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Post by geezer117 on Oct 4, 2016 19:30:32 GMT
I've begun using the PPR on some soldiers, and I have a question on mechanics.
I know the gun has no effect beyond a certain range. What I believe I'm seeing is that the gun damages armor more slowly at long ranges, and seems to eat it away faster as the range shortens. At point blank range, armor melts.
At least this is how it seems to me, I could be wrong. In gold games, there's a lot going on, and other people might be shooting the boss at the same time. But It seems to also be the case in my solos.
So the question is, is the PPR damage variable with range?
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Heroicmass
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Post by Heroicmass on Oct 4, 2016 19:41:26 GMT
it isn't. It could be an issue with double/triple hits hitting at times and not at others.
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Post by patrickbateman on Oct 4, 2016 19:51:54 GMT
it isn't. It could be an issue with double/triple hits hitting at times and not at others. This, the only damage variable you have is it's ramp up phase where it does very poor damage on the first stage and OP damage on the second.
You can see if your target is in range if your aim cursor in the middle of the screen turnes red.
It's the best AR in the game, but due to the weight and ramp up mechanic it's not a good choice for kits spamming powers, as with all other guns it's best in the hands of infiltrators like the TGI, GI and DAI.
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Post by Voluptuous Volus on Oct 4, 2016 19:55:00 GMT
it isn't. It could be an issue with double/triple hits hitting at times and not at others. This, the only damage variable you have is it's ramp up phase where it does very poor damage on the first stage and OP damage on the second.
You can see if your target is in range if your aim cursor in the middle of the screen turnes red.
It's the best AR in the game, but due to the weight and ramp up mechanic it's not a good choice for kits spamming powers, as with all other guns it's best in the hands of infiltrators like the TGI, GI and DAI.
Yeap. Especially shooting the ground as Infidrell
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Post by patrickbateman on Oct 4, 2016 20:13:22 GMT
This, the only damage variable you have is it's ramp up phase where it does very poor damage on the first stage and OP damage on the second.
You can see if your target is in range if your aim cursor in the middle of the screen turnes red.
It's the best AR in the game, but due to the weight and ramp up mechanic it's not a good choice for kits spamming powers, as with all other guns it's best in the hands of infiltrators like the TGI, GI and DAI.
Yeap. Especially shooting the ground as Infidrell The aiming bug isn't that bad with the DAI, as it's a solid beam it's fairly straight forward to adjust the aim, using the Lancer with the DAI is far more frustrating.
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Evil
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PSN: Evil_Rurouni
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Post by Evil on Oct 4, 2016 22:49:42 GMT
It's also a good option on a geth trooper pyro build in addition to the usual infiltrator builds. It stacks incendiary ammo cheese like a fiend if you're thus inclined, and you can let the PPR cool while the flamer burns things and let the flamer cool while the PPR melts things.
Works on vorcha too, but the vorcha roar sometimes gets in the way of the PPR ramp-up.
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Post by nucleartech76 on Oct 4, 2016 22:54:29 GMT
Ok. I'm going to mostly ignore the original question. PPR has a ramp up phase where it does I believe 1/4 damage than it does while ramped up. There's actually a change in the audible tone of the weapon as it approaches overheat. Really good weapon at applying the incendiary effect. Has finite range. That's pretty well the high points I believe for the weapon or at least all I can remember.
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Post by Qui-Gon GlenN7 on Oct 5, 2016 0:35:17 GMT
The best soldier for this gun is the ACA.
This is not a min-max statement, it is not necessarily true, but it is my opinion. The ACA is a tank and I destroy with this kit and weapon.
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Post by Nightman on Oct 5, 2016 0:47:22 GMT
The range is about the same as the collector sniper rifle.......it's damage does not decrease from range unless you are not firing it at a bosses hit box.
also, related and cuz I really wanted to ======
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Post by nucleartech76 on Oct 5, 2016 3:01:32 GMT
The best soldier for this gun is the ACA. This is not a min-max statement, it is not necessarily true, but it is my opinion. The ACA is a tank and I destroy with this kit and weapon. GI and destoyer are both really good PPR platforms.
