Frost
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire
Posts: 635 Likes: 1,653
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire
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Post by Frost on Jun 1, 2020 13:02:44 GMT
I hope there aren't mandatory stealth sequences. I don't have much patience for sneaking around. Stealth could be an optional way to solve a quest if you play a rogue pc, but hopefully there would be other nonviolent methods to complete the quest if you play a mage pc, for example. But if it's anything like the guards with huge red zones in Mark of the Assassin or the timed snooping of the Winter Palace then, yeah, strong agree. Yes, this is what I meant.
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TabithaTH
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 497 Likes: 890
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teatabitha
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by TabithaTH on Jun 2, 2020 7:35:07 GMT
The ability to see the name of your world state and not just the date it was 'loaded' when you start a new game. Or even better yet, a direct link with the keep so it's easier to browse/choose the state you want.
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Post by themikefest on Jun 3, 2020 14:07:40 GMT
Challenge mode. Something similar to the Batman games
When completing a main quest, that location becomes available in challenge mode. Have like 4 levels. First level is fighting basic enemies. Second level will be tougher enemies. Third would be elite enemies. Forth level can be all types. The player is by his/herself. If you play as a rogue, you get extra points for using a bow, killing x number of enemies within a certain time. The same if using daggers. To add to the forth level, to make it more of a challenge, the rouge has parts of the level where a bow is needed and parts where daggers are needed. To make that happen, Bioware will bring back the swap weapons mechanic from DAO. The same can happen to a warrior. Use a two-handed greatsword, then switch to a sword/shield for whatever part of the challenge. A mage could face enemies that will only be defeated by using fire, frost or electricity or some other spell. Maybe a combination of two or more spells.
The player can play each challenge as they appear or wait until he/she is at max level with all powers to play. It's up to the player. Playing the challenges has no effect on the campaign. Play them or not.
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Post by ClarkKent on Jun 3, 2020 14:32:02 GMT
I'd like a return of kill animations - give it a bit of gore Bioware you know you want to.
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sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Jun 3, 2020 16:37:17 GMT
I'd like a return of kill animations - give it a bit of gore Bioware you know you want to. Especially big boss fights. And I want unique dialogue for anyone doing the kill animation, afterward. Idoidoidoido. Ever since Oghren bashed in the brood mother and Alistair the high dragon in DA:O. Ah, that would be great.
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Buckeldemon
Now stealin' more kidz.
1,200
July 2019
buckeldemon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Buckeldemon on Jun 3, 2020 16:43:20 GMT
I'd like a return of kill animations - give it a bit of gore Bioware you know you want to. Especially big boss fights. And I want unique dialogue for anyone doing the kill animation, afterward. Idoidoidoido. Ever since Oghren bashed in the brood mother and Alistair the high dragon in DA:O. Ah, that would be great. Nah. Oghren chopping up Branka. Leliana shivving Marjolaine. That's personal to boot.
No seriously, I would like to have some sort of "Messy kills" back as well, but this time please with unique animations for archers and mages.
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Felya87
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 878 Likes: 2,231
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felya87
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Felya87 on Jun 3, 2020 16:59:09 GMT
I'd love the killing animations, expecially for bosses. A close up camera of our character or companion finishing off in a blaze of glory the enemy is extremely satysfing.
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Post by colfoley on Jun 4, 2020 21:06:22 GMT
Especially big boss fights. And I want unique dialogue for anyone doing the kill animation, afterward. Idoidoidoido. Ever since Oghren bashed in the brood mother and Alistair the high dragon in DA:O. Ah, that would be great. Nah. Oghren chopping up Branka. Leliana shivving Marjolaine. That's personal to boot.
No seriously, I would like to have some sort of "Messy kills" back as well, but this time please with unique animations for archers and mages.
yes to the unique animations...no to the messy kills. I hope if we go to Seheron that they actually do manage to properly capture the terror of the Fog Warriors...oh it could be neat if you learned how to do the fog thing yourself.
