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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
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Post by Link"Guess"ski on Feb 9, 2018 20:49:49 GMT
I can only think of one game that was "salvaged" and turned over critics and the general audience with a remix/remaster and that was Deadly Premonition, a deeply janky game, hokey in fact, that was so improved with its "Director's Cut" edition that changed controls and such to the point where it went from being a deeply criticized game to one that quickly grew on people for being as weird as it was yet enjoyable because it no longer controlled like shit.
Andromeda, imagine how much better it would be if you just edited the scenes better, like landing on Aya and the Angara suddenly switching to english with no indication of whether it's done via translator (impossible, we have no data in so short time) or all of the face animation trouble, and a visual upgrade that makes it look like its target graphics instead of the optimized and slightly downgraded game it became on PS4. Heck, we could see sandstorms come into play and other cool stuff.
If there's any good point to revive Mass Effect it could be on Next Gen under either a new team or if Edmonton's A or B team is eventually available for it after Anthem or DA.
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Post by river82 on Feb 9, 2018 21:07:59 GMT
The problem with Andromeda is the galaxy was conceived during its "hundreds of procedurally empty planets" phase. Because of this the galaxy is incredibly empty, and because it's empty it's very hard to tell an epic story in that setting. Sure there's the Kett but I suspect that's not going to suffice. What you do have is a bunch of refugees trying to colonise that galaxy, which would have been a good setting to make a sim where you explore, set up trade routes, farms, civilisations, and that sort of thing. But Bioware doesn't really do that sort of thing and whenever you set up a forward station and a little base, it always felt superficial and light.
There's almost no history or culture to delve into, no politics, no mystery, it's pretty unsatisfying. I guess Bioware are stuck there if they want to make another ME game, but I see no reason why we would need a remaster. The design for the game is all over the place, if anything I would like to see it completely remade as a sim. Proper colonial establishing mechanics, lets place farms *here, here, and here*, but that's not really Bioware's thing.
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Post by alanc9 on Feb 9, 2018 21:19:47 GMT
... like landing on Aya and the Angara suddenly switching to english with no indication of whether it's done via translator (impossible, we have no data in so short time) ... Well, the angara had already had plenty of contact with the exiles, so their translators could have done it. But then they should have switched to English as soon as they saw that the Tempest was an AI ship.
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Post by alanc9 on Feb 9, 2018 21:22:24 GMT
The problem with Andromeda is the galaxy was conceived during its "hundreds of procedurally empty planets" phase. Because of this the galaxy is incredibly empty, and because it's empty it's very hard to tell an epic story in that setting. Sure there's the Kett but I suspect that's not going to suffice. What you do have is a bunch of refugees trying to colonise that galaxy, which would have been a good setting to make a sim where you explore, set up trade routes, farms, civilisations, and that sort of thing. But Bioware doesn't really do that sort of thing and whenever you set up a forward station and a little base, it always felt superficial and light. There's almost no history or culture to delve into, no politics, no mystery, it's pretty unsatisfying. I guess Bioware are stuck there if they want to make another ME game, but I see no reason why we would need a remaster. The design for the game is all over the place, if anything I would like to see it completely remade as a sim. Proper colonial establishing mechanics, lets place farms *here, here, and here*, but that's not really Bioware's thing. Note that this is an own-goal, since the angara could certainly have had all those things. But the way they've been set up, their history and politics have been kind of flattened. Roekaar excepted, of course, but that's pretty much confined to Jaal's story.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Feb 9, 2018 21:41:05 GMT
I can only think of one game that was "salvaged" and turned over critics and the general audience with a remix/remaster and that was Deadly Premonition, a deeply janky game, hokey in fact, that was so improved with its "Director's Cut" edition that changed controls and such to the point where it went from being a deeply criticized game to one that quickly grew on people for being as weird as it was yet enjoyable because it no longer controlled like shit. Andromeda, imagine how much better it would be if you just edited the scenes better, like landing on Aya and the Angara suddenly switching to english with no indication of whether it's done via translator (impossible, we have no data in so short time) or all of the face animation trouble, and a visual upgrade that makes it look like its target graphics instead of the optimized and slightly downgraded game it became on PS4. Heck, we could see sandstorms come into play and other cool stuff. If there's any good point to revive Mass Effect it could be on Next Gen under either a new team or if Edmonton's A or B team is eventually available for it after Anthem or DA. Regarding the switch to English, it probably would've been better off if the Angara switched languages right on the comms, and if asked about that upon landing, they'd basically crush any ideas that this was true first contact by explaining how they've made contact with others from the Initiative a long time ago. I'd be fine with even just further animation fixes (and that pie in the sky idea of fixing the NPC asaris)
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
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Post by Link"Guess"ski on Feb 9, 2018 22:06:43 GMT
... like landing on Aya and the Angara suddenly switching to english with no indication of whether it's done via translator (impossible, we have no data in so short time) ... Well, the angara had already had plenty of contact with the exiles, so their translators could have done it. But then they should have switched to English as soon as they saw that the Tempest was an AI ship. I'm not satisfied with these handwaves. The fact of the matter is it comes across as confusing and contrived when you are literally experiencing the "first contact" moment in-game, finally, Scott/Sara being the first to ever encounter the angaran and then it was handled this poorly.
