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Post by reyzaburrel on Mar 14, 2018 3:43:34 GMT
After nearly a year of not playing, I decided, you know what lets see whats up on this MP, so I re-downloaded Andromeda. I've been paying for the last few days and I have to say, what were they thinking? This system is terrible and gives me even more reason to put this game away again. They increase the level of everything to 20 and then they add multiples copies of the same exact weapon into the game. Making it nearly impossible to obtain what you need. I've been grinding golds, buying premium packs, and when I look at what I receive, majority was trash that I would never use. I mean did manage to get most of the new characters though, thats good, but got upgrades in all the wrong characters, thats bad. What should have been in place from the start was auto-leveling once you hit lvl 20 and the variants should have been mods, but oh well.
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Post by What Else You Need To Know? on Mar 14, 2018 5:35:20 GMT
In the good ole days you could just run right up and punch/headbutt everything to death. None could stand in your way. I think ME: A was originally made to be a fighting game....especially seeing how the guns didn't move health bars.
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Post by LRX/SRT17 on Mar 14, 2018 5:53:33 GMT
I wouldnt mind the grind if the game was actually fun.
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Post by burnsidhe on Mar 14, 2018 7:34:06 GMT
Only the first ten character cards really matter. After that, the boosts only really benefit certain kinds of characters; Vanguards benefit the most.
And yes, the 'lootpocalypse' is utter crap. We didn't need all the single player weapon mods in the multiplayer game, nor did we need three extra variants of every weapon, all of which are extremely out of place with the way technology works.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: FlyInTheLotion
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Post by Fly In The Lotion on Mar 14, 2018 16:25:48 GMT
I fired it up last night after about a 6-month pause. After playing tons of ME3MP lately, I had to find how disappointing this game is - again. The GUI is absolutely horrid, it's a pain to navigate your way through your weapons, mods, gear, and consumables. The character selection absolutely makes no fucking sense, the way it's sorted by rarity, not by classes. And, of course - besides missing the fun core-game from ME3 - I still don't know what they were thinking, with no geth, no vorcha, no Claymore, Wraith, Javelin, Harrier and they added Warp in the last installment to what? Two kits? There are no self-detonating biotic kits! Remember how fun is the Fury, the AA, the AVS, the HA and so on? What the fuck am I gonna do with Throw and Lance and Cloak? Why is there no head-pop, blood, music during objective waves? Why is there no taunt from the enemy? Why is there no kill-streak? Why is there no proper melee? Why is the Cobra absolutely useless? Why can't you charge weapons and run at the same time? And ultimately: why did they remove the most fun parts from ME3? Staying with ME3, thanks.
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Post by Arkhne on Mar 14, 2018 16:56:37 GMT
I fired it up last night after about a 6-month pause. After playing tons of ME3MP lately, I had to find how disappointing this game is - again. The GUI is absolutely horrid, it's a pain to navigate your way through your weapons, mods, gear, and consumables. The character selection absolutely makes no fucking sense, the way it's sorted by rarity, not by classes. And, of course - besides missing the fun core-game from ME3 - I still don't know what they were thinking, with no geth, no vorcha, no Claymore, Wraith, Javelin, Harrier and they added Warp in the last installment to what? Two kits? There are no self-detonating biotic kits! Remember how fun is the Fury, the AA, the AVS, the HA and so on? What the fuck am I gonna do with Throw and Lance and Cloak? Why is there no head-pop, blood, music during objective waves? Why is there no taunt from the enemy? Why is there no kill-streak? Why is there no proper melee? Why is the Cobra absolutely useless? Why can't you charge weapons and run at the same time? And ultimately: why did they remove the most fun parts from ME3? Staying with ME3, thanks. The Asari Adept (uncommon) and Human Commando (Rare) give the closest experience to ME3MP, but that's not really saying much, other than both being horde mode tps, the actual gameplay/playstyle is massively different. Too much changed for ME3 vets. Most of the "positive" (towards) MEAMP camp are not ME3BSNers, but a totally new breed, all the ME3MPBSNers have gone back to ME3, with little actual cross-over, I think this in itself tells a lot about how different the games actually are.
