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Post by gervaise21 on Jan 15, 2017 20:52:59 GMT
I hope they don't base it on that because, particularly if we have a new PC, I want to experience the story according to what I decide as I go along, not what other players may have decided. However, it does call to mind the film "One Eyed Jacks" that starred and was directed by Marlon Brando. Apparently they shot two endings, one in which the main character died and the other in which they survived and then let the cast vote on which should be the final cut. I won't spoil it by saying which they chose. So it is just possible that the writers may tailor the story according to feed back they have been getting from players. If the forum here is anything to go by, I think the vote was overwhelmingly for "redeem".
Referring back to the discussion about Arlathan as a seat of learning and who was permitted to go there. I would point out that for a long time the opinion of the aristocracy was that you shouldn't educate the commoners lest they get ideas above their station. It would be entirely in keeping with this sort of thinking that the elves we saw being taught in the peaceful setting of Arlathan were actually only nobles, as opposed to the masses we see working on the monument to Elgar'nan's glory, who were the commoners.
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midnight tea
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Post by midnight tea on Jan 15, 2017 21:08:52 GMT
I had a thought. A dev was talking about why they cut the active abilities down to 8. How they reached that decision is they stalked thousands of players through Origin, or something like it, and literally saw people only using such and such 8 abilities. So they okayed the reduction of abilities for future games. Then I was wondering why Cullen, Sera, and Blackwall were chosen to get extra romaceable scenes in Trespasser over the others. I thought maybe it might be connected to their stalking. Which led me to my next wondering. What if the Redeem/Kill option is also something they stalk? And therefore, they will modify the story of what they do with Solas based on the winning vote? Of course they 'stalk' people. This is how they know how many hours people have spent in the game, what percentage of people played which race or used certain abilities or chose certain options. A lot (all of them?) of modern games do that to gain massive amounts of feedback like that, that is actually way more reliable than any forum or reddit page, since it tracks what people are doing in a game. However, I wouldn't go as far as to say that they base everything on such 'stalking' and I'm also pretty sure that they wouldn't base a choice as big as this simply on player preference. We may see details modified or things added (we've already seen an increased presence of Lace Harding after it turned out that people like her) based on player feedback, but IMO, they already know where they're going with the story and where the big choices will lead us.
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lynroy
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Post by lynroy on Jan 15, 2017 21:20:56 GMT
I had a thought. A dev was talking about why they cut the active abilities down to 8. How they reached that decision is they stalked thousands of players through Origin, or something like it, and literally saw people only using such and such 8 abilities. So they okayed the reduction of abilities for future games. Then I was wondering why Cullen, Sera, and Blackwall were chosen to get extra romaceable scenes in Trespasser over the others. I thought maybe it might be connected to their stalking. Which led me to my next wondering. What if the Redeem/Kill option is also something they stalk? And therefore, they will modify the story of what they do with Solas based on the winning vote? I highly doubt it. The cut to eight abilities was a gameplay decision, not a story one. They can track those stats and try to make improvements or changes in gameplay for future games. Efff top. Not so happy Dread Wolf. Source: My screen shot folder.
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Post by midnight tea on Jan 16, 2017 3:23:54 GMT
*le sigh* I wasn't feeling well enough before to respond to long response, but since here are some things I want to address, I'll just spoiler the whole thing to not disrupt the flow of the thread. Let's not deflect my rather simple question. The only point to your retort seems to be that I didn't want the same things from Inquisition that you did, which is rather confusing. Why, exactly, did you take such issue with me sharing my thoughts on how the Dalish protagonist doesn't pursue certain goals to help the People? I don't see the point to it. It's not as if you're disagreeing with me over the ideological dichotomy between Chantry control and mage autonomy, or whether it's preferable to align with mages or templars, or anything of that nature. I shared the same sentiment with another poster about the lack of the Dalish protagonist having content where he or she could help the People. So what, exactly, is the point to your post? I did not deflect from your simple question - I answered it and specified exactly what I was about: you said that the Well Of Sorrows brought us nothing (or little) and I said that the story ain't over yet, so it's too soon to claim so, only to address and expand on few other points later on. I'm confused that this is apparently confusing and - despite many people raising similar points in separate responses - that you oftentimes just assume that I'm apparently greatly bothered by you having a different opinion over mine and my responses to you being apparently driven by pettiness It's bizarre, considering I don't see you treating others that way - I don't see you mentioning that we, apparently, always disagree or - if there's something you find confusing - assume not-so-charitable motive for responses. It's a minor thing, but one that makes it hard to not assume that you have some sort of grudge that drives you to see my responses as apparently hostile. Now you're just confusing things. I was talking about something in a different context and how you've switched it to something else - and you just keep overfocusing on "Dalish need homeland" and apparently ignoring everything else. How do you know they don't try? We don't know that. Not only it's been made abundantly clear that Inquisitor was actually busier after Corypheus defeat with all the politics going on, there's just so much happening in Trespasser that you can't possibly expect for them to mention much about anyone - heck, I'm surprised that (in case things in Wycome go well and Varric's a friend) they've managed to squeeze in a comment about new Kirkwall's Viscount helps elves in Wycome gain some political muscle. I'm not the only one who thinks it would go badly, as evidenced by responses in the thread. Besides - my opinion is actually supported by what we find in the game: the elves are at the cusp of revolt and some are even desperate to a point of running to Qun, some Alienages are periodically burning, Chevaliers and other Orlesian nobles organize hunts on Dalish.... in a political atmosphere like that thinking that even someone with power like Inquisitor could just establish the new nation on lands of Ferelden of Orlais (where Ferelden even makes a stink when we 'occupy' an abandoned stronghold) does sound quite naive and yes, it has a lot to do with why the Dalish protagonist may not pursue... or may not be successful in pursuing... the goal to acquiring lands for the Dalish/elves. It's not false equivalency when the original protagonist of the franchise - who could also be from a non-human background - was able to make an impact on their respective society. It IS false equivalence, because you keep stubbornly ignoring all the differences between Warden and Inquisitor. I'm sorry, but what does it matter whether DAO was a first game in the franchise? DA2 is the second, and I can't see you making comparisons between the games - probably because you realize how different they are? DAI may be somewhat more similar to DAO than DA2 but they're still different stories with different protagonists, different resolutions and different scopes. Goalpost switching fallacy. You've first argued that protagonists can make an impact on their respective societies and now you're mentioning Ferelden, Orlais and Wardens... things that are pretty much unrelated to protagonists' societies at large. Add to that the fact that there are *very specific reasons* why Inquisitor can have an impact on all those things - all of them related to fighting Corypheus or influences of Corypheus. In other words they are directly tied to the plot of the whole thing. And here's the thing - gaining dwarven or Dalish alliance (or mages help) in DAO *was* directly tied to the plot of the game. Heck, it was the main objective, basically, because the Warden has been building an army to face the Archdemon, and all they *could* do at that time in Ferelden (aside from dealing with Fereldans and their political crisis) is reach to dwarves, mages and the Dalish living on territory of the country and invoke old Grey Warden treaties. This is exactly why I'm saying that you can't just straightforwardly compare stories of DAO and Inquisition. Different objectives, different