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Post by alanc9 on Feb 10, 2018 1:48:21 GMT
It's not a handwave. It's just a fact about the situation. Turns out it wasn't actually first contact even though Ryder thought it was.
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Post by Link"Guess"ski on Feb 10, 2018 1:56:47 GMT
It's not a handwave. It's just a fact about the situation. Turns out it wasn't actually first contact even though Ryder thought it was. Tsk, he certainly seemed surprised that they suddenly spoke his language.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,003 Likes: 9,087
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Just a flip of the coin.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Feb 10, 2018 6:05:24 GMT
I cannot see an overall positive reception for something like this especially if EA has to go back and recreate content for it. Think of the Extended Cut for Mass Effect 3, I see something like this going over just as well and they probably had the funds to go back and to do it because of its success.
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Post by alanc9 on Feb 10, 2018 7:22:57 GMT
It's not a handwave. It's just a fact about the situation. Turns out it wasn't actually first contact even though Ryder thought it was. Tsk, he certainly seemed surprised that they suddenly spoke his language. Like I said, Ryder was wrong.
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psychevore
Mass Effect Trilogy, Dragon Age: Origins, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Psychevore on Feb 10, 2018 8:27:03 GMT
There's almost no history or culture to delve into, no politics, no mystery, it's pretty unsatisfying. I guess Bioware are stuck there if they want to make another ME game, but I see no reason why we would need a remaster. The design for the game is all over the place, if anything I would like to see it completely remade as a sim. Proper colonial establishing mechanics, lets place farms *here, here, and here*, but that's not really Bioware's thing. NO MYSTERY? The Vaults and their creators? I felt the same thirst to know more as I had after ME1 and the Reapers
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Post by sil on Feb 10, 2018 10:49:54 GMT
The problem with Andromeda is the galaxy was conceived during its "hundreds of procedurally empty planets" phase. Because of this the galaxy is incredibly empty, and because it's empty it's very hard to tell an epic story in that setting. Sure there's the Kett but I suspect that's not going to suffice. What you do have is a bunch of refugees trying to colonise that galaxy, which would have been a good setting to make a sim where you explore, set up trade routes, farms, civilisations, and that sort of thing. But Bioware doesn't really do that sort of thing and whenever you set up a forward station and a little base, it always felt superficial and light. There's almost no history or culture to delve into, no politics, no mystery, it's pretty unsatisfying. I guess Bioware are stuck there if they want to make another ME game, but I see no reason why we would need a remaster. The design for the game is all over the place, if anything I would like to see it completely remade as a sim. Proper colonial establishing mechanics, lets place farms *here, here, and here*, but that's not really Bioware's thing. The emptiness of the galaxy could be amended somewhat by having small traversable regions to explore, perhaps with slightly different gameplay elements than the norm. The problem was that many of the interesting planets in ME:A weren't able to be landed on. For instance: Ditivios - covered in nitrogen oceans and with a huge hurricane that is full of plankton Dubraaci - has a deep canyon lined with alien tech, possibly ancient angaran Everodaan - huge beautiful gemstone mountains Farrum - immense fungal forests that stretch for kilometers in the hot air H-019 - extinct alien villages on its surface H-110a - a dying moon with a remnant facility buried beneath ice Netiquur - has a vast forest fed by an underground reservoir, the trees appear to be linked as a single organism Pas-40a - an ancient torpedo on the planet surface Phostaan - a river caused by a sudden thunderstorm on this desert planet Rakaelmo - loads of remnant ruins on this garden world Ronhadin - primitive life in the oceans, could've been interesting to base the aliens there on our world's early oceanic life, would've been cool Sedele - an enormous river populated by jellyfish-like creatures on a near extinct world Solad - severe storms and an ancient angaran settlement buried in ice Tenesta - a calcium desert once used by the kett, could be interesting (but old) info on them there Weirus - inhabited by simple herds of methane breathing wildlife, poor souls are freezing to death, we could've saved them! Not all missions need to be about going all guns blazing, sometimes just taking in the sights and doing a bit of xenobiology or xenoarchaeology is enough. If they'd added even a few of these are little mini missions (like the N7 ones in ME2) then I think it would've been better. I had hoped one of the DLC's would've been the addition of planets to explore... oh well.
