Silvery
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Post by Silvery on Jan 11, 2018 22:53:18 GMT
Some general and random thoughts I have on my experience with ME:A after I finished the game for the first time about a month ago. (I got lazy and finally got to typing my thoughts over the last few days) If you skip to the summary I wouldn't blame you for doing so. Planets, animals, aliens and side questsI liked how all of the planets had a unique look and feel to them. However, does someone at Bioware love deserts? This game had two desert planets (Eos and Elaaden), while DA:I had three desert areas (Western Approach, Hissing Wastes, Forbidden Oasis). Really liked H-O47c, the effect of driving around in zero-gravity was cool. The planets do seem barren at times, which makes sense since they are mostly uninhabited and you are colonizing them. At times it can be peaceful but other times it can feel a tad empty. It does seem odd that the same animal species are found on different planets, would have been interesting to see more variety in terms of hostile/non-hostile since the areas are pretty big and it would have added more uniqueness to each planet. I was fine with there being only two new intelligent alien species, as they had to do with the old species that they brought over as well. The Kett start of interesting but it feels like they take a back seat in order to be expanded on in a sequel. I liked the Angara and it kind of reminded me of how they did ME:1 with the species in a way. You do learn about them through interacting with members of their species and from certain side quests. However, I like how they made Jaal the main conduit through how Ryder saw the Angara and basically from his reactions to things you get an insight into them as a whole. The side quests in the game were better than DA:I, as they had more life to them and did not feel as bare bones. I was not a fan of the randomly generated filler quests, like where you find a datapad on Voeld and then have to find other ones that randomly appear at enemy camps around the planet. The side quests (Heleus Assignments + Additional Tasks) were better than DA:I but apart a few, like “A People Divided”, most are not memorable to me now. Allies and Relationships (Characters, loyalty missions, and others) I liked all of the squad members and on-ship companions in the game. It is hard to compare them to the trilogy since most of the characters there got 2/3 games of development. I really liked Gil's sense of humor and how he beats everyone so easily at poker. Kallo was interesting as a contrast to Gil and is a real chit-chat, while Suvi is very curious and introspective. Lexi seems cool and very nice but it does feel like you get the least from her, maybe because her small sidequest is much earlier in the game than everyone else's? I also liked how most of the characters will be in different parts of the ship each time you board, instead of being in a static location, while also talking to each other at times. Much like with DA:I for me the best parts of the game were the companion quests and the main story (which will be touched on later). I liked Cora but she is passive aggresive towards you at the start of the game over not being Pathfinder, although I thought flirting with her (I romanced her) helped to counteract her hostility. Her being a former Asari commando as a human was cool but it felt like she was a little too into talking/focused on the Asari in general. With Peebee's lack of interest in Asari things, they had kind of a Solas and Sera vibe towards each other. Also did not really like how her loyalty quest was tied into finding the Asari and though it was the worst one. I did enjoy the garden scene on Eos and her romance scene. Vetra's loyalty mission was better than Cora's and it really drove home the point of how much she cares about her sister. which I thought the game did a good job with throughout. However, it did feel like she was the most closed off of the companions and they never really show what kind of work she actually does apart from talking about it. By the end of the game, I felt Peebee was closer to me then Vetra, although maybe she opens up more if romanced? I ended up liking Peebee much quicker than I thought I would, as it took until my third playthrough of DA:I to really like Sera and they struck me as similar-ish characters. I liked her quirky, eccentric style and how you learned about her as the game went on both directly and indirectly as opposed to her telling her life story right away like Liam does early on. Her loyalty mission was straightforward but I enjoyed it and will likely romance her when I get around to playthrough two, as I would be interested to see how that goes. Drack is a Krogan in every sense of the word and his vast life and combat experience stands out in stark contrast to everyone else on the ship. Despite his demeanor, you really see that he cares about his granddaughter, his people and eventually the others on the Tempest. Also, that bar fight scene was great and his loyalty mission had a great combination of action and humor. Liam is naive at times but he does do his best in terms of his intentions. I do like how he seems really interested in learning and get along with the Angara. Despite being a tad dull and too open at times, I do like how he seems to represent what the Initiative was initially about in terms of optimism, exploration, and discovery as opposed struggle it became in reality. I also really enjoyed his loyalty mission, it was creative and funny. Jaal is the most interesting companion in the game, as the only member of the new non-hostile alien species should be. It was always interesting to see him interact with the crew or hear his banter to see what his view on things was. Was also interesting to see his reactions during main missions, especially in regards to the Kett or Remnant. His loyalty mission was also one of the best in the game, as it gave me a really vintage Mass Effect feel when