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Sentinel2010
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Story of my life.
Games: Mass Effect Trilogy
Origin: N7Saberman
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Post by Sentinel2010 on Oct 5, 2016 15:44:34 GMT
Destroyer is, in my opinion, a better PPR user because his DM increases the magazine, giving you longer irradiation time.
But yes ACA can do it very well too.
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Filippopotame
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Post by Filippopotame on Oct 5, 2016 16:07:41 GMT
Love the huntress with it, it's about as powerfull as the ACA, you swith from weapon damage to power damage.
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Post by Deleted on Oct 5, 2016 16:18:31 GMT
The booger cannon did a good bit of damage to the dumpster when I threw it in. Can't remember what range I was at, so probably not much help to you OP.
Can't believe Javik calls everyone primitive but then brings us this garbage. Fuckin' master troll.
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Sentinel2010
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Post by Sentinel2010 on Oct 5, 2016 17:50:28 GMT
Yep, Quarian characters can't even keep standing long enough for PPR to ramp up. Sad for them.
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Post by Deleted on Oct 5, 2016 18:32:19 GMT
Yep, Quarian characters can't even keep standing long enough for PPR to ramp up. Sad for them. No doubt. We always fall asleep waiting for that piece of garbage to start doing actual damage. If you want a beam weapon that is incredibly boring to use, we already made one that's 10000000000x better anyway.
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Post by Sentinel2010 on Oct 5, 2016 18:34:35 GMT
Yep, Quarian characters can't even keep standing long enough for PPR to ramp up. Sad for them. No doubt. We always fall asleep waiting for that piece of garbage to start doing actual damage. If you want a beam weapon that is incredibly boring to use, we already made one that's 10000000000x better anyway. Not the best user of this weapon too, I see.
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Post by nucleartech76 on Oct 5, 2016 18:44:36 GMT
I mean if we're looking at all around use, why would anyone use any weapon but the arc pistol with drill or ap 4. Power amp, heavy barrel and fuck every other weapon. Except the scimitar of course. 😍
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Post by Arkhne on Oct 6, 2016 8:40:57 GMT
I mean if we're looking at all around use, why would anyone use any weapon but the arc pistol with drill or ap 4. Power amp, heavy barrel and fuck every other weapon. Except the scimitar of course. 😍 Because charge mechanic. There are people with physical limitations that prevent charged weapons from being a good choice for them. Personally, I like the Arc Pistol, but I must admit that using it limits my total game time. I vote Lancer. It's light enough for power spammers, cooldown mechanic to never run out of ammo, and easy enough to control for all but the most recoil-adverse players (I know some who use Recoil Dampener on it). Eagle makes a good choice, too, as one of the lightest guns in the game, with a decent ammo capacity.
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Post by srgtcolon on Oct 6, 2016 10:34:37 GMT
I've begun using the PPR on some soldiers, and I have a question on mechanics. I know the gun has no effect beyond a certain range. What I believe I'm seeing is that the gun damages armor more slowly at long ranges, and seems to eat it away faster as the range shortens. At point blank range, armor melts. At least this is how it seems to me, I could be wrong. In gold games, there's a lot going on, and other people might be shooting the boss at the same time. But It seems to also be the case in my solos. So the question is, is the PPR damage variable with range? Nope, as was said. The main reason the PPR is less effective at range is simply because more shots go off target. Either if you open fire when target is still out of range (no targeting reticle) or just plainly missing the target / missing the target sweet spot(s). Mook enemies fiddle but even tracking the canopy of an Atlas can be challenging at range. FYI: video comparing PPR damage with and without Hunter mode ROF bonuses, here I send at least 30 shots off target as the Atlas cloaks in smoke.
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Post by neocodex and 23 others on Oct 6, 2016 11:45:16 GMT
Here's full information about range and other stats from the Mod Maker. It has the same range as collector sniper rifle. There aren't any modifiers for damage based on range or damage modifiers for PPR in the game as far as I know.
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