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Post by pessimistpanda on Feb 10, 2018 11:53:36 GMT
I bet if you replayed it and this time paid attention to the story, it would feel like a totally new game.
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Post by sil on Feb 10, 2018 12:17:18 GMT
I bet if you replayed it and this time paid attention to the story, it would feel like a totally new game. I'd also recommend not grabbing every mission that's available, grab about 3-5 and do those, then grab some more. That way you don't get overloaded with content. I found that made the game feel much better.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,003 Likes: 9,087
inherit
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0
Nov 25, 2024 12:33:59 GMT
9,087
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Just a flip of the coin.
6,003
Sept 13, 2016 11:51:12 GMT
September 2016
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Feb 10, 2018 13:02:51 GMT
The problem with Andromeda is the galaxy was conceived during its "hundreds of procedurally empty planets" phase. Because of this the galaxy is incredibly empty, and because it's empty it's very hard to tell an epic story in that setting. Sure there's the Kett but I suspect that's not going to suffice. What you do have is a bunch of refugees trying to colonise that galaxy, which would have been a good setting to make a sim where you explore, set up trade routes, farms, civilisations, and that sort of thing. But Bioware doesn't really do that sort of thing and whenever you set up a forward station and a little base, it always felt superficial and light. There's almost no history or culture to delve into, no politics, no mystery, it's pretty unsatisfying. I guess Bioware are stuck there if they want to make another ME game, but I see no reason why we would need a remaster. The design for the game is all over the place, if anything I would like to see it completely remade as a sim. Proper colonial establishing mechanics, lets place farms *here, here, and here*, but that's not really Bioware's thing. The emptiness of the galaxy could be amended somewhat by having small traversable regions to explore, perhaps with slightly different gameplay elements than the norm. The problem was that many of the interesting planets in ME:A weren't able to be landed on. For instance: Ditivios - covered in nitrogen oceans and with a huge hurricane that is full of plankton Dubraaci - has a deep canyon lined with alien tech, possibly ancient angaran Everodaan - huge beautiful gemstone mountains Farrum - immense fungal forests that stretch for kilometers in the hot air H-019 - extinct alien villages on its surface H-110a - a dying moon with a remnant facility buried beneath ice Netiquur - has a vast forest fed by an underground reservoir, the trees appear to be linked as a single organism Pas-40a - an ancient torpedo on the planet surface Phostaan - a river caused by a sudden thunderstorm on this desert planet Rakaelmo - loads of remnant ruins on this garden world Ronhadin - primitive life in the oceans, could've been interesting to base the aliens there on our world's early oceanic life, would've been cool Sedele - an enormous river populated by jellyfish-like creatures on a near extinct world Solad - severe storms and an ancient angaran settlement buried in ice Tenesta - a calcium desert once used by the kett, could be interesting (but old) info on them there Weirus - inhabited by simple herds of methane breathing wildlife, poor souls are freezing to death, we could've saved them! Not all missions need to be about going all guns blazing, sometimes just taking in the sights and doing a bit of xenobiology or xenoarchaeology is enough. If they'd added even a few of these are little mini missions (like the N7 ones in ME2) then I think it would've been better. I had hoped one of the DLC's would've been the addition of planets to explore... oh well. I think people are misunderstanding what it seems BioWare wanted too do with the procedural planets they were trying to create. It was to compliment the planets we got in the game so Eos would have been designed the way it was presented to us in the final project, but there would have been additional smaller planets to land on like in the UNC missions in Mass Effect 1 which would have been the procedural planets. The way I read posts around here I think people think that system would have been a bigger part of the game then what it was. I cannot find the articles, but that is how it has been described by others. So that might have given you your things like what you have on your list, of course combat is a cheap way to extend the time people spend in an area as well.