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cloud9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
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Post by cloud9 on Jun 5, 2020 13:39:40 GMT
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bear
N2
Games: Dragon Age: Origins, Dragon Age 2, Baldur's Gate
Posts: 217 Likes: 285
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bear
217
October 2016
bear
Dragon Age: Origins, Dragon Age 2, Baldur's Gate
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Post by bear on Jun 5, 2020 17:15:24 GMT
Appropriate and proportionate facial animations during cutscenes. I'm particularly referring to the Inq's first meeting Morrigan in Halam Shiral, soon after Leliana specifically warned Inq about Morrigan being cunning and ruthless, where Inq just.... grins goofily like they're meeting someone they've known Morrigan forever. Which most players might, but not the Inq.
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Highwayman667
N3
"In uncertainty, find infinite possibility"
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 522 Likes: 722
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"In uncertainty, find infinite possibility"
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highwayman667
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Highwayman667 on Jun 5, 2020 19:06:08 GMT
A personal, intimate story.
I know... I know... Solas has a plan and all that nonsense !
But recently I was playing Gothic and I loved the setup and the stakes involved in the story: the prisoners of a penal colony unknowingly awaken a demon that might destroy them all, so they scramble to do everything they can to destroy the magic barrier that holds them and escape from both their imprisonment and their death. They seek to survive, to be free.
That to me is a much better story than "Solash ish trying to deshtroy the waaaaaaaaaarld"
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Felya87
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 878 Likes: 2,231
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Felya87 on Jun 5, 2020 20:21:53 GMT
As long as is not human only. I hate with a passion playing human characters in DA, and is the main reason I can't stand Hawke and kill her off regularly.
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Post by Hanako Ikezawa on Jun 5, 2020 20:52:44 GMT
A personal, intimate story. I know... I know... Solas has a plan and all that nonsense ! But recently I was playing Gothic and I loved the setup and the stakes involved in the story: the prisoners of a penal colony unknowingly awaken a demon that might destroy them all, so they scramble to do everything they can to destroy the magic barrier that holds them and escape from both their imprisonment and their death. They seek to survive, to be free. That to me is a much better story than "Solash ish trying to deshtroy the waaaaaaaaaarld" Just another reason for the Inquisitor to be the protagonist. No matter how a person played, the Inquisitor and Solas have some sort of connection that goes far beyong a simple "stranger is trying to destroy the world" that a new PC would have.
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Highwayman667
N3
"In uncertainty, find infinite possibility"
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 522 Likes: 722
inherit
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Highwayman667
"In uncertainty, find infinite possibility"
522
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highwayman667
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Highwayman667 on Jun 5, 2020 21:54:07 GMT
Just another reason for the Inquisitor to be the protagonist. No matter how a person played, the Inquisitor and Solas have some sort of connection that goes far beyong a simple "stranger is trying to destroy the world" that a new PC would have. It's still "Sooolaaaaas waaaaants to destrooooy the waaaaaaarld" ! And I don't think that might happen. Inquisition wasn't so beloved a game that people are dying to have another go with its protagonist.
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Jun 5, 2020 22:00:35 GMT
Just another reason for the Inquisitor to be the protagonist Inquisitor will not even return. Protagonist will be a "Tevinter Agent" who will be a nameless online mook, of a group of 3 more nameless online mooks.
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Post by colfoley on Jun 5, 2020 22:10:43 GMT
Just another reason for the Inquisitor to be the protagonist. No matter how a person played, the Inquisitor and Solas have some sort of connection that goes far beyong a simple "stranger is trying to destroy the world" that a new PC would have. It's still "Sooolaaaaas waaaaants to destrooooy the waaaaaaarld" ! And I don't think that might happen. Inquisition wasn't so beloved a game that people are dying to have another go with its protagonist. Depends on who you ask. Also the motives you ascribe to him aren't quite accurate. Solas doesen't want to destroy the world, but restore the world of the Elves. Now granted that does imply that our world might be destroyed in some way shape or form...either metaphorically or literally and everywhere in between...but the difference between the two is quite stark and it also depends greatly on temperment, objectives, means, etc. For instance Corypheus even wanted to also restore the Tevinter Imperium to glory. But even then only someone who would paint with the largest brush possible would confuse one for the other as one and the same. Corypheus, for instance, showed no care for anyone and even advocated for enslaving the people under him and using his allies as mindless tools. **** ANYWAYS, I did also want to come in here and post another idea that I had yesterday. About levelling. Not sure if this is something I would *want* because its a brand new idea but it would be a curious one to explore. On levelling in 99.9% of RPGs you pretty much get access to all your abilities at the same time all you need is the points...given out by levelling. Well what if instead of getting access to al talents at once you have to go out there and learn them in the world. Maybe from watching enemies, through books, through trainers, through your companions. To do things you actually have to *learn* them. Then once you learn them you can gain access to them and use them and whatever tree they correspond to...say Long Shot for achery...you can either level it by using the talent in question or by using Archery. And then as you progress through levels you get the option for talent evolutions for it (similar to how its done in ME, or DAI post Tresspasser), where you have the option of what kind of Long Shot you want. Some of it might make it more damaging, more damaging against certain things, or give it the ability of 'Archer's lance'. And then as a bonus you can still have 'traditional' levelling...but those give you attribute points, (like Dex or Cunning or Constitution) but MAYBE make it more like Fallout where you get a small number of actual points but they have a much larger effect on gameplay...of course crafted gear could also change this up a bit.