goals, different scopes - the games are only similar on surface level. First - I think you may be confused what 'false equivalence' means. Second - Selective reading much? Or didn't you notice how I've mentioned that Inquisitor can effectively help the Dalish co-rule one of city-states in Free Marches? And that's just one thing - we can befriend whole Dalish tribe on Exalted Plains and help them through myriad of ways, which includes protecting Val Bellanaris from demons or even acquiring information from ruins in Emerald Graves and hand them back to them. Add to that the fact that Inquisitor can even make impassioned pleas to both Solas, Abelas AND Mythal on behalf of the Dalish. Oh, and what about informing the whole world that Ameridan was actually a Dalish elf mage, which totally counts as Inquisitor's attempts to write the elves/Dalish back into Thedas's shared history? That's actually more than Qunari Inquisitor can accomplish to help the Qunari (add to that the fact that if they stick with Qunari alliance, they eventually get betrayed and only make life of Tal-Vashoth on the South worse) or surface dwarf Inquisitor on behalf of surface dwarves (the notion of independent nation for surface dwarves has actually been raised in banter between Varric and Solas). Technically speaking, the Inquisitor is handling issues within Ferelden and Orlais. There are also plenty of excursions that one can take that have absolutely nothing to do with the crisis of the Breach. Which excursions have nothing to do with crisis of the Breach that are as massive as giving lands to the Dalish??? See - THAT'S false equivalence. You're comparing things that are incomparable. Apples and oranges. None of the smaller quests - even ones that have little to do with Breach or Corypheus - can even come close to the scope of giving lands to the elves. It's not an issue of guarantees - it's not as if the Dalish protagonist even tries. The main character is the most politically and militarily powerful Dalish elf in modern history, and yet none of that power is used to try and help the Dalish. None of the knowledge from the Well is used to try and help the People. The main character is the most politically and military powerful Dalish in history for the purpose of saving the whole world. In that sense they DO help the Dalish, because by saving the world they're saving them as well. I mean, Inquisitor who mostly cares about either their personal gains or their people seems quite short-sighted when they're literally the only person who has enough power to do something with world-endangering crisis, don't you think? And like I said - it's not like they can't do nothing and despite your claims, they can directly help the Dalish as well. Solas is abrasive NOW, when he's woken and jaded by more things than just crisis with the Breach - besides; telling elves that Elvenhan has fallen on its own or that Evanuris were false gods would be considered 'abrasive' anyhow. And we know that Solas has agents who have traveled the world long before he woke up and befriended Dalish tribes. Felassan, remember? He's been around the Dalish for at least 20 years, and considering that we don't know how many agents Solas has that might have walked Thedas for as long as he was asleep, there's no reason to assume that his knowledge of the Dalish or interaction with them is as limited as some assume. There's also no reason to think that Solas didn't try multiple approaches, including people who an break the news with more delicacy than him. Plus - we see that the Dalish ARE suspicious of Inquisitor, telling them that they may be Dalish, but their cause is human. They have to gain trust, with the only difference that they need less approval points from the clan. Heck, Dalish Inky can express concerns about how their new position can influence their position within the Dalish when they talk with Josie at the beginning of the game, and you can hear how guarded they are when Lorasil enthusiastically informs Quizzy that other Dalish tribes are apparently talking about them. And considering how scattered and different the Dalish are between the others, there's really no reason to assume that Inquisitor can do much for Dalish as a whole.
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lobselvith8
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Post by lobselvith8 on Jan 16, 2017 5:16:52 GMT
Let's not deflect my rather simple question. The only point to your retort seems to be that I didn't want the same things from Inquisition that you did, which is rather confusing. Why, exactly, did you take such issue with me sharing my thoughts on how the Dalish protagonist doesn't pursue certain goals to help the People? I don't see the point to it. It's not as if you're disagreeing with me over the ideological dichotomy between Chantry control and mage autonomy, or whether it's preferable to align with mages or templars, or anything of that nature. I shared the same sentiment with another poster about the lack of the Dalish protagonist having content where he or she could help the People. So what, exactly, is the point to your post? I did not deflect from your simple question - I answered it and specified exactly what I was about: you said that the Well Of Sorrows brought us nothing (or little) and I said that the story ain't over yet, so it's too soon to claim so, only to address and expand on few other points later on. The story of the Inquisitor is technically over. If the Inquisitor appears again, it will likely be as an NPC, similar to Hawke. The Inquisitor's story was in Inquisition, which is why I agreed with another poster over the absence of a Dalish protagonist not trying to use the knowledge of the Well to help the People. I'm confused that this is apparently confusing and - despite many people raising similar points in separate responses - that you oftentimes just assume that I'm apparently greatly bothered by you having a different opinion over mine and my responses to you being apparently driven by pettiness It's confusing in the sense that I don't see what your aim is, which is why my prior post to you assumed that perhaps it might have been clarification on what my positions were about these issues. It's not like I was saying that I agree with mage autonomy, and you were arguing in favor of the templar approach, for example. I addressed my agreement over the lack of Dalish content in regards to the protagonist being in a position of trying to help the People and not doing so. You don't agree, clearly, but I see that as more akin to disagreeing with someone who wanted more dwarven specific content for the Cadash protagonist. Aside from coming up with excuses to explain why you, specifically, wouldn't pursue such paths with your character, I don't see where else you were heading with it. I'm talking about the basic concept of the Dalish getting their own homeland, which is not different at all. Now you're just confusing things. I was talking about something in a different context and how you've switched it to something else - and you just keep overfocusing on "Dalish need homeland" and apparently ignoring everything else. That was literally one of the focuses of my initial post that you responded to (along with using the knowledge of the Well), so you shouldn't be surprised that I bring it up. That's like pointing out that someone is bringing up mage autonomy in a discussion about mages. Trespasser takes place years after Inquisition concludes, and in the years beforehand the Dalish protagonist doesn't try and help the People acquire a homeland or use the knowledge from the Well to assist the People address unanswered questions. Nothing you wrote invalidates what I said on how I felt; as I previously pointed out, the Dalish Hero of Ferelden could ask for lands to be given to the People because it still matters a great deal to many of the Dalish (even Merrill brings up the hypothetical). How do you know they don't try? We don't know that. Not only it's been made abundantly clear that Inquisitor was actually busier after Corypheus defeat with all the politics going on, there's just so much happening in Trespasser that you can't possibly expect for them to mention much about anyone - heck, I'm surprised that (in case things in Wycome go well and Varric's a friend) they've managed to squeeze in a comment about new Kirkwall's Viscount helps elves in Wycome gain some political muscle. I'm not remotely interested in fan wanking explanations over nonexistent storylines, so let's not go there. I addressed my agreement in thinking that the Dalish protagonist should have been able to try and help the People with the knowledge from the Well, and added my own thoughts about trying to get a homeland for the Dalish as well because it's important enough that the issue is brought up in Origins and Dragon Age II, by the Dalish Hero of Ferelden and Merrill respectively. All you've written is why you think it shouldn't be pursued. Because you think it may go badly. Similar to how some voice opinions on whether one should ally with the mages or the templars, or whether or not the Grey Wardens should be given another chance or exiled from the nation. With all due respect, while you're certainly entitled to such an opinion, I'm also entitled to want something else from an elven protagonist. It's the reason I wondered why the elven protagonist didn't purchase lands