I was playing it. Also really enjoyed the scene where you meet his family. The actual Turian Ark mission was very short and a tad dissipating that it was a short walk and some dialogue as I was expecting a tad more. The other few missions in this category like “The Little Things That Matter”, “Truth and Trespass” and “Dissension in the Ranks” were some of the best non-loyalty side missions in the game. I also enjoyed the entire Kadara narrative between Sloane Kelly and The Charlatan, although they never resolved that conflict after “High Noon.” I also really liked replaying your father's memories and learning how his backstory that way, as well as the surprise of what his biggest secret was. It was also interesting to try to solve the mystery behind what happened to Jien Garson but it was hard to tell if they left that at a dead end on purpose or would possibly address it in DLC or a sequel. The scattered references to the trilogy like Liara's audiotapes or Zaeed's son were also cool as well. Priority Ops (Main Story) The very start of the game starts off interesting but then gets a little slow once you get to the Nexus, as you talk to everyone and learn what is/has happened (much like on the Citadel in ME1). Exploring Eos was interesting but a tad slow at times but things really picked up for me once you got into and explored the vault. Truly meeting the Archon for the first time was interesting but the 'first contact' with the Angara did feel too quick and an oddly paced scene as a whole. This does get partially explained later as they had already known of the Milky Way species through the outcasts, just not having seen them directly on Aya. It gets a little slow again as you help the resistance but then the next two main quests where the peak of the story for me, as rescuing the Moshae, learning about the Kett's purpose and boarding the Archon's ship were very interesting in terms of learning more about the Kett as a whole. Prior to “Hunting the Archon” I had already gone to Elaaden to see what the Krogan were up to and recovering the Turian Ark. I did like how the Salarian Ark rescue was tied into the main quest more than the other two Arks seemed to be. Going to Meridian was cool as it made it even more jarring how advanced the Remnant were and learning about the Angara's past was quite the twist that I was not expecting. It was also one of the few times in the game that the other Pathfinders actually did anything and I liked the ME1 Council throwback with the leaders of the Initiative denying you from going in the first place, yet you end up proving them wrong. I was disappointed that finding the actual Meridian thereafter was reduced to placing satellites on the map. The twist the Archon truly hijacked your mind was interesting and it was unique to play as your twin (who seemed underused on purpose with the coma). However, it all felt a little rushed to me from this point on, although they did a good job in showing how despite the Archon had become at this point to gain control of Meridian, especially if you did “Dissension in the Ranks.” Everyone coming together at the end to take down the bad guy was expected and cliched. Actual Meridian was interesting and driving to the final fight area for a bit felt like a calm before the storm moment as the battle is going on above. I was disappointed with the boss fight, as it is an Architect (which one could have fought several times already) and you do not even fight it, just hold done points to deactivate the Archon's control. Also, your sibling being kidnapped does not make their being held hostage make you care as much since you spent so little time with them. The end scene after the fight but before the epilogue feels like it ends abruptly, but I enjoyed the epilogue bit. SummaryAfter playing both DA:I and ME:A, with both games being made by different parts of Bioware, I think their next game in one of these series (likely DA:4) needs to cut back on the open world aspect. The aspects of the game I enjoyed the most, like in DA:I, was the main story, the characters, and their respective quests. I feel like having a big open world with some many things to do hurts the pacing and focus on the main story and getting to know your companions, while also leading to a more quantity over quality approach to side quests. I think that going back to a linear approach (ME2 and 3) or having smaller hub areas (DA:O or Jade Empire) that you go to throughout the story would work better with how Bioware's games are structured. I picked up the game when it was on sale for $20 and played it in for only around a week before the last patch (1.10) came out on July 31st, so I was able to avoid the game's biggest problems. The combat was fun and fluid, with the ability to use any ability and a variety of weapons keeping the combat fresh. The facial animations impressed me a few times and other times were not very good at all but generally they seemed okay. In a way, the game reminds me of a game like Assassin's Creed or Alpha Protocol where I feel like a sequel would have been able to improve on a lot of the problems and also positive aspects of the game. Assassin's Creed got that sequel, while Alpha Protocol did not and it does not seem like ME:A will get a second chance. It is a shame since they left so much hanging for a possible sequel, resolving the conflict between Sloane and The Charlatan, the mystery behind the Remnant and the still looming threat of the larger Kett Empire and the Primus. They also very directly mention the Quarian Ark in the epilogue, which made it seem it would be DLC or in the sequel. A combination of the major flaws during ME:A's launch and the lofty comparisons to the OG trilogy seemed to doom the game from the start. However, after the patches, it is still a very fun game that I enjoyed. Is it perfect, no? Is it as good as the OG trilogy to me, no? However, I would give it an 8/10 and say that it would deserve a second chance with a sequel that it will likely never get.
