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Post by SofaJockey on Jan 30, 2018 10:22:41 GMT
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Post by river82 on Jan 31, 2018 0:25:01 GMT
EA sold about 9 million copies of Battlefront 2 during the three-month period from October-December 2017, the third quarter of EA’s 2018 fiscal year, according to the Wall Street Journal. (The game launched almost exactly halfway through the quarter, on Nov. 17, 2017.) That was about 1 million fewer than the 10 million copies that EA had expected to sell, the newspaper reports.
Blake Jorgensen, the company’s chief financial officer, told the Wall Street Journal that the publisher’s guidance calls for sales of another 1 million to 3 million copies by the fiscal year’s conclusion at the end of March. The higher end of that estimate would still put Battlefront 2 behind its predecessor — EA shipped more than 14 million units of the original Star Wars Battlefront in its 2016 fiscal year.
Update: In an investor call this afternoon, EA CEO Andrew Wilson denied that the kerfuffle surrounding Star Wars Battlefront 2 and its microtransactions had soured the relationship between the publisher and Disney, from which EA licenses the rights to make Star Wars video games.
“You shouldn’t believe everything you read in the press,” said Wilson. “We have a tremendous relationship with Disney and we have built some amazing games together, and we have been very proactive with that relation in the service of our players.”www.polygon.com/2018/1/30/16952396/star-wars-battlefront-2-sales-loot-boxes-returningSo basically huge furore, minimal damage done. They sold 9 million, not 10 million. Hard to overcome, the power of lightsabers is.
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Post by SofaJockey on Jan 31, 2018 0:36:39 GMT
So basically huge furore, minimal damage done. They sold 9 million, not 10 million. Hard to overcome, the power of lightsabers is. Yep, and the shortfall was bailed out by 'live services' elsewhere in the portfolio. They dodged a bullet with investors. A key part of that is (and it will be fascinating to see where the lines will be drawn) "live services that include optional digital monetization, when done right"and that: "requires a strong connection to the community ... openness and dialogue..."
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Post by smilesja on Jan 31, 2018 3:19:35 GMT
So Youtubers were overexaggerating Battlefront 2's demise.
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Post by therevanchist25 on Jan 31, 2018 16:35:57 GMT
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Post by SofaJockey on Jan 31, 2018 17:16:51 GMT
Yep, 7 million was the number quoted by EA in yesterday's 'remarks' document (referenced in the OP).
The '9 million' figure appears to have been a mis-quote from one of the commentators.
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Post by alanc9 on Feb 1, 2018 18:19:16 GMT
So Youtubers were overexaggerating Battlefront 2's demise. Why should today be any different from any other day?
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ComingOfShadows
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P12
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Origin: Coming0fShadows
Posts: 67 Likes: 132
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Post by ComingOfShadows on Feb 4, 2018 3:13:48 GMT
The original estimates for the second one was 14-15 million and they scaled it back to 10 at some point, or at least thats what i read awhile ago. Which makes sense since they would want to outperform the last one.
A quick search turns up a bunch of articles saying it was originally 14 or 15 million expected sales (not 10m) but i didnt see where it originally came from.
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Post by Deleted on Feb 5, 2018 8:05:58 GMT
That time of the year, five years later:
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