in the southern Dales near Skyhold in the context of the narrative, and why the Inquisitor didn't try to get back the Hinterlands for the Dalish. Sure, you explaining why you think it shouldn't be pursued, but that, quite simply, has nothing to do why the Dalish protagonist didn't pursue such goals. I'm not the only one who thinks it would go badly, as evidenced by responses in the thread. Besides - my opinion is actually supported by what we find in the game: the elves are at the cusp of revolt and some are even desperate to a point of running to Qun, some Alienages are periodically burning, Chevaliers and other Orlesian nobles organize hunts on Dalish.... in a political atmosphere like that thinking that even someone with power like Inquisitor could just establish the new nation on lands of Ferelden of Orlais (where Ferelden even makes a stink when we 'occupy' an abandoned stronghold) does sound quite naive and yes, it has a lot to do with why the Dalish protagonist may not pursue... or may not be successful in pursuing... the goal to acquiring lands for the Dalish/elves. I respectfully disagree considering that it's never an option to either use the knowledge from the Well to try and answer questions that have eluded the Dalish for centuries or for the Dalish protagonist to try and establish a homeland for the People. Arguing from the position that you, personally, don't agree is incredibly ridiculous. I don't particularly care to play as a character who only does what you, personally, think is right. It's not as if it's even out of bounds for this scenario to be pursued considering that the Dalish protagonist of Origins could ask for the People to be given their own land; it's something that many Dalish elves want. "It's not false equivalency when the original protagonist of the franchise - who could also be from a non-human background - was able to make an impact on their respective society. It IS false equivalence, because you keep stubbornly ignoring all the differences between Warden and Inquisitor. Well, The Warden didn't have an enormous military that answered directly to him (which is the case with the Inquisitor after the crisis with the Breach, unlike the Warden after the Fifth Blight), so there is that difference. Not to mention the substantial funds. It's not as if I'm talking about two entirely different games here, after all - say, comparing the consequences of choices in Skyrim to Fallout 4, as one example. I'm addressing Inquisition, and the first game in the franchise was Origins. I'm sorry, but what does it matter whether DAO was a first game in the franchise? DA2 is the second, and I can't see you making comparisons between the games - probably because you realize how different they are? DAI may be somewhat more similar to DAO than DA2 but they're still different stories with different protagonists, different resolutions and different scopes. Well, Inquisition almost entirely focuses on human societies (even when we enter the Dales), so I do see the difference there. Even putting that aside entirely, in Inquisition, we can make an impact on Ferelden (including with the Qunari quest chain), we can make an impact on who rules Orlais, we can decide the fate of the Grey Wardens. However, we can't pursue any actions to help the Dalish, despite being in a position to try and do so. That was my point. Goalpost switching fallacy. You've first argued that protagonists can make an impact on their respective societies and now you're mentioning Ferelden, Orlais and Wardens... things that are pretty much unrelated to protagonists' societies at large. Add to that the fact that there are *very specific reasons* why Inquisitor can have an impact on all those things - all of them related to fighting Corypheus or influences of Corypheus. In other words they are directly tied to the plot of the whole thing. No, there's no fallacy; it's literally me explaining the same position to you over and over again, with you arguing that I'm wrong because you, personally, wouldn't pursue the path (and this entire line of discussion is simply odd considering your previously stated feelings on the Dalish). If I'm pointing to how Inquisition, like Origins, can allow you to have an impact on societies, but that Inquisition, unlike Origins, doesn't allow you to impact the society you came from, it's best not to pretend there's some 'fallacy' to it. You're not even providing a reason why the elven protagonist can't impact Dalish society. All you're saying is that it doesn't matter to you. And here's the thing - gaining dwarven or Dalish alliance (or mages help) in DAO *was* directly tied to the plot of the game. Heck, it was the main objective, basically, because the Warden has been building an army to face the Archdemon, and all they *could* do at that time in Ferelden (aside from dealing with Fereldans and their political crisis) is reach to dwarves, mages and the Dalish living on territory of the country and invoke old Grey Warden treaties. This is exactly why I'm saying that you can't just straightforwardly compare stories of DAO and Inquisition. Different objectives, different goals, different scopes - the games are only similar on surface level. And yet a mage Warden could ask for the Circle of Ferelden to be emancipated from the Chantry, while an elf from the city could ask for the alienage to be given a Bann. You could impact your respective society in different ways. As the elven leader of the Inquisition, you have military power, you have political connections, you have wealth, but you do nothing for the People. Before you accuse anyone of using a 'false equivalency', you may want to avoid bringing up the dwarves and Andrastian elves as examples of your point in a discussion specifically about how the main character isn't taking action to help the Dalish get a homeland or use the knowledge of the Well to the benefit of the People. Because the Dalish aren't dwarves, and they aren't Andrastian elves. First - I think you may be confused what 'false equivalence' means. I see that, instead of addressing my point, you tried to deflect what I said entirely. Second - Selective reading much? Or didn't you notice how I've mentioned that Inquisitor can effectively help the Dalish co-rule one of city-states in Free Marches? I also noticed you bringing up dwarves and Andrastian elves. Hence, my prior response to you; the one you ignored. And that's just one thing - we can befriend whole Dalish tribe on Exalted Plains and help them through myriad of ways, which includes protecting Val Bellanaris from demons or even acquiring information from ruins in Emerald Graves and hand them back to them. Add to that the fact that Inquisitor can even make impassioned pleas to both Solas, Abelas AND Mythal on behalf of the Dalish. Oh, and what about informing the whole world that Ameridan was actually a Dalish elf mage, which totally counts as Inquisitor's attempts to write the elves/Dalish back into Thedas's shared history? A small number of quests for a single clan in the Dales, a region that's oddly human-centric, isn't quite what I had in mind. That's why I said I would have liked to see the protagonist try and help the People get a homeland, not make a few speeches to a few individuals who clearly don't care about the Dalish. That's also why I agreed with another person about how I would have liked to see the Dalish protagonist try to use the knowledge of the Well to help the People. Also, Ameridan isn't Dalish. He's a syncretist, and a supporter of Drakon's imperialism, particularly given what he says to a human and qunari protagonist. That's actually more than Qunari Inquisitor can accomplish to help the Qunari (add to that the fact that if they stick with Qunari alliance, they eventually get betrayed and only make life of Tal-Vashoth on the South worse) or surface dwarf Inquisitor on behalf of surface dwarves (the notion of independent nation for surface dwarves has actually been raised in banter between Varric and Solas). I'm not arguing that there shouldn't have been more dwarven and qunari content for players. TheEtherealWriterRedux, DragonFlight, and others have made it clear that Inquisition was lacking when it came to content for their respective non-human protagonists; I simply talked about the Dalish specifically. Technically speaking, the Inquisitor is handling issues within Ferelden and Orlais. There are also plenty of excursions that one can take that have absolutely nothing to do with the crisis of the Breach. Which excursions have nothing to do with crisis of the Breach that are as massive as giving lands to the Dalish??? See - THAT'S false equivalence. You're comparing things that are incomparable. Apples and oranges. None of the smaller quests - even ones that have little to do with Breach or Corypheus - can even come close to the scope of giving lands to the elves. That seems more like you deflecting from the fact that I pointed out that the Inquisitor does a number of things that aren't directly related to the crisis with the Breach, in response to your prior comment. There are lengthy, and time-consuming, actions that the protagonist can take outside of dealing with Corypheus. That doesn't mean they have to have the same level of significance for the main character. There's a reason that people who played as a Dalish elf cited the desire to want to help the Dalish get their own homeland - because it's