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Highwayman667
N3
"In uncertainty, find infinite possibility"
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 522 Likes: 722
inherit
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0
Jun 22, 2021 18:16:33 GMT
722
Highwayman667
"In uncertainty, find infinite possibility"
522
May 10, 2020 13:11:01 GMT
May 2020
highwayman667
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Highwayman667 on Jun 5, 2020 22:43:00 GMT
Depends on who you ask. Also the motives you ascribe to him aren't quite accurate. Solas doesen't want to destroy the world, but restore the world of the Elves. Now granted that does imply that our world might be destroyed in some way shape or form...either metaphorically or literally and everywhere in between...but the difference between the two is quite stark and it also depends greatly on temperment, objectives, means, etc. For instance Corypheus even wanted to also restore the Tevinter Imperium to glory. But even then only someone who would paint with the largest brush possible would confuse one for the other as one and the same. Corypheus, for instance, showed no care for anyone and even advocated for enslaving the people under him and using his allies as mindless tools. It doesn't really matter. He's still the villain and what he's going to do will cause irreparable harm to the world. The stakes of the story are huge... and yet they're not... because they've been huge twice over. It's not that big of a deal though, I am actually optimistic about DA4. I'd just prefer fantasy in games was a bit more diverse in its themes. Also, I loved your proposal, which again reminded of Gothic 1 as well. I do wonder how it would be received by gamers in general. I don't know of many RPG's that force you to seek a master or trainer strictly to level up. I am super down with that idea but perhaps people prefer to have full control of their characters from the get go ? I don't know but so far I'm having a lot of fun going directly to people to learn new skills and improve the ones I have, it expands my gameplay because, on the way to a trainer I am thinking "Maybe I should invest in picklocking. But oh wait ! I could also start training as a mage. And what about my sword-fighting, it probably could use with some improvement as well"
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Frost
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire
Posts: 635 Likes: 1,653
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Frost
635
Sept 11, 2016 16:54:37 GMT
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frost
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire
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Post by Frost on Jun 5, 2020 22:53:55 GMT
A personal, intimate story. I know... I know... Solas has a plan and all that nonsense ! But recently I was playing Gothic and I loved the setup and the stakes involved in the story: the prisoners of a penal colony unknowingly awaken a demon that might destroy them all, so they scramble to do everything they can to destroy the magic barrier that holds them and escape from both their imprisonment and their death. They seek to survive, to be free. That to me is a much better story than "Solash ish trying to deshtroy the waaaaaaaaaarld" Just another reason for the Inquisitor to be the protagonist. No matter how a person played, the Inquisitor and Solas have some sort of connection that goes far beyong a simple "stranger is trying to destroy the world" that a new PC would have. Exactly!
