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Post by fchopin on Oct 6, 2016 10:37:30 GMT
I would prefer that we are not special so we can prove ourselves but being part of a family will make us special i think and I don't like that.
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Post by Gileadan on Oct 6, 2016 13:11:11 GMT
I'm perfectly fine with starting as Private A-hole and maybe getting promoted to Sergeant A-hole by the end of the story. I've had my fill of "chosen one" plots for a few years to come now, and I'd rather have my character gain influence through skill and smart decisions instead of some "grand fate".
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Post by Zemgus on Oct 8, 2016 9:02:07 GMT
It annoyed me about Hawke how everyone kept saying how 'special' he was and how jealous everyone else was of him. So I think it would be funny if this time around it was the other sibling who was more popular, talented and special and our Ryder is 'just' the little sister or brother (at least at the start of the game).
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Post by straykat on Oct 8, 2016 9:19:41 GMT
I haven't been in this section in a while, so I apologize if I'm bringing up a topic that's already circulating enough as it is, but I've been thinking about the pathfinder role and the confirmation that the protagonist isn't the only one--which also starts me thinking about the nature of their influence, and how "special" they are. Whether they're given any special attention over a fluke occurrence, as is the case with Shepard with the beacon and the The Inquisitor with the mark. I know some people oppose the concept the protagonist being treated as special, and therefore inexplicably influential, to the point of eliminating it entirely. I think I would prefer more of a balance. The protagonist potentially earns significant influence through action and charisma, and not by the virtue of being somehow marked. How much influence would you like the protagonist to have? How frequently would you like them to have a chance to exert it, and where would you prefer that credit comes from? I'm with you, but this is Bioware we're talking about. This is their bread and butter. Or what they think is their bread and butter. And the last time they tried to do something a little more down to earth, people crucified them (DA2). So it's the majority of fans' bread and butter too. So Bioware turned it up to 11 for DAI.... and for some reason, people actually like that game. So that's the end of that.
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Post by Deleted on Oct 8, 2016 12:27:02 GMT
I think some people are going to interpret that any protagonist is being set up as special.
Shepard earned his/her position (i.e. the right to be considered for a position as a spectre) at the start of ME1 through hard work and competence on the job starting in all cases from a background that was viewed as "disadvantaged" but people tend to overlook that part and jump into the... "Shepard was special because he/she was 'touched' by the beacon" trope. The beacon was just the happening that put Shepard into the plot of the story... i.e. made it so he/she was put onto the trail of Saren... and chasing Saren is was ME1 is about.
In addition, many residents of the ME galaxy express dislike and mistrust of spectres. Becoming a spectre was merely assigning Shepard to a "black ops" position. It was eventually catching Saren that earned Shepard more status/notoriety in the galaxy (something I presume that players should feel he/she "earned" by working through a number of missions in ME1). Shepard was not appointed Councillor or promoted at the end of ME1... he/she just walks away to continue chasing Reapers (his/her job). If the player doesn't want Shepard to appoint a Councillor, then the player can opt to just let the politicians decide.
In ME2, Bioware even portrayed it that Shepard had been shunted aside by the Alliance looking for geth when the Normandy blew up. Shepard is never promoted beyond that first spectre appointment and indeed may lose that status. In ME3, Anderson only reinstates him at his previous rank... not even a field promotion; and the Turian Councillor only begrudgingly re-instates Shepard as a Spectre.
... but people also tend to overlook that as well. One thing I do think was out of place was that they handed command of the fleet to Shepard in the ending sequence. Those orders should have been given by Hackett. Anderson was the one, however, who briefed the ground assault... not Shepard... which was as it should be.
Shepard is really only as "special" as the player wants to make him/her in their own heads. In the very end... if the player doesn't want to make Shepard "The Shepard" - just choose "Refuse."
In reality, people don't generally enjoy games where their PC is continually being demoted and shot down throughout a game. They want to feel like they're "winning" the game. I don't think Bioware is going to shoot themselves in the foot by putting up a game with a "loser" protagonist.