been important to them historically, and even Dalish elves we've read or met have mentioned it's significance. It's not an issue of guarantees - it's not as if the Dalish protagonist even tries. The main character is the most politically and militarily powerful Dalish elf in modern history, and yet none of that power is used to try and help the Dalish. None of the knowledge from the Well is used to try and help the People. The main character is the most politically and military powerful Dalish in history for the purpose of saving the whole world. In that sense they DO help the Dalish, because by saving the world they're saving them as well. I mean, Inquisitor who mostly cares about either their personal gains or their people seems quite short-sighted when they're literally the only person who has enough power to do something with world-endangering crisis, don't you think? And like I said - it's not like they can't do nothing and despite your claims, they can directly help the Dalish as well. I didn't realize giving the Dalish a home where they could safely build towards a future was 'short-sighted'. I thought it was pretty much a prime example of a protagonist doing his utmost to try and end the plight of the People. I understand you don't mind focusing almost exclusively on human-centric quests, but I was hoping for a bit more from Inquisition. As for Solas, he isn't Dalish, and some of his dialogue can be quite abrasive - hence, why certain dwarven and qunari fans take issue with his dialogue on the dwarves and the qunari. I'd also point out that the elven protagonist can get Dalish support for the Inquisition, which also shows a divergence between Solas' interactions with the Dalish and that of the elven main character. Solas is abrasive NOW, when he's woken and jaded by more things than just crisis with the Breach - besides; telling elves that Elvenhan has fallen on its own or that Evanuris were false gods would be considered 'abrasive' anyhow. And we know that Solas has agents who have traveled the world long before he woke up and befriended Dalish tribes. Felassan, remember? He's been around the Dalish for at least 20 years, and considering that we don't know how many agents Solas has that might have walked Thedas for as long as he was asleep, there's no reason to assume that his knowledge of the Dalish or interaction with them is as limited as some assume. There's also no reason to think that Solas didn't try multiple approaches, including people who an break the news with more delicacy than him. Felassan is implied to have been an ancient elf since he only pretended to be Dalish (along with some of his dialogue about ancient elven civilization), and I don't see any reason to automatically assume that it wasn't limited. Solas' generalizations of Andrastian elves, Dalish elves, dwarves, qunari are examples that he's not exactly as 'worldly' as you seem to think. His shortcomings, and his ability to recognize his mistakes, are things that people like Faerunner brought up long, long ago. This isn't anything close to new for this thread. Plus - we see that the Dalish ARE suspicious of Inquisitor, telling them that they may be Dalish, but their cause is human. They have to gain trust, with the only difference that they need less approval points from the clan. And yet, despite the suspicion (which isn't surprising considering that the main character is working for an Andrastian organization - and we all know the danger that Andrastians have been for the clans) - the elven protagonist is able to get Dalish support. Maybe Solas was going about it the wrong way, similar to how he's going about things the wrong way during the events of Trespasser. Heck, Dalish Inky can express concerns about how their new position can influence their position within the Dalish when they talk with Josie at the beginning of the game, and you can hear how guarded they are when Lorasil enthusiastically informs Quizzy that other Dalish tribes are apparently talking about them. The concerns are normal given that this organization is comprised of people who would have killed the Dalish protagonist simply for being a Dalish mage. And considering how scattered and different the Dalish are between the others, there's really no reason to assume that Inquisitor can do much for Dalish as a whole. Aside from trying to get the People a homeland, or sharing the knowledge of the Well with the Dalish who already joined you and are seen in Skyhold.
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Post by phoray on Jan 16, 2017 5:54:27 GMT
*looks at gigantic post above her* mmmkay.
I know that cutting down to 8 abilities was a game play decision. But to say that they only pay attention to battle tactics choices seems an odd assumption. The Redeem/Kill choice had the same toggle graphics as a major relationship choice toggle, meaning it has weight? And as someone else said, they responded to fans liking Lace Harding by putting more of her in? (I can't say, because the game as it is right now is as it has always been for me. I was late this rodeo.) They even responded to a meme about elf root by adding a line about an obsession with elf root? (which, I'm a big fan of DA, but I wasn't there at the time, so this line was really off the wall and confusing to me when I came to it.) yet, they devoted 2-3 lines of dialogue about a meme about the game.
And I'm not suggesting that they are going to drastically change the story. But if they see that 90% of first time players wanted to Redeem Solas, not kill him, they are more likely to give more dialogue choices to support that choice? Perhaps just not give "killing" Solas as much content or even pretty slim?
I dunno. Considering all the Optimism Flag in this thread, I thought you guys would love the idea. I guess I thought most people picked Redeem, at least their first go.
Edit Add: For example. Drunk Alistair gets fewer lines than Warden Alistair who gets fewer lines than King Alistair. Although this example may more be based on their chosen Canon World State to make DA plans from, drunk Alistair isn't as likely as the other two.
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Post by Deleted on Jan 16, 2017 6:58:20 GMT
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Post by lobselvith8 on Jan 16, 2017 7:02:09 GMT
*looks at gigantic post above her* mmmkay. There was a lot to respond to. You previously remarked on Wycome and Clan Lavellan, and it reminded me that I thought about concluding the story for my Dalish protagonist on a particular note (my worldstate); a headcanon conclusion, so to speak. Plans to persuade Solas to back down after dissolving the Institution (they were friends, and he would believe that he could still get through to him). Accepts Varric's offer of Comte (it places him in the Free Marches, in the general vicinity of Wycome). I also thought, with Hawke's demise, he may inherit the Hawke manor and holdings, and he would use it to make plans about stopping Solas. I did also have the idea about using Inquisition fortune to buy up land in the Planasene Forest and the Wounded Coast for the Dalish (Varric also referenced 'holdings' and I can presume the protagonist could have hypothetically taken control of the nearby islands with the dissolution of the Institution). Just a conclusion for my character where he can be happy, really.
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Post by javeart on Jan 16, 2017 10:18:53 GMT
*looks at gigantic post above her* mmmkay. I know that cutting down to 8 abilities was a game play decision. But to say that they only pay attention to battle tactics choices seems an odd assumption. The Redeem/Kill choice had the same toggle graphics as a major relationship choice toggle, meaning it has weight? And as someone else said, they responded to fans liking Lace Harding by putting more of her in? (I can't say, because the game as it is right now is as it has always been for me. I was late this rodeo.) They even responded to a meme about elf root by adding a line about an obsession with elf root? (which, I'm a big fan of DA, but I wasn't there at the time, so this line was really off the wall and confusing to me when I came to it.) yet, they devoted 2-3 lines of dialogue about a meme about the game. And I'm not suggesting that they are going to drastically change the story. But if they see that 90% of first time players wanted to Redeem Solas, not kill him, they are more likely to give more dialogue choices to support that choice? Perhaps just not give "killing" Solas as much content or even pretty slim? I dunno. Considering all the Optimism Flag in this thread, I thought you guys would love the idea. I guess I thought most people picked Redeem, at least their first go. Edit Add: For example. Drunk Alistair gets fewer lines than Warden Alistair who gets fewer lines than King Alistair. Although this example may more be based on their chosen Canon World State to make DA plans from, drunk Alistair isn't as likely as the other two. I agre with you, I think too that the popularity of a character can have some impact in the writting... But I'm not sure one can count on that influence having always positive results. I mean, yes, most of the time a well liked character has more chances of coming back in future games and in a bigger role, they get made LI and things like that. It's hard to imagine, for example, that something like what happened with Jacob could have happened with Garrus. On the other hand, I think well liked characters risk suffering a tragic fate to add emotional impact. I mean tehy say Gaider wanted to kill Varric, wtf ? And there's Anders and Mordin in ME too... And talking about ME, I'm going to be vague to avoid spoilers, but Weekes wrote a character that was a big fans favourite, and he seems to really love that character too, but even so, recently I heard him say in an interview that his prefered outcome for that character was the one that usually would be considered the worst one What I mean is writters can be twisted and cruel, one can never trust them, it sems that most of the time they're magnanimous and enjoy throwing us a bone, but from time to time they're going to take advantage of our weakness for some of their characters to rip our hearts ouf and crush them, Fenris style All that said, I'm absolutely sure, majority or not, that even if Solas had to die anyway, we'll have the chance of an honorable end for him and that Weekes will give us a nice good bye if we were in good terms with him, probably a really beatiful one if we romanced him, which would only make everything twice as painful That part never worried me actually, is only the dying part that worries me
