Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
781
0
Nov 25, 2024 18:46:42 GMT
Deleted
0
Nov 25, 2024 18:46:42 GMT
January 1970
Deleted
|
Post by Deleted on Jan 14, 2018 17:12:00 GMT
Q. Has anyone around here (or any where else) written a nice Fan Fiction ME:A story that is worthy of being developed into a ME:A Story DLC? Just curious.
|
|
inherit
57
0
1
Nov 25, 2024 13:23:36 GMT
35,521
SofaJockey
Not a jockey. Has a sofa.
13,923
August 2016
sofajockey
SofaJockey
SofaJockey
6000
7164
|
Post by SofaJockey on Jan 14, 2018 19:42:43 GMT
Q. Has anyone around here (or any where else) written a nice Fan Fiction ME:A story that is worthy of being developed into a ME:A Story DLC? Just curious. I realize this thread is about Sinclair Networks, so instead of going off topic I'm asking if I can be pointed in the right direction. Thanks. I'm going to point this question in the right direction by breaking it into its own thread.
|
|
invisibleman
N2
i'm just begging for change at the liqueur store... *face palm* no, not really.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Origin: CasperTheLich
Posts: 108 Likes: 93
inherit
8428
0
Jun 17, 2018 10:23:04 GMT
93
invisibleman
i'm just begging for change at the liqueur store... *face palm* no, not really.
108
May 15, 2017 13:54:24 GMT
May 2017
invisibleman
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
CasperTheLich
|
Post by invisibleman on Jan 14, 2018 20:15:44 GMT
well, i'm worried we'd end up with a cringe worthy development similar to the star trek reboot where spock and uhura were dating... *shudders*
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,289 Likes: 50,645
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,645
Iakus
21,289
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Jan 14, 2018 20:57:58 GMT
Problem with making MEA story mods is with voiced protagonists, it would be tough to splice together dialogue that didn't sound either really generic or weird.
Not that it COULDN'T be done. Just that it complicates things.
|
|
inherit
3
0
13,409
Pearl
optics cuck
3,898
August 2016
pearl
Top
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
FatherOfPearl
FatherOfPearl
7,305
3,002
|
Post by Pearl on Jan 14, 2018 21:50:35 GMT
No. Even though Andromeda is Bioware/EA's IP, since the idea would originate from outside the company, they could not legally create any content based on it without going through some expensive and lengthy processes.
If you're trying to ask for good fanfictions in a roundabout way, I can't help there.
|
|
Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,003 Likes: 9,087
inherit
1561
0
Nov 25, 2024 12:33:59 GMT
9,087
Sanunes
Just a flip of the coin.
6,003
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
|
Post by Sanunes on Jan 15, 2018 1:06:34 GMT
I find you are asking two different questions for DLC is something I consider from the developers themselves and they would write a story themselves. If you are looking for something to be done by players I would consider it a mod.
Now to answer your question, no I have not seen any good fan fiction, but I have not looked either for the vast majority I have ever looked at I consider cringyworthy at best. Besides with how restrictive they have Frostbite I doubt what people did for Mass Effect 3 could be reproduced. (Edit) If people were to go beyond using a mod idea for something like that I am pretty sure the lawyers would come out and send a C&D letter.
|
|
inherit
2815
0
Jun 25, 2018 17:28:49 GMT
613
stealthfox94
Be yourself
678
Jan 14, 2017 17:48:01 GMT
January 2017
stealthfox94
|
Post by stealthfox94 on Jan 15, 2018 2:46:57 GMT
If EA can (somehow) make lots money of it, yes.