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Post by vanelsa on Mar 14, 2018 17:49:54 GMT
Count me as one of the rare ME3MP fans who enjoys MEAMP too. Arkhne - You're on the ME3MP forum more than I am. Are most of the people there playing on the PC? And, are they running with maxed manifests? Do you think they would think differently about MEAMP if they didn't have to grind for a maxed manifest? People playing ME3MP today (on PC at least) have the benefit of starting out with end game equipment and characters. People playing MEA have had to grind for the past year to get to the end game status (maxed everything BUT UR variants). At the end of the day, if you don't like MEA:MP, just don't play the game. Your time is limited, so it should be spent doing something you enjoy, be it ME3:MP, another game, or something else entirely (away from your PC, PS4, or Xbox)!
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Post by Arkhne on Mar 14, 2018 17:58:15 GMT
Count me as one of the rare ME3MP fans who enjoys MEAMP too. Arkhne - You're on the ME3MP forum more than I am. Are most of the people there playing on the PC? And, are they running with maxed manifests? Do you think they would think differently about MEAMP if they didn't have to grind for a maxed manifest? People playing ME3MP today (on PC at least) have the benefit of starting out with end game equipment and characters. People playing MEA have had to grind for the past year to get to the end game status (maxed everything BUT UR variants). At the end of the day, if you don't like MEA:MP, just don't play the game. Your time is limited, so it should be spent doing something you enjoy, be it ME3:MP, another game, or something else entirely (away from your PC, PS4, or Xbox)! Ok, lets see, yes, the majority of ME3MP BSNers are PC players (or multi-platform PC convertees), surprisingly enough, they tend to make alt accounts and re-grind the manifest, so no, I don't feel that the manifest grind would significantly change their opinion of MEAMP, the problem is the underlying changes to the way the game itself plays. EDIT: In fact, it's quite often been said by ME3MP players that "they wouldn't even mind the manifest bloating if the game itself was fun to play" which I find is quite telling, MEAMP players complain about the manifest bloating, and praise the game itself, where ME3MP players see it in reverse. I'm not trying to turn anybody against either, I agree with you with them chosing what they want, though it is unfair to compare MEAMP to ME3MP as they are quite different to play.
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Post by SassaMFG on Mar 14, 2018 18:03:37 GMT
ME3MP veteran as well. I like the game, maybe even more than ME3MP. Even have few hounded hours more. Maxed manifest recently, but I still play dailies and APEX missions. But I put more hours in DAIMP than both ME games.
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Honoring the 24 snow leopards before me
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Post by snowleopard25 on Mar 14, 2018 20:19:50 GMT
I mostly play ME:A MP, on PC only. I still play ME3 MP occasionally. It is still fun, and the powers on each character are well balanced. I have a maxed manifest in ME3 MP, and over 1,400 hrs in each ME3 and ME:A MP game. I also play Warframe and Rocket League regularly, and I have played a number of other coop/PVE/PVP games over the years.
I like ME:A MP better than ME3 MP overall. It is not as glitchy, and the parkour is a little smoother (on PC). Having said that, neither game meets my expectations for a good multiplayer coop game. They both have connection issues related to the Frostbite and the Origin network. Both games can become unplayable if one of the 4 team members has a bad connection, especially if they are the host. As others have mentioned, the grind in ME:A MP sucks, especially when the RNG gives you variants of weapons you will never use.
Currently I am playing more Warframe than ME:A MP. Warframe is a much better coop MP game; the parkour is great, there are hundreds of frame and weapon choices, and connection issues are minimal. Warframe now has an open world component (Plains of Eidolon) as well as standard missions in many different locations. To tell the truth, though, I am bored with all of these games; I would love to find a new coop game that was fun to play.
TL;DR I am looking for something better than any of the games mentioned so far...
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Post by Unicephalon 40-D on Mar 14, 2018 20:30:44 GMT
I mostly play ME:A MP, on PC only. I still play ME3 MP occasionally. It is still fun I like ME:A MP better than ME3 MP overall. It is not as glitchy, and the parkour is a little smoother (on PC). TL;DR I am looking for something better than any of the games mentioned so far... Me too, I occasionally dab on me3mp too but its not NEARLY as fun as MEAMP which I really like. So fast, as I've said this many times, before that I played UT2004 low gravities mainly and MEAMP was like godsend after it. (There was like 10 years in between almost ) Hoping Anthem would be good for this
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Post by burnsidhe on Mar 14, 2018 20:45:29 GMT
The Asari Adept is the MEAMP version of the ME3MP N7 Fury. Annihilation, Throw, and Lance. She is indeed a kit that can self-detonate biotic explosions.