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sjsharp2010
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Post by sjsharp2010 on Jan 12, 2018 1:12:03 GMT
Some general and random thoughts I have on my experience with ME:A after I finished the game for the first time about a month ago. (I got lazy and finally got to typing my thoughts over the last few days) If you skip to the summary I wouldn't blame you for doing so. Planets, animals, aliens and side questsI liked how all of the planets had a unique look and feel to them. However, does someone at Bioware love deserts? This game had two desert planets (Eos and Elaaden), while DA:I had three desert areas (Western Approach, Hissing Wastes, Forbidden Oasis). Really liked H-O47c, the effect of driving around in zero-gravity was cool. The planets do seem barren at times, which makes sense since they are mostly uninhabited and you are colonizing them. At times it can be peaceful but other times it can feel a tad empty. It does seem odd that the same animal species are found on different planets, would have been interesting to see more variety in terms of hostile/non-hostile since the areas are pretty big and it would have added more uniqueness to each planet. I was fine with there being only two new intelligent alien species, as they had to do with the old species that they brought over as well. The Kett start of interesting but it feels like they take a back seat in order to be expanded on in a sequel. I liked the Angara and it kind of reminded me of how they did ME:1 with the species in a way. You do learn about them through interacting with members of their species and from certain side quests. However, I like how they made Jaal the main conduit through how Ryder saw the Angara and basically from his reactions to things you get an insight into them as a whole. The side quests in the game were better than DA:I, as they had more life to them and did not feel as bare bones. I was not a fan of the randomly generated filler quests, like where you find a datapad on Voeld and then have to find other ones that randomly appear at enemy camps around the planet. The side quests (Heleus Assignments + Additional Tasks) were better than DA:I but apart a few, like “A People Divided”, most are not memorable to me now. Allies and Relationships (Characters, loyalty missions, and others) I liked all of the squad members and on-ship companions in the game. It is hard to compare them to the trilogy since most of the characters there got 2/3 games of development. I really liked Gil's sense of humor and how he beats everyone so easily at poker. Kallo was interesting as a contrast to Gil and is a real chit-chat, while Suvi is very curious and introspective. Lexi seems cool and very nice but it does feel like you get the least from her, maybe because her small sidequest is much earlier in the game than everyone else's? I also liked how most of the characters will be in different parts of the ship each time you board, instead of being in a static location, while also talking to each other at times. Much like with DA:I for me the best parts of the game were the companion quests and the main story (which will be touched on later). I liked Cora but she is passive aggresive towards you at the start of the game over not being Pathfinder, although I thought flirting with her (I romanced her) helped to counteract her hostility. Her being a former Asari commando as a human was cool but it felt like she was a little too into talking/focused on the Asari in general. With Peebee's lack of interest in Asari things, they had kind of a Solas and Sera vibe towards each other. Also did not really like how her loyalty quest was tied into finding the Asari and though it was the worst one. I did enjoy the garden scene on Eos and her romance scene. Vetra's loyalty mission was better than Cora's and it really drove home the point of how much she cares about her sister. which I thought the game did a good job with throughout. However, it did feel like she was the most closed off of the companions and they never really show what kind of work she actually does apart from talking about it. By the end of the game, I felt Peebee was closer to me then Vetra, although maybe she opens up more if romanced? I ended up liking Peebee much quicker than I thought I would, as it took until my third playthrough of DA:I to really like Sera and they struck me as similar-ish characters. I liked her quirky, eccentric style and how you learned about her as the game went on both directly and indirectly as opposed to her telling her life story right away like Liam does early on. Her loyalty mission was straightforward but I enjoyed it and will likely romance her when I get around to playthrough two, as I would be interested to see how that goes. Drack is a Krogan in every sense of the word and his vast life and combat experience stands out in stark contrast to everyone else on the ship. Despite his demeanor, you really see that he cares about his granddaughter, his people and eventually the others on the Tempest. Also, that bar fight scene was great and his loyalty mission had a great combination of action and humor. Liam is naive at times but he does do his best in terms of his intentions. I do like how he seems really