Hawke
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Hawke on Jan 20, 2018 0:25:01 GMT
Fantasy or cyberpunk or steampunk or any setting on the edge of a huge socioeconomic change. Party-/action-RPG with fully customizable avatar (from Shrek- to Sailor Moon-like) and no VA for it. Examples: Dark Souls, Dragon's Dogma: Dark Arisen. Class-based character development system with huge difference in playstyle for different classes. Examples: DA, DD:DA. Plot reacting to player's actions (from dialogue choices to preferred combat style). Examples: Tyranny, Shadowrun: Hong Kong, Dishonored, Pyre. Combat and controls like in DD:DA and companions' AI settings like in DA:O.
The most basic crafting. Examples: DD:DA, DAII. No RNG, all good loot sitting at one (several) specific spot with 100% chance of collecting it. Examples: DkS, Shadowrun, Tyranny. If there are strategic/management elements, full strategy/management mode should be implemented. With numbers and formulas. Examples: Divinity: Dragon Commander or any city-building simulator or RTS. Possibility of failure. Examples: Tyranny, Pyre. All NPC being killable and option for non-hostile NPC to ignore player-caused AoE attacks. I am quite sure that it was possible in TES III: Morrowind. Relatively realistic weapons (i.e. no spiky daggers). Small to medium locations with clear borders. Examples: Tyranny, DA, Dishonored; DkS had corridor-like passages between locations. Parkour, climbing, jumping. Examples: DD:DA, DA:I. Fully rebindable controls. Full support for 5-button mice. Minimalistic graphics. Examples: DAII, Absolver. Factions'/characters' approval system, instead of Good-Evil-Lawful-Chaotic/Karma. Examples: Tyranny, Pillars of Eternity, DAII.
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Post by Kroitz on Jan 22, 2018 12:24:00 GMT
Batman: Arkham Knight gameplay with Batman the telltale series story-telling, completely in Batman: TAS's art-deko style.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
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To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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Post by Atemporal Vanguardian-Debugger on Jan 23, 2018 4:23:27 GMT
There is no ideal game that can be made for me.
For me the ideal would be a hybrid game: Combine 1st & 3rd person shooters with a role-playing game. Which is then combined with elements of a NON TURN based real-time strategy game. Which is further combined with traits of the 2005 NFS MOST WANTED -NOT the 2012 crap. A game that would take over 2 decades to make correctly for playtime of at least 48 hours.
Sorry we already got one of these that has of yet to see the light of day... *cough* HL3 *cough*.
So no. There is not Ideal game that I would ever see...
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Andraste_Reborn
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Andraste_Reborn on Jan 23, 2018 7:05:33 GMT
What I'd really like is a science fiction RPG that I love as much as I love the Baldur's Gate and Dragon Age games (not to mention Planescape: Torment and Pillars of Eternity to a lesser extent) in the fantasy genre and VtM: Bloodlines in supernatural horror. The Mass Effect series is OK, but I never found the world as interesting as the characters. Something like Babylon 5 only in game form is what I want.
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TheHeroOfFerelden
N3
Morrigan's Husband
*Searching for the Cure*
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by TheHeroOfFerelden on Jan 23, 2018 10:41:48 GMT
Dragon Age:Origins-Remastered Just add everything that was scrapped,fix some bugs here and there,implement an exhaustive character customization,add VR( ) and let me draw my final breathe while playing(ideally when leaving through the Eluvian) :')
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Post by Deleted on Jan 25, 2018 23:15:24 GMT
My plan, if I won the lottery, is a 2D space shooter taking Gradius, R-Type, Stardust, Axelay etc. to the next level. They've all been trippy, but they've never reached their full potential. They were somewhat on acid, but it needs to be taken further. I imagine a psychedelic twin-stick space shooter, procedurally generated in ways like never before--music and action intertwine. As in, there's a baseline or something, but the rest is on-screen action and sound effects in harmony. You start on the left side, but on the way to the right side you can organically go towards the upper goa trance path with a shitload of colours and insanity, or you can go down the dark psytrance way with cold Giger-style techno-alien penises and vaginas.