On the very rare character end of things, you have the Human Kineticist, who not only has Pull, Throw, and Lance, she gets a massive power up from killing things with biotic explosions.
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N2
Honoring the 24 snow leopards before me
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Post by snowleopard25 on Mar 14, 2018 22:59:39 GMT
I mostly play ME:A MP, on PC only. I still play ME3 MP occasionally. It is still fun I like ME:A MP better than ME3 MP overall. It is not as glitchy, and the parkour is a little smoother (on PC). TL;DR I am looking for something better than any of the games mentioned so far... Me too, I occasionally dab on me3mp too but its not NEARLY as fun as MEAMP which I really like. So fast, as I've said this many times, before that I played UT2004 low gravities mainly and MEAMP was like godsend after it. (There was like 10 years in between almost ) Hoping Anthem would be good for this I would like to see Anthem succeed, too! I also see that many other game devs are working on multi player coop concepts that could be considered 3rd gen (better everything, not just graphics). It is true that a game like Warframe sets the bar higher than it has ever been, especially for guns/powers and parkour (also, fashion frames!). Anthem and other coop games will have to be fun to play, and work well to be a hit on PC. After ME:A MP, I will be cautious before buying any AAA game at full price again. Snowleopards are known for their patience...
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Space Pirate
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
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Post by Scathane on Mar 15, 2018 4:35:19 GMT
Only the first ten character cards really matter. After that, the boosts only really benefit certain kinds of characters; Vanguards benefit the most. And yes, the 'lootpocalypse' is utter crap. We didn't need all the single player weapon mods in the multiplayer game, nor did we need three extra variants of every weapon, all of which are extremely out of place with the way technology works. How's that?
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Post by burnsidhe on Mar 15, 2018 14:02:19 GMT
The three boosts you get from character cards above level 10 are Power Damage, Combo Detonation, and Melee Damage.
Thus, Batarian Vanguards benefit the most, followed by Krogan Gladiators. Any class that has only primers will benefit the least.
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Enemies Everywhere!
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Post by SassaMFG on Mar 15, 2018 14:22:00 GMT
The three boosts you get from character cards above level 10 are Power Damage, Combo Detonation, and Melee Damage. Thus, Batarian Vanguards benefit the most, followed by Krogan Gladiators. Any class that has only primers will benefit the least. Not true. Try Havoc and Infiltrator with double Incinerate, Stickies and Frags. They benefit only from power damage bonus, true, but for kits that have those powers it's enough. Test it your self.
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Post by Arkhne on Mar 15, 2018 14:43:38 GMT
The three boosts you get from character cards above level 10 are Power Damage, Combo Detonation, and Melee Damage. Thus, Batarian Vanguards benefit the most, followed by Krogan Gladiators. Any class that has only primers will benefit the least. Not true. Try Havoc and Infiltrator with double Incinerate, Stickies and Frags. They benefit only from power damage bonus, true, but for kits that have those powers it's enough. Test it your self. I have to agree with Sassa here, those 3 perks benefit almost every character in the game, and the only thing that it doesn't buff (Weapons) would break the current balance.
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Space Pirate
🚀🥃🏴☠
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
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Post by Scathane on Mar 15, 2018 16:42:39 GMT
The three boosts you get from character cards above level 10 are Power Damage, Combo Detonation, and Melee Damage. Thus, Batarian Vanguards benefit the most, followed by Krogan Gladiators. Any class that has only primers will benefit the least. Okay but "certain characters benefit the most" is something quite different than "really only benefits certain characters" imho...