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Feb 15, 2023 19:19:48 GMT
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um, 17?
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Post by sgtreed24 on Feb 13, 2018 14:16:23 GMT
I don't want any damn remasters for the ME series. I want new games, new stories, new place to explore. I've played shepard's story dozens of times at this point and I've played MEA as well... I don't want to play them again.
This fascination with remasters and remakes and reboots is just old at this point. Get some new ideas devs, quit taking the easy way out.
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samhain444
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by samhain444 on Feb 13, 2018 17:01:50 GMT
I think it wouldn't take much to tweak/edit the flow of the game in such a way that you could improve the experience. The assets are already in-game and it would just be a matter of how you would let them be revealed during the course of your advancement through the game.
I've put over 700 hrs into the game and I would say, despite some questionable dialogue/narrative, one of its biggest issues is it feels like an unedited movie at times. For example, after you complete the initial Eos settlement, and go off to Voeld/Havarl, you wait for the radiation levels to decrease so you can access the rest of the planet. When you come back, though, instead of a manageable handful of quests and plotpoints, it's an explosion of "stuff to do!". I think if you kept the initial missions on a planet to main missions associated with establishing its viability (activating vaults, planet/plot-related missions) it would be more focused and you would have a better idea where to go and what to do as opposed to the thought of "do I need to do this?".
Once the viability of a planet is at 100%, you could start opening sections for exploration depending on the percentage of the overall game you completed. So, for example, after returning back to Eos, you now have access to an increased perimeter-area of the planet, the center being Podromos, where you could get the memory triggered but the area where Ben Mousani was fighting the Kett would still be out of reach for the moment. Also, I think they would better served with distinguishing the viability of the planet and the overall control of the planet. This way, the planet could be viable for settlement but there is still the threat of Kett attack that could compromise the settlements and the Initiative's future. So, in this case, missions like Settlement #2, Ben Mousani's mission, etc and their successful completion would reduce Kett forces and increase your overall control of the planet.
Additionally, you could make the "Military" or "Science" outpost choice mean something on each planet. So, for Eos, selecting "Military" means your outposts are better defended but maybe it effects the morale of the civilian scientists settled there while always reducing the security presence on the Nexus since military personnel are finite assets. Conversely, if you choose "Science Outpost", you maybe get bonuses for research and development, also maybe something like a planetary defense grid, but the settlements are more prone to attack. Each planet could have it's own unique concerns with choosing "science" or "military".
This could also be true on the Nexus. You could actually make side-missions like "First Murderer" and "Station Sabotage" related to the Jien Garson's murder investigation and maybe even a possible conspiracy of "Nexus Uprising" sympathizers.
So, as you progress along within the game, the aspect gets less and less funneled giving you the option of pursuing the more focused narrative/companion missions or going back to get Eos 100% within control of the Initiative.
This is just spitballing, obviously, but they are observations I was making as I was playing it so you'd have less inclination to self-edit and more agency in Heleus.
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Post by alanc9 on Feb 14, 2018 1:10:19 GMT
So.. make the experience less OW and more structured?
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,003 Likes: 9,087
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Just a flip of the coin.
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sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Feb 14, 2018 2:52:45 GMT
So.. make the experience less OW and more structured? I think that is what would improve the story, for at least in my opinion you need structure in the game to progress the story in some ways. Since BioWare likes to have an unstructured character as a protagonist a more structured world would help tie things together instead of feeling like everything is isolated.
