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Post by cmdrshep2183 on Mar 29, 2018 3:27:15 GMT
What do the younger generations think of Mass Effect and sci fi? Do they think it is awesome or lame? Do you think the video game industry will make video games with stories that will blow the Mass Effect trilogy as well the Witcher out of the water?
How do you make the Mass Effect trilogy as lasting as Final Fantasy and Zelda?
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Post by dmc1001 on Mar 29, 2018 4:54:18 GMT
I'm 47, so don't fall into "younger generation". But I know guys in their mid-20s who love ME.
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Post by Unicephalon 40-D on Mar 29, 2018 4:56:36 GMT
Yes, no, yes, no, yes, no yes, no yes yes no nononoyesynoyenosysnoyenso... MAYBE
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Post by Sanunes on Mar 29, 2018 13:00:34 GMT
I don't think sci-fi like Mass Effect is going anywhere, there are plenty of people interested in it as a genre. Now I am in the "old" category, but my friends that have kids have introduced them all to sci-fi from movies to games to television so I don't think the genre as a whole is going anywhere now.
As far as the story goes it really depends on where you think the stories of Mass Effect and The Witcher are. I think they are above average and at the level right now that would be present in something like a major tentpole movie that is successful. So to go beyond that you are going to have to just want to tell that story and focus on it so a movie that is much smaller and a fraction of the size of a game like Andromeda. I think Hellblade is a good example of where the industry can go, but the audience will need to be there first.
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Post by alanc9 on Mar 29, 2018 14:36:03 GMT
It'd go over the same way Baldur's Gate does, I'd imagine.
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Post by Jeremiah12LGeek on Mar 29, 2018 14:40:04 GMT
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Post by Sifr on Mar 29, 2018 15:01:22 GMT
Look at it this way, ME1 was made in the late 2000s, seems to have taken a lot of inspiration from 90's sci-fi (Babylon 5 parallels are obvious) and the soundtrack consists of 80's electronic/synth... and somehow it still works.So yeah, I'm going to imagine people are still going to enjoy it in years to come, especially ME2 due to the amazing story and the gameplay from the ME1 being significantly improved.
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Post by sil on Mar 29, 2018 15:11:18 GMT
Of course ME can. Doesn't mean it has to. Older generations tend to have more disposable income anyway.
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Post by guanxi on Mar 30, 2018 9:17:33 GMT
The current Mass Effect barely appealed to me, it had no chance quite frankly. Quote unquote smart talky sci-fi in the star trek tradition has always been niche but it wasn't either and it wasn't particularly enthralling in the action department either - it was in that uncomfortable grey area that appealed to nobody. Publishers will always chase the big dumb money because it's easier, lower risk, higher reward and they certainly weren't buying it either.
I'm so f--king sick of comic-book movies, & lacklustre remakes these days and the false narrative that single-player games don't sell, the oversaturation of the same handful of multiplayer games that dominate the release schedule year after year quite frankly this so called new generation is a bunch of lame fucks who are killing video games, cinema, and music for the rest of us.
Until mainstream audiences stop buying endless trash (Stoklasa, 2017) and start becoming more discerning things will only get worse. At least we got 2.5 decent Mass Effect games before the market (suits) decided it was no longer financially viable to make them. Anthem is however financially viable because reasons. If Anthem is what the kids and the suits want then who am I to judge.
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Post by Sondergaard on Mar 30, 2018 10:20:57 GMT
Good games last, bad games don't. There are excellent single player games and piss poor ones. Same for multi-player. The suits desperately try to pigeonhole games and gamers to make it easier to market for and to them but the fact is quality sells and has longevity. Hype can create short term sales but they soon drop off if a game doesn't live up to expectations. Mass Effect is 11 years old and I've just had an update for it download on my XBox One. How many other 11 year old games get that treatment?