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Post by javeart on Jan 16, 2017 11:23:03 GMT
Also, now I'm thinking about the characters that Weekes wrote in ME, and I'm having a bad feeling, tbh. I'm going to spoilertag this, for ME spoilers and for pessimism though I really hope this is not the case Leaving the SM aside, most squadmates in ME had a chance to die when you didn't like them or when you were determined to be ruthless, which is what one as a fan would usually want: if you cared for them and did their loyalty missions and you were interested in keeping them alive, things would usually go well, with the only exception of Thane, IIRC Now, there's a few of Weekes characters that could die even in the paragon path and even if you did the loyalty missions, like Mordin, Tali and Legion. I think he might be the writter with the lowest characters survival rate in ME . And as I said, he even admitted that his favourite outcome was Tali's death. It seems that his ideal path for her was getting over his hatred of the geth and then dying at Rannoch. He seems to put a big emphasis in character growth, his characters seem to begin with huge emotional problems of some kind and you usually get the chance to help them to work through them, but he seems to be pretty ok with letting them die afterwards... So now I'm afraid that when he says that Solas romance could be seen as an optimist one, he might be refering to Solas overcoming his darkest side thanks to Lavellan and redeeming himself through sacrifice. It would fit the kind of characters he wrote in ME at least (Mordin )
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Post by Elessara on Jan 16, 2017 12:34:10 GMT
*looks at gigantic post above her* mmmkay. I know that cutting down to 8 abilities was a game play decision. But to say that they only pay attention to battle tactics choices seems an odd assumption. The Redeem/Kill choice had the same toggle graphics as a major relationship choice toggle, meaning it has weight? And as someone else said, they responded to fans liking Lace Harding by putting more of her in? (I can't say, because the game as it is right now is as it has always been for me. I was late this rodeo.) They even responded to a meme about elf root by adding a line about an obsession with elf root? (which, I'm a big fan of DA, but I wasn't there at the time, so this line was really off the wall and confusing to me when I came to it.) yet, they devoted 2-3 lines of dialogue about a meme about the game. And I'm not suggesting that they are going to drastically change the story. But if they see that 90% of first time players wanted to Redeem Solas, not kill him, they are more likely to give more dialogue choices to support that choice? Perhaps just not give "killing" Solas as much content or even pretty slim? I dunno. Considering all the Optimism Flag in this thread, I thought you guys would love the idea. I guess I thought most people picked Redeem, at least their first go. Edit Add: For example. Drunk Alistair gets fewer lines than Warden Alistair who gets fewer lines than King Alistair. Although this example may more be based on their chosen Canon World State to make DA plans from, drunk Alistair isn't as likely as the other two. The problem with trying to use metrics such as kill/redeem Solas is that the Keep can store multiple world states. A lot of people, no matter their feelings on Solas, like to explore all of the options and will thus likely have at least 2 world states - one where they kill and one where they redeem. You can also delete characters and their worldstates from the Keep so even those who have played multiple times may only have 1 to 2 worldstates - unless they count those choices at the time they were made and then deleting worldstates becomes irrelevant but again people will often choose based on RP or because they like to explore all of the options and not necessarily because they may personally dislike or like Solas. But also consider that despite resources spent putting more of Lace Harding or making a comment about elfroot, those were 2 completely minor and non-plot related things. They were fun, little things BioWare decided to put in and they probably had enough budget to include. Like putting in an automatic fish feeder into ME3 because there were so many complaints about the fish dying in ME2. I would say that it's not so much that in this thread we wouldn't love the idea that there would be more dialogue support in DA4 for redeeming Solas I think it's just we're perfectly aware that outside this safe haven a lot of people absolutely loathe Solas and would enjoy making him suffer and die and it would depend on an us vs. them scenario ... are there more of "us" who want to redeem than there are of "them" who want to kill? And to be honest, I wouldn't want BioWare to push a certain outcome over another. I'm still a bit annoyed that I felt like they kept trying to push Liara as an LI in ME.
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Post by Elessara on Jan 16, 2017 12:49:54 GMT
Also, now I'm thinking about the characters that Weekes wrote in ME, and I'm having a bad feeling, tbh. I'm going to spoilertag this, for ME spoilers and for pessimism though I really hope this is not the case Leaving the SM aside, most squadmates in ME had a chance to die when you didn't like them or when you were determined to be ruthless, which is what one as a fan would usually want: if you cared for them and did their loyalty missions and you were interested in keeping them alive, things would usually go well, with the only exception of Thane, IIRC Now, there's a few of Weekes characters that could die even in the paragon path and even if you did the loyalty missions, like Mordin, Tali and Legion. I think he might be the writter with the lowest characters survival rate in ME . And as I said, he even admitted that he's favourite outcome was Tali's death. It seems that his ideal path for her was getting over his hatred of the geth and then dying at Rannoch. He seems to put a big emphasis in character growth, his characters seem to begin with huge emotional problems of some kind and you usually get the chance to help them to work through them, but he seems to be pretty ok with letting them die afterwards... So now I'm afraid that when he says that Solas romance could be seen as an optimist one, he might be refering to Solas overcoming his darkest side thanks to Lavellan and redeeming himself through sacrifice. It would fit the kind of characters he wrote in ME at least (Mordin ) Replying to the spoilers with more spoilers although tbh, ME3 has been out long enough I think ... He preferred Tali's death? That doesn't make sense. In her suicide she doesn't get over her hatred of the geth, she kills herself out of guilt that her actions lead to the deaths of almost her entire race. She was even pleading with Shepard to not let Legion upload himself.
If you've done all of the missions and Tali lives, she does seem to get over her hatred but even then she'd already started to after meeting Legion.
I'll admit that for Mordin - a character I loved - his death seemed fitting. It made me sad but it also just felt .. like something the character himself would have wanted.
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Post by CapricornSun on Jan 16, 2017 12:57:59 GMT
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Post by javeart on Jan 16, 2017 13:23:51 GMT
Replying to the spoilers with more spoilers although tbh, ME3 has been out long enough I think ... He preferred Tali's death? That doesn't make sense. In her suicide she doesn't get over her hatred of the geth, she kills herself out of guilt that her actions lead to the deaths of almost her entire race. She was even pleading with Shepard to not let Legion upload himself.
If you've done all of the missions and Tali lives, she does seem to get over her hatred but even then she'd already started to after meeting Legion.
I'll admit that for Mordin - a character I loved - his death seemed fitting. It made me sad but it also just felt .. like something the character himself would have wanted.
