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∯ Oh Loredy...
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gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Apr 3, 2018 9:29:11 GMT
As long as there's someone willing to train you, I don't see why you shouldn't learn foreign fighting style. If it gives you an edge in combat, good. I mean, I doubt anybody here relocated their points because Free Marcher Inquisitor SaS warrior would be using Orleasian Chevalier's technigues. Of course, if Fog Warrior's skills are heavily guarded secret, I would expect good explanation for protagonist to be able to learn them. This is what I would wish to see. Either a spec that is unique to the companion because of their background or some specific reason why the PC is able to learn it. Even when the PC is allowed to train in any specialisation I prefer to stick to what I think is culturally appropriate to their background. For example, my Dalish mage would not train in necromancy because of the Dalish cultural aversion to magic involving spirits. Unless, of course, I had a backstory I had developed for them which made them a rebel against that culture. For example, if you start off as a slave, may be you originally came from Seheron as a child, so you would have some knowledge of the culture associated with the Fog Warrior and then you have the opportunity to meet with someone in the course of the game who could train you. May be this could only occur if you sided with the Fog People faction as opposed to some other group. This could also apply to someone who is a mage because, reading between the lines, I believe Fog Dancers are mages that are a cross between Dalish Keepers and Rivaini Seers (they actually teach that their ancient heroes learned at the "feet of the elves"). I would actually very much like to see the Fog People play a major role in the next game and among my wish lists is the opportunity to liberate Seheron from both Tevinter and the Qun. Failing that, I would at least like to be able to side with the Fog People and spend some time with them. One advantage of this culture would be that you could do this as any race or class, based off their reaction to Fenris, provided they decided you were genuine. I can't recall the names off hand but there have been codices, or hints in comics, to suggest that there are both specialist warriors and specialist rogues in Tevinter culture, the latter I think being a form a shadow/assassin. On Seheron the Tevinter Agents seem to specifically work at being saboteurs and causing mistrust generally in the community, so they could definitely be a rogue sub-class. Another potential background/companion as a rogue or warrior could be an Ander Survivor. Again this would likely involve having a specific culture behind your skills although, as the name suggests, simply surviving the harsh environment would give the person a toughness not possessed by other people and probably other unique skills as well.
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TheEmptyRoad
N2
Honor is a fool's prize, glory is no use to the dead.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: The3mptyRoad
PSN: TheEmptyRoad
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Honor is a fool's prize, glory is no use to the dead.
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theemptyroad
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by TheEmptyRoad on Apr 6, 2018 6:02:47 GMT
I want to be a Virtuoso like ZITHER! Saving the world from the Qun and Solas with the power of ROCK N ROLL!!!
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Dukemon
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: Dukemon11
PSN: dukemon09
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dukemon09
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Post by Dukemon on Apr 6, 2018 11:01:50 GMT
For this reason I thought that spirit warrior spec in DAA was dumb. (Well, obviously not for Justice, but for the PC.) Even the description seems like something they shoehorned in to make it work for the player, but doesn't make sense with ALL of the other lore we've seen surrounding mages, magic, and spirits. Actually, if you think about it, essentially a Seeker is a Spirit Warrior. This isn't obvious in game because Cassandra has the Templar spec, which was all wrong because Seekers don't need lyrium for their powers; they get them from the contact with a faith spirit. That issue was rather fudged in the explanation but it is the only conclusion you can come to, particularly when Cassandra explains what their unique powers are. In fact the Seeker's ability to set the lyrium aflame in a mage's blood is very similar to the blood magic spell, blood wound. So reading between the lines it would seem that the Seeker is in fact an abomination using blood magic, which accounts for why a non-mage is able to have mage-like abilities. However, it would explain why Seekers cannot be affected by blood magic mind control or possession, because someone is already in residence to prevent it. Anyway, with us moving to Tevinter, having a Spirit Warrior spec would make sense because if anyone would have figured out how to utilise spirits in that way, it would be the Tevinter mages. To my mind, it would be connected with the specialist mage killers that are trained up from promising non-mage recruits, to give them an edge when going up against rogue mages, who would likely be employing blood magic against them. The diffrence between Spirit Warrior and the way to get features like the Seeker ritual is, Spirit Warrior keeping thiere Ghost friend but they do not lay in conflict like Anders.^^ The other one has to lose the Spirit. In generel, Spirits are a fair way to explain that a non-mage in Dragon Age has something like Spells but it takes a good writing to explain how the PC met a Spirit (of diffrent natures (Valor, Courage)) of the fade and who does it work well. The Spirit of Valor is the one that could work with Bioware PC, because the whole plot of Dragon Age thinks that the PC (Inquisitor, Warden) is a hero with no fear. Hm... this seems like it would be a cultural clash. I'm reluctant to use the phrase "cultural appropriation," but that's what it would strike me as. Fenris describes them as a unique people with their own culture. It's not just a fighting style, like berserking, that can be taught to anyone. Let me use a real-world example. What if there were a game that featured a Maasai warrior spec available to all players, regardless of their origin? I would say that was inappropriate for someone who is not of the Maasai culture. Now, if they returned to the DA2-style of unique follower specs, and we had a Fog Warrior follower with their own unique spec, that seems neat. To use a dumber example, Tom Cruise in The Last Samurai. I'd love culturally or race specific subclasses. Only elves should be Arcane Warriors, and maybe only humans should be able to pick Templar. It would help races to feel a bit more special instead of just looks and some modified dialogue. No. I do not accept to be force play an elve because of Arcane Warrior. I want him back and Bioware should come up how the new PC is coming to this training. I want my weapon and shield wilding and heavy plate armor wearing mage dude back with his spell combos (Storm of the century), and seals and self healing/standard heal spell and elemental weapons.
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∯ Oh Loredy...
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Apr 28, 2024 16:29:04 GMT
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gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Apr 6, 2018 14:37:28 GMT
No. I do not accept to be force play an elve because of Arcane Warrior. I want him back and Bioware should come up how the new PC is coming to this training. I want my weapon and shield wilding and heavy plate armor wearing mage dude back with his spell combos (Storm of the century), and seals and self healing/standard heal spell and elemental weapons. Well you have a better chance of this up in Tevinter because they appropriated a lot of elven lore and magic back in ancient times, which would explain the knowledge being available to a non-elf. Dorian says he saw pictures of foci like Solas' orb back in ancient times in Tevinter and foci are also mentioned as being used by Tevinter mages in JoH. So who is to say they didn't replicate at least some of the Arcane Warriors abilities in non-elves either from elven texts or elves themselves? There are some schools of thought that say the ancient Tevinter didn't learn blood magic from Fade whispers but from elves and given what we now know of the Evanuris, and the fact that Solas does not condemn blood magic, this could well be true. I don't recall if it mentioned in DAI exactly where the knowledge for the Knight Enchanter originally came from, so possibly it was a class learned in the south from Tevinter before the two Chantries fell out. However, they do need to restore the specialism to what Arcane Warrior was in DAO rather than what Knight Enchanter/Arcane Warrior became in DAI.
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