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Post by colfoley on Jun 5, 2020 23:02:46 GMT
Depends on who you ask. Also the motives you ascribe to him aren't quite accurate. Solas doesen't want to destroy the world, but restore the world of the Elves. Now granted that does imply that our world might be destroyed in some way shape or form...either metaphorically or literally and everywhere in between...but the difference between the two is quite stark and it also depends greatly on temperment, objectives, means, etc. For instance Corypheus even wanted to also restore the Tevinter Imperium to glory. But even then only someone who would paint with the largest brush possible would confuse one for the other as one and the same. Corypheus, for instance, showed no care for anyone and even advocated for enslaving the people under him and using his allies as mindless tools. It doesn't really matter. He's still the villain and what he's going to do will cause irreparable harm to the world. The stakes of the story are huge... and yet they're not... because they've been huge twice over. It's not that big of a deal though, I am actually optimistic about DA4. I'd just prefer fantasy in games was a bit more diverse in its themes. Also, I loved your proposal, which again reminded of Gothic 1 as well. I do wonder how it would be received by gamers in general. I don't know of many RPG's that force you to seek a master or trainer strictly to level up. I am super down with that idea but perhaps people prefer to have full control of their characters from the get go ? I don't know but so far I'm having a lot of fun going directly to people to learn new skills and improve the ones I have, it expands my gameplay because, on the way to a trainer I am thinking "Maybe I should invest in picklocking. But oh wait ! I could also start training as a mage. And what about my sword-fighting, it probably could use with some improvement as well" I think my propsoal does have two basic benefits to it. A. Immersion. As it happens in video games/ RPGs is not how you learn skills in real life and well...how you learn skills in real life is exactly how I describe them lol. You read about it, do research, or learn it from someone who knows how to do anything and then you get better at it through practice. Immerision in games is always something that I think games should strive for it as long as it does not compromise fun...and my idea might compromise fun factor for me and a great deal of people...but on the other hand it might not either and might be fun. B. It will encoruage exploration and give us a reason to explore. Though granted I realized I did not like exploring in Skyrim even though you got the promise of Dragon voices...I think the principle can still apply. You never know under what rock or in what library you might find a new skill. AND what I just thought of C. It could encourage some really unique builds. Granted this would probably be my greatest problem with this model given I usually LIKE being an Archer assassin in DA and don't usually like changing up the formulae so it would be frustrating if I am constantly running into sword and board skills. But essentially your builds could be dictated by what you find in the world rather then what you want. By neccessity you might need to become a sword and board warrior instead of an archer...but then if they keep the freedom of Andromeda you can then have a sword and board assassin archer if you get the right skills. Which would be really great. Which could also dictate where you put your attributes...yeah this has the potential of being a huge personal problem for me lol. Because I am also not a fan of GP that restricts player choice.
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Highwayman667
N3
"In uncertainty, find infinite possibility"
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 522 Likes: 722
inherit
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0
Jun 22, 2021 18:16:33 GMT
722
Highwayman667
"In uncertainty, find infinite possibility"
522
May 10, 2020 13:11:01 GMT
May 2020
highwayman667
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Highwayman667 on Jun 5, 2020 23:20:21 GMT
I think my propsoal does have two basic benefits to it. A. Immersion. As it happens in video games/ RPGs is not how you learn skills in real life and well...how you learn skills in real life is exactly how I describe them lol. You read about it, do research, or learn it from someone who knows how to do anything and then you get better at it through practice. Immerision in games is always something that I think games should strive for it as long as it does not compromise fun...and my idea might compromise fun factor for me and a great deal of people...but on the other hand it might not either and might be fun. B. It will encoruage exploration and give us a reason to explore. Though granted I realized I did not like exploring in Skyrim even though you got the promise of Dragon voices...I think the principle can still apply. You never know under what rock or in what library you might find a new skill. AND what I just thought of C. It could encourage some really unique builds. Granted this would probably be my greatest problem with this model given I usually LIKE being an Archer assassin in DA and don't usually like changing up the formulae so it would be frustrating if I am constantly running into sword and board skills. But essentially your builds