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Post by Deleted on Mar 30, 2018 11:31:41 GMT
Obvious troll topic, but I'll respond. I don't think so. Younger players seem to want everything in a game just so they can blow by it without paying attention. I've been watching some playthroughs of different RPGs, and most don't even allow the dialogue to run (even in the old Trilogy, even in TW3). They cut it off repeatedly. They deliberately race by obvious quest areas, ignore obvious directions given by the NPCs and flatly refuse to ever allow themselves to get into the story. Then they complain about there being nothing to do. They'd rather blame the game. Blaming the game, trolling and trashing it online has become the game they play. That's why I think story-based single-player games are on the decline... they simple don't afford the same amount of opportunity to grief and troll other payers as MMOG's do.
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Post by cypherj on Mar 30, 2018 12:08:26 GMT
I don't think it's Mass Effect or the genre itself per se. I just think younger gamers are just more casual gamers. So things like crafting, inventory management, level grinding, etc are their cup of tea. I don't even think story, exploration, things of that nature are as important.
I think Bioware noticed this when they made ME2. They were trying to shift then. Linear, corridor shooter, with elements streamlined. Even look at the DLC for that game. They were selling skins, weapons, and other things in smaller, low dollar packs, not just story DLC. If they could have gotten MP on that game I bet they would have, but I don't think they were quite ready.
I just don't think they brought in enough new casual players and were risking losing some of their core fans going that route, so they added back some things they had removed. But if they had been able add MP, moreso PVP, competitve MP, I think it would have brought in the people they wanted, and that's the kind of ME game we would have seen from there on out.
ME2 is probably my third or fourth favorite ME game, so I'm happy that didn't come to pass. But that's where we're going, especially in Anthem is a success.
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Post by warden on Mar 30, 2018 13:07:12 GMT
It's precisely this new generations the reason that everything is turning generic and awful, from aesthetics to gameplay, basically every aspect.
Funny though, I say this while i'm only in my early 20s
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Post by Deleted on Mar 30, 2018 13:15:03 GMT
I don't think it's Mass Effect or the genre itself per se. I just think younger gamers are just more casual gamers. So things like crafting, inventory management, level grinding, etc are their cup of tea. I don't even think story, exploration, things of that nature are as important. I think Bioware noticed this when they made ME2. They were trying to shift then. Linear, corridor shooter, with elements streamlined. Even look at the DLC for that game. They were selling skins, weapons, and other things in smaller, low dollar packs, not just story DLC. If they could have gotten MP on that game I bet they would have, but I don't think they were quite ready. I just don't think they brought in enough new casual players and were risking losing some of their core fans going that route, so they added back some things they had removed. But if they had been able add MP, moreso PVP, competitve MP, I think it would have brought in the people they wanted, and that's the kind of ME game we would have seen from there on out. ME2 is probably my third or fourth favorite ME game, so I'm happy that didn't come to pass. But that's where we're going, especially in Anthem is a success. If Anthem isn't a success, Bioware's probably done as a company... and perhaps they don't even get to finish DA4. The complex story genre just may not be popular enough to warrant the AAA companies doing them anymore. Likely, there will still be independents who will play to the niche market (depends on whether they can raise the cash to handle the production costs). Whether or not they'll specifically purchase and resurrect Mass Effect is a total unknown. Personally, I'd rather see them come up with their own new ideas... sci-fi that reaches ever further into the future. I'm always game to try something new. Don't really want to keep rehashing the MET as the only option.
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Post by Sondergaard on Mar 30, 2018 13:45:30 GMT
I've no idea of sales figures, cost of production etc. but Fallout 4 seems to be doing ok. I certainly get the feeling this whole 'single player is dead' crap is something certain companies want to be true rather than being an actual fact. Just because PUBG makes for a good stream doesn't mean those players don't also want a well written single player experience from another game. The games market is huge and, just like movies, the audience is diverse in all respects. For anyone to say a certain genre is dead or dying, particularly major games companies, is ludicrous. By ignoring single player they would be alienating a huge number of gamers and therefore losing money. I assume common sense will prevail and multiple genres will continue, and the failure of certain games in high profile franchises will be seen for what it is, a blip caused by developer incompetence rather than a trend against SP.
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Post by alanc9 on Mar 30, 2018 14:04:25 GMT
I dunno if that works. Alienating gamers who wouldn't buy what you're making anyway isn't a cost -- you weren't planning on having them buy it, so it doesn't matter if they don't like you. And all kinds of genres being viable doesn't mean that a given publisher will make games in all those genres. There are some kinds of film that Disney just won't do, for instance.