Well, I'm doing it because I know some people haven't played ME and might be considering doing it in the future, I don't know if people is ok with it, I can take the spoilertag off, no problem yep, it was shocking, but he said he thought that achieving peace was "too easy", and that it felt good writting that and that he was happy it was an option, but that they wanted the decision between the quarians and the geth to be a difficult one, with no objectively right answer, but that for him, the "correct" answer was to side with the geth, and that the more "authentic" story would be the one that ends with the quarians destroyed "because of their own tragic inability to empathize with the ghet, their own creations". It's not that he wanted her to die, it was more like that quarians deserved to die more than geth did (always if peace wasn't an option) but, yep, still he prefered the path that leads to her death. I think you can still get her to "grow" even if you don't get the chance to make peace, though? If you do her loyalty mission but choose exile regardless of what you do in ME3 you're not going to have the option for peace, but she could still be a friend with legion at the end of ME2 and in the first part of the Rannoch arc, I think? I usually go for "easy" peace so it's been a long time since I played pro-geth or pro-quarian and I don't remember well how it all felt in those other two scenarios
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Post by midnight tea on Jan 16, 2017 13:37:56 GMT
Hmmm... This is my last spoilered response in the thread, given that this is going in circles now. The story of the Inquisitor is technically over. If the Inquisitor appears again, it will likely be as an NPC, similar to Hawke. The Inquisitor's story was in Inquisition, which is why I agreed with another poster over the absence of a Dalish protagonist not trying to use the knowledge of the Well to help the People. Well no - if Inquisitor 'appears again, likely as NPC' then their story ain't over and we have enough of indication that they'll appear in the next installment of the franchise. This is exactly why I've made a point about the Well. The fact that the character may have ended their cycle as a PC (which we yet don't know) doesn't finish their story - as exemplified in DA by Hawke appearing in DAI, while we can only assume that Inquisitor's role in DA4 would be way more significant, given their promise that they'll deal with Solas themselves. I was talking about that specific part in exchange. Believe me, it's hard to miss that "the Dalish should have a homeland" is what ultimately all of this circles around... I've addressed that point from multiple angles and I'm not really sure what else is to add here. I mean, it's not serious to say that the issue of the Dalish not having a homeland is entirely unaddressed in Inquisition, even if it's still unresolved. In fact, the whole damn story is coming to a head, even if it's not in a way you want it to see - the elves as a whole (which includes the Dalish) are coming at the forefront as possibly the most important race to be focused in DA, now that we're heading towards exploring Thedas's deep past and Fen'Harel is on a mission to "restore the world of the elves"... and we have a Dalish (Inquisitor) to likely make super-important decisions in regards of place of the elves in the world in future chapter. We're SO beyond concerns of Fereldan Dalish or Merril and a spot on the map for elves, I find it peculiar to even bring it here and just claim that the story "gives nothing to the Dalish". That seems to be little other than a failure of perspective. I'm sorry, but the only thing ridiculous here is you forcing a narrative that I'm arguing from a position that 'I want you to think what my character thinks is right'. No, I am not - I'm not even remotely arguing from position of my characters. I'm giving you logical reasons or reasons supported by the lore or story to discuss how your demands from authors, the plot or the world are not entirely reasonable, while all I hear back is constantly pushing the notion that "the Dalish have to have a homeland/be focused more in the story" and apparently the (canonic) story has to bend to what you want, nevermind if there's logic or reason behind it. Saying that "it's not as if it's even out of bounds for this scenario to be pursued, because Dalish elves (more specifically: I) want this or that" misses the fact that the story ain't there to ultimately fullfil character's biggest wishes, or YOUR wishes on that matter. It's even richer that you're discussing the whole thing on a frikking Solas thread - a character most people here (and most of their Inquisitors) like a lot and would like to see resolution to Lavellan romance, or see Solas redeemed or spared or whatever, yet none of us is certain whether we're going to get that resolution from the story, simply because it may not go in that direction OR if it's going to happen in a shape we (or our characters) want to, among other things. Just saying that "the Dalish (me!) really want that" won't mean that the solution will materialize, or that ultimately will either matter or will have the shape people want - after all, it's getting obvious that Solas is attempting to do what many Dalish are dreaming about, ultimately going well beyond a small patch of land for a few Dalish tribes. Here we go again *sigh*.... The Warden also didn't have to deal with Exalted Council which was summoned specifically to undermine their power just two years after main shenanigans. The DAO hero simply didn't reach the point of the story where they have to deal with consequences and get themselves embroiled in troubles that encompass pretty much *whole* of known Thedas. And it was said before - you're seriously overestimating what Inquisitor could do, and likely what they could buy with their "substantial funds" when you yourself said that they have 'enormous military' to maintain. The army doesn't maintains itself, and after Corypheus' defeat it's hard to expect for the rest of Thedas to keep donating and funding Inquisition's army. Why should I provide a reason why 'elven protagonist can't impact Dalish society', when I'm taking my time to demonstrate that they did? Sorry, but the "all you're saying is that it doesn't matter to you" part is what you keep doing: it's you who keeps claiming that all accomplishments of Inquisitor -whether they impact people in general, elves in general or Dalish in particular - simply don't matter to you, because they're either not acting in specific way you want them to, or are not shown to act in specific way you want them to. And the fact that you're repeating yourself all this time is NOT a point in your favor. All your line or argumentation basically amounts to "the Dalish need a homeland and Warden could do this or that in DAO, therefore Inquisitor should get the Dalish a homeland or the story should be focused on Inquisitor getting elves a homeland". That's all that's done here, with little reason to support your case, other then "welp, Inquisition has army and money!" and repeating the same thing ad nauseam, while treating all I say as basically "that's just what you want!".... even if it makes no sense at all. Apparently everything Inquisitor does is *nothing* unless it's giving elves the land and establishing new kingdom for them, or shares secret knowledge with them, nevermind whether it's possible at all or what consequences it comes with... ...Huh. I'm sorry, but considering that Ameridan is Dalish from actual kingdom of the Dales, your claims are quite something. The fact that he's fighting for a way to preserve the kingdom the best way he knows how (supporting Drakon and thinking it important for elves of the Dales to keep the alliance in order for kingdom to survive... which, you know, he was right in the end) also makes him deeply care for Dalish and elves in general, which I thought was important for you. Yet you just denounce and dismiss his dedication, plainly because 'he's not Dalish the way you want the Dalish to be'. I mean, this here seems to be the crux of a problem - you say that you're not interested with fandom wank for nonexistent stories, yet fandom wank for nonexistent narrative is what it all seems to be about: you have a specific picture of Dalish in your head and if anything goes against that picture, or (your) Dalish aren't focused on the story enough, then apparently it's a Big Problem if not THE Biggest Problem. I'm not saying that you can't have certain opinions and interpretations, after all there's a room for it, but it's becoming something of an issue when you're starting to make demands from the story that sound quite unreasonable (it's fine to ask more visible involvement for Inquisitor if you feel it lacking... but not when it becomes apparent that anything that's not giving Dalish lands or sharing Well of Sorrow's knowledge is apparently inadequate) OR interpret every reason any other person gives you that disagrees with you as "excuses" or "things I argue from position for what my character thinks is right". That'll pretty much guarantee that you'll see anyone who thinks differently as 'odd' or 'confusing', even if it's just part of normal discourse in any other parts of fandom. Who's deflecting here? I've asked you "which excursions have nothing to do with crisis of the Breach that are as massive as giving lands to the Dalish" and you can't give me any specific example. I think both you and I know that it's plainly because it ain't one - there's just no 'lenghty, time-consuming action' Inquisitor can take that could be as significant and time-consuming as new homeland for the elves/Dalish. It's such a big demand from the story it'd likely require either a DLC or a new title. I mean, heck - in a sense the new title will be exactly about the Dalish dream, that with Solas restoring the elves back. Yes, it's quite short sighted, given the context of my argument - and you're not helping your case when, instead of focusing on sound arguments to support your stance, you prefer to insinuate that "I don't mind focusing almost exclusively on human-centric quests", instead of seeing the whole thing simply in different light than you, Dalish included. But no, apparently it's unacceptable. Anyone who has different views on the Dalish or story than you apparently either dislikes the Dalish or doesn't care about them and simply focuses on humans or whatever ... Okay, I'm done. Sorry for that folks - next time the discussion inevitably arrives to that specific issue and no resolution on the horizon, I'll try and abstain from it.
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Post by Elessara on Jan 16, 2017 13:45:06 GMT
Replying to the spoilers with more spoilers although tbh, ME3 has been out long enough I think ... He preferred Tali's death? That doesn't make sense. In her suicide she doesn't get over her hatred of the geth, she kills herself out of guilt that her actions lead to the deaths of almost her entire race. She was even pleading with Shepard to not let Legion upload himself.
