Iakus
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Post by Iakus on May 2, 2018 13:00:04 GMT
My experience has been that once one of your mechs is damaged, the AI will focus on the damaged mech until you move it away. If it seems to be focusing on your centurion, it might be because it’s one of the first visible and they just keep hounding it after the initial volley. Anyway, my quest for a heavy mech continues. I’ve got 2 thirds of a Blackknight, 2 thirds of a Jagermech, and 1 third of a Jagermech variant (that was particularly frustrating once I realized they weren’t the same), and I think I have a bit of a Thunderlord. I have been using the same four medium mechs for most of my missions.I've got 2/3 of a Jagermech and 2/3 of a Dragon.
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Post by Heimdall on May 2, 2018 14:21:10 GMT
I’ve got 2 thirds of a Blackknight That mech looks badass (and that name too!), and from what I've seen when I fought against it, it's not a bad mech - a decent layer of armor and a large number of lasers. (from the number of lasers I'm guessing that overheat might be a bit of an issue, but who knows) That actually concerns me. The two I’ve encountered all overheated after two or three volleys.
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Post by Pounce de León on May 2, 2018 14:24:24 GMT
On the tough cars you might just be better off stomping them. It does like 5 times melee damage to them. True, especially with that PPC carrier, since PPC's have less chance to hit you up close. The problem is, a Demolisher has two AC20's, and they don't have that issue since they aren't a sniper weapon, in fact, in melee you might take both hits. So you might be lucky and take him down first, or you might get really unlucky and take 200 damage straight in your ammo stores... Sounds like pain. Like the SRM carrier. But that death is not as imminent. I've moved ammo mostly into legs. I wouldn't do that vs players, but I noticed very rarely having legs get damaged on my mechs.
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Post by masterwarderz on May 2, 2018 15:52:29 GMT
Oh, also, don't underestimate heavy tanks, I learned that lesson yesterday. ...If anyone is familiar with the lore, they already knew as much. In a sense of the old source books from the 80s and 90s, you know what separates a mech and tank? The tank lacks the ability to walk, they can be armored to the same extent, use the same weapons, and the tank primarily doesn't have to deal with the same overheating issues that the mech would. By the time of the Clan Wars and even for centuries before that...ya know what heavy tanks are used for by the various clans, your Federated Suns, Draconis Combines, Lyran Commonwealths and all? Medium Mech duty. Because there literally is no difference save the lack of legs, in fact the tanks can be even heavier, and more armed or armored then most of your medium mechs. They can outweigh, lets take a Centurion for example? By twenty tons.
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Post by masterwarderz on May 2, 2018 16:12:54 GMT
...If anyone is familiar with the lore, they already knew as much. Anyway, it certainly makes sense. A Mech is not a particularly efficient war machine realistically speaking, Tell you what, when our civilization has fusion power, advanced mineral and metallic alloys that make the strongest metals on our planet look like cheap tin, and jump ships capable of just accelerating and hopping thirty light years at a time...we can talk about realism. Let's just say that, the mechs aren't really the biggest of deals either in Battletech. Also I am very sad this game takes place before the Super Heavy Assault Class was a thing, Clan Wars Era only sadly.
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Iakus
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Post by Iakus on May 2, 2018 16:15:11 GMT
...If anyone is familiar with the lore, they already knew as much. I'm not really familiar with the lore, and I can't say that I find the lore particularly intriguing either, it's... okay I suppose. I was much more interested in their previous foray into Shadowrun. Anyway, it certainly makes sense. A Mech is not a particularly efficient war machine realistically speaking, it's far too large and easy to hit, and all you need in order to take it down is to destroy one leg. And not the entire leg either, just destroy the joint or something. It brings to mind the quote from stargate about the difference between a staff weapon and a P-90: I'm sure they're very handy when the kaiju attack
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Post by masterwarderz on May 2, 2018 16:27:40 GMT
Tell you what, when our civilization has fusion power, advanced mineral and metallic alloys that make the strongest metals on our planet look like cheap tin, and jump ships capable of just accelerating and hopping thirty light years at a time...we can talk about realism. but if you can accomplish the same mission better for a fraction of the cost... You can't. Long story short, Lances(Mech formations), have their own place in warfare. You can make accomplish what a lance can bring to the table, with overwhelming numbers I suppose, I mean at the end of the day, an artillery division is an artillery division, but having two mechs to my eye is a lot easier to make happen, given their mobility. My point is that though, because of their convenient packaging and sheer modular design, you can build a mech for any mission, to cover any role, and 90% of the time, it will do the job better then anything else you could field for the same price.