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Post by hammerstorm on Oct 8, 2016 14:00:47 GMT
It annoyed me about Hawke how everyone kept saying how 'special' he was and how jealous everyone else was of him. So I think it would be funny if this time around it was the other sibling who was more popular, talented and special and our Ryder is 'just' the little sister or brother (at least at the start of the game). Ryder: Reporting in, I have been able to make a outpost on a garden planet. Older Ryder: That's nice. I am just back from settled 5 garden planets, made peace with 2 alien civilizations AND took out an enemy fleet. But just keep it up. *pat on head* Ryder:
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Post by Ahriman on Oct 8, 2016 15:54:46 GMT
It annoyed me about Hawke how everyone kept saying how 'special' he was and how jealous everyone else was of him. So I think it would be funny if this time around it was the other sibling who was more popular, talented and special and our Ryder is 'just' the little sister or brother (at least at the start of the game). Ryder: Reporting in, I have been able to make a outpost on a garden planet. Older Ryder: That's nice. I am just back from settled 5 garden planets, made peace with 2 alien civilizations AND took out an enemy fleet. But just keep it up. *pat on head* Ryder: Something tells that we'll have DadRyder for that. - Your dad was N7 in your age, what about you? - I discovered unknown plant.
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Post by Iakus on Oct 8, 2016 16:12:27 GMT
I think some people are going to interpret that any protagonist is being set up as special. Shepard earned his/her position (i.e. the right to be considered for a position as a spectre) at the start of ME1 through hard work and competence on the job starting in all cases from a background that was viewed as "disadvantaged" but people tend to overlook that part and jump into the... "Shepard was special because he/she was 'touched' by the beacon" trope. The beacon was just the happening that put Shepard into the plot of the story... i.e. made it so he/she was put onto the trail of Saren... and chasing Saren is was ME1 is about. In addition, many residents of the ME galaxy express dislike and mistrust of spectres. Becoming a spectre was merely assigning Shepard to a "black ops" position. It was eventually catching Saren that earned Shepard more status/notoriety in the galaxy (something I presume that players should feel he/she "earned" by working through a number of missions in ME1). Shepard was not appointed Councillor or promoted at the end of ME1... he/she just walks away to continue chasing Reapers (his/her job). If the player doesn't want Shepard to appoint a Councillor, then the player can opt to just let the politicians decide. In ME2, Bioware even portrayed it that Shepard had been shunted aside by the Alliance looking for geth when the Normandy blew up. Shepard is never promoted beyond that first spectre appointment and indeed may lose that status. In ME3, Anderson only reinstates him at his previous rank... not even a field promotion; and the Turian Councillor only begrudgingly re-instates Shepard as a Spectre. ... but people also tend to overlook that as well. One thing I do think was out of place was that they handed command of the fleet to Shepard in the ending sequence. Those orders should have been given by Hackett. Anderson was the one, however, who briefed the ground assault... not Shepard... which was as it should be. Shepard is really only as "special" as the player wants to make him/her in their own heads. In the very end... if the player doesn't want to make Shepard "The Shepard" - just choose "Refuse." In reality, people don't generally enjoy games where their PC is continually being demoted and shot down throughout a game. They want to feel like they're "winning" the game. I don't think Bioware is going to shoot themselves in the foot by putting up a game with a "loser" protagonist. Any protagonist IS special by definition. If they weren't it wouldn't be a very interesting story. Shepard started out an exceptional human being with their backstory. But yes contact with the beacon made Shepard special, for the reasons specified. ME2 was weird in that yes the Alliance and Council shunted Shepard aside, yet TIM blathers on about how Shepard is unique, not because of what Shep experienced "but in what you represent" That's nonsense. Shepard is unique thanks to what he or she knows and experienced. And that was utterly squandered as TIM's errand boy. In ME3, Shepard ends up swinging the other way. Becoming some kind of nigh-mystical savior "Save us, Shepard! What should we do!?" They were halfway to calling Shep "The Shepard" by the the time they hit Earth anyway. I think people want their characters to be "special" in what they accomplish. Not in some vague mystical "Chosen One" manner. They want to earn being special. BTW, I think even in Refuse Shepard is referred to as "The Shepard"
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Post by Deleted on Oct 8, 2016 17:16:56 GMT