interested in learning and get along with the Angara. Despite being a tad dull and too open at times, I do like how he seems to represent what the Initiative was initially about in terms of optimism, exploration, and discovery as opposed struggle it became in reality. I also really enjoyed his loyalty mission, it was creative and funny. Jaal is the most interesting companion in the game, as the only member of the new non-hostile alien species should be. It was always interesting to see him interact with the crew or hear his banter to see what his view on things was. Was also interesting to see his reactions during main missions, especially in regards to the Kett or Remnant. His loyalty mission was also one of the best in the game, as it gave me a really vintage Mass Effect feel when I was playing it. Also really enjoyed the scene where you meet his family. The actual Turian Ark mission was very short and a tad dissipating that it was a short walk and some dialogue as I was expecting a tad more. The other few missions in this category like “The Little Things That Matter”, “Truth and Trespass” and “Dissension in the Ranks” were some of the best non-loyalty side missions in the game. I also enjoyed the entire Kadara narrative between Sloane Kelly and The Charlatan, although they never resolved that conflict after “High Noon.” I also really liked replaying your father's memories and learning how his backstory that way, as well as the surprise of what his biggest secret was. It was also interesting to try to solve the mystery behind what happened to Jien Garson but it was hard to tell if they left that at a dead end on purpose or would possibly address it in DLC or a sequel. The scattered references to the trilogy like Liara's audiotapes or Zaeed's son were also cool as well. Priority Ops (Main Story) The very start of the game starts off interesting but then gets a little slow once you get to the Nexus, as you talk to everyone and learn what is/has happened (much like on the Citadel in ME1). Exploring Eos was interesting but a tad slow at times but things really picked up for me once you got into and explored the vault. Truly meeting the Archon for the first time was interesting but the 'first contact' with the Angara did feel too quick and an oddly paced scene as a whole. This does get partially explained later as they had already known of the Milky Way species through the outcasts, just not having seen them directly on Aya. It gets a little slow again as you help the resistance but then the next two main quests where the peak of the story for me, as rescuing the Moshae, learning about the Kett's purpose and boarding the Archon's ship were very interesting in terms of learning more about the Kett as a whole. Prior to “Hunting the Archon” I had already gone to Elaaden to see what the Krogan were up to and recovering the Turian Ark. I did like how the Salarian Ark rescue was tied into the main quest more than the other two Arks seemed to be. Going to Meridian was cool as it made it even more jarring how advanced the Remnant were and learning about the Angara's past was quite the twist that I was not expecting. It was also one of the few times in the game that the other Pathfinders actually did anything and I liked the ME1 Council throwback with the leaders of the Initiative denying you from going in the first place, yet you end up proving them wrong. I was disappointed that finding the actual Meridian thereafter was reduced to placing satellites on the map. The twist the Archon truly hijacked your mind was interesting and it was unique to play as your twin (who seemed underused on purpose with the coma). However, it all felt a little rushed to me from this point on, although they did a good job in showing how despite the Archon had become at this point to gain control of Meridian, especially if you did “Dissension in the Ranks.” Everyone coming together at the end to take down the bad guy was expected and cliched. Actual Meridian was interesting and driving to the final fight area for a bit felt like a calm before the storm moment as the battle is going on above. I was disappointed with the boss fight, as it is an Architect (which one could have fought several times already) and you do not even fight it, just hold done points to deactivate the Archon's control. Also, your sibling being kidnapped does not make their being held hostage make you care as much since you spent so little time with them. The end scene after the fight but before the epilogue feels like it ends abruptly, but I enjoyed the epilogue bit. SummaryAfter playing both DA:I and ME:A, with both games being made by different parts of Bioware, I think their next game in one of these series (likely DA:4) needs to cut back on the open world aspect. The aspects of the game I enjoyed the most, like in DA:I, was the main story, the characters, and their respective quests. I feel like having a big open world with some many things to do hurts the pacing and focus on the main story and getting to know your companions, while also leading to a more quantity over quality approach to side quests. I think that going back to a linear approach (ME2 and 3) or having smaller hub areas (DA:O or Jade Empire) that you go to throughout the story would work better with how Bioware's