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Incredible Lama
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Post by Incredible Lama on Nov 8, 2017 16:02:54 GMT
Hello Everyone! I've been holding off starting ME2 for a week now because I can't for the life of me decide which classes I'm going to succeed my ME1 vanguard with. My first playthrough of ME I played the entire trilogy as a Soldier and picked the Revenant on the collectors ship in ME2 (although I've been madly in love with the Mattock since ever). This is now my 2nd playthrough and since it might be my last (although I do intend to start at least a 3rd one some years from now) I intend to experience as much of the gameplay as I can. I started this playthrough with ME1 as a Vanguard, with bonus specialisation Assault Rifles, and distributed my time between using shotguns, AR's, and pistols quite evenly. I enjoyed using all of them. In addition I was always an active user of biotic abilities such as throw and lift. Now it must be said that whichever of the two options I do not pick below have a good chance of being used in a 3rd playthrough, although I'm not sure which decade that will be in if at all (life's busy, I'm a completionist and my steam library still has 20 untouched games in it). Which classes should I succeed my female ME1 Vanguard with (romanced Liara)? (mild plot spoilers below) If ME2 infiltrator + ME3 sentinel it will go something like this: Reason I lost biotic abilities ME1->ME2 all of the sudden, well, after being rebuilt I guess they didn't had time to implant shepard yet with biotic amps because of rushing and all. Doesn't really explain why she ditched Shotguns and AR's for Snipers and SMG's though. She'll definitely pick the Widow at the collectors ship. In ME3 during detention after arrival they gave Shep some new biotic amps yeey, which explains why she has them again as a sentinel. For some reason cloak is apparently exclusive to cerberus tech, so shep loses that but gets some tech abilties thanks to that new alliance hardware others have had for decades. Despite sentinel not being made for it I will remain to make extensive use of weapons such as AR's, snipers, and occasionally a shotgun, as per tradition. If ME2 Adept + ME3 Vanguard it will go something like this: In ME2 sheps biotics have become even better, which shows in the usage. Only Shotguns are somewhat 'not her style anymore'. On the collectors ship she'll add AR's (Mattock ) back into her arsenal which brings back her effectiveness at medium range. In ME3 she changes her style to be more aggressive (Vanguard) as she'll, complementary to her trustworthy AR and pistol, bring shotguns back and caters her biotics to more aggressive tactics. Now, I think for immersion reasons the latter option, for this playthrough, will be better. Gameplay-wise people might think the former is better and more fun, or not. Please vote what you'd do if you were mentally unstable me! Thanks!
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Post by fraggle on Nov 8, 2017 18:53:45 GMT
Reading your ideas I'm for the Adept/Vanguard combo for the biotic theme/immersion. I played all classes already and I can say that each one is definitely fun to try out, though that of course always lies in the eye of the beholder If you ever do a third run, I think Engineer is worth checking out too (best done in ME2 or 3).
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Post by Deleted on Nov 9, 2017 9:45:55 GMT
FWIW I played an Infiltrator first time round and was wary of biotics for some stupid reason. I then went with a Vanguard and hated it (I suck at melee) so for my third Shep I tried Sentinel. I loved it, it was the perfect introduction to biotics and led me to an Adept for my 4th run. I felt like there was some progression from Sentinel into Adept, taking the biotics to the next step, so it's a nice path to take.
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Post by stephenw32768 on Nov 11, 2017 8:44:02 GMT
I voted adept/vanguard, both for the natural biotic progression and simply because vanguard is masses of fun in ME3. Vanguard doesn't have to be a close-range/mêlée class, you can play at longer range using an assault rifle if you prefer, using Charge situationally rather than constantly. So if you find that close-range combat is not to your tastes, you do have options and need not regret playing a vanguard. Behind the cut is a video I recorded a little while ago when I played the "Fatal Error" mission as a vanguard.
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Post by RedCaesar97 on Nov 11, 2017 16:52:43 GMT
I voted ME2 Adept > ME3 Vanguard, if only because it is easier -- from a story/role-playing perspective -- to justify going from Vanguard to Adept, then Vanguard to Infiltrator.
In ME2, Infiltrator is one of the easier classes to pick up and learn, since you are mostly relying on Tactical Cloak. Back when the game was first released (and even some time after), a bunch of players on old BSN forums complained that the Adept was hard to play on the higher difficulties. However, the ME2 Adept can be tons of fun to play.