|
|
inherit
9002
0
Oct 13, 2023 22:02:03 GMT
681
natetrace
437
Jul 13, 2017 17:36:20 GMT
July 2017
natetrace
|
Post by natetrace on Jan 15, 2018 13:52:14 GMT
No but they could maybe take inspiration from some. Perhaps like Brutal DooM seemed to help shape DooM 2016. The lack of dlc would actually be alright if there was a guaranteed sequel. Maybe they'd endorse a well crafted mod, but I doubt it.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Nov 25, 2024 18:46:42 GMT
Deleted
0
Nov 25, 2024 18:46:42 GMT
January 1970
Deleted
|
Post by Deleted on Jan 15, 2018 15:38:53 GMT
No, it is impossible to turn a fanfiction into a game/Dlc. EA/BioWare does not accept unsolicited pitches, and that includes for DLCs for the videogames. You need to be hired by them to write for them. That does not mean that writting fanfiction is not fun
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
781
0
Nov 25, 2024 18:46:42 GMT
Deleted
0
Nov 25, 2024 18:46:42 GMT
January 1970
Deleted
|
Post by Deleted on Jan 15, 2018 16:45:34 GMT
No, it is impossible to turn a fanfiction into a game/Dlc. EA/BioWare does not accept unsolicited pitches, and that includes for DLCs for the video games. You need to be hired by them to write for them. That does not mean that writing fan fiction is not fun Thank you Jade for your comments. I suppose that if BW arranged payments to use ideas from fan fiction it could be a real mess, full of litigation issues. It's not clear to me how much BW listens to their creative fans, other than reporting bugs. Again, thank you. KC
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Nov 25, 2024 18:46:42 GMT
Deleted
0
Nov 25, 2024 18:46:42 GMT
January 1970
Deleted
|
Post by Deleted on Jan 15, 2018 16:51:16 GMT
It's not clear to me how much BW listens to their creative fans, other than reporting bugs. Again, thank you. KC If you try to send it to them, you will immediately receive an automatic email stating that your material was not read and will not be, because they are not accepting the unsolicited work/ideas/etc. This is obviously to prevent any accusations of plagiarism. The BioWARE employees often re-tweet Fan Art sent to them, but never any text submissions. To my knowledge, they never hosted a short-story contest. Way, way, way long ago David Gaider did participate in a fanfiction workshop (right after release of BG2) as a guest, but that was before EA & before the relationship went south. They also did show interest in NWN modding community but it was also long ago & no longer true. Overall, good drawings, small comics and cosplay will sometimes get their response, they will see it, but not any texts and/or story-based mods. And, well, the thing is, the Frostbyte is not going to let you do a story-mod even if you had a team together to make one & sunk in enough time to make a free one and risk nobody playing it after all the sweat, blood and tears.
|
|
ApocAlypsE
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Posts: 858 Likes: 951
inherit
737
0
Nov 22, 2024 14:16:53 GMT
951
ApocAlypsE
858
August 2016
apocalypse
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
|
Post by ApocAlypsE on Jan 15, 2018 19:01:12 GMT
Is it possible to reverse engineer a voice actor's voice from known lines into custom written lines? Lets say you make a mod for Mass Effect 3 involving Liara with some new dialogue, is it possible to synthetically generate voice for her that sounds like Alli Hillis? Or even record your own voice and manipulate it to sound like a specific voice actor... I imagine you can try to train a Generative Adversarial Network for that, but I'm not sure if that thing will actually work... Actually there is something like that: LyrebirdIt's fascinating. And scary. It's not perfect ATM, but it may work well enough for mods.
|
|
Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,003 Likes: 9,087
inherit
1561
0
Nov 25, 2024 12:33:59 GMT
9,087
Sanunes
Just a flip of the coin.
6,003
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
|
Post by Sanunes on Jan 15, 2018 19:07:33 GMT
No, it is impossible to turn a fanfiction into a game/Dlc. EA/BioWare does not accept unsolicited pitches, and that includes for DLCs for the video games. You need to be hired by them to write for them. That does not mean that writing fan fiction is not fun Thank you Jade for your comments. I suppose that if BW arranged payments to use ideas from fan fiction it could be a real mess, full of litigation issues. It's not clear to me how much BW listens to their creative fans, other than reporting bugs. Again, thank you. KC Yep, I cannot remember where I heard it and it might have been AskAGameDev, but I am not 100% sure. A company will send back unsolicited ideas unopened with a letter indicating they had not read or opened the letter to make sure they were covered if anything they would work on in the future that might even closely resemble what was sent to them was included so aren't sued. Listening to their creative fans such as story and character arcs, they probably go out of their way to avoid it for the reason I was saying above for they don't want to have a trail that could link their game to what someone else has done in the past even if it is accidental and wind up being sued. If you look at conversations we have had just take a look at their games and you can see how much they listen. Mass Effect 3 had a sequence debating the Mako over the Hammerhead and another one where the merits of switching to thermal sinks. Even with the design focuses of Andromeda were trying to incorporate all the different things people said they liked about the three prior games and tried to stitch it all together in one game.
|
|
Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,003 Likes: 9,087
inherit
1561
0
Nov 25, 2024 12:33:59 GMT
9,087
Sanunes
Just a flip of the coin.