games are structured. I picked up the game when it was on sale for $20 and played it in for only around a week before the last patch (1.10) came out on July 31st, so I was able to avoid the game's biggest problems. The combat was fun and fluid, with the ability to use any ability and a variety of weapons keeping the combat fresh. The facial animations impressed me a few times and other times were not very good at all but generally they seemed okay. In a way, the game reminds me of a game like Assassin's Creed or Alpha Protocol where I feel like a sequel would have been able to improve on a lot of the problems and also positive aspects of the game. Assassin's Creed got that sequel, while Alpha Protocol did not and it does not seem like ME:A will get a second chance. It is a shame since they left so much hanging for a possible sequel, resolving the conflict between Sloane and The Charlatan, the mystery behind the Remnant and the still looming threat of the larger Kett Empire and the Primus. They also very directly mention the Quarian Ark in the epilogue, which made it seem it would be DLC or in the sequel. A combination of the major flaws during ME:A's launch and the lofty comparisons to the OG trilogy seemed to doom the game from the start. However, after the patches, it is still a very fun game that I enjoyed. Is it perfect, no? Is it as good as the OG trilogy to me, no? However, I would give it an 8/10 and say that it would deserve a second chance with a sequel that it will likely never get. There's always a chance although while Bioware have said no to DLC's for MEA they haven't said no to a sequel. Obviously if there is one it won't be for a while yet as they have their hands full with the up coming Anthem and DA4 likely in the wings as well. So I don't expect anything ME news related until those 2 are out. We won't know for sure likely until then anyway
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Silvery
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Post by Silvery on Jan 12, 2018 18:08:12 GMT
There's always a chance although while Bioware have said no to DLC's for MEA they haven't said no to a sequel. Obviously if there is one it won't be for a while yet as they have their hands full with the up coming Anthem and DA4 likely in the wings as well. So I don't expect anything ME news related until those 2 are out. We won't know for sure likely until then anyway It is strange that a AAA single player game in this day and age would not have any kind of DLC. Every Bioware game starting with ME1 has received some, even DA2 got three of them. Makes me wonder what the actual sales of the game really were vs. the cost of development+marketing to move on from this game, especially as it was part of a well-known franchise. There have been more maligned games AAA games that got DLC and/or a sequel. I would love for a sequel as I love the series and enjoyed the game despite its flaws. However, I feel like it will go in with other games I enjoyed (Gladius, Jade Empire, Resonance of Fate, etc.) that never got the chance to have a sequel. Also, they have said that Anthem will have a Destiny like “ 10-year journey”, so who knows what they will focus on if it sells like hotcakes.
Andromeda hasn't received the high critical reception that the franchise has enjoyed historically, and the result is that Andromeda's week one sales are lower than Mass Effect 2 and 3 (but higher than Mass Effect 1, which was released only on Xbox 360 back in 2007).Gamesindustry.biz (March, 2017) In addition, Mass Effect: Andromeda was a significant contributor. Full game PC and console downloads generated net sales of $111 million, 32% higher than last year. This was driven by Mass Effect: Andromeda sales captured in the quarter.”
Pcgamesn.com (July, 2017) Mass Effect Andromeda sold anywhere between 1.7 and 2.4 million physical copies.OneAngryGamer.net (July, 2017) Only one site but it was the third most played game for the year on Trueachievements, although who knows what percentage of that came during its trial before release or people who only played it after it was added to the EA Access. Plus, the game was already on sale for $20 by July, only 4 months after release. Just looking at the timeline for the game post-release says a lot about what happened to it.... Release date: March 21 Bioware Montreal scaled down, ME put on hold: May 10 Last update: July 31 Montreal shut down: Aug 1 Announcement of no farther updates or DLC: Aug 19 Put in EA Access: Oct 17
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Post by starlord on Jan 12, 2018 19:05:19 GMT
It is strange that a AAA single player game in this day and age would not have any kind of DLC. I agree 100%. As a fan of Mass Effect, I was disappointed with certain aspects of the game but overall enjoyed my time. Once we reached Kadara (which was like Omega and had some really cool characters but i'm super biased,) I felt like the game kept it moving and delivered successful plot twists and developments, even though Elaaden bogged me down a smidge. I honestly wish that Bioware fought harder to make DLC, or at the very least. Honestly, as much as I don't like content behind a paywall (especially important ones like Trespasser), Bioware consistently knocks it out of the park.