I think some people are going to interpret that any protagonist is being set up as special. Shepard earned his/her position (i.e. the right to be considered for a position as a spectre) at the start of ME1 through hard work and competence on the job starting in all cases from a background that was viewed as "disadvantaged" but people tend to overlook that part and jump into the... "Shepard was special because he/she was 'touched' by the beacon" trope. The beacon was just the happening that put Shepard into the plot of the story... i.e. made it so he/she was put onto the trail of Saren... and chasing Saren is was ME1 is about. In addition, many residents of the ME galaxy express dislike and mistrust of spectres. Becoming a spectre was merely assigning Shepard to a "black ops" position. It was eventually catching Saren that earned Shepard more status/notoriety in the galaxy (something I presume that players should feel he/she "earned" by working through a number of missions in ME1). Shepard was not appointed Councillor or promoted at the end of ME1... he/she just walks away to continue chasing Reapers (his/her job). If the player doesn't want Shepard to appoint a Councillor, then the player can opt to just let the politicians decide. In ME2, Bioware even portrayed it that Shepard had been shunted aside by the Alliance looking for geth when the Normandy blew up. Shepard is never promoted beyond that first spectre appointment and indeed may lose that status. In ME3, Anderson only reinstates him at his previous rank... not even a field promotion; and the Turian Councillor only begrudgingly re-instates Shepard as a Spectre. ... but people also tend to overlook that as well. One thing I do think was out of place was that they handed command of the fleet to Shepard in the ending sequence. Those orders should have been given by Hackett. Anderson was the one, however, who briefed the ground assault... not Shepard... which was as it should be. Shepard is really only as "special" as the player wants to make him/her in their own heads. In the very end... if the player doesn't want to make Shepard "The Shepard" - just choose "Refuse." In reality, people don't generally enjoy games where their PC is continually being demoted and shot down throughout a game. They want to feel like they're "winning" the game. I don't think Bioware is going to shoot themselves in the foot by putting up a game with a "loser" protagonist. Any protagonist IS special by definition. If they weren't it wouldn't be a very interesting story. Shepard started out an exceptional human being with their backstory. But yes contact with the beacon made Shepard special, for the reasons specified. ME2 was weird in that yes the Alliance and Council shunted Shepard aside, yet TIM blathers on about how Shepard is unique, not because of what Shep experienced "but in what you represent" That's nonsense. Shepard is unique thanks to what he or she knows and experienced. And that was utterly squandered as TIM's errand boy. In ME3, Shepard ends up swinging the other way. Becoming some kind of nigh-mystical savior "Save us, Shepard! What should we do!?" They were halfway to calling Shep "The Shepard" by the the time they hit Earth anyway. I think people want their characters to be "special" in what they accomplish. Not in some vague mystical "Chosen One" manner. They want to earn being special. BTW, I think even in Refuse Shepard is referred to as "The Shepard" Refuse Shepard would be more nefarious than "special." I don't see Shepard starting out as an exceptional human being... just a highly trained soldier after 10 years in service with the Alliance earning his/her rank... a Lt. Commander, XO. One starts out in the slums of earth, another carries emotional scars from just surviving an "animal" attack, and the last fought a hard battle to earn a Star of Terra... the only one of the three, apparently, to have earned a medal to that point. People argue that it should take longer to rise to that sort of rank... but the game portrays several individuals the same age as Shepard (and younger than him in terms of their own species) who clearly outrank him by the end of the game. TIM's blowing smoke up Shepard's arse to convince him to join up is not for the purposes of making Shepard "special"... it's a con job. TIM needs a patsy to go after the collectors and Shepard is it. Rebuilding Shepard is more of the same "daddy" trope as with Miranda and her father. He wasn't so interested in Shepard having been special... he wanted to build someone special... TIM was interested in his own legacy... just like Miranda's dad. In ME3, if Shepard were so "special" to the Alliance, he/she would not be just thrown "commander" rank dog tags and reinstated. Anderson had the power to give him/her a field promotion to Captain and since he was ordering Shepard to negotiate with the Council, he should have... but didn't. Shepard's rep in the Alliance to that point is as a difficult to command screw up that just happens to get the job done. Anderson believes in him/her... and that's why he/she wasn't left to rot in the brig (all clearly stated at the beginning of ME3) As for ME3... I don't hear so many "Save Us" convos.... more like "While you're out there, get us this or that." The one Elcor Ambassador is the only "save us" incident I can really recall. In reference to the initial meeting, Shepard's there to give his opinion on the matter only because he faced Sovereign... and even they respond with "That's it?" - I.E.. They are clearly less than impressed with Shepard's response. Over the course of ME3, Shepard can earn some notoriety by defeating a few Reapers and, perhaps, settling a war and helping a brilliant Salarian scientist cure the genophage... all things players can do in the game to have Shepard "earn" respect over the course of the game. As for the ending... perhaps people would feel more fulfilled if Shepard stayed on the Normandy and it just became one of the ships blown up trying to get to earth, eh? It would be more like a "special because of the beacon" trope if the beacon had of given Shepard some sort of magical power that he/she could cast at Reapers and instakill them... but Bioware never made Shepard anything more than a "normal biotic" (if not just a normally tech enhanced solider).