could be dictated by what you find in the world rather then what you want. By neccessity you might need to become a sword and board warrior instead of an archer...but then if they keep the freedom of Andromeda you can then have a sword and board assassin archer if you get the right skills. Which would be really great. Which could also dictate where you put your attributes...yeah this has the potential of being a huge personal problem for me lol. Because I am also not a fan of GP that restricts player choice. I do like a lot about both options though. I'm even thinking that perhaps learning a skill or obtaining a perk could probably involve not just learning from a trainer but also reading a book about it. I'd much take that rather than grinding the shit out of the game. As for C it depends on what "sets" into your character. I used to find a ton of "blocking" books in Skyrim but overall I invested in the perks that helped the skills I needed the most. In fact, for Dragon Age it's an specially new opportunity to include things like trainers and masters, because your companions could be the very people that teach those skills to you. Why not ? I would've rather had Sera taught me how to better use my bow than some rando
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Post by colfoley on Jun 5, 2020 23:33:38 GMT
I think my propsoal does have two basic benefits to it. A. Immersion. As it happens in video games/ RPGs is not how you learn skills in real life and well...how you learn skills in real life is exactly how I describe them lol. You read about it, do research, or learn it from someone who knows how to do anything and then you get better at it through practice. Immerision in games is always something that I think games should strive for it as long as it does not compromise fun...and my idea might compromise fun factor for me and a great deal of people...but on the other hand it might not either and might be fun. B. It will encoruage exploration and give us a reason to explore. Though granted I realized I did not like exploring in Skyrim even though you got the promise of Dragon voices...I think the principle can still apply. You never know under what rock or in what library you might find a new skill. AND what I just thought of C. It could encourage some really unique builds. Granted this would probably be my greatest problem with this model given I usually LIKE being an Archer assassin in DA and don't usually like changing up the formulae so it would be frustrating if I am constantly running into sword and board skills. But essentially your builds could be dictated by what you find in the world rather then what you want. By neccessity you might need to become a sword and board warrior instead of an archer...but then if they keep the freedom of Andromeda you can then have a sword and board assassin archer if you get the right skills. Which would be really great. Which could also dictate where you put your attributes...yeah this has the potential of being a huge personal problem for me lol. Because I am also not a fan of GP that restricts player choice. I do like a lot about both options though. I'm even thinking that perhaps learning a skill or obtaining a perk could probably involve not just learning from a trainer but also reading a book about it. I'd much take that rather than grinding the shit out of the game. As for C it depends on what "sets" into your character. I used to find a ton of "blocking" books in Skyrim but overall I invested in the perks that helped the skills I needed the most. In fact, for Dragon Age it's an specially new opportunity to include things like trainers and masters, because your companions could be the very people that teach those skills to you. Why not ? I would've rather had Sera taught me how to better use my bow than some rando Glad you mentioned companions because this is something else that I thought about when musing about it...that this could be a way of solving one of BioWare's most persistent problems because you are right I was thinking that a primary source for these new skills would be your companions, advisers, and side NPCs you might be able to collect for your Base. But, throughout BioWare two problems tend to exist...in terms of story you are either A. surrounded by people who are far older and more powerful then you should be, supposedly experienced mages or people who should be fairly skilled at their various professions (Samara, Vivienne, Dorian, Solas, Sera, etc etc etc.) and then you have other characters who are, again in lore, very powerful with access to impressive abilities...that they cannot then use in the game (Jack being the best example). But in any case in RPGs with companions in them...at least the Bio model of such things...when you get them they are always untrained and then you have to invest points immedietly in training them. With this system though this should at least eliminate that problem. Your companions really CAN have access to special powers. They CAN come unlocked with the skills they should already have access to. And then they can be one of the primary sources for you to learn their abilities. As a plus with higher affinity with them you can unlock even more skills from them. Or ooh you can always buy it from them with gold if you can't get their friendship up. Edit: And as another bonus that could apply to them as well. They get access to new talents as you learn them or through each other.
