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Post by Link"Guess"ski on Feb 28, 2018 2:04:03 GMT
MASS EFFECT 2:VS MASS EFFECT 3:Google images has become crap due to copyright stuff. I did my best to find flattering shots with less flattering ones. Find the rest yerselves.
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Post by dmc1001 on Feb 28, 2018 6:45:29 GMT
I thought 3 looked better. Also, the lack of Kaidan in ME2 is what really made me not like it as much. I know it's sort of petty, but it was the romance with Kaidan that drew me into the MET in the first place. I only came to realize its overall awesomeness after the fact.
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Post by Deleted on Feb 28, 2018 16:29:17 GMT
Depends, both have advantages. What I found really impressive in ME3 was those lively open backdrops, especially with Reapers attacking. Also has some other improvements. But imo characters tend to look better in ME2, and some of ME3's models and animations are just weird. All in all, I think I'm leaning slightly towards ME2.
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Post by Phantom on Mar 1, 2018 17:40:49 GMT
both games have its virtues, I am voting for ME2.
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Post by AnDromedary on Mar 1, 2018 21:27:47 GMT
Hmmmm, tough call. When I first loaded up ME3, I was a bit taken aback by some of the changes they had made in the art. Strangely enough, one of the things that annoyed me the most were the weird new shoulder pieces on Shep's M7 armor. They looked so angular and nothing like the default ones in ME2. I actually thought the entire armor looked quite different.
But all that said, ME3 has a lot of spectacular setpieces. Menae for example really dropped my jaw.. So did Sur'Kesh (although we already knew that one from the trailers and previews).
ME2 didn't really have that many cool locations for missions IMO (the Citadel and Illium were beautiful hub worlds though). For example, I was a bit disappointed by the derilict reaper next to a brown dwarf. Just reading that, I was hoping for more than a blue lit corridor and then a bunch more covered in red fog. In ME2 it was more the DLCs that offer great locations (Overloard, LotSB and Arrival all have some great places to go to).
So in general, I'd say ME2's style felt a little more consistent but ME3 took things a little further in specific places. Overall, they are fairly evenly matched IMO.
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Post by Unicephalon 40-D on Mar 1, 2018 21:51:04 GMT
Neither can touch ME1 or MEA, but not to leave at that and answer actually ; ME3 has better lighting and almost zero of that "too compressed light probe banding" which happens a lot in ME2.
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Post by sugarless on Mar 2, 2018 10:38:32 GMT
ME3 even though ME2 was such great leap forward, visually (and otherwise) from ME1
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Post by dmc1001 on Mar 3, 2018 18:29:10 GMT
Honestly, I think ME1 is the superior game. I think the other two failed to live up to the storyline begun in the first game. Visually, it obviously got better as we went along.
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Post by sugarless on Mar 4, 2018 19:09:51 GMT
Honestly, I think ME1 is the superior game. I think the other two failed to live up to the storyline begun in the first game. Visually, it obviously got better as we went along. I thought we were talking about aesthetics....in that I include the ui - the ME1 one was a mess and I couldn't believe they kinda went back to it in ME:A
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Post by Link"Guess"ski on Mar 4, 2018 23:24:36 GMT
Honestly, I think ME1 is the superior game. I think the other two failed to live up to the storyline begun in the first game. Visually, it obviously got better as we went along. I agree, but I can understand where people are coming from who say ME1 was also better aesthetically if they mean to say that it was the only one with a real "retro-80s-sci-fi" look because honestly it was. That was the direction they took then, then they got aboard EA or decided to get more pop-y by themselves and starting doing the Iron-Man suit thing with plated armor and "coolness" from ME2 and onwards. Tbf, Hey, I like the coolness of 2. A fully consistent trilogy would've been better for everyone though, or so I like to believe, but for what it's worth I enjoyed 2's changes in the same way I enjoy some of the artistic changes made in DA2 and DA:I. Also, Aesthetics: ME2 has an edge over 3 in terms of cinematic direction, as can already be seen in some screenshots. Both 2 and 3 had their moments of "jaarerkj" angles but ME2 gets really stylish and the action actually works. When I think of ME3's cinematography I think of the awkward choreography of Liara sticking her head almost underneath Shepard to get his attention when they're worried over Kaidan/Ashley post-Mars or when the Reapers is about to blow up the building with the kid in it and Shepard sorta slides down to the side, and towards the camera and it looks... painfully awkward as far as directed choreography goes. ME2's visual direction was so tight and clear in many places, it actually helped during action scenes because nothing was confusing to watch.