6,003
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
|
Post by Sanunes on Jan 15, 2018 19:10:58 GMT
Is it possible to reverse engineer a voice actor's voice from known lines into custom written lines? Lets say you make a mod for Mass Effect 3 involving Liara with some new dialogue, is it possible to synthetically generate voice for her that sounds like Alli Hillis? Or even record your own voice and manipulate it to sound like a specific voice actor... I imagine you can try to train a Generative Adversarial Network for that, but I'm not sure if that thing will actually work... Actually there is something like that: LyrebirdIt's fascinating. And scary. It's not perfect ATM, but it may work well enough for mods. To me that is going into a grey area, for the "its a free mod" argument doesn't protect you from theft and it might not just be from EA, but the voice actors themselves for you are imitating their voices which they use to maintain their livelihood so that could be a C&D letter that causes you to lose all kinds of work.
|
|
inherit
7535
0
2,066
abaris
2,013
April 2017
abaris
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
|
Post by abaris on Jan 15, 2018 19:30:39 GMT
Problem with making MEA story mods is with voiced protagonists, it would be tough to splice together dialogue that didn't sound either really generic or weird. Not that it COULDN'T be done. Just that it complicates things. It is done for games like Fallout 4. Good voiced story content. There's a bunch of very talented (unpaid) voice actors out there. I guess the biggest problem is the engine and the absence of creation tools. EA/Bioware aren't exactly the most modder friendly companies. There's still a lot modders achieved with what little they had to work with. But it certainly has it's technical limits.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Nov 25, 2024 18:46:42 GMT
Deleted
0
Nov 25, 2024 18:46:42 GMT
January 1970
Deleted
|
Post by Deleted on Jan 15, 2018 19:32:52 GMT
Is it possible to reverse engineer a voice actor's voice from known lines into custom written lines? Lets say you make a mod for Mass Effect 3 involving Liara with some new dialogue, is it possible to synthetically generate voice for her that sounds like Alli Hillis? Or even record your own voice and manipulate it to sound like a specific voice actor... I imagine you can try to train a Generative Adversarial Network for that, but I'm not sure if that thing will actually work... Actually there is something like that: LyrebirdIt's fascinating. And scary. It's not perfect ATM, but it may work well enough for mods. Yes, you can, but the amount of work required is gigantic. If you only going to use the lines from the game, it is obviously limits your writing. The amateur VAs are great guys, but they obviously want the work to be released because that credit and DL link is what they can put on their resumes if you are not paying them. If you are paying them, obviously you are moving away from a free mod concept, and become an employer. The amount of editing on each line, even if the VA does a great job is quite a bit, because you want to make sure the volume and quality is the same, the size of the files are reasonable, and then that you can convert them to the format the game uses, as it can be something non-standard. And once you are in possession in your hundreds of recorded, edited and cleaned up lines, there comes the lip sync. So, you need to get the length of each file, and create a lip animation file of exactly the same duration, then assign both to the correct line in your dialogue file. And that’s in an editing friendly game (my experience is from NWN2) and before you try to animate the face. Well, that’s what I tried to do when I was working on a very short module, when I tried to see if I can match the level of design in 2004-6. Without the voiced protagonist, with limited cutscenes. Scripting was what mostly killed me, but voicework was really, really exhausting as well. If you have never recorded VA, in my experience it is far harder than it would appear, even with editing software that helps with voice adjustment. It’s the same when peeps try to first write for mods too, because while they expect to see lots of choices in the game, they have a hard time capturing more than two every time they get a response, for example. So, I have most often seen the long 2 way dialogues w/o PC interactions/personality or way too short exchangers when the folks start out. Anyway, modmaking is fascinating, but the team management for an armature enteprise and the amount of work and expertise it requires is not trivial. And, you do it under the constant expectation of receiving a “cease and desist” letter if you actually are trying to add content to a game, even if you sent a “Dear BioWare, I am your biggest fan and I do it for love and not for profit.” It is also worth noting that you know how the random strangers are mean to Bio? I assure you They are no kinder to the modder. Heh, in fact they will have it against you that you do it for free.