Having said that, it's not immediately obvious that EA doesn't still want to play in SP-heavy genres. I don't see any reason to think that MP-subsidized SP has failed as a business concept.
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Post by Sanunes on Mar 30, 2018 14:06:30 GMT
I've no idea of sales figures, cost of production etc. but Fallout 4 seems to be doing ok. I certainly get the feeling this whole 'single player is dead' crap is something certain companies want to be true rather than being an actual fact. Just because PUBG makes for a good stream doesn't mean those players don't also want a well written single player experience from another game. The games market is huge and, just like movies, the audience is diverse in all respects. For anyone to say a certain genre is dead or dying, particularly major games companies, is ludicrous. By ignoring single player they would be alienating a huge number of gamers and therefore losing money. I assume common sense will prevail and multiple genres will continue, and the failure of certain games in high profile franchises will be seen for what it is, a blip caused by developer incompetence rather than a trend against SP. Nobody is saying that single player is dead, its more like its unsustainable for they just are close to being borderline successful or not. The big blockbuster games that don't run the risk of being a profit or not for a developer or publisher are ones that have something tied into the game to generate long term interest. Bethesda developed games have the creation tool content relying upon players to generate new content to keep people playing where other games take another approach with multiplayer. I cannot think of any of the single player focused releases over the last few years that were really a homerun when it comes to sales numbers. Its the more niche titles where they don't have to make a large number of sales to break even that can do that for they have the luxury of requiring to appeal to a certain audience and not require a crossover appeal. It is great when those smaller games have found success, but I think they are too far between to really show it as a trend either. I think Hellblade is a good example of that for it had a unique approach and was purely single player experience, but after three months I believe it barely broke even. Now these games are mostly from Bethesda publishing since I cannot think of many single player focused games over the last couple of years, but the ones I am thinking of are Dishonored 2, Prey, and Wolfenstein 2. I am iffy on Shadow of War for it did have that conquest mode, but you did have to opt into that. Are there any major publisher/large budget titles I am overlooking?
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Post by Deleted on Mar 30, 2018 15:07:36 GMT
I dunno if that works. Alienating gamers who wouldn't buy what you're making anyway isn't a cost -- you weren't planning on having them buy it, so it doesn't matter if they don't like you. And all kinds of genres being viable doesn't mean that a given publisher will make games in all those genres. There are some kinds of film that Disney just won't do, for instance. Having said that, it's not immediately obvious that EA doesn't still want to play in SP-heavy genres. I don't see any reason to think that MP-subsidized SP has failed as a business concept. True enough... we're all speculating into the future about that. IF Anthem fails, EA could alternatively decide to allow Bioware to go back into just doing SP-RPGs titles. It's purely my speculation about them that they'd be more inclined to shut the studio down than double-down on them producing a block-buster SP-RPG after having come off the perceived and massively trumped up failure of ME:A. If they believe the game is really as bad as the media has made it out to be and the cause is totally developer incompetence... then the likelihood of them entrusting Bioware to make any more of them is even less than I'm estimating (because I believe Bioware made a pretty good game in ME:A that was underrated because it "missed" with the younger audience they were trying to gain). I also simply do not see any other SP-RPGs catching on with those younger gamers in the same way they caught on with us. Other SP-RPGs might be doing marginally better than Bioware ones right now, but the real enthusiasm I see among the younger gamers I know is towards online multiplayer games of various types. Only those with inadequate internet are the ones I personally know playing SP games... and they're continually grumbling to me about not having great internet. They want to join in on the multiplayer stuff. Then there's the emotional toll the constant criticism has taken on the people within Bioware itself. I'm just not seeing the enthusiasm they once had. They seem disheartened, dejected, and downtrodden - that doesn't lend itself to inspiring greater creativity within organizations. To get some of that enthusiasm back, I think the people within Bioware need Anthem to succeed on an emotional level. What seems to be causing people to hope it fails is only the fear that it might take over... but if the company dies because it fails, it still won't be producing another SP-RPG Times change... and I think they have here. What is "old-fashioned" does tend to survive on a smaller scale. What I'm saying is that I'd rather see those fewer producers concentrate of their own new story ideas rather than rehashing/remaking the games of the past. People can blame EA for wanting a profit, but that doesn't change the reality that, if they were sitting on EA's Board and said "I think we'll put our money in RPG's because I think we'lll make more money making MMOG's - the shareholders would probably fire them from the Board. EA has an obligation to it's shareholders to invest money where they believe they can get the highest return on that investment.