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Post by Deleted on Oct 11, 2016 3:24:28 GMT
I enjoy playing an unusual individual that is head and shoulders above the rest. However, I do like his or her special aura to be proportional to the task. We've all killed rats and hand-delivered parsels as demigods, Chosen ones, carriers of ancient prophecies of every denomination... so, I like my character be marked for greatness, but grow into it. I actually want to make a choice to embrace power-ups from the Ancient Whatever. One trope that I want to avoid at all costs is the amnesia. If the travel wiped my memories, and I spend the game discovering that I was a terrible but great person in my past, and now I should either cease the power or make amends, I'm gonna weep bitterly.
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Post by theflyingzamboni on Oct 11, 2016 7:41:54 GMT
Ryder should be the ship's cook. Anything more than that is just a Mary Sue/Gary Stu power fantasy for pre-pubescent boys. I want this to be the Papers, Please of the Mass Effect franchise.
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Post by Deleted on Oct 11, 2016 14:51:31 GMT
Ryder should be the ship's cook. Anything more than that is just a Mary Sue/Gary Stu power fantasy for pre-pubescent boys. I want this to be the Papers, Please of the Mass Effect franchise. Sure thing. And as she was mixing up those packets of rations for the entire crew, the Ancient Alien Power just happened to pass through the galley and....
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Post by Milady on Oct 11, 2016 15:05:57 GMT
I wouldn't want Ryder to be some kind of a supreme leader. Would be nice to follow orders at first, just be a normal recruit Sure there is a point that our character has to take charge and they need to have some influence, but not their word is law. There has to be some conflict or those who oppose Ryder.
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Post by KirkyX on Oct 11, 2016 15:07:50 GMT
Ryder should be the ship's cook. Anything more than that is just a Mary Sue/Gary Stu power fantasy for pre-pubescent boys. I want this to be the Papers, Please of the Mass Effect franchise. Not even gonna lie, I would totally play the Papers, Please of the Mass Effect franchise. Ooh! Ooh! Or, even better, the VA-11 HALL-A of the Mass Effect franchise! Come on, the Mass Effect universe was made for a conversation-driven bartending RPG!
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Post by Deleted on Oct 11, 2016 15:32:53 GMT
Starbucks DLC? Ryder becomes your go-to Barista ... all the best caffeinated drinks ... plus ... hot cross buns.
McDonalds DLC? Ryder teams up with ... who else ... the Hamburgler ... to expand the franchise into a new galaxy ... along with the ubiquitous renegade interrupt ... "would you like fries with that?"
Dairy Queen DLC? A giant expansion pack for the Blizzard ... oh, wait, wrong company ... never mind.
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Post by Lady Artifice on Oct 12, 2016 8:53:22 GMT
In reality, people don't generally enjoy games where their PC is continually being demoted and shot down throughout a game. They want to feel like they're "winning" the game. I don't think Bioware is going to shoot themselves in the foot by putting up a game with a "loser" protagonist. Are you under the impression that's somehow the topic of this thread? That the question of whether the player character is uniquely marked is connected to their success level?