|
|
ApocAlypsE
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Posts: 858 Likes: 951
inherit
737
0
Nov 22, 2024 14:16:53 GMT
951
ApocAlypsE
858
August 2016
apocalypse
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
|
Post by ApocAlypsE on Jan 15, 2018 19:36:39 GMT
Is it possible to reverse engineer a voice actor's voice from known lines into custom written lines? Lets say you make a mod for Mass Effect 3 involving Liara with some new dialogue, is it possible to synthetically generate voice for her that sounds like Alli Hillis? Or even record your own voice and manipulate it to sound like a specific voice actor... I imagine you can try to train a Generative Adversarial Network for that, but I'm not sure if that thing will actually work... Actually there is something like that: LyrebirdIt's fascinating. And scary. It's not perfect ATM, but it may work well enough for mods. To me that is going into a grey area, for the "its a free mod" argument doesn't protect you from theft and it might not just be from EA, but the voice actors themselves for you are imitating their voices which they use to maintain their livelihood so that could be a C&D letter that causes you to lose all kinds of work. Well I wasn't talking about the legal issues, I just wondered if it is a possibility, I'm not a mod maker; besides, is it illegal to use someone else's voice for a character which sounds very much like the original voice actor? If not, why should it be illegal to use a software to do that? It may fall under copyrights, but again you see mods for games that extend existing character content like Extended Galaxy for ME3 and that didn't get a C&D letter.
|
|
inherit
7535
0
2,066
abaris
2,013
April 2017
abaris
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
|
Post by abaris on Jan 15, 2018 19:48:51 GMT
Well I wasn't talking about the legal issues, I just wondered if it is a possibility, I'm not a mod maker; besides, is it illegal to use someone else's voice for a character which sounds very much like the original voice actor? If not, why should it be illegal to use a software to do that? It may fall under copyrights, but again you see mods for games that extend existing character content like Extended Galaxy for ME3 and that didn't get a C&D letter. It doesn't seem to be illegal. With FO4 there are quite a number of mods altering the protagonists voice. That in itself is tempering with the original and it seems that the only limitations are what the company allows and if it can be done with the tools available. You could also argue that using cutting room floor material could be illegal. But there's a whole bunch of mods restoring content that didn't make it into the finished game. Again, Fallout and to a lesser degree ME3, where the recruitment scene of the Cerberus engineers was added. If I remember correctly, there have been a few additional instances also.
|
|
ApocAlypsE
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Posts: 858 Likes: 951
inherit
737
0
Nov 22, 2024 14:16:53 GMT
951
ApocAlypsE
858
August 2016
apocalypse
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
|
Post by ApocAlypsE on Jan 15, 2018 19:50:06 GMT
Is it possible to reverse engineer a voice actor's voice from known lines into custom written lines? Lets say you make a mod for Mass Effect 3 involving Liara with some new dialogue, is it possible to synthetically generate voice for her that sounds like Alli Hillis? Or even record your own voice and manipulate it to sound like a specific voice actor... I imagine you can try to train a Generative Adversarial Network for that, but I'm not sure if that thing will actually work... Actually there is something like that: LyrebirdIt's fascinating. And scary. It's not perfect ATM, but it may work well enough for mods. Yes, you can, but the amount of work required is gigantic. If you only going to use the lines from the game, it is obviously limits your writing. The amateur VAs are great guys, but they obviously want the work to be released because that credit and DL link is what they can put on their resumes if you are not paying them. If you are paying them, obviously you are moving away from a free mod concept, and become an employer. The amount of editing on each line, even if the VA does a great job is quite a bit, because you want to make sure the volume and quality is the same, the size of the files are reasonable, and then that you can convert them to the format the game uses, as it can be something non-standard. And once you are in possession in your hundreds of recorded, edited and cleaned up lines, there comes the lip sync. So, you need to get the length of each file, and create a lip animation file of exactly the same duration, then assign both to the correct line in your dialogue file. And that’s in an editing friendly game (my experience is from NWN2) and before you try to animate the face. Well, that’s what I tried to do when I was working on a very short module, when I tried to see if I can match the level of design in 2004-6. Without the voiced protagonist, with limited cutscenes. Scripting was what mostly killed me, but voicework was really, really exhausting as well. If you have never recorded VA, in my experience it is far harder than it would appear, even with editing software that helps with voice adjustment. It’s the same when peeps try to first write for mods too, because while they expect to see lots of choices in the game, they have a hard time capturing more than two every time they get a response, for example. So, I have most often seen the long 2 way dialogues w/o PC interactions/personality or way too short exchangers when the folks start out. Anyway, modmaking is fascinating, but the team management for an armature enteprise and the amount of work and expertise it requires is not trivial. And, you do it under the constant expectation of receiving a “cease and desist” letter if you actually are trying to add content to a game, even if you sent a “Dear BioWare, I am your biggest fan and I do it for love and not for profit.” It is also worth noting that you know how the random strangers are mean to Bio? I assure you They are no kinder to the modder. Heh, in fact they will have it against you that you do it for free. I'm not a mod maker, I was just wandering out loud. I do in fact have knowledge about artificial neural networks, and those things are insane. I do imagine that a GAN trained to do exactly that will substantially cut the ammount of work required to actually do that. Maybe even train a network to do the face animations and lip-synching (do mind that training a serious network takes powerful hardware and alot of time, think 4 GeForce 1080 TI running simultaniously for weeks). The field of AI research had advanced since 2004-2006 by leaps and bounds, you may read about GANs here. Some examples:
|
|
inherit
3035
0
May 28, 2024 15:29:11 GMT
2,341
sil
1,551
Jan 28, 2017 10:19:12 GMT
January 2017
sil
|
Post by sil on Jan 15, 2018 20:07:59 GMT
You won't see fan made DLC.