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Jan 12, 2018 20:46:57 GMT
There's always a chance although while Bioware have said no to DLC's for MEA they haven't said no to a sequel. Obviously if there is one it won't be for a while yet as they have their hands full with the up coming Anthem and DA4 likely in the wings as well. So I don't expect anything ME news related until those 2 are out. We won't know for sure likely until then anyway It is strange that a AAA single player game in this day and age would not have any kind of DLC. Every Bioware game starting with ME1 has received some, even DA2 got three of them. Makes me wonder what the actual sales of the game really were vs. the cost of development+marketing to move on from this game, especially as it was part of a well-known franchise. There have been more maligned games AAA games that got DLC and/or a sequel. I would love for a sequel as I love the series and enjoyed the game despite its flaws. However, I feel like it will go in with other games I enjoyed (Gladius, Jade Empire, Resonance of Fate, etc.) that never got the chance to have a sequel. Also, they have said that Anthem will have a Destiny like “ 10-year journey”, so who knows what they will focus on if it sells like hotcakes.
Andromeda hasn't received the high critical reception that the franchise has enjoyed historically, and the result is that Andromeda's week one sales are lower than Mass Effect 2 and 3 (but higher than Mass Effect 1, which was released only on Xbox 360 back in 2007).Gamesindustry.biz (March, 2017) In addition, Mass Effect: Andromeda was a significant contributor. Full game PC and console downloads generated net sales of $111 million, 32% higher than last year. This was driven by Mass Effect: Andromeda sales captured in the quarter.”
Pcgamesn.com (July, 2017) Mass Effect Andromeda sold anywhere between 1.7 and 2.4 million physical copies.OneAngryGamer.net (July, 2017) Only one site but it was the third most played game for the year on Trueachievements, although who knows what percentage of that came during its trial before release or people who only played it after it was added to the EA Access. Plus, the game was already on sale for $20 by July, only 4 months after release. Just looking at the timeline for the game post-release says a lot about what happened to it.... Release date: March 21 Bioware Montreal scaled down, ME put on hold: May 10 Last update: July 31 Montreal shut down: Aug 1 Announcement of no farther updates or DLC: Aug 19 Put in EA Access: Oct 17 My gut feeling is they wanted to focus on their next project in Battlefront 2 as most of the people who worked on MEA were moved onto that afterwards. I do agree with you though. I enjoy it myself in fact I'm almost through my 7th playthrough right now and have 3 more planned. But unless they categorically say no then there's always a chance. Besides I think they know mistakes were made with MEA's development so they need to have a clear idea of what they want to do with the franchise before moving forward. This will take time but hopefully something will happen after all it's only 10 months I don't expect to hear anything until after Anthem and DA4 drops
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Silvery
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Post by Silvery on Jan 13, 2018 4:03:14 GMT
It is strange that a AAA single player game in this day and age would not have any kind of DLC. I agree 100%. As a fan of Mass Effect, I was disappointed with certain aspects of the game but overall enjoyed my time. Once we reached Kadara (which was like Omega and had some really cool characters but i'm super biased,) I felt like the game kept it moving and delivered successful plot twists and developments, even though Elaaden bogged me down a smidge. I honestly wish that Bioware fought harder to make DLC, or at the very least. Honestly, as much as I don't like content behind a paywall (especially important ones like Trespasser), Bioware consistently knocks it out of the park. Well, single-player DLC for a game that did not sell well would not happen, especially since there is less money to be made. Microtransactions are where the money is at for games after they come out nowadays.
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Silvery
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Post by Silvery on Jan 13, 2018 4:10:53 GMT
My gut feeling is they wanted to focus on their next project in Battlefront 2 as most of the people who worked on MEA were moved onto that afterwards. I do agree with you though. I enjoy it myself in fact I'm almost through my 7th playthrough right now and have 3 more planned. But unless they categorically say no then there's always a chance. Besides I think they know mistakes were made with MEA's development so they need to have a clear idea of what they want to do with the franchise before moving forward. This will take time but hopefully something will happen after all it's only 10 months I don't expect to hear anything until after Anthem and DA4 drops I do wonder if they would go back to Andromeda or not. Let's say that the next ME game comes out in 2021, would Bioware do a sequel to a four-year-old game that was not well received or would they try something new with the ME franchise again (maybe a game set before the events of the trilogy?) Then again if Anthem ends up being a major success, would they bother with another ME game? That might depend on if DA:4 is the last game to wrap up that story. Bioware could easily go Anthem - DA:4 - Anthem 2 - DA:5.
