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Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Cyberzombie on Aug 3, 2016 12:50:57 GMT
This is my big concern with the game.
If you know anything about DAMP you know that lag, or poorly done netcode, was a huge problem. In my opinion the biggest problem, I can tolerate other aspects of the game but without the ability to play with other people from around the world it's fairly pointless.
Now, I just don't see Bioware pulling it off for ME&. Perhaps they have learnt how to since DAMP, but they haven't said anything and never acknowledged it was a problem, which means they probably don't see it as something that needs to be fixed.
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Post by Pounce de León on Aug 3, 2016 13:01:24 GMT
Well, I guess they have usage and stats. That should give them an indication. Also I think "not acknowledging" doesn't equal "not aware of". You need to be totally oblivious to not notice.
Could be just a cost calculation on expected players and turnover, what do we know.
I hear Dice did an OK job with BF1 net coding based on what people experienced in the closed testing - there's definitely some knowledge within reach.
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Post by Kenny Bania on Aug 3, 2016 13:02:29 GMT
This is my big concern with the game.
If you know anything about DAMP you know that lag, or poorly done netcode, was a huge problem. In my opinion the biggest problem, I can tolerate other aspects of the game but without the ability to play with other people from around the world it's fairly pointless.
Now, I just don't see Bioware pulling it off for ME&. Perhaps they have learnt how to since DAMP, but they haven't said anything and never acknowledged it was a problem, which means they probably don't see it as something that needs to be fixed. Why on Earth would you ever want to do that?
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Post by Anubis on Aug 3, 2016 14:15:23 GMT
I think they used at least a lot of the same netcode for ME3 and DAI. I saw a great deal of the same issues from both. My connection isn't the best, but I never had issues from Warframe, and it was also 4 player co-op, and had a LOT more activity going on.
Here's hoping MEA's has at least some refining, if not all new netcode. It's their third go, so hopefully they can do it more efficiently.
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Abramsrunner
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Origin: Abramsrunner
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Post by Abramsrunner on Aug 3, 2016 17:46:02 GMT
Watchout for that on host lag I've heard about.
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megabeast37215
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Post by megabeast37215 on Aug 3, 2016 20:16:04 GMT
As long as I can use Biotic Charge when I want to off host.. all is forgiven.
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Post by capn233 on Aug 3, 2016 20:43:04 GMT
DAI probably had more miscellaneous buffs / timers that it had to check.
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Post by malanek on Aug 3, 2016 22:45:17 GMT
I am a bit concerned about that. I didn't really like the gameplay in DAI all that much but I gave DAMP a short go. The lag was horrendously unplayable. Now I may have just been unlucky with the lobbies I got before I gave up, but it appeared much, much worse than ME3MP.
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felipejiraya
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Post by felipejiraya on Aug 3, 2016 23:56:05 GMT
I didn't have any problems when playing ME3MP and since ME:A is being developed by the same teams I don't think we'll have the issues that happened with DA:I.
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Post by goishen on Aug 4, 2016 0:15:28 GMT
I believe, and someone can correct me on this, that EA is going to be managing the servers. So, stuff we're seeing now is the same stuff we're going to be seeing in the future. The reason is because of all of EA's other games. Just as long as I don't hear Madden yelling "Touchdown!" every time I take someone down or "Man, he really got sacked!" every time I go down.
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Post by SalMasRac on Aug 4, 2016 0:46:21 GMT
Well here's the review of DAI:MP I wrote for a friend's gaming site, if this is any indication of what I expect in ME:A:
It's worth mentioning that after this review was written, a new game-breaking bug was introduced with one of the "fixes", and that was Narnia Doors. The door to the next zone would open, none of the terrain would load, and you were stuck looking at the floor of the game with no valid way forward. The only way to get unstuck, of course, was to quit.
Maybe they will surprise us.
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Post by meplayer on Aug 4, 2016 1:11:58 GMT
I don't like mp's...MMO's but I'll give MEA MP a chance if it sucks no more MP's for me.
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Post by Pounce de León on Aug 4, 2016 8:00:17 GMT
The bugs were annoying in DAI, but imo far more annoying was the constant unkept promises of the matchmaker where it seemed to connect me to the lobby just to disconnect me again and all the clicky stuff had to be done again. And this went on over and over again.
And then again. Eventually I would get tired of it and play something else, like ME3MP.
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Gileadan
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on Aug 4, 2016 9:20:35 GMT
After about two years of work and updates to Frostbite by DICE LA, using Battlefield 4 as their main game to update, the net code of BF4 and the upcoming BF1 is now supposedly very good.
We may finally be getting the first BioWare MP game with good net code. DAMP was a lag fest, and ME3MP suffers from the AI's accurracy being tied to the host's frames per second.