Music I have in mind of for the upper way:
Music I have in mind of for the lower way:
This is not fully fledged yet, but if given the chance, I'd want to make the trippiest fuck arse acid game ever.
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Post by Deleted on Jan 25, 2018 23:26:53 GMT
And I'd so hire the guy who made this
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Post by Qui-Gon GlenN7 on Jan 26, 2018 18:18:00 GMT
Mass Effect reboot. Call it Mass Effect. Lore from ME1 is the altered base. Reapers do not exist, at all. The council is a lot less authoritative, the galaxy is dirtier in general, and "allies" exist often in name only. Council races still have disputes, the Krogan have slightly less vitality but are not the Salarian's military mindless fucktoys that ME made them out either. Otherwise the races stay the same, but no genophage arc either. It is a giant galaxy. There is eezo and Mass Effect technology, that came from a lost race that look like Ilosian statues (I forget that race's name in the lore). There is Biotic space magic, Techxecutioners, and Pew-Pew. There is added space combat via dogfighting mini-game that is well-conceived, limited in scope, and is optional. Multiplayer coop PVE is also an optional part of the game, using Mass Effect 3 as a hard template and working from there. If Star Citizen wasn't so incredibly stupid, it would be this game. However, that game will never be made. This one could be, and would be my game for the ages.... Might never need to buy another one - the game model has no overarching storyline, it is a sandbox with localized drama. DLC monetization in the form of new systems, wouldn't be a scam as they would have to make, well, new systems, with new aliens and stuffs. This will never happen
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Post by Arijon van Goyen on Jan 26, 2018 19:48:27 GMT
A 3rd expansion for Civilization V (with extra options and abilities, and necessary corrections). It would make it the perfect game. Already I have played it more than any other game. Civilization VI? It's lamer than previous installments... Heroes V being remastered and enhanced with a very good random map generator will be perfect too. ^ that's an insane battle!
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Felya87
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Felya87 on Jan 27, 2018 13:25:25 GMT
I'm quite impartial on the ambientation. My ideal would be stampunk with fantasy elements, or cyberpunk mixed with fantasy like Shadowrun.
Character customization, with different fantasy races to choose from, and a solid CC with lots of chance to customize. Something like a more modern Dragon's Dogma would be great.
Action style combact with different weapons and abilities-classes to choose from, to build up my own style of combact. And archery from Horizon Zero Dawn.
Open, explorable but alive world. Casual encounters, seasons, ambiental effect... even better if those determine some combact aspects or the kind of enemies than can appear.
Importance to non combact skills: having the chance to finish missions in different ways, be it by stealt, intimidation or speech.
Good story and world, with well written characters, and different way the story can go depending on player choices.
Good companions and LIs, possibly without the cringy feeling that the female character is an afterthought, or spuun by the game to feel attracted to female either for the "lesbian are secsy" or just to recycle the male animation/writing.
Mount with their own AI. Give me a mount like Agro from Shadow of the Colossus!
Crafting: I always find satisfating creating my own equipment. Is one of my favourite things from DAI.
Funny minigames, that aren't owever necessary to complete.
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Nayawk
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Post by Nayawk on Feb 20, 2018 0:37:13 GMT
A Fantasy elements/ Historical Real World cross over RPG.
- strong CC, with gender choice (choice would be good, but a set female protag is also fine) - voiced protag - realistic environments, clothes, weapons, particle effects. I don't want to see shoulder pads 8 foot wide, swords 3 times the height of its owner or guns firing purple sparkles when they go bang. - strong complex storytelling, with player choices that can have a big impact - All companions are potential LI's, so playersexual.
A wish thats been floating about in the back of my head since I read them would be an RPG based in the world of the Temeraire novels by Naomi Novik. The Napoleonic Wars, but dragons are real and drafted into secretive Aerial Corps across the world.
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Post by flyingsquirrel on Feb 20, 2018 16:40:28 GMT
From what I saw of the 15-20 hours I played, something like The Secret World but as a single-player game with dialogue choices and a less shady organization supporting you than the Templars, Illuminati, and Dragon. I enjoyed aspects of the game quite a bit, and "paranormal weirdness in the present day and under the public radar" is one of my favorite premises, but eventually I got tired of playing a character with so little in the way of meaningful reactions and interactions and seeing other players fighting the same monster that I just fought half an hour ago.