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Post by dmc1001 on Mar 5, 2018 2:45:26 GMT
Honestly, I think ME1 is the superior game. I think the other two failed to live up to the storyline begun in the first game. Visually, it obviously got better as we went along. I thought we were talking about aesthetics....in that I include the ui - the ME1 one was a mess and I couldn't believe they kinda went back to it in ME:A I preferred being able to choose and mod my weapons and armor, as well as develop my powers and skills. It felt lackluster in ME2 and ME3. ME1's main problem was there was a lot of info dumping. However, ME2 completely went off-premise as far as Commander Shepard's goal. Also, it tried to say that some of the villains of ME1 - who were said to have RECENTLY stopped being an Alliance black ops organization - had actually been around for years and really were just looking out for humanity. Plus, Space Jesus. (Actually reading a fanfic dealing with Shepard coming to terms with his two years of being deal post-Reaper War because that was magic above the level of Synthesis.)
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Post by Link"Guess"ski on Mar 5, 2018 11:42:13 GMT
Also, super interesting comment I extracted from DGaider just yesterday regarding the non-cinematic convos from ME3 and DAI/MEA: He told me all the static looped-animation conversations are when there is more writing done than cine-designers available to work on, so it's entirely dependant on workload of cinematic designers and not necessarily related to the budget itself. ME2 had a rule of "everything must be touched by hand" and recent games do not. Gaider also conceded ME2 had less content due to this philosophy (although he didn't work on that game directly himself but he knows the process)
If BioWare were still making games like ME2 or ME3 the solution to one of my grievances would be to raise the salary for cinedesigners because it seems they used to have more of them and more talented ones whereas currently they just rely on a handful of longtimers who are loyal and junior ones.
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Post by aoibhealfae on Mar 5, 2018 18:52:52 GMT
ME2 have ugly shadows.... like they're hiding how badly textured they are than ME1.
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Post by Darth Dennis on Mar 5, 2018 21:05:54 GMT
ME3 has the best overall, but I prefer the faces from ME2, which despite having worse textures looks less weird to me for some reason.
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Post by AnDromedary on Mar 12, 2018 15:57:03 GMT
[...] so it's entirely dependant on workload of cinematic designers and not necessarily related to the budget itself. Isn't that equivalent though? I mean, the more budget you have, the more cine-designers you can hire to touch up those conversations. I really hope they'll go back to the old philosophy. Even if that means we loose a little content (preferably some of the excessive open world and filler content, a little open world is nice but I don't need as much as we had in ME:A/DA:I) I'd much prefer for all dialogue to be "touched". Hated the "camera is 10 meters away and characters don't show facial expressions at all" dialogues for all the side quests in those games. I throws me out of the game more than giving em something. Trespasser was nice, not in small part because it didn't have those. That would be nice but as I said above, it does mean that it comes down to budget after all.
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Post by Link"Guess"ski on Mar 12, 2018 23:32:09 GMT
I really hope they'll go back to the old philosophy. Even if that means we loose a little content (preferably some of the excessive open world and filler content, a little open world is nice but I don't need as much as we had in ME:A/DA:I) I'd much prefer for all dialogue to be "touched". Hated the "camera is 10 meters away and characters don't show facial expressions at all" Besides, I refuse to believe DAI or MEA is the best they can do with "non-touched sequences". Both Mass Effect 1 and Witcher 3 have plenty dialogues not touched by hand whatsoever but the devs systematized it from the beginning so a writer could just insert all the "Angry", "Camera focus: Player", "NPC points left" etc. cues themselves. It's not a frostbite issue though because this downward trend started with ME3 or arguably ME2's DLC but that was also after Armando Troisi had decided every scene in ME2 had to be touched by hand (The "Hand of God Principle" he called it) but then left between ME2 and ME3 and then started the regression of modern BioWare cinedesign. The worst thing is, I think to some people at the company including guys like Patrick Weekes who seemed fond of the "dilemma" conversations on the Citadel in ME3 (--who also designed it!) they see the reduction of cinematics as a bonus. Mac Walters also commented on this in that N7-day livestream of Andromeda's conceptual stage where he said somethign about "avoiding an overabundance of cutscenes". The only pros I saw in reducing the amount of cinematic conversations to the static ones was in DA:I when you could always press exit in the middle of a line and walk away but even so the conversations themselves felt stilted and with the focus gone from "emotion" I actually started line-reading ahead of the voice talent which kept pulling me out of the experience, and in ME3 you couldn't even participate in these conversations anyway, it was all ambient with Shepard autodialoguing (the worst), but even in MEA you cannot even leave conversations and it's just un-cinematic to conserve the budget (also pretty bad!) but at least you can see the faces in Andromeda.