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Post by Deleted on Oct 12, 2016 11:06:12 GMT
In reality, people don't generally enjoy games where their PC is continually being demoted and shot down throughout a game. They want to feel like they're "winning" the game. I don't think Bioware is going to shoot themselves in the foot by putting up a game with a "loser" protagonist. Are you under the impression that's somehow the topic of this thread? That the question of whether the player character is uniquely marked is connected to their success level? If there is no connection... then I would say Shepard was in no way "uniquely marked" by the beacon. The beacon gave Shepard no additional powers in the game... no magic bullet that one shots reapers, no additional ability to predict the future, no additional ability to even convince the council of the existence of the Reapers. All it did was convince Shepard that the Reapers existed and that they were coming back. He/she had information... i.e. had read a book no one else had the opportunity to read... but that's it. As for being an N7... well Shepard EARNED that prior to the game starting... by completing a rigorous training course. Did being brought back from the dead give Shepard any "special" treatment? No one was seen throwing themselves down at Shepard's feet declaring him/her a God for that. If anything, his/her friend (Ashley/Kaidan) reacted with complete selfish disdain... They had a "Why didn't you call me and tell me you were working with Cerberus so I could ream your ass out then rather than just now here on Horizon" attitude. The "special-ness" (chosen one fantasy) of Shepard is more in the players head than in the game itself... and before you go on about him/her being called "The Shepard," I will remind you THAT did not happen until AFTER the game had ended. Since players generally do not want to play "loser" protagonists... they will invariably make their PCs "special" in their own minds regardless of what is written by the developers. Over the course of ME3, Shepard earns status by fetching things for various people and through his/her charisma... so you've essentially got what you're asking for in ME:A... and yet are complaining about it in ME3.
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Post by goishen on Oct 12, 2016 12:46:48 GMT
Information is power. It can be either of two kinds of information and most of the time both. One, it can tell you about something, whether it be a story or biographical. Two, it can tell about the author.
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Post by Lady Artifice on Oct 12, 2016 13:36:51 GMT
Are you under the impression that's somehow the topic of this thread? That the question of whether the player character is uniquely marked is connected to their success level? If there is no connection... then I would say Shepard was in no way "uniquely marked" by the beacon. The beacon gave Shepard no additional powers in the game... no magic bullet that one shots reapers, no additional ability to predict the future, no additional ability to even convince the council of the existence of the Reapers. All it did was convince Shepard that the Reapers existed and that they were coming back. He/she had information... i.e. had read a book no one else had the opportunity to read... but that's it. As for being an N7... well Shepard EARNED that prior to the game starting... by completing a rigorous training course. Did being brought back from the dead give Shepard any "special" treatment? No one was seen throwing themselves down at Shepard's feet declaring him/her a God for that. If anything, his/her friend (Ashley/Kaidan) reacted with complete selfish disdain... They had a "Why didn't you call me and tell me you were working with Cerberus so I could ream your ass out then rather than just now here on Horizon" attitude. The "special-ness" (chosen one fantasy) of Shepard is more in the players head than in the game itself... and before you go on about him/her being called "The Shepard," I will remind you THAT did not happen until AFTER the game had ended. Since players generally do not want to play "loser" protagonists... they will invariably make their PCs "special" in their own minds regardless of what is written by the developers. Over the course of ME3, Shepard earns status by fetching things for various people and through his/her charisma... so you've essentially got what you're asking for in ME:A... and yet are complaining about it in ME3. I seem to have very little say in what it is that I'm asking for, for all the arguments you've pre-supposed I'll make. While, I am calling Shepard having information accidentally implanted into their head "being marked," I did not claim that they had things handed to them or that they do not have to work for their status and reputation. This thread is inquiring how other people feel the new protagonist should be distinguished, whether by merit alone, or by some combination of merit and happenstance, and more importantly--what magnitude of decision making people believe should be accorded to them. I happen to agree that the chosen one fantasy element with Shepard is often open to interpretation, so I do hope that helps to curb any perception that this thread is singling out Shepard's story for criticism--Since that's so far from the truth. I also never touched on the possibility of the new protagonist being some kind of failure hero, as you referenced in your previous post. I'm afraid I place almost no value in quibbling over whether "uniquely marked" was an ideal choice of words on my part. I still believe it applies, since after all, that knowledge is treated as power within the game (and even if it were not, the importance of the mark itself is part of the premise of this thread, since I use The Inquisitor--and not Shepard--as an example of of the "marking" being crucial to the protagonist's success). However, I would beg that you not interpret that as a criticism or assessment of Shepard as a hero, and rather allow the focus of this thread be directed forward--toward the role and decisions of the MEA protagonist.