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Highwayman667
N3
"In uncertainty, find infinite possibility"
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 522 Likes: 722
inherit
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Jun 22, 2021 18:16:33 GMT
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Highwayman667
"In uncertainty, find infinite possibility"
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highwayman667
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Highwayman667 on Jun 6, 2020 0:00:06 GMT
Glad you mentioned companions because this is something else that I thought about when musing about it...that this could be a way of solving one of BioWare's most persistent problems because you are right I was thinking that a primary source for these new skills would be your companions, advisers, and side NPCs you might be able to collect for your Base. But, throughout BioWare two problems tend to exist...in terms of story you are either A. surrounded by people who are far older and more powerful then you should be, supposedly experienced mages or people who should be fairly skilled at their various professions (Samara, Vivienne, Dorian, Solas, Sera, etc etc etc.) and then you have other characters who are, again in lore, very powerful with access to impressive abilities...that they cannot then use in the game (Jack being the best example). But in any case in RPGs with companions in them...at least the Bio model of such things...when you get them they are always untrained and then you have to invest points immedietly in training them. With this system though this should at least eliminate that problem. Your companions really CAN have access to special powers. They CAN come unlocked with the skills they should already have access to. And then they can be one of the primary sources for you to learn their abilities. As a plus with higher affinity with them you can unlock even more skills from them. Or ooh you can always buy it from them with gold if you can't get their friendship up. Edit: And as another bonus that could apply to them as well. They get access to new talents as you learn them or through each other. They did it to some extent in DAO but for some reason they just... left the whole thing there. Well, the thing about "A" is that new players that are entering the saga don't know much about the world. I'm pretty sure there's a way to introduce a world to a "veteran character" rather than a newbie but I can understand why Bioware's main characters are the way they are: they serve better story arcs and work wonderfully for people that know nothing about the previous entries of the game. I think Mass Effect 2 did do that to some extent at least. Jack can only use singularity if you unlock it via her loyalty mission.
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Post by colfoley on Jun 6, 2020 0:40:01 GMT
Another thing I think can really help immersion...
One of my big complaints about Inquisition...actually pretty much my MAIN complaint about the game honestly...is the fact that pretty much everything with the Inquisition was handed to them. I mean I thought that this was JUST involved in the Wicked Eyes/ Here Lies the Abyss plot line its all 'here's what Cory is going to do'...but it actually effects WPHW and even Doom Upon the World to a certain extent... again my line is for a game called Dragon Age Inquisition the Inquisition didn't get a chance to do a lot of Inquiring.
So...I don't know exactly how they would go about it but I would like the next game to involve actually hunting things down. Actually looking for clues and figuring things out. Now granted from a real world perspective it'll still probably be the game handing you things...but it should involve you going out and finding stuff in the world. This can especially really flesh out the side quests...make the player an active participant. The trick would be of course to create the balance where if you don't find the clues the plot can still happen...TO YOU...so you can go out and find the clues, get some information, some clues about what is happening and then can prepare yourself for the story beats...OR it can take you entirely by surprise. I don't know really the ins and outs enough of game design to know what is possible. But that is what I want. I mean there is this great bit in Odyssey where you get back to your ship...and you get a note that can lead you to a whole new quest chain. Things like that. Tracking down LEADS to quest. Ugh actually the more I think about it the more I realize I need to explain what I mean but its like the Breakpoint or Odyssey system...but hopefully much better then even that. But you talk to a guy he can point you to a clue or a document or a new area and then you can go explore it and then you get a new quest and you just keep going to these places and then you get optional clues pointing to stuff in the main campaign. That's the ideal. But as I pointed out Breakpoint kind of did this...but didn't live up to expectations so maybe it'll suck.
And I've probably said this before but realized while typing this is pretty much my idea game, Odyssey's gameplay and side quest system (sans the stupid sea stuff) combined with BioWare's story, RP and character standards. If they can pull that off...10/10, I'll give you my first born.
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Post by AlleluiaElizabeth on Jun 6, 2020 7:43:38 GMT
Just another reason for the Inquisitor to be the protagonist. No matter how a person played, the Inquisitor and Solas have some sort of connection that goes far beyong a simple "stranger is trying to destroy the world" that a new PC would have. It's still "Sooolaaaaas waaaaants to destrooooy the waaaaaaarld" ! And I don't think that might happen. Inquisition wasn't so beloved a game that people are dying to have another go with its protagonist. I mean... it was the most sold of the series and we're all here cus of it, but ok.
Seriously, speak for thyself, please.
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Highwayman667
N3
"In uncertainty, find infinite possibility"
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Highwayman667 on Jun 6, 2020 12:37:55 GMT
I mean... it was the most sold of the series and we're all here cus of it, but ok.
Seriously, speak for thyself, please.
Sales isn't an indicator of appreciation or attachment. EA did a great marketing campaign for the game and attracted newcomers, which is a great thing in itself. That doesn't necessarily mean people are dying to play the inquisitor again.
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