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sjsharp2010
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Go Team!
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Post by sjsharp2010 on Jan 13, 2018 5:05:09 GMT
My gut feeling is they wanted to focus on their next project in Battlefront 2 as most of the people who worked on MEA were moved onto that afterwards. I do agree with you though. I enjoy it myself in fact I'm almost through my 7th playthrough right now and have 3 more planned. But unless they categorically say no then there's always a chance. Besides I think they know mistakes were made with MEA's development so they need to have a clear idea of what they want to do with the franchise before moving forward. This will take time but hopefully something will happen after all it's only 10 months I don't expect to hear anything until after Anthem and DA4 drops I do wonder if they would go back to Andromeda or not. Let's say that the next ME game comes out in 2021, would Bioware do a sequel to a four-year-old game that was not well received or would they try something new with the ME franchise again (maybe a game set before the events of the trilogy?) Then again if Anthem ends up being a major success, would they bother with another ME game? That might depend on if DA:4 is the last game to wrap up that story. Bioware could easily go Anthem - DA:4 - Anthem 2 - DA:5. My guess is that if Anthem is successful it's more likely it'll replace the Star Wars the old republic given both are MMO's whereas both DA and ME are both SP properties first and foremost. The MP is more a tacked on thing just to please the marketing guys at EA so they can micro transaction it I think. I suspect the plan with DA and ME is (or at least was) to alternate releases for both series. Do a DA game then an ME game then another DA game followed by another ME etc. etc. Or at least I think that's what the plan was. We won't know for sure though. However either way I don't think just having one bad game will stop the ME franchise from getting future games yet they just need to learn from the mistakes made with MEA and not repeat them. All game companies come out with a stinker now and then that doesn't meet expectations MEA just ended up being one of those .That doesn't mean that there won't be an MEA2 and that it won't be better. Because personally aside from the bugs in the game at release I didn't see a lot wrong with the game and like you I enjoy it. It's why I'm still playing it as for the lack of DLC I always consider DLC a bonus that is added to a game if it does well and yes if it had got DLC I'd have bought it. But it hasn't happened so we'll have to accept that.But there are a few holes that do need filling for those that don' t end up reading the books and would like the experience in game so hopefully for them a sequel will come. Right now though all we can do is hope and wait and see what Bioware's next move is.
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starlord
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Star-Lord, man, legendary outlaw?
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Post by starlord on Jan 13, 2018 5:51:07 GMT
I agree 100%. As a fan of Mass Effect, I was disappointed with certain aspects of the game but overall enjoyed my time. Once we reached Kadara (which was like Omega and had some really cool characters but i'm super biased,) I felt like the game kept it moving and delivered successful plot twists and developments, even though Elaaden bogged me down a smidge. I honestly wish that Bioware fought harder to make DLC, or at the very least. Honestly, as much as I don't like content behind a paywall (especially important ones like Trespasser), Bioware consistently knocks it out of the park. Well, single-player DLC for a game that did not sell well would not happen, especially since there is less money to be made. Microtransactions are where the money is at for games after they come out nowadays. Still, I think it was rather maddening for those who did enjoy the game to not get closure on the Quarians. I wish they would chance it. I've never been able to word my opinion on this well when I draft comments on the forum, but I think what gets me is that Bioware should've stood by Andromeda warts and all. Obviously there would have been changes to be made~ facial variation on Asari outside of Peebee and other stuff. If they were so passionate about Mass Effect and if they understood the valid disappointments that fans had for the game (male LI's, lack of romance scenes for everyone outside of Cora and Peebee, etc.), and acknowledged it somehow and said something like "we love Andromeda and we're proud of our work, even when we compare it to the OT. We're sorry you don't feel the same way right now because of some tomfoolery we did without really considering you guys in the dev process, so here's a kick ass dlc for you!" Cutting DLC and update support was for sure going to kill the game as well, I think if I was in EA Management (God-fucking-forbid) I would've taken a chance. Bioware is known for making great DLC. I have a feeling that Andromeda is going to be the shelved red headed stepchild. Which gives me a lot of conflicting feelings. As I play the brilliant ME2 for my new playthrough, and I see the love and attention to detail, it's hard to imagine that the characters I grew to tolerate and/or absolutely love in ME:A, be shelved without development. There were a lot of badasses in game like Rix, Raeka, Kandros, Reyes, etc. I'm already feeling disappointed we won't be watching them grow. I still get chills when, in ME2, Archangel removes his helmet and it's revealed it was Garrus all along.