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Post by Deleted on Oct 12, 2016 14:02:53 GMT
If there is no connection... then I would say Shepard was in no way "uniquely marked" by the beacon. The beacon gave Shepard no additional powers in the game... no magic bullet that one shots reapers, no additional ability to predict the future, no additional ability to even convince the council of the existence of the Reapers. All it did was convince Shepard that the Reapers existed and that they were coming back. He/she had information... i.e. had read a book no one else had the opportunity to read... but that's it. As for being an N7... well Shepard EARNED that prior to the game starting... by completing a rigorous training course. Did being brought back from the dead give Shepard any "special" treatment? No one was seen throwing themselves down at Shepard's feet declaring him/her a God for that. If anything, his/her friend (Ashley/Kaidan) reacted with complete selfish disdain... They had a "Why didn't you call me and tell me you were working with Cerberus so I could ream your ass out then rather than just now here on Horizon" attitude. The "special-ness" (chosen one fantasy) of Shepard is more in the players head than in the game itself... and before you go on about him/her being called "The Shepard," I will remind you THAT did not happen until AFTER the game had ended. Since players generally do not want to play "loser" protagonists... they will invariably make their PCs "special" in their own minds regardless of what is written by the developers. Over the course of ME3, Shepard earns status by fetching things for various people and through his/her charisma... so you've essentially got what you're asking for in ME:A... and yet are complaining about it in ME3. I seem to have very little say in what it is that I'm asking for, for all the arguments you've pre-supposed I'll make. While, I am calling Shepard having information accidentally implanted into their head "being marked," I did not claim that they had things handed to them or that they do not have to work for their status and reputation. This thread is inquiring how other people feel the new protagonist should be distinguished, whether by merit alone, or by some combination of merit and happenstance, and more importantly--what magnitude of decision making people believe should be accorded to them. I happen to agree that the chosen one fantasy element with Shepard is often open to interpretation, so I do hope that helps to curb any perception that this thread is singling out Shepard's story for criticism--Since that's so far from the truth. I also never touched on the possibility of the new protagonist being some kind of failure hero, as you referenced in your previous post. I'm afraid I place almost no value in quibbling over whether "uniquely marked" was an ideal choice of words on my part. I still believe it applies, since after all, that knowledge is treated as power within the game (and even if it were not, the importance of the mark itself is part of the premise of this thread, since I use The Inquisitor--and not Shepard--as an example of of the "marking" being crucial to the protagonist's success). However, I would beg that you not interpret that as a criticism or assessment of Shepard as a hero, and rather allow the focus of this thread be directed forward--toward the role and decisions of the MEA protagonist. Here's the part of the OP I'm addressing... Shepard was not given special attention because of the beacon... He/she was merely given information that he/she felt desperate to try to pass on to others. It is his/her decision to step forward with this information (with Anderson's prompting) that put him/her into the story line. He/she is not "inexplicably influential" at all... all the influence Shepard has was earned through action and charisma. Theoretically, the balance you're seeking was there in the ME Trilogy. Does that mean that MEA, then, should be handled the same way. I don't get the impression that's what you're implying... but I just don't see where you're proposing anything different than what was actually done in the ME Trilogy... and, for the record, I, for one, am quite content with what they did in this regard in the ME Trilogy. To make a PC less special than Shepard, they, IMHO, would have to basically make the PC into a "loser"... and I, for one, don't want to roleplay a "loser" character in a video game.
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Post by martianmanhunter on Oct 12, 2016 17:15:17 GMT
How much influence would you like the protagonist to have? How frequently would you like them to have a chance to exert it, and where would you prefer that credit comes from? Like many posters here, I'd like to have a break from more "special by circumstance" protagonists in favour of someone who is normal and achieves their reputation through their own character and actions. I don't have anything against those stories, but I'd like a change. Personally, I never found Shepard as special as some did, simply because the Cypher only came up a couple of times, mostly in the first game, the resurrection barely enhanced them, and they were already famous when ME1 started. I'm not saying those things weren't there, but I always thought Shep's charisma, willpower, and natural leadership were more important in-story. Like Hawke. The Inquisitor was a bit much with the awesome power of the Anchor and being a religious icon to boot. Sure, Shepard has been called Space Jesus, but Quizzy was literally Fantasy Jesus. So next round, let's take one of DA2's more interesting aspects and expand on that. Let's have someone who starts small (whose father had some degree of notoriety, and who has a sibling), then slowly gains reputation and influence as the story progresses over the first game and beyond. Sometime through the game, possibly after the first act, they might be instrumental in doing something heroic (whether they have a heroic personality or not), like saving a colony from a Khet assault. "Ryder, savior of Eden Prime [something], hero of The Citadel [insert planet name]!" So then they'll be about on par with how Shep was perceived before the Prothean Beacon or stopping Saren. By the end of the first game, they'll be equivalent to Shepard after ME1. Et cetera. But I want them to do it not because of luck, but because of skill, whether than means intelligence, combat-proficiency, negotiating skills, whatever. Something about them, not a fluke occurrence that could have happened to anyone, like getting the Cypher or the Mark. Maybe they'll even acquire something "special" in a subsequent game, and if they establish themselves before that, I won't even mind. Which, again, is partly why I didn't mind Shep's Cypher: they already did noteworthy things themselves before getting it, already proved themselves.