However, as the tools develop then you'll see more advance mods appear that will expand the game in different ways. Whether its expanding the weapons, powers, enemies, armour, vehicles, planets, story, someone will make something as there are people keen to do so.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Nov 25, 2024 18:46:42 GMT
Deleted
0
Nov 25, 2024 18:46:42 GMT
January 1970
Deleted
|
Post by Deleted on Jan 15, 2018 20:15:11 GMT
I'm not a mod maker, I was just wandering out loud. I do in fact have knowledge about artificial neural networks, and those things are insane. I do imagine that a GAN trained to do exactly that will substantially cut the ammount of work required to actually do that. Maybe even train a network to do the face animations and lip-synching (do mind that training a serious network takes powerful hardware and alot of time, think 4 GeForce 1080 TI running simultaniously for weeks). The field of AI research had advanced since 2004-2006 by leaps and bounds, you may read about GANs If someone builds a modding platform that integrates some of those features, and sells it as a toolset, the way NWN2 was sold to legally make your own modules, I'd give it a shot. I would though go with the originals rather than fanfiction as I would not want to worry about the copyrights infringements. I am way too dumb to figure out how GAN will translate into building a story-module based off an original engine. I am a passable with a tutorial at hand, but anything that involves intricate scripting is beyond my poor brain. And, of course, if you wait for tutorials, plus the time the development will take, realistically you will most likely miss the boat Map making was actually pretty good/intuitive in NWN2, I've liked it. If you could have imported 2D Images as buildings facades and decorations, it would have been a good boost to it. heh, I remember importing and integrating that Bhaal skull with tears image and turning it into a deco. Took forever... Indies are still using the isometrics though, so chances are these GAN thinggies are labor intensive and/or have a high skill entry barrier or has a big price tag somewhere....
|
|
inherit
2754
0
Nov 25, 2024 15:37:03 GMT
6,018
Son of Dorn
Fortifying everything.
6,312
Jan 11, 2017 14:17:27 GMT
January 2017
doomlolz
Dragon Age Inquisition
|
Post by Son of Dorn on Jan 15, 2018 21:56:46 GMT
No, it is impossible to turn a fanfiction into a game/Dlc. EA/BioWare does not accept unsolicited pitches, and that includes for DLCs for the videogames. You need to be hired by them to write for them. That does not mean that writting fanfiction is not fun Fanfics are fun to write. I myself like to write fanfics from time to time, in my spare time.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Nov 25, 2024 18:46:42 GMT
Deleted
0
Nov 25, 2024 18:46:42 GMT
January 1970
Deleted
|
Post by Deleted on Jan 15, 2018 22:57:15 GMT
No, it is impossible to turn a fanfiction into a game/Dlc. EA/BioWare does not accept unsolicited pitches, and that includes for DLCs for the videogames. You need to be hired by them to write for them. That does not mean that writting fanfiction is not fun Fanfics are fun to write. I myself like to write fanfics from time to time, in my spare time. Writing as a whole is one of the best and most useful hobbies. If only it was not slightly marred by the need to be read, heh.
|
|