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Post by Link"Guess"ski on Mar 12, 2018 23:42:39 GMT
ME3 has the best overall, but I prefer the faces from ME2, which despite having worse textures looks less weird to me for some reason. They actually reduced the amount of movable joints on faces in ME3 so if you pay attention you can see it's almost only the jaw itself that can move while in ME1, 2 and recent BioWare games mouth movement creates subtle movements in the nose-region because all facial parts are joined together like real bone. They also got less hand-touched eye/eyebrow expressions done in 3's cutscenes overall as there are more dialogues in that game where the characters make blank stares much like Andromeda through whole lines of dialogue. Even default Shepard has this kind of "stares into the abyss" look to him in 3 when he didn't in 2. In ME1 it looked the most natural to me with their idle faces. ME2 has "INTENSE STARE" as the idle but at least there's still a soul in there, it's just a Terminator In ME3 the soul is gone but he looks calmer
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Post by XJlock on Apr 1, 2018 23:02:17 GMT
Mass Effect 3.
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Post by Deleted on Apr 1, 2018 23:34:52 GMT
ME3's coloring is more sombre and suits the tone of the overall game well. Some of the scenery (e.g. Lessus) are spectacular. Both London and Vancouver were really well done I thought.
For the characters, I liked that there were more wrinkles on MaleShep's face and a less vacant expression in his eyes in ME3. I did not like the Terminator stare at all and certainly did not like the Renegade gimmicky red glowing eyes and glowing red scars... very lame, IMO. I did not like the additional shine on the faces in ME3 and would have liked it better if they had stuck with a more matte finish like ME2.
ME1 (as released), however, just doesn't hold a candle to either ME2 or ME3 for graphics. The faces textures lacked a lot of detail. ME1 does look a little better on my Xbox One than my Xbox 360, so I think they did do some minor upgrading when they patched the game to allow for backwards compatibility. Certainly, there are some fantastic texture mods available for ME1 now... well, for all the ME Trilogy games actually. None of it should be an issue for people who play with mods.
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Post by Obsidian Gryphon on Apr 1, 2018 23:56:43 GMT
I would say ME3. There's a lot of impact from the background animation, not as static as ME2. Of course, there's a war going on so things can't just be standing still. I like that a better hardsuit design was put in later (I dislike booby hardsuits) that femShep can wear. The Alliance uniforms and body models were awful though, that's imo.
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Post by clips7 on Apr 4, 2018 7:19:35 GMT
Both games look good, but i would have to give the edge to Mass Effect3,,,,,everything looks improved overall...character models, textures, and the armor has a more realistic metallic visual flare to them....Unreal was a decent engine that got the job done.....
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Post by MegaIllusiveMan on Apr 12, 2018 3:12:01 GMT
I'm with ME2 on this one, but it's a personal taste of mine.
The reason is the time you spent investigating space stations that were looted or abandoned. I always liked boarding Jarrahe Station and seeing that awesome Nebula outside.
Also, IDK if it's just me, but ME2 levels were more open, as in "you can see the sky and how it's different than other planets", things that ME3 didn't(Dunno if it's the camera angle or something). Most of the times (during secundary missions) you were fighting at closed facilities and didn't have that much of an "Wow" factor.
Of course, when doing the priority missions in ME3, they sure do have that awesome backdrop, like on Menae or Sur'Kesh. But here's the thing, on Sur'Kesh and many other planets you actually need to take a break to see it, since it all goes too fast. In ME2 it feels more "obvious" in a manner of speaking, so that's why it has my vote.
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Post by opuspace on Apr 15, 2018 4:13:59 GMT
Character creator ruined a great deal of my enjoyment of the third game. So much distortion of proportions happened that I ended up more frustrated and distracted from the rest of the graphics. In ME2, I was more enthralled by the various effects of lighting on the eye color whereas with ME3, the eyes looked flat and dull. Scenery was more enjoyable though in ME1 actually, probably because there was wider exploration and thus, more interaction with it. Being hemmed and boxed in left the backgrounds feeling like 3d paintings than anything immersive.
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Post by kenshen19 on Apr 17, 2018 21:37:02 GMT
ME2 gets my vote but it is close. My biggest problem with 3 is a lot of faces look great from a side view but look off and for some way off when looking at them directly. For whatever reason I just can't make a female face that looks good with a frontal view, something off with the upper cheek bones and jaw bone. As far as the landscape goes on planets I would say that is pretty much a tie for me but ME3 UI is a lot better than 2.
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Post by davesin on Apr 18, 2018 11:38:03 GMT
I like the background animations in ME3, but overall, I prefer ME2 design. Character models and faces look better and most of all, every location has its own atmosphere. Cerberus' ships are clinically sterile, cold and emotionless, Omega is dirty, dark and dangerous, Illium was mysterious, Citadel looked like it has its own secrets and more normal civil environment/downtown (not just upper-class Presidium), Tuchanka makes me kill dangerous animals and mate until at least 5 children are poped out.
I still like ME3, but it didn't tranfer those feelings.
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