Why not differentiate between the male and female Ryders, as to physical capabilities/characteristics? Different classes already have differences in weight carrying capacity ... so why not extend it to gender? Let's not go there. Different classes have differences in carrying capacity because of tech, not inherent strength. Okay, even ignoring the sexist overtones that would cause (sorry, I don't buy the "not weaker, just different" thing), I don't think that would make sense within the lore. I'm not calling you sexist, by the way, I just think that if they did that, the game would appear that way.
Every Alliance soldier goes through mandatory genetic augmentation, the extent of which is not clear. These soldiers also wear power armour, which augments their abilities as well, even more if ME fields are used (though it's not confirmed exactly how). Carrying around 5 small-arms and a heavy weapon was never even something close to an issue for female Shepard before, nor was carrying 5 weapons for any other character in ME1, so why should it be for female Ryder? The weight mechanic makes no sense anyway, it's just a gameplay thing. Guns should be very light in ME, but that's ignoring the ME fields every gun has and uses to operate, which could easily negate the entire mass of the weapon, and thus the difficulty of carrying it. With strength coming from many factors that don't include the body itself (armour, strength enhancers, biotics, mass effect fields (indirectly) etc.), I can't imagine the difference between a fit male and a fit female making any substantial difference in combat in the ME verse. I've never seen an example of a smaller character with a smaller hitbox actually working well. And the size difference isn't very large anyway, so female Ryder would be at quite a disadvantage there. Regardless, I don't want to have any gameplay changes depending on which gender I want my character to be. The only thing that should change is itself. It should be about roleplaying, not gameplay. Aside from the fact that that wouldn't make sense, that type of thing would only possibly be good in a dual-protagonist game where you alternate between people. It's not the same in a roleplaying game where you make a single character. It limits choices. And actually, it does sort of make her look weak, yes. "Why not do the same for gender?" It's not at all comparable to picking a class, because each gender can pick any class. It isn't comparable because it shouldn't make any significant difference anyway. It's not comparable because class is mostly a gameplay choice, while gender is an RP choice. As much as I wouldn't like gameplay changes based on gender-selection, roleplaying depending on that would be infinitely worse. Not to mention that I think having things like diplomacy and bonding be worse for a male protagonist, for no other reason that because he's male, is a huge problem. I'll leave it at that for now. Further, it's a crime against roleplaying. A player shouldn't have to choose between playing a character as the gender they want to and... well, anything. It should be its own choice, separated from any other choices. Each should have equal opportunity and skills, as it currently is. Having things be this different doesn't do anyone any good, for roleplaying or for being progressive, which, like it or not, is something Bioware tries to be. At that point, you might as well have set personalities - no, you already do. It's no longer an RPG, it's a shooter with RPG elements. That's not what ME started as, and it's not what I'd like it to end up as.Uh... It already is more than "adding hips and breasts to character design and swapping out voice actors" (and I'll ignore the androcentrism there - wait, I technically failed), it's choosing gender. Choosing the gender of your character is its own meaningful RP choice, it doesn't need to be anything more than it currently is. It shouldn't influence personality, just as choosing class shouldn't. Class/gender recognition is a separate discussion entirely. Luckily, I doubt Bioware is going to do this, though, so it's academic. Has it been confirmed that we're alliance military? As far as the shooter with RPG elements, ME has been that since ME2 and became even more of a straight TPS with ME3. Fromantic the things Bioware has said, it doesn't seem like it's going back into the direction it started as. It seems like we're still going to have a pretty set limit to how we RP with the whole family aspect. I feel it'll be akin to DA2 in that way.