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Heimdall
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Post by Heimdall on May 2, 2018 22:23:30 GMT
Okay, so I was finally able to beat the main mission I was stuck on. My strategy boiled down to finding a spot on the map the swarm of enemy mechs couldn’t snipe me from and doing my best to take them out as they came into range while weathering the LRM barrages.
Basically, it was a battle of attrition. And let me tell you the Bulwark skill is priceless.
Towards the end, I had run out of AC ammo and to make matters worse this was a badlands map so heat management was a big issue with lasers. I lost two mechs, though the payout more than covered the cost of repair. Dragon parts became available for purchase, and with the part I salvaged I now have my first Heavy.
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Iakus
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Post by Iakus on May 3, 2018 0:21:40 GMT
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Post by masterwarderz on May 3, 2018 2:16:41 GMT
One of the scariest things you can run into the Third Succession War era. ._. Ludicrously rare by the time of the game though fortunately. Seriously the factories that those monsters have been blown up for centuries, and the scarce few dozen that remain across the Inner Sphere are rightfully feared, it like the Atlas is one of the Heavy Mecha specs that actually ya know, informs of you of just what that means in the number of weapons it can use(the fact it uses the heaviest ACs ever designed), literal tons of armor plate, and rather fearsome melee ability.
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Post by Obsidian Gryphon on May 3, 2018 2:20:01 GMT
It is alive after all but I find the slow loading times rather weird. I've also one complaint...
The odd pauses after every single action and time wasting animations.
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Post by Pounce de León on May 3, 2018 6:40:59 GMT
It is alive after all but I find the slow loading times rather weird. I've also one complaint... The odd pauses after every single action and time wasting animations. It is said that many savegames slow down the game. Try deleting some and see if it helps a bit.
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Post by Gileadan on May 3, 2018 7:16:09 GMT
So, took out my two shiny new untested assault mechs, plus two flankers in medium mechs, and jumped into a four-skull mission. I suppose I like to live dangerously... Guess what? The enemy suddenly had assault mechs, lots of them, but to make a long story short, I won, and now I have more Assault Mechs than I can use. The first is an energy-weapon variant of the Highlander, seems fairly decent at a glance, but the other one is somewhat more... interesting, the first word that comes to mind when describing it is - indecent. It's called a King Crab, it kinda looks like a crab surprisingly enough. It's about the slowest mech in the game, but who needs speed when you can mount TWO AC20, a giant pile of ammo for both of them, a mountain of armor, and a few lasers just to spice things up. (it also has some mounts for missiles, but I'd rather take more armor and ammo for the AC20's...) Ironically enough, it seems like it's easier to salvage assault mech pieces. The thing is, most mechs will only go down once from stability issues before getting destroyed shortly thereafter, which leaves very little salvage, however, assault mechs have so much armor and HP, that it is entirely possible for their pilots to become incapacitated by repeatedly causing them injuries via knockdowns of their mechs. Now I don't own the BattleTech game, yet, but I played the board game and MechWarrior Online for quite a bit, so that is what I base this post on... Autocannons are the less effective/accurate at range the bigger their damage output per shot is. The AC20 is essentially a close combat weapon, so if your 'Mech is slow, you might be better served by several AC10s or even many AC5s (forget AC2s, not worth it) instead. The damage output per salvo may be a bit lower, but it should be far more accurate at range. A 'Mech armed with a cluster of AC5s can give one with an AC20 a pounding long before it gets into effective range for its big gun because the AC5s will suffer much less from reduced hit chances at range. If your 'Mech suffers from overheat, try putting your heat sinks into its legs and stand in water. Heat sinks located in body parts submerged in water double their efficiency.
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Post by mattig89ch on May 3, 2018 11:21:26 GMT
One thing I wish they had in this game were vehicles you can own and use in combat. They have them in the pen and paper game. Though they are no where near as iconic as a BattleMech. But it would still be a nice option.
oh, part 2 of his walk through.
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Post by Pounce de León on May 3, 2018 12:26:11 GMT
AC20 are nice but you need a mobile platform to bring them in range. So far I have good mileage with AC10 and AC5 pairings.
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Post by Heimdall on May 3, 2018 12:27:32 GMT
I got to that mission you were talking about Laughing Man
Now I’ve got myself a Highlander. I’ve also been spending a lot of money upgrading the Argo, is there anything people have found particularly useful aside from more mech space.