If you've done all of the missions and Tali lives, she does seem to get over her hatred but even then she'd already started to after meeting Legion.
I'll admit that for Mordin - a character I loved - his death seemed fitting. It made me sad but it also just felt .. like something the character himself would have wanted.
Well, I'm doing it because I know some people haven't played ME and might be considering doing it in the future, I don't know if people is ok with it, I can take the spoilertag off, no problem yep, it was shocking, but he said he thought that achieving peace was "too easy", and that it felt good writting that and that he was happy it was an option, but that they wanted the decision between the quarians and the geth to be a difficult one, with no objectively right answer, but that for him, the "correct" answer was to side with the geth, and that the more "authentic" story would be the one that ends with the quarians destroyed "because of their own tragic inability to empathize with the ghet, their own creations". It's not that he wanted her to die, it was more like that quarians deserved to die more than geth did (always if peace wasn't an option) but, yep, still he prefered the path that leads to her death. I think you can still get her to "grow" even if you don't get the chance to make peace, though? If you do her loyalty mission but choose exile regardless of what you do in ME3 you're not going to have the option for peace, but she could still be a friend with legion at the end of ME2 and in the first part of the Rannoch arc, I think? I usually go for "easy" peace so it's been a long time since I played pro-geth or pro-quarian and I don't remember well how it all felt in those other two scenarios That makes more sense actually. If I had to choose between the geth and quarians and there was no option of peace I think I would have sided with the geth.
But the peace wasn't exactly "easy". If I recall correctly, you had to do Tali's loyalty mission in ME2 and NOT get her exiled, you had to activate Legion (and not just turn him over to Cerberus), you had to do all of the Rannoch side missions and I think you had to have a decently high paragon or renegade score.
And not all quarians failed to empathise with the geth as shown by that one Admiral and his supporters.
At any rate I'm glad they included peace as an option. The groundwork had already been laid by Tali and Legion in ME2. And I think we've derailed the Solas thread enough. =x
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Post by Solas on Jan 16, 2017 13:50:26 GMT
on my dash loool (save me from this hell)
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Post by midnight tea on Jan 16, 2017 13:51:16 GMT
*looks at gigantic post above her* mmmkay. I know that cutting down to 8 abilities was a game play decision. But to say that they only pay attention to battle tactics choices seems an odd assumption. The Redeem/Kill choice had the same toggle graphics as a major relationship choice toggle, meaning it has weight? And as someone else said, they responded to fans liking Lace Harding by putting more of her in? (I can't say, because the game as it is right now is as it has always been for me. I was late this rodeo.) They even responded to a meme about elf root by adding a line about an obsession with elf root? (which, I'm a big fan of DA, but I wasn't there at the time, so this line was really off the wall and confusing to me when I came to it.) yet, they devoted 2-3 lines of dialogue about a meme about the game. And I'm not suggesting that they are going to drastically change the story. But if they see that 90% of first time players wanted to Redeem Solas, not kill him, they are more likely to give more dialogue choices to support that choice? Perhaps just not give "killing" Solas as much content or even pretty slim? I dunno. Considering all the Optimism Flag in this thread, I thought you guys would love the idea. I guess I thought most people picked Redeem, at least their first go. Edit Add: For example. Drunk Alistair gets fewer lines than Warden Alistair who gets fewer lines than King Alistair. Although this example may more be based on their chosen Canon World State to make DA plans from, drunk Alistair isn't as likely as the other two. The problem with trying to use metrics such as kill/redeem Solas is that the Keep can store multiple world states. A lot of people, no matter their feelings on Solas, like to explore all of the options and will thus likely have at least 2 world states - one where they kill and one where they redeem. You can also delete characters and their worldstates from the Keep so even those who have played multiple times may only have 1 to 2 worldstates - unless they count those choices at the time they were made and then deleting worldstates becomes irrelevant but again people will often choose based on RP or because they like to explore all of the options and not necessarily because they may personally dislike or like Solas. But also consider that despite resources spent putting more of Lace Harding or making a comment about elfroot, those were 2 completely minor and non-plot related things. They were fun, little things BioWare decided to put in and they probably had enough budget to include. Like putting in an automatic fish feeder into ME3 because there were so many complaints about the fish dying in ME2. I would say that it's not so much that in this thread we wouldn't love the idea that there would be more dialogue support in DA4 for redeeming Solas I think it's just we're perfectly aware that outside this safe haven a lot of people absolutely loathe Solas and would enjoy making him suffer and die and it would depend on an us vs. them scenario ... are there more of "us" who want to redeem than there are of "them" who want to kill? And to be honest, I wouldn't want BioWare to push a certain outcome over another. I'm still a bit annoyed that I felt like they kept trying to push Liara as an LI in ME. I don't really think they're using metrics from DA Keep, in a sense that they're tracking the world-states. Likely, they're tracking information from playthroughs, rather than characters or worldstates we can setup in the Keep. With that said, I do think that the future game may be slanted towards killing Solas... at least on a surface. Aside from the whole issue of people liking and wanting to redeem Solas perhaps not being in the majority of people who played DAI, it's safe to assume that most DA4 players will just be casual folks who will neither be sufficiently clued into the details of plot from past titles or simply not care about it as much. This is exactly why defeating Corypheus was the main, final battle in DAI and after it the game gave the illusion of finality, while tasty treats like post-epilogue scene were left for people who are interested with more than defeating the 'main baddie'. Hence I think most people will indeed be playing with the objective of stopping and potentially killing Solas - of course assuming the plot will go in that direction. Question remains what tasty treats will be left for those interested with the story or what the devs will leave for those who like to dig in deep into the game. Will we just be presented with suggestive little scenes or hints, or will people be actually be getting more complex outcomes - and I do mean on both sides. Or maybe there would be more than one or two outcomes, who knows at this point?
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Post by Elessara on Jan 16, 2017 14:00:06 GMT
The problem with trying to use metrics such as kill/redeem Solas is that the Keep can store multiple world states. A lot of people, no matter their feelings on Solas, like to explore all of the options and will thus likely have at least 2 world states - one where they kill and one where they redeem. You can also delete characters and their worldstates from the Keep so even those who have played multiple times may only have 1 to 2 worldstates - unless they count those choices at the time they were made and then deleting worldstates becomes irrelevant but again people will often choose based on RP or because they like to explore all of the options and not necessarily because they may personally dislike or like Solas. But also consider that despite resources spent putting more of Lace Harding or making a comment about elfroot, those were 2 completely minor and non-plot related things. They were fun, little things BioWare decided to put in and they probably had enough budget to include. Like putting in an automatic fish feeder into ME3 because there were so many complaints about the fish dying in ME2. I would say that it's not so much that in this thread we wouldn't love the idea that there would be more dialogue support in DA4 for redeeming Solas I think it's just we're perfectly aware that outside this safe haven a lot of people absolutely loathe Solas and would enjoy making him suffer and die and it would depend on an us vs. them scenario ... are there more of "us" who want to redeem than there are of "them" who want to kill? And to be honest, I wouldn't want BioWare to push a certain outcome over another. I'm still a bit annoyed that I felt like they kept trying to push Liara as an LI in ME. I don't really think they're using metrics from DA Keep, in a sense that they're tracking the world-states. Likely, they're tracking information from playthroughs, rather than characters or worldstates we can setup in the Keep. With that said, I do think that the future game may be slanted towards killing Solas... at least on a surface. Aside from the whole issue of people liking and wanting to redeem Solas perhaps not being in the majority of people who played DAI, it's safe to assume that most DA4 players will just be casual folks who will neither be sufficiently clued into the details of plot from past titles or simply not care about it as much. This is exactly why defeating Corypheus was the main, final battle in DAI and after it the game gave the illusion of finality, while tasty treats like post-epilogue scene were left for people who are interested with more than defeating the 'main baddie'. Hence I think most people will indeed be playing with the objective of stopping and potentially killing Solas - of course assuming the plot will go in that direction. Question remains what tasty treats will be left for those interested with the story or what the devs will leave for those who like to dig in deep into the game. Will we just be presented with suggestive little scenes or hints, or will people be actually be getting more complex outcomes - and I do mean on both sides. Or maybe there would be more than one or two outcomes, who knows at this point? Yeah I mentioned they might not be using the Keep. And thinking about it more it's probably best if they don't, as people can go in and manually change those outcomes. But as I said, even if they record the decisions as they're made in game, a lot of people will do multiple playthroughs choosing different options each time on an RP basis or simply because they like to see the different outcomes. Heck, I could reload the end of Trespasser an infinite number of times and make that choice over and over again which would screw with any metrics they might be trying to gather. I would only expect a more complex outcome if DA4 was going to be the very last game OR if they had no plans to use Solas in future games. Simply because a complex outcome would be more difficult to fit into future games.