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Post by martianmanhunter on Oct 12, 2016 17:25:49 GMT
Shepard was definitely special. Just look at how the entire Alliance sat on their hands in ME2. Also, in ME3 Shepard was the only one who could stop bring all the races together and stop the reapers.
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Post by Deleted on Oct 12, 2016 17:45:23 GMT
Shepard was definitely special. Just look at how the entire Alliance sat on their hands in ME2. Also, in ME3 Shepard was the only one who could stop bring all the races together and stop the reapers. TIM himself did not describe the Alliance as "sitting on their hands" - He expressly said they were "stretched too thin." Big difference. Exact Quote: "They suffered heavy losses fighting Sovereign. They're still rebuilding, still stretched too thin to waste resources verifying the Reaper threat." In ME3, Shepard is the one assigned to the task of bringing the races together... Could Anderson or Hackett have assigned someone else? Possibly, but then we wouldn't have a game, would we? The developers took steps to try to show us that Shepard was not the only one doing things towards the war effort. We overhead innumerable NPCs taking steps to try to secure this and that item to help. Shepard can offer to help out (and acquire the side quest), but he/she doesn't have to and it still doesn't stop the initial conversation from being heard. The player is the one who makes their PC the "center of the game universe" by taking on quests and doing them (i.e. EARNING their PC's status). Giving Shepard no background experience would have done more to harm the story of the game than it would have done to make Shepard seem less special. It's credible that the Alliance brass would choose someone from a list of N7 candidates who had done something to prove themselves to be elligible to be a Spectre. It's not credible that they would choose a new recruit to be considered for such a position. IF ME:A chooses to start Ryder out as a new recruit, that's fine by me... it's a different story; but the ME Trilogy started with the premise of Shepard joining a Council black ops group and he/she needed to have some experience beforehand to be legitimately considered for that. If they do start Ryder out as a new recruit, I hope they don't wind up promoting him/her too rapidly for it to be credible. I would prefer to start someplace a little farther up the chain of command and not be promoted (as it was with Shepard).
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Post by martianmanhunter on Oct 12, 2016 18:50:02 GMT
...delete.
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Post by martianmanhunter on Oct 12, 2016 18:55:56 GMT
Shepard was definitely special. Just look at how the entire Alliance sat on their hands in ME2. Also, in ME3 Shepard was the only one who could stop bring all the races together and stop the reapers. TIM himself did not describe the Alliance as "sitting on their hands" - He expressly said they were "stretched too thin." Big difference. Exact Quote: "They suffered heavy losses fighting Sovereign. They're still rebuilding, still stretched too thin to waste resources verifying the Reaper threat." In ME3, Shepard is the one assigned to the task of bringing the races together... Could Anderson or Hackett have assigned someone else? Possibly, but then we wouldn't have a game, would we? The developers took steps to try to show us that Shepard was not the only one doing things towards the war effort. We overhead innumerable NPCs taking steps to try to secure this and that item to help. Shepard can offer to help out (and acquire the side quest), but he/she doesn't have to and it still doesn't stop the initial conversation from being heard. The player is the one who makes their PC the "center of the game universe" by taking on quests and doing them (i.e. EARNING their PC's status). Giving Shepard no background experience would have done more to harm the story of the game than it would have done to make Shepard seem less special. It's credible that the Alliance brass would choose someone from a list of N7 candidates who had done something to prove themselves to be elligible to be a Spectre. It's not credible that they would choose a new recruit to be considered for such a position. IF ME:A chooses to start Ryder out as a new recruit, that's fine by me... it's a different story; but the ME Trilogy started with the premise of Shepard joining a Council black ops group and he/she needed to have some experience beforehand to be legitimately considered for that. If they do start Ryder out as a new recruit, I hope they don't wind up promoting him/her too rapidly for it to be credible. I would prefer to start someplace a little farther up the chain of command and not be promoted (as it was with Shepard). Perhaps, but Me2's entire main plot was stupid. Some of the characters were good though. As far as 3, we probably could have had a game, maybe even a better one, but that matter none at this point. Shepard's status never really felt earned to me. Shep already had it for the most part.
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