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Post by Nayawk on Feb 20, 2018 20:13:35 GMT
From what I saw of the 15-20 hours I played, something like The Secret World but as a single-player game with dialogue choices and a less shady organization supporting you than the Templars, Illuminati, and Dragon. I enjoyed aspects of the game quite a bit, and "paranormal weirdness in the present day and under the public radar" is one of my favorite premises, but eventually I got tired of playing a character with so little in the way of meaningful reactions and interactions and seeing other players fighting the same monster that I just fought half an hour ago. Secret World is one of my favourite games, the quests and writing are some of the best I've ever seen. I really wish it had been made as a single player or limited co-op game, because it isn't a very good MMO but it is excellent in so many other ways. Unfortunately the reset feel to the world is a problem with all MMOs I've played.
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Post by flyingsquirrel on Feb 20, 2018 22:36:11 GMT
From what I saw of the 15-20 hours I played, something like The Secret World but as a single-player game with dialogue choices and a less shady organization supporting you than the Templars, Illuminati, and Dragon. I enjoyed aspects of the game quite a bit, and "paranormal weirdness in the present day and under the public radar" is one of my favorite premises, but eventually I got tired of playing a character with so little in the way of meaningful reactions and interactions and seeing other players fighting the same monster that I just fought half an hour ago. Secret World is one of my favourite games, the quests and writing are some of the best I've ever seen. I really wish it had been made as a single player or limited co-op game, because it isn't a very good MMO but it is excellent in so many other ways. Unfortunately the reset feel to the world is a problem with all MMOs I've played. I gather that your character never speaks in TSW, but does anyone ever explain to him/her just what the hell is going on and how all this weirdness is possible? If it were me, I'd be thinking, "OK, two days ago I accidentally swallowed a bee, and now I'm being recruited by a centuries-old secret society to investigate a zombie outbreak? Because I have just a few hundred questions I'd like to ask first." The other problem for me was that, after spending some time in that town in Maine, I was getting overwhelmed by the sheer number of things to do in terms of all the sidequests popping up, and the lack of immersion made it difficult to decide what to prioritize.
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Post by colfoley on Feb 20, 2018 23:10:33 GMT
Just combine Witcher 3: Blood and Wine with Dragon Age Inquisition with Mass Effect Andromeda. Honestly DAI was pretty close to my 'ideal' game already it just needed a stronger first act and better side quest design.
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Post by Pounce de León on Feb 20, 2018 23:15:53 GMT
I play all kinds if it's fun. Just no platformer, I hate these.
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Nayawk
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Post by Nayawk on Feb 21, 2018 1:50:17 GMT
Secret World is one of my favourite games, the quests and writing are some of the best I've ever seen. I really wish it had been made as a single player or limited co-op game, because it isn't a very good MMO but it is excellent in so many other ways. Unfortunately the reset feel to the world is a problem with all MMOs I've played. I gather that your character never speaks in TSW, but does anyone ever explain to him/her just what the hell is going on and how all this weirdness is possible? If it were me, I'd be thinking, "OK, two days ago I accidentally swallowed a bee, and now I'm being recruited by a centuries-old secret society to investigate a zombie outbreak? Because I have just a few hundred questions I'd like to ask first." The other problem for me was that, after spending some time in that town in Maine, I was getting overwhelmed by the sheer number of things to do in terms of all the sidequests popping up, and the lack of immersion made it difficult to decide what to prioritize. The mute thing was a game design choice by the devs, for cost and roleplaying reasons but I think a lot of players head cannon it being the cost for your powers, ala little mermaid (love that NPCs comment on the muteness). As for the overall 'what the hell is going on' yes as the game plays out there are answers, but they don't come all at once. Side quests add to the tone, setting, history/lore and occasionally move you to new NPCs but don't really move the main game forward, if you feel overwhelmed, you can safely ignore them and come back a do them later if you really want to.