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Post by tatann on Mar 15, 2018 17:41:19 GMT
Not true. Try Havoc and Infiltrator with double Incinerate, Stickies and Frags. They benefit only from power damage bonus, true, but for kits that have those powers it's enough. Test it your self. I have to agree with Sassa here, those 3 perks benefit almost every character in the game, and the only thing that it doesn't buff (Weapons) would break the current balance. It still felt like a lazy implementation, if they really supported the game, they would have adapted the 3 bonuses to each kit (like 30% power duration for certain kits, 30% power radius for others, etc...)
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Post by Arkhne on Mar 15, 2018 17:48:46 GMT
I have to agree with Sassa here, those 3 perks benefit almost every character in the game, and the only thing that it doesn't buff (Weapons) would break the current balance. It still felt like a lazy implementation, if they really supported the game, they would have adapted the 3 bonuses to each kit (like 30% power duration for certain kits, 30% power radius for others, etc...) I don't disagree, but there's a saying quite pertinent to this, "Wish in one hand, sh*t in the other, and tell me which one fills up first."
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Post by binkypoomcsnuggles on Mar 15, 2018 18:19:45 GMT
The three boosts you get from character cards above level 10 are Power Damage, Combo Detonation, and Melee Damage. Thus, Batarian Vanguards benefit the most, followed by Krogan Gladiators. Any class that has only primers will benefit the least. It's a lot more accurate and fair to say that "power focused character builds" benefit the most. EX: take a powers focused human infiltrator with rank 1 incinerate. Combat cloak -> 2 sticky grenades -> shoot to break cloak and get the damage boost on stickies + gun. At rank XX will chunk around half of a hydra's total armor on plat with the right gun in the 2 second combat cloak window. That's insane, no other class can burst down armor this effectively. I'd say those extra 10 ranks go a crazy long way for the right infiltrator build despite falling into your "only primer" category. Almost every class gets a large boost from veteran ranks *if you spec it for powers*, which a lot of players fail to do.
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Space Pirate
🚀🥃🏴☠
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
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Post by Scathane on Mar 15, 2018 18:56:08 GMT
And perhaps we shouldn't forget that powers are powers. By this I mean that for - say - HSol, Concussive Shot and Frag Grenade both get significant damage increases between X and XX. The same goes for Concussive Shot's detonation values. As for melee damage, which HSol obviously also receives bonuses for, I would say that - although I've never done so - HSol can be specced for melee in both Munitions Training and Combat Fitness.
So all in all, my bet is that Veteran Bonuses more or less benefit all characters in the game, with maybe a few characters benefiting a little more...
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Enemies Everywhere!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by SassaMFG on Mar 15, 2018 18:57:26 GMT
I like this guy. He understands. And Scathane elaborated even further.
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Post by binkypoomcsnuggles on Mar 15, 2018 19:01:58 GMT
... Concussive Shot and Frag Grenade ... exactly - as soon as frag grenades got that last buff I made a frag grenade human soldier powers based and that thing wrecks on plat especially on the right map and/or with the right team strat (camping to funnel enemies so frag grenade can do the most possible work, murder alley on zero, etc). Veteran ranks in that build really make that thing a beast but again people think "Soldier" and then automatically spec it to max out weapon damage which is perfectly reasonable. To me this is why we have 2 humans: I can make 1 weapon based and the other powers based and get some variety.
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Post by Pounce de León on Mar 15, 2018 19:21:17 GMT
The three boosts you get from character cards above level 10 are Power Damage, Combo Detonation, and Melee Damage. Thus, Batarian Vanguards benefit the most, followed by Krogan Gladiators. Any class that has only primers will benefit the least. It's a lot more accurate and fair to say that "power focused character builds" benefit the most. EX: take a powers focused human infiltrator with rank 1 incinerate. Combat cloak -> 2 sticky grenades -> shoot to break cloak and get the damage boost on stickies + gun. At rank XX will chunk around half of a hydra's total armor on plat with the right gun in the 2 second combat cloak window. That's insane, no other class can burst down armor this effectively. I'd say those extra 10 ranks go a crazy long way for the right infiltrator build despite falling into your "only primer" category. Almost every class gets a large boost from veteran ranks *if you spec it for powers*, which a lot of players fail to do. The game taught us from the start that it wasn't worth it. Whether it was the plan all along to release it that way or they had to figure it out for over half a year - in the end it mostly works out only for those who joined late.
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