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Post by samhain444 on Feb 14, 2018 3:11:46 GMT
So.. make the experience less OW and more structured? I think, in the case of ME:A, the open world needed to be progressively ungated as you moved along so you didn't lose the flow of the narrative. Again, just basing my opinion on how I'm starting my playthroughs now. If I stick to the main narrative/companion/vault missions, the story feels tighter and I'm done in 40 hrs. You really only need to complete the vault activation and the main planet-focused missions to get 100% viability...every else is completely optional. Which is a shame because there is a ton of content that someone worked hard on and it's basically irrelevant to the mission. They really needed to tie all this content back somehow to defeating the Kett in Heleus...or improving morale on the Nexus...or effecting diplomatic relations with the Angara...but none of it does and it's a shame because they just ran out of development time to connect all those dots and make it meaningful. Another 9-12 months could have done it but it needed to be released Q4 2016.
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dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
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Post by dmc1001 on Feb 14, 2018 4:49:12 GMT
So.. make the experience less OW and more structured? Way less OW. Way less wandering around forever trying to find that quest marker that's actually two levels down but you can't tell...yeah, get rid of that. Structured, yes, but also have the ability to really punish Peebee and Liam for their stupidity. Which is to say, if your squadmates can do colossally stupid things in future games, they ought to be able to be punished appropriately. Not murdered. We're not Saren and shouldn't stoop to his level (which is how I feel about anyone who kills Mordin). However, they could be removed from the squad and replaced with someone else. It would obviously affect any potential romancing of the original or replacement but it's worth it. (Hell, maybe you look the other way because it is your LI, and perhaps there's a consequence for that as well.)
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N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,003 Likes: 9,087
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Just a flip of the coin.
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sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Feb 14, 2018 5:13:44 GMT
So.. make the experience less OW and more structured? Way less OW. Way less wandering around forever trying to find that quest marker that's actually two levels down but you can't tell...yeah, get rid of that. Structured, yes, but also have the ability to really punish Peebee and Liam for their stupidity. Which is to say, if your squadmates can do colossally stupid things in future games, they ought to be able to be punished appropriately. Not murdered. We're not Saren and shouldn't stoop to his level (which is how I feel about anyone who kills Mordin). However, they could be removed from the squad and replaced with someone else. It would obviously affect any potential romancing of the original or replacement but it's worth it. (Hell, maybe you look the other way because it is your LI, and perhaps there's a consequence for that as well.) I don't mind the idea that there could be an option to kick a person from your squad if you choose to do so, but I wouldn't want to have them create a replacement character to fill that role. Its a choice you made and the consequence is that you have less people on your team. In Mass Effect 3 both Kaiden and Ashley felt like half a character because they weren't part of the entire game and they were trying to squeeze them into your party late into the game and at the same time they had less to do with anyone in your group because they could be there or they could not be.
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N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
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Post by dmc1001 on Feb 14, 2018 8:19:43 GMT
Way less OW. Way less wandering around forever trying to find that quest marker that's actually two levels down but you can't tell...yeah, get rid of that. Structured, yes, but also have the ability to really punish Peebee and Liam for their stupidity. Which is to say, if your squadmates can do colossally stupid things in future games, they ought to be able to be punished appropriately. Not murdered. We're not Saren and shouldn't stoop to his level (which is how I feel about anyone who kills Mordin). However, they could be removed from the squad and replaced with someone else. It would obviously affect any potential romancing of the original or replacement but it's worth it. (Hell, maybe you look the other way because it is your LI, and perhaps there's a consequence for that as well.) I don't mind the idea that there could be an option to kick a person from your squad if you choose to do so, but I wouldn't want to have them create a replacement character to fill that role. Its a choice you made and the consequence is that you have less people on your team. In Mass Effect 3 both Kaiden and Ashley felt like half a character because they weren't part of the entire game and they were trying to squeeze them into your party late into the game and at the same time they had less to do with anyone in your group because they could be there or they could not be. Well, yes, but there was no one in their place until you got them - if you got them. I see the Pathfinder team as all having specific roles. Those roles might be necessary. I'm also thinking of having the replacements be people you already interact with in some way, just not as squadmates until needed. But, sure, it could be that the consequence is fewer squadmates. That in itself should have an additional consequence of less downtime and therefore less stamina in the field.
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Post by turianlannister on Mar 2, 2018 2:00:59 GMT
Netiquur - has a vast forest fed by an underground reservoir, the trees appear to be linked as a single organism So Netiquur is basically Pandora?
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