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Post by flyingsquirrel on Feb 21, 2018 1:55:19 GMT
Hmm. I think I may actually give this free "Secret World Legends" version a try, especially since it sounds like it's designed to be a little more SP-friendly.
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Post by decafhigh on Feb 22, 2018 3:18:05 GMT
My ideal game? A new KOTOR game. But not just a regular Bioware KOTOR. Bioware would be in charge of story and character development, bring in Bethesda and CDPR to combine efforts in world building and design, and let Blizzard oversee project management and creative direction making sure everyone else sticks to the unified vision and to make sure the game systems are polished to perfection. Then give them a massive budget and let them go wild with it. I guess in my idealized dream I'm also talking about ME1/DA:O era Bioware and WotLK era Blizzard since both of them have fallen quite a bit since then. At least Beth and CDPR are still at the top of their games in world building. No matter what you do just make sure EA don't get their grubby mitts on it in anyway.
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Post by q9j9p on Jul 3, 2018 0:15:32 GMT
I have been waiting for ages for a dev team to do an open world - 3rd person rpg - set in feudal Japan, Samurai world. Now, it's just waiting for the day for it to be release! Ghost Of Tsushima is my most anticipated game right now, superseding everything else. I am also hoping that PlayStation will release a Limited Edition Console for it. Would be awesome.
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Post by Vortex13 on Jul 3, 2018 15:45:38 GMT
My ideal game?
Well genre(s) and story is important, but the most important element for me in looking at whether or not to purchase an upcoming video game is the gameplay mechanics. Sure I have preferences for things like science fiction or fantasy, but what unique elements the game brings to the table, even before the talk about story lines or graphical fidelity, is the most important. In essence, why should I play this one game over the thousands of others that are each within the same genre pool? Now obviously, having a top tier narrative, complete with branching paths and multiple outcomes is preferred. As is a very deep, yet still accessible RPG system, coupled with strategic layers. But mechanically the game has to be engaging enough for me to stop and say "Now that is interesting" in order to be considered.
A good place to start with game mechanics to get my attention is asymmetry. For example,showcasing your game's DPS, Tank, and Support classes, who all play identically save for power choices, is boring even if you dress up said classes with 10,000 word backstories. Instead give me complete different and unique mechanics for each class, make it so that playing as one feels entirely different than the other. Maybe one class is ethereal, and possess people and objects to interact with the world. Maybe one is more modular in nature, and can pick and swap methods of locomotion and ability choices on the fly. Have these crazy ideas play alongside the more straight forward 'default' of FPS/TPS, etc.
Another thing I tend to look for, which I am sure is borderline heresy in a forum like this, is multiplayer. Not multiplayer in the always online MMO, battle royal or versus death match sense, but rather in co-operative, though still asymmetrical, fashion. I suppose it's a side effect of growing up in a house with two other brothers as into game as I am, but whenever I see a really compelling single player RPG I always find myself thinking how much cooler it would be if I could play it along side my friends. Not that I am against good single players stories mind you.
Multiplayer has gotten a bad rap in recent years, the idea that a game must be devoid of compelling narratives, and well written characters just because a second player can join in on the fun is a false stereotype constantly enforced by games like Fortnite or Call of Duty. I can remember, just a decade ago, how co-op centric titles were well thought out, and worked within the confines of the setting presented, rather than trying to squeeze a formulaic multiplayer 'mode' onto things.
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Games: Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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Post by pensieve on Jul 3, 2018 16:46:41 GMT
I would really love an open world Lord of the Rings game, but like The Witcher 3.
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Post by KaiserShep on Jul 3, 2018 17:57:43 GMT
ME3’s combat in ME1’s backdrop, with all the RPG fixins but zero reapers. Just having a gaggle of misfits in my (solely singleplayer) game traversing the galactic sandbox in a starship ticks off so many boxes.
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Post by dagless on Jul 3, 2018 19:31:50 GMT
Mostly, I’d like someone to really expand on the standard RPG formula.