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Post by SwobyJ on Mar 30, 2018 17:56:56 GMT
I'm 28 but attending college in Canada.
-40+ somethings don't really know Mass Effect unless they've been into its sort of gaming for a long time (and Bioware fans, etc), of course -30 somethings do like Mass Effect -but 20 somethings continue to like Mass Effect -and I've seen (late) teenagers like Mass Effect -I've seen male and female students wear Mass Effect merch clothing in just the last months -Obviously crazes have taken attention. For every time I see a ME fan or someone wearing ME clothing etc, I see a dozen other gamers who don't know about or at least don't care a lot about Mass Effect. Currently, its about Fortnite.
The relevant marketing generations right now are Millennials/Gen Y and Gen Z. Gen Y knows Mass Effect, Gen Z somewhat knows it but Andromeda wasn't the best impression. The next few years won't have Mass Effect. From Bioware we'll have Anthem, hopefully Dragon Age 4, and then we'll see. So the very earliest Mass Effect could come is around 2020, but more likely early to mid 2020s. At that point, Gen Y will be aging into their 30s (still lots of 20somethings, I'm just talking overall), Gen Z will be even more relevant. What do they like? What do they do?
My impression is at at least for the shorter term, their interests - if only due to exposure - will be around: -scifi friendly, but Mass Effecty stuff has influenced so much of gaming by now, in my opinion, that another ME must be novel -single player is still valued, despite corporate wishes, but it won't be a hit if it is single player only (sorry SP fans!) -stories themselves are still wanted, so I don't see the argument going away hat Mass Effect should have a SP RPG storyline, but the standards may change (again) -large or largeish open battle arenas with survival and RPG elements has been a growing trend over years, and it may only continue; whether a ME game should rely on it more than a few years from now is another question (the bubble could burst) -as time goes on, some parts of scifi media seems laughably unrealistic while other parts seem anachronistic. Andromeda as well as other potential movements can allow Bioware to trim the anachronistic parts (as in weirdly old fashioned) out, while elaborating on what was more vaguely magical previously (especially ME3-MEA)
I can see another Mass Effect game happening. But the MP will get bigger and even might take on PvP (for better or worse), though hopefully more RPG progression elements, and the SP may involve a drop-in co-op or similar. MEA had a sense of 'you're starting off alone in this new world' but I can see a next game being all about 'you're never alone'.
I think both DAI and MEA were on this track but backstepped due to various development concerns. DAI sounded like it was going MMOish but re-purposed it all to focus much more on SP than otherwise. MEA sounded like some procedural generated cooperative experience but it scaled that all down to the more typical several locations and 'slapped on' ME3+ co-op maps. I could be wrong. But if I'm right, it sounds to me that Anthem is their big attempt/experiment at the things they've been putting off for so long (for better or worse) and seeing what works and what doesn't, and taking those lessons into whatever they may put in Dragon Age and, yes, Mass Effect. If Anthem players clamor for more story, then that's a cue that DA/ME may still be better off with story-focused campaigns. If Anthem player respond fantastically to the Destiny-esque design, then that'a cue that DA/ME may be able to get away with a more open world loot grinding with other players (even if optional). And even both of these things could happen.
I don't think Mass Effect is necessarily dead, or irrelevant to 'coming generations' (current teens). I think its going to need a longer term reassessment and strike at the right time. I don't expect a game until the 'next gen' (or at least cross-gen), 2021-2022, and prepared for 2023-2024 (but I don't want it...). When not going FUBAR, they're faster to make than a more involved RPG, so I am hoping for the former; like Edmonton hitting a stride or dropping Anthem, just finishing Dragon Age, so going full steam into Mass Effect production to release just 1-2 years after.
