correctamundo
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Dr Obfuscate
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Post by correctamundo on Dec 13, 2017 18:52:45 GMT
Public test realm really. So they should be able to implement it on console as well. I think? Anthem will be on console as well right? I would expect Anthem's beta to be on console only. Why? I have no personal experience of the whole thing. Just curious. I have only jumped into the whole beta/early access once and it is with Volcen. It's on PC. Blizzards PTR for Diablo is PC etc.
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Post by SofaJockey on Dec 13, 2017 19:29:02 GMT
I would expect Anthem's beta to be on console only. Why? I have no personal experience of the whole thing. Just curious. I have only jumped into the whole beta/early access once and it is with Volcen. It's on PC. Blizzards PTR for Diablo is PC etc. If I recall correctly, MEA's closed alpha was console only, as was MEA's planned beta (which didn't happen in the end). Assuming BioWare want to test the game, there's no necessity to do that on a platform than can be data-mined. I don't have insider knowledge, this is a hunch based on past behavior.
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Post by PapaCharlie9 on Dec 13, 2017 20:10:22 GMT
Why? I have no personal experience of the whole thing. Just curious. I have only jumped into the whole beta/early access once and it is with Volcen. It's on PC. Blizzards PTR for Diablo is PC etc. If I recall correctly, MEA's closed alpha was console only, as was MEA's planned beta (which didn't happen in the end). Assuming BioWare want to test the game, there's no necessity to do that on a platform than can be data-mined. I don't have insider knowledge, this is a hunch based on past behavior. It's an interesting question, because whatever choice is made, someone is going to be butthurt about it. If it's console only, PCMR will complain for FOMO. If it's PC only, Bioware/EA will be exposed to some of the most toxic review negging, since that tends to come from the PCMR. Purely from the PR point of view, the safest route might be a controlled/invitation only Beta that's all platforms simultaneously. More work on the dev side, but in the long run, probably a better experience/risk reduction for final release as well.
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Post by biggydx on Dec 14, 2017 19:29:25 GMT
Apparently Brenon also said there is some subtle water accumulation as well. For as much grief as the Frostbite engine seems to give the developers using it, I'm surprised they're able to pull off these kinds of graphical effects with something so unruly.
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Post by midnight tea on Dec 14, 2017 19:35:56 GMT
Apparently Brenon also said there is some subtle water accumulation as well. For as much grief as the Frostbite engine seems to give the developers using it, I'm surprised they're able to pull off these kinds of graphical effects with something so unruly. From what I know, Frostbite has always excelled in building amazing environments. It's the other areas that were problematic, especially at time where very little tools were developed for it. How the situation is now, I can't tell, but as many issues people had with BF2, the quality of animations or character movement or whatnot were not one of them.
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Heimdall
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Post by Heimdall on Dec 14, 2017 19:58:14 GMT
Apparently Brenon also said there is some subtle water accumulation as well. For as much grief as the Frostbite engine seems to give the developers using it, I'm surprised they're able to pull off these kinds of graphical effects with something so unruly. From what I know, Frostbite has always excelled in building amazing environments. It's the other areas that were problematic, especially at time where very little tools were developed for it. How the situation is now, I can't tell, but as many issues people had with BF2, the quality of animations or character movement or whatnot were not one of them. As I remember from Inquisition’s development, cutscenes and conversations were a big hurdle.
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Post by midnight tea on Dec 14, 2017 20:01:41 GMT
From what I know, Frostbite has always excelled in building amazing environments. It's the other areas that were problematic, especially at time where very little tools were developed for it. How the situation is now, I can't tell, but as many issues people had with BF2, the quality of animations or character movement or whatnot were not one of them. As I remember from Inquisition’s development, cutscenes and conversations were a big hurdle. Yes, because they basically had to build tools for RPGs or cutscenes from scratch or near-scratch. The good thing is that now they're not the only ones who utilize or expand them. Naturally, big RPGs would not look as good as linear SP games, considering their scope, but I can't say I'm worried ATM.
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akots
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Post by akots on Dec 16, 2017 23:54:09 GMT
... Assuming BioWare want to test the game, there's no necessity to do that on a platform than can be data-mined. I don't have insider knowledge, this is a hunch based on past behavior. Their ultimate obsession and concern with data mining is still puzzling. Data mining is not necessarily a bad thing. Well, unless you are hiding something. And what would they want to hide? In the case of DAI, they were hiding iirc, Silent sister and some very basic stuff from Trespasser. There was some leak that showed that. What was the specific harm done by that leak? Nobody knows. And it is possible to data mine the consoles as well, it is not very complicated these days. IMHO, this obsession and scare of leaks comes from A) inability to assemble leak-free tester version; B ) scare of bugs and glitches and false promises as this is against the stock market regulations in the US; C) legal enforcement of any non-disclosure is cumbersome and expensive, no company wants to sue their testers as the tester did not officially break any laws and there are no clear way to determine losses due to leaks. It seems that A is easy, just spend some time to prepare the leak-proof version. B is also easy, just don't make any false promises and statements, do not mislead potential buyers, no harm done. C is harder to deal with, might be the main reason but if A and B are done properly, there is no need for C. The situation is even more straightforward in the case of Meda as there were no playable beta version of the game at all at the time the beta was scheduled. Normal playable version appeared only after 4th patch if you ask me and only after final patch, the game actually became more or less stable. So, no beta means nobody sane or properly informed about Meda is going to buy it at launch. They have to deal with it somehow or so it seems. There is no clear and easy way out of at least some beta. And these days, rolling out some beta videos on tube is quite an acceptable practice. They might want to censor some things like plot spoilers past certain time point. Or impact of loot boxes.
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