It seems that most of the advances in processing power and memory have been put into graphics, physics engines, combat, cut scenes, dialogue, etc. The core RPG elements haven’t really changed since the 90s. You have your main quest, side quests, maybe companions, maybe factions to help or hinder.
Some vague ideas to expand the RPG formula:
- No obvious main quest/side quests. Instead have general objectives and multiple complex ways to achieve that. The could be specific big events that move the story along, but how you do it could be much more open.
- Individual missions (what would might normally be side quests) would be linked in interesting and perhaps unpredictable ways. Sometimes completing a random mission could actually make things more difficult. You might learn some valuable piece of information in one mission that helps with another. The order you do things could matter.
- Choices aren’t just decided in dialogue cut scenes. How you approach a mission in actual gameplay could affect the game later. Did you stealth the mission, or kill everyone? Did you find that hidden object that could be relevant later? Did you subdue the boss or blow him away?
- Things you learn in the game world (dialogue and documents, for example) aren’t just lore, flavor or for starting a random side quest. They could provide hints about how to approach different situations.
- Failing a mission, losing a companion, etc. doesn’t have to be a bad thing. It could open up more story arcs not available if you win everything.
Basically, I’d like someone to really throw open the whole choice and consequences thing and make a game that changes massively depending on how you play.
Setting:
Setting is not so important for me, but it’s good when someone does something different.
Perhaps a sci fi game that moves away from the easily imaginable tech most games go for and moves it to the far future. An RPG set in Ian M Banks’ Culture universe would be cool. Where lowly drones and even space suits are far smarter than any human; starship minds have practically God like intelligence (and a wicked sense of humour); and combat could be based on outrageous tech that almost seems like magic.
That might work best as tactical combat as you’d be launching attacks and countermeasures via suit AI at ridiculous speed. Could also be expanded to space combat, far removed from the usual space plane model.
Plot:
Think I’d prefer less of a save the world/universe plot and more of a personal story. I like a good bit of mystery though. So some things that don’t make a whole lot of sense until you delve deeper.
Maybe including time travel. Always plenty of scope of weirdness there, and it could lead to interesting missions and choices. Maybe even going back to where/when you’ve been before to try and change events.
World Design:
Probably open areas, but not totally open world. I think exploration is more fun if you have to work at it rather than just being able to go anywhere from the start.
Character Creation:
I like a bit of character creation, but I think it’s more important for NPCs to react to how you play. If it’s possible to have different races and backstories with meaningful changes to how the game plays, then go for it. But if it’s a superficial difference, don’t bother.
I’d still like to define my stats and look though.
Items, Looting and Crafting:
It’s great to find stuff and figure out how best to use it, but if someone can find a slick way of doing this so you don’t spend half the game managing your inventory, that would be absolutely awesome.
I don’t really know how I’d address this. Maybe make looting a less important part of how you get cash, so you only bother to grab what seems important?
Graphics and Flashiness:
Doesn’t have to be bleeding edge. I’m asking a lot elsewhere, so as long as it’s not a complete train wreck, I’m good.
Length:
I’d rather have a tight 30 hours gameplay, where everything you do feals meaningful and driving you towards your goal (which could change depending on play-through), than have 500 hours where most of it is filler for the sake of leveling up or finding new gear.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by dmc1001 on Jul 3, 2018 20:13:38 GMT
I think I'm treading into the realm of wishful thinking with this list:
Sci-Fi RPG More dialogue options with an impact on the world around me Behavior that has consequences (thus allowing for a different experience next time around) A KISA (Knight in Shining Armor) to romance, particularly at least one companion and one peripheral character (more like Kaidan and Steve in ME3) Diplomacy in action, reflected by skill in charisma An extensive skills tree (like ME1) Maps that account for stupid mountains in my way rather than spending 20 minutes trying to find that one path to lead you up (looking at you, DAI) Plenty of DLC Easy to mod NPCs have routines that vary based on time of day - including things like doors to homes looking after sundown and bigger crowds in taverns/bars at night Lots of places to visit Tying everything up at the end but not so closed off that another game couldn't pick it up in a future game (ME1 and the entire DA series did this well) Limiting NG+ beyond just one because the PC becomes overpowered
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