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Post by midnight tea on Jan 16, 2017 15:05:20 GMT
I don't really think they're using metrics from DA Keep, in a sense that they're tracking the world-states. Likely, they're tracking information from playthroughs, rather than characters or worldstates we can setup in the Keep. With that said, I do think that the future game may be slanted towards killing Solas... at least on a surface. Aside from the whole issue of people liking and wanting to redeem Solas perhaps not being in the majority of people who played DAI, it's safe to assume that most DA4 players will just be casual folks who will neither be sufficiently clued into the details of plot from past titles or simply not care about it as much. This is exactly why defeating Corypheus was the main, final battle in DAI and after it the game gave the illusion of finality, while tasty treats like post-epilogue scene were left for people who are interested with more than defeating the 'main baddie'. Hence I think most people will indeed be playing with the objective of stopping and potentially killing Solas - of course assuming the plot will go in that direction. Question remains what tasty treats will be left for those interested with the story or what the devs will leave for those who like to dig in deep into the game. Will we just be presented with suggestive little scenes or hints, or will people be actually be getting more complex outcomes - and I do mean on both sides. Or maybe there would be more than one or two outcomes, who knows at this point? Yeah I mentioned they might not be using the Keep. And thinking about it more it's probably best if they don't, as people can go in and manually change those outcomes. But as I said, even if they record the decisions as they're made in game, a lot of people will do multiple playthroughs choosing different options each time on an RP basis or simply because they like to see the different outcomes. Heck, I could reload the end of Trespasser an infinite number of times and make that choice over and over again which would screw with any metrics they might be trying to gather. Oh, I think people who have more than two playthroughs or who mess with worldstates in the Keep are in small minority, overall And even people with more than a few playthroughs have preferences that will be visible in general overview: in my case, I have very few worldstates in which I sacrifice Chargers or am not friends with Solas or want to kill him, the rest follows more or less similar pattern. With that said I don't really think they delve into as minute details as individual players' preferences - their stats likely just show which ability/choice/character was chosen the most or not, though to what extent it informs their future decisions likely depends what area of game we're talking about.... and that's aside from what they've learned through creating MEA and now Secret IP, because that's a factor in there as well. Welp, it's really hard to determine what they're planning for Solas - on one hand the redeem option suggests that we'd try and CHANGE Solas's plans, rather than make him drop them, which suggests his further presence... on the other hand the stop option suggests the possibility of killing him... though it's not like death has deterred some characters from acting further ;P With that said... it really depends how they're going to resolve the whole thing, and IMO they have quite some wiggle room here. After all, the story could go in multiple directions now, including some quite exotic scenarios.
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Post by phoray on Jan 16, 2017 16:31:23 GMT
At the end of each Tell Tale games the walking dead, which is released episodically, if you are to look at the stats after each episode immediately after releade, they are the most accurate depiction of percentage of player choice. My assumption, if they are following the choice on the redeem kill choice, is that they would have only accepted the results from the first month of playing post Trespasser. Therefore, multiple play throughs are less likely to affect the outcome of such stats.
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Post by phoray on Jan 16, 2017 16:43:12 GMT
by the way, does anyone else feel bothered by Cole putting words in your mouth post solas break up?
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Post by Elessara on Jan 16, 2017 16:53:36 GMT
by the way, does anyone else feel bothered by Cole putting words in your mouth post solas break up? Mildly annoyed, I guess, but it doesn't really bother me. I do know for others it really did irritate them.
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Post by midnight tea on Jan 16, 2017 16:55:36 GMT
by the way, does anyone else feel bothered by Cole putting words in your mouth post solas break up? Not really - personally at least. I do know that there were people who expressed being bothered by it, but I can't speak for them. In a sense I think it's inevitable - some people will be bothered, if not by Cole, then by the game putting in words in PC's mouth they don't think their character would be saying or not giving sufficient option for response or action and so on. All in all Cole's words for me don't sound unreasonable - and I definitely prefer for characters to comment on what happened and giving at least partial insight into Solas's reasonings/feelings then just leave it all unanswered (as if we didn't have enough questions )...
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Post by midnight tea on Jan 16, 2017 17:42:45 GMT
Here's something I've been thinking about since this exchange on Twitter: I find that interesting, since we already know at least three ways to Tranquility: - ritual during which a person is cut from the Fade by lyrium brand, - a Dreamer killed in the Fade can become Tranquil, But the most interesting is the last one: - Tranquility can be self-imposed. In fact, that's how it's been discovered by the Seekers that the mages get cut from Fade and magic - a mage failed the rite of Tranquility, which left him permanently Tranquil. And that was basically self-inflicted - Cassandra may not tell us the details of the rite, but she doesn't mention lyrium in any quantities (nor we hear Cole mentioning lyrium when he explores her memories of times she's passed the rite); merely fasting and meditation for months . ...Which, you know, sounds suspiciously like in that brief moment Cass sort of achieves the state of Nirvana. Ironically that's what (AFAIK) Nirvana is believed to be - a state in which a human being achieves Enlightenment by cutting themselves from all that causes suffering... which largely means human passions (Nirvana literally translates to 'blown out' or 'extinguished'). It kinda makes me intrigued what Tranquility is in reality (we do know that it helps Seekers obtain their unique powers and makes them either immune or very resistant to possession or effects of blighted lyrium) and what was/is its function among ancient elves. I actually wouldn't be surprised if Solas practiced entering that state, if it didn't end with permanent state, but had other uses (I can't help but to think about The Deepest Fade codex and how it mentions that "Epiphany requires a mind smooth as mirror glass, still as stone"... which, you know, sounds very Nirvana'ish/Tranquilish). After all, Pharamond mentions trat, ironically, Tranquility resembles a state of dream, with the only problem being that the Tranquil can't seem to wake up from it. So, basically, it does sound like the alternative state of mind that is not meant to be permanent. Hard to believe, true, considering how much Solas detests Tranquility - but he's the kind of person who (with exception of the Blight) detests the misuse or abuse of the thing, rather than the thing itself. May it be that it applies to Tranquility as well? I also can't help but to wonder whether Tranquility may be something he envisions as final fate for himself? I don't know why I think that way, but I kinda wonder whether cutting himself from the Fade is in cards for him and whether it could be self-imposed as well?
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