Like holy fuck- the little angry Turian who hated playing by the rules became the fucking Punisher on Omega???
Absolute goosebumps.
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Post by Silvery on Jan 14, 2018 17:31:56 GMT
Well, single-player DLC for a game that did not sell well would not happen, especially since there is less money to be made. Microtransactions are where the money is at for games after they come out nowadays. Still, I think it was rather maddening for those who did enjoy the game to not get closure on the Quarians. I wish they would chance it. I've never been able to word my opinion on this well when I draft comments on the forum, but I think what gets me is that Bioware should've stood by Andromeda warts and all. Obviously there would have been changes to be made~ facial variation on Asari outside of Peebee and other stuff. If they were so passionate about Mass Effect and if they understood the valid disappointments that fans had for the game (male LI's, lack of romance scenes for everyone outside of Cora and Peebee, etc.), and acknowledged it somehow and said something like "we love Andromeda and we're proud of our work, even when we compare it to the OT. We're sorry you don't feel the same way right now because of some tomfoolery we did without really considering you guys in the dev process, so here's a kick ass dlc for you!" Cutting DLC and update support was for sure going to kill the game as well, I think if I was in EA Management (God-fucking-forbid) I would've taken a chance. Bioware is known for making great DLC. I have a feeling that Andromeda is going to be the shelved red headed stepchild. Which gives me a lot of conflicting feelings. As I play the brilliant ME2 for my new playthrough, and I see the love and attention to detail, it's hard to imagine that the characters I grew to tolerate and/or absolutely love in ME:A, be shelved without development. There were a lot of badasses in game like Rix, Raeka, Kandros, Reyes, etc. I'm already feeling disappointed we won't be watching them grow. I still get chills when, in ME2, Archangel removes his helmet and it's revealed it was Garrus all along.
Like holy fuck- the little angry Turian who hated playing by the rules became the fucking Punisher on Omega???
Absolute goosebumps. Yeah, I would imagine that EA decided it would not be worth the money/time to update the game (especially if it do not sell well compared to expectations), let alone do any single player DLC. Then again considered they shelved and then broke up Montreal who did the game, it would be hard to have anyone else at Bioware work on that since they are all doing other things. The Quiarans will be mentioned in an upcoming book explaining everything but that is not really the same as addressing something in-game. Yeah, it is a same that we may never get to see the story continue and characters develop but sometimes things just do not work out.
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bizantura
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Post by bizantura on Feb 1, 2018 17:00:37 GMT
EA is not about making a profit it is about addictive endless cash cow making and that is not single player games. I honestly don't expect a single player game anymore thru EA as a developer not even DA4.
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Post by lilyenachaos on Feb 1, 2018 17:49:07 GMT
EA is not about making a profit it is about addictive endless cash cow making and that is not single player games. I honestly don't expect a single player game anymore thru EA as a developer not even DA4. Not completely single player, no. They will at the very least tack multiplayer on, just like they've been doing for years. I expect it to become more invasive with DA4 though.
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newnation
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Post by newnation on Feb 2, 2018 3:36:17 GMT
Andromeda to me was stuck between trying to have an identity of its own and trying to be like the original trilogy. The Kett seemed like Reapers with the only difference being that they aren't sentient robots. The squad was likable but most of them were pretty bland and seemed like generic versions of characters we've had in the past games. This game was also too heavy handed with the chosen one trope. Scott/Sara is literally the only Pathfinder with a working SAM that can activate the vaults and establish colonies.(Yes, I know the other pathfinders went through a lot on the way to the arc.)
What I really loved about the game were the Angara and the fact that you really felt like a explorer. It gave me more of a Star Trek vibe rather than a space marine one.
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Post by burnsidhe on Feb 28, 2018 22:15:04 GMT
Andromeda is Mass Effect fanfiction.
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