I might be biased by some of my fantasies though. One of them includes a conflict between factions of Andromeda and the reconnected Milky Way, Andromeda having a newer introduced Star Trekky people with SAMish upgrades but the Milky Way having more elements of of previous Star Warsy fan love but using something of more Reaperish origin. Lots of both PvE and PvP, story and grind, available in such a premise.
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Post by SwobyJ on Mar 30, 2018 18:10:17 GMT
Obvious troll topic, but I'll respond. I don't think so. Younger players seem to want everything in a game just so they can blow by it without paying attention. I've been watching some playthroughs of different RPGs, and most don't even allow the dialogue to run (even in the old Trilogy, even in TW3). They cut it off repeatedly. They deliberately race by obvious quest areas, ignore obvious directions given by the NPCs and flatly refuse to ever allow themselves to get into the story. Then they complain about there being nothing to do. They'd rather blame the game. Blaming the game, trolling and trashing it online has become the game they play. That's why I think story-based single-player games are on the decline... they simple don't afford the same amount of opportunity to grief and troll other payers as MMOG's do. That's 'playthroughs' (lets players) though. To a significant extent, they've always been like that. Streamers also want to blow through to the parts that could be most interesting to snapshot, and get the most 'donations', so things like raid kills or PvP victory scenarios are what's important. Now, if game writing, acting, and narrative design was so good that there'd be frequent shock, enlightenment, and emotion moments, it could be different. And for all we know, this could be the farther off future for the younger generation (like how Gen Y is dropping cable and family viewings, but taking on stream binging and reaction videos or party viewings). Maybe they'll grow to want something deeper, but still familiar, so there will be intense game storytelling streams. But we're not there yet, if it even happens. My point is that entertainers seek to entertain, and they look to what works, and what doesn't keep the viewership up is quietly absorbing lore and dialogue and atmospheric graphics. This doesn't mean players themselves don't appreciate and enjoy these elements. Witcher 3 (ugh yes I know) didn't do so well due to just the masculine protagonist and passable combat. There was still the market to play a RPG story, RPG mechanics, RPG exploration. What seems to be the problem for corps is that the cap of potential profit is lower for say a SP RPG compared to any lootbox pvp extravaganza. Sure the latter might go bust in a sea of copycats with the depth of a puddle, but the prizzeeeee.
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Post by Croatsky on Mar 30, 2018 21:39:20 GMT
Can it appeal to upcoming generations? Yes.
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Post by natetrace on Mar 31, 2018 18:16:07 GMT
I am not certain it can, unless it's multiplayer can improve. I like it's horde mode style, but that got big after Gears 2, ten years ago. I care about single player more but I'm not sure younglings do.
I do think younger generations are far more easily influenced. So if a game gets bad press upon arrival, or even before, they tend to all nod in agreement and join the bandwagon.
Maybe it just needs different modes. Deathmatch, team up and defend crashed ship, things like that.
But a Mass Effect game could also make SP money. Pay three dollars or spend in game credits and get a blood pack paint job, or a special illegal in council space blue suns rifle. Unlock more Andromeda weaponry with the Angaran Alliance pack.
The way to gain younger players: positive influence through media and make them spend their or their parents money. They change their game of choice quickly. Look at how quickly fortnite toppled battlegrounds. Better hit them hard in the first six months!
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
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Post by dmc1001 on Apr 1, 2018 1:42:39 GMT
But a Mass Effect game could also make SP money. Pay three dollars or spend in game credits and get a blood pack paint job, or a special illegal in council space blue suns rifle. Unlock more Andromeda weaponry with the Angaran Alliance pack. This would not be anything new for BioWare games. Apparently it wasn't enough.
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Post by guanxi on Apr 1, 2018 7:01:21 GMT
I am not certain it can, unless it's multiplayer can improve. I like it's horde mode style, but that got big after Gears 2, ten years ago. I care about single player more but I'm not sure younglings do. I do think younger generations are far more easily influenced. So if a game gets bad press upon arrival, or even before, they tend to all nod in agreement and join the bandwagon. Maybe it just needs different modes. Deathmatch, team up and