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Post by goishen on Aug 4, 2016 14:40:52 GMT
Well, meh. I'd say it rather has to do with the hosts ping time from you, rather than the hosts FPS. But better minds than me can come up with the answer to that one.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on Aug 4, 2016 15:29:40 GMT
No, it's not about ping. The AI's ability to hit a moving target - if you're stationary you get shot in the face in any case - is directly tied to the host's frame rate. AI targeting is performed on a per frame basis - every time the host's computer draws a frame, the AI's targeting data is updated. ME3MP's AI is balanced for a frame rate of 30 FPS. If the host runs at 60 FPS, it receives double the amount of target updates and is that much more accurate against moving targets. If on the other hand you force the host to run at say 15 FPS, the AI becomes so inaccurate that you can safely run circles around it. I've tried it out a few times myself. Play on a host running at 120 FPS some time, it's quite the experience.
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Post by capn233 on Aug 4, 2016 16:48:04 GMT
AI accuracy does indeed depend on framerate. There are a lot of things that can depend on framerate in UE games. I wouldn't lump it into netcode since it affects all accuracy in the game MP or SP.
There is in fact a fairly straightforward way to fix this though, but for the most part BW probably didn't think it mattered (since it doesn't at all for console), at least not with fps capped at 62.
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Post by goishen on Aug 4, 2016 18:50:49 GMT
New engine, new netcode, I'm guessing.
EDIT : Or new ways that the existing code from the new engine interacts with the existing netcode.
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Post by SalMasRac on Aug 4, 2016 21:17:13 GMT
SWtoR wasn't much better. It used an alpha build of the Hero Engine. Bioware attempted to finish it themselves, but that meant once the Hero Engine was updated, the updates were incompatible with Bioware's custom version. The reason Ilum open world PvP zone was trashed and repurposed as an intermittent daily quest area was because their custom Hero Engine could not handle more than a dozen players in an area at one time. More than that and the engine begins sputtering, eventually turning into a slideslow, and then an unplayable freezeframe.
Such limitation in an MMO (Massive Multiplayer Online game) is absolutely laughable. At least the single player mode had decent stories.
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Beerfish
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Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Beerfish on Aug 4, 2016 21:23:39 GMT
DAIMP is now much more stable than it has ever been and lag seems less in many games. I still play it a lot but I'm a bit of an objective junky.
The actual matchmaking is still terrible, very very rarely do i not get the 'error you have lost connection' message and have to host more games than I want to.
I think it is a totally legit concern re MEAmp as I have a totally unsubstantiated feeling that the frost bite engine is part of the problem.
Tasks 1 through 100 should be on stability and connectivity for this game with all other things from rng store to levels to characters to weapons coming after that.
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Post by Deleted on Aug 4, 2016 22:20:46 GMT
DAIMP is now much more stable than it has ever been and lag seems less in many games. I still play it a lot but I'm a bit of an objective junky. The actual matchmaking is still terrible, very very rarely do i not get the 'error you have lost connection' message and have to host more games than I want to. I think it is a totally legit concern re MEAmp as I have a totally unsubstantiated feeling that the frost bite engine is part of the problem. Tasks 1 through 100 should be on stability and connectivity for this game with all other things from rng store to levels to characters to weapons coming after that. Agreed. Matchmaking disconnections is what killed DAIMP for me and really kept me from ever really getting into it. I'll admit I'm more than a little worried the same problem will turn up in MEA's MP and will be very suspicious if they don't address the issue when they finally start talking about MP.
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Post by goishen on Aug 4, 2016 22:24:54 GMT
DAIMP was fun, but only if you included dragons. Otherwise it just felt like there was nothing really there to the fights. You knew a banshee was coming. You knew (at least after the first one) that a phantom could sync kill you. DAIMP without dragon had what? A demon? Wooo.
I'm saying that because I honestly don't remember.
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Post by capn233 on Aug 4, 2016 22:39:15 GMT
^ It had Commander Druffy.
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GraphiteGal_636
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Post by GraphiteGal_636 on Aug 6, 2016 14:29:52 GMT
I honestly dont see what you can do about it. its a franchise of EA whose servers are historically atrocious so why would you expect it to improve? you could have the most elegant code but if the connections are not up to the job it will still be shit. i wish they would dump P2P model though as ALL UK ISPs now throttle this as a matter of course regardless of torrent sites or genuine games. but you can hope...
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Post by Sartoz on Aug 7, 2016 3:36:51 GMT
DAIMP is now much more stable than it has ever been and lag seems less in many games. I still play it a lot but I'm a bit of an objective junky. The actual matchmaking is still terrible, very very rarely do i not get the 'error you have lost connection' message and have to host more games than I want to. I think it is a totally legit concern re MEAmp as I have a totally unsubstantiated feeling that the frost bite engine is part of the problem. Tasks 1 through 100 should be on stability and connectivity for this game with all other things from rng store to levels to characters to weapons coming after that. <<<<<<<<<<(0)>>>>>>>>>> Could be Origins trying to take control for its metrics capture. I tried cancelling Origins once I'm into ME3MP but Multiplayer won't play without it.
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