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Post by Incredible Lama on Nov 13, 2017 0:45:12 GMT
Thanks a lot everyone, I think I've made up my mind! The Biotic route it is! fraggle, personally, Engineer seems the least interesting one to me. Maybe because I've always been very keen on team dextro haha. 3rd playthrough will definitely feature infiltrator and sentinel if there is to be one. @arcadia, tnxs for the input, I'll have to see whether I like the up in your face vanguard in me3. @stephen, good point, I'll put both the adept's and vanguard's skillset side by side to determine whether I might go with Van in me2 already, but I'll likely stick to the plan. Good to know I can't go wrong with them in me3 though, judging by your vid! @caesar, I see. Any reason in particular why Adept is too difficult? Too squishy perhaps for players that tend to get in mid-action?
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Post by RedCaesar97 on Nov 15, 2017 13:10:38 GMT
@caesar, I see. Any reason in particular why Adept is too difficult? Too squishy perhaps for players that tend to get in mid-action? Well on Hardcore and Insanity, all enemies have protections:shields, barriers, or armor. shields are most common. Singularity, Pull, Throw, and Shockwave require enemies to be stripped of protections before they have the most effect. Warp is anti-armor and anti-barrier, but shields are probably the most common protection type in the game. So early on, most players considered the Adept -- and biotics in general -- to be 'gimped' on the higher difficulties. Never mind that all classes have to deal with protections in some way, but the Adept and biotics got singled out. Most of this was due to how biotics in Mass Effect 1 were extremely good to the point they overshadowed a lot of other powers, and the worked on 'defenses'. So the ME2 Adept requires a change in thinking to how you approach combat compared to the ME1 Adept and even the other ME2 classes. There are some ME2 Adept guides in this thread. Adepting through Insanity (Video Guide) by Average Gatsby is particularly useful. Shameless plug, I also have video guide for the ME1 Adept ( YouTube playlist). I think Average Gatsby's series is better than mine. Note that I use Heavy Singularity while uses Wide Singularity. The community eventually decided that Heavy Singularity was better overall.
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Incredible Lama
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I just realised I made this account on N7 day. Life makes sense now.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
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Nov 21, 2017 23:04:58 GMT
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Incredible Lama
I just realised I made this account on N7 day. Life makes sense now.
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November 2017
incrediblelama
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Post by Incredible Lama on Nov 18, 2017 0:05:47 GMT
@caesar, I see. Any reason in particular why Adept is too difficult? Too squishy perhaps for players that tend to get in mid-action? Well on Hardcore and Insanity, all enemies have protections:shields, barriers, or armor. shields are most common. Singularity, Pull, Throw, and Shockwave require enemies to be stripped of protections before they have the most effect. Warp is anti-armor and anti-barrier, but shields are probably the most common protection type in the game. So early on, most players considered the Adept -- and biotics in general -- to be 'gimped' on the higher difficulties. Never mind that all classes have to deal with protections in some way, but the Adept and biotics got singled out. Most of this was due to how biotics in Mass Effect 1 were extremely good to the point they overshadowed a lot of other powers, and the worked on 'defenses'. So the ME2 Adept requires a change in thinking to how you approach combat compared to the ME1 Adept and even the other ME2 classes. There are some ME2 Adept guides in this thread. Adepting through Insanity (Video Guide) by Average Gatsby is particularly useful. Shameless plug, I also have video guide for the ME1 Adept ( YouTube playlist). I think Average Gatsby's series is better than mine. Note that I use Heavy Singularity while uses Wide Singularity. The community eventually decided that Heavy Singularity was better overall. Thanks for the clarification! Good point you made on the shields, I'm so used to just lifting and throwing everything across the map in ME1 I hadn't even considered it wouldn't be the same biotic fest in ME2. I've thus decided on making Energy Drain (or overload as substitute) my bonus power to deal with shield and make my adept less squishy. Thanks for those links and compiling all those guides, they are very useful and informative and made me realise how much of a brainless nut I was whilst playing soldier in my first playthrough haha. I look forward to starting ME2! Just need to do some modding first...
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Post by Deleted on Nov 18, 2017 23:30:50 GMT
I started this playthrough with ME1 as a Vanguard, with bonus specialisation Assault Rifles, and distributed my time between using shotguns, AR's, and pistols quite evenly. I enjoyed using all of them. In addition I was always an active user of biotic abilities such as throw and lift. Personally, in ME1 I prefer concentrating on one or two weapons, as I think investing in more is a waste of valuable perks, but of course to each his own (my much preferred bonus power for Vanguard is Electronics). I don't want to give a recommendation for ME2, but I found Vanguard the most fun in ME3. Low weight loadout (+200%), Hurricane SMG with incendiary ammo, and Charge as main power is what I found best. It's a very aggressive playstyle, but immensely satisfying.
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Post by mictlantecuhtli on Jan 13, 2018 18:07:10 GMT
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