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Post by Gileadan on May 3, 2018 12:27:54 GMT
Yeah, I know. Though the sheer damage of a double AC20 whammy is tempting. I'm thinking of going AC20's plus L lasers, or maybe LRM's. Otherwise I'd probably settle for AC10's / AC5's. In regards to putting heat sinks in the legs, I'm not sure the game works like that. You do get an increase to heat dissipation if you stand in water or on ice, but I didn't see an indication that it's influenced by the location of the heat-sinks. Hm, the heat sink location should matter if you stand in water - otherwise it would be the first BattleTech related game that ignores this. Ice may affect all your heat sinks regardless of location though. It's one of the great things of BattleTech that there are so many tempting ways to configure your 'Mechs. I suppose BattleTech doesn't have the Piranha? It's currently the most feared 'Mech in MechWarrior Online. It's a 150 km/h fast light 'Mech, armed with 12 machine guns. All it does is run into heavier 'Mechs' backs, shred their armor and killing them with a flurry of critical hits.
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Post by Pounce de León on May 3, 2018 12:42:38 GMT
Hm, the heat sink location should matter if you stand in water - otherwise it would be the first BattleTech related game that ignores this. Ice may affect all your heat sinks regardless of location though. It's one of the great things of BattleTech that there are so many tempting ways to configure your 'Mechs. I suppose BattleTech doesn't have the Piranha? It's currently the most feared 'Mech in MechWarrior Online. It's a 150 km/h fast light 'Mech, armed with 12 machine guns. All it does is run into heavier 'Mechs' backs, shred their armor and killing them with a flurry of critical hits. Well, let's put it like this: I don't have heat sinks in the legs of most of my mechs (I'd rather spread them around the parts with most armor), and I do know that standing in the water helps me with overheating, so I'm guessing this is one of the things the game changed from the official rules. (or it might be that the rate of heat loss is different depending on whether you have heat-sinks there or not, but I doubt it) As for the Piranha, I don't really know. Haven't seen it so far, and I don't know if MG are quite as dangerous in this game, though 12 of them do sound like a critical-hit machine... It might be the kind of light-mech I'd consider using, as currently the only light-mech I take out (occasionally) is the Firestarter with his flamers in order to overheat various enemy MVP's. You can spec that Firestarter with all MGs to try. Flamers and MG share the support weapon class so every flamer hardpoint is a MG harpoint as well.
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Post by Pounce de León on May 3, 2018 13:00:27 GMT
Well, I'm lazy player and I kinda got fed up with replacing Firestarter arms with the flamers I would have to rebuy at the store, so I stopped using them. Too squishy. But from the top of my head it is the Frame with most support hardpoints.
Also no fuel tanks to add for ammo - 8 shots simply aren't enough when I want to see things burn. BURN! BUUURRRN! HAHAHAHAHAAA!
*ahem*
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Iakus
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Post by Iakus on May 3, 2018 14:46:28 GMT
I got to that mission you were talking about Laughing Man Now I’ve got myself a Highlander. I’ve also been spending a lot of money upgrading the Argo, is there anything people have found particularly useful aside from more mech space. I'd say morale-boosting facilities are useful, as they let you cut on your budget without taking your morale all the way down. Medical facilities are very useful given the high rate of injuries in this game and the low rate of recovery.
Facilities that improve tech are also rather useful, unless you'd rather keep replacement mechs out of storage for when you need to fix some of them. Basically everything is useful to some degree, though personally I'd prioritize morale and medical. This. Injured pilots are more of a problem for me than mechs in the shop Also, training facilities are useful. Easier to rotate pilots through battles when they still get a bit of training while they're benched.
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Post by Iakus on May 3, 2018 14:48:42 GMT
Finally assembled a dragon.
Also turns out I have 2/3 for a Quickdraw. I found a shop that actually sells Quickdraw salvage, but I can think of better uses for my money.
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Post by Pounce de León on May 3, 2018 15:38:26 GMT
I have Oni and Dragon now. Dragon is kinda heavy scout because good mobility and Oni is chunky tank. I keep Trebie in back and mix in a medium for flavour of the day (Kintaro brawler, Enforcer pain dealer, AC20 lolcarrier, Centurion tanky brawler)
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Post by Iakus on May 3, 2018 15:46:24 GMT
My current main loadout is a Dragon, Trebuchet, Centurion, and Hunchback.
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Post by Heimdall on May 3, 2018 15:55:07 GMT
Now that I have the Highlander, my current loadout is a Highlander, Jagermech, Centurion, and my trusty Blackjack.
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Post by Pounce de León on May 3, 2018 15:56:27 GMT
Now that I have the Highlander, my current loadout is a Highlander, Jagermech, Centurion, and my trusty Blackjack. Been chasing Jägermechs for like 20 missions now!
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