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brownieland
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Mar 27, 2017 17:35:38 GMT
March 2017
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Post by brownieland on Mar 15, 2018 22:50:42 GMT
i noticed that for some reason when im walking in a dark room sometimes it brightens up and sometimes i cant see the characters faces because they look too dark. is there something wrong with my game? heres an example: imgur.com/a/33bHZ i tried to insert the image but it wasnt working for some reasson
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brownieland
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Mar 27, 2017 17:35:38 GMT
March 2017
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Post by brownieland on Mar 15, 2018 23:05:27 GMT
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tatann
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 765 Likes: 1,038
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Apr 20, 2021 20:58:47 GMT
1,038
tatann
765
Oct 29, 2016 19:46:49 GMT
October 2016
tatann
Mass Effect Trilogy, Mass Effect Andromeda
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Post by tatann on Mar 15, 2018 23:23:13 GMT
Not sure it will help but I have the same issue, but it always get brighter at some point I thought it was intended, cause most planets are shiny deserts, so "your" eyes need to get adjusted when entering a small building
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brownieland
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Mar 27, 2017 17:35:38 GMT
March 2017
brownieland
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Post by brownieland on Mar 15, 2018 23:35:49 GMT
sometimes it does yeah, but this is an annoying effect which i fail to understand why is happening.
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Jan 20, 2022 14:46:14 GMT
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goishen
twitch.tv/goishen
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goishen
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by goishen on Mar 16, 2018 4:04:44 GMT
With all the bugs that Andromeda has had, lighting is the least of their worries. And now, with them dropping all future patches, you either like it or lump it.
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amoebae
N3
previously: catabuca
Posts: 932 Likes: 3,579
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previously: catabuca
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Post by amoebae on Mar 27, 2018 15:37:54 GMT
The brightening/darkening that happens when you go into a dark or a bright space is caused by adaptation - it's the same thing that happens to our eyes when we go outside or into a dark room, it takes a few seconds for our eyes to adjust and until then some things will be too dark or too bright. A game's lighting can never properly replicate how our eyes work, and so there will always be times when it's too heavy-handed, not quick enough, too annoying, and doesn't quite work correctly.
That's one of the things that's probably going on here. The other is that in some places the ambient lighting is set for the tone of the area you're in, but individual characters haven't had any point lighting applied to them, or has inadequate point lighting. This is always going to be more of a problem with large games that have a huge cast of incidental characters. It doesn't mean there's a problem with your game, or that there's a bug in the game, just that the lighting setup was done in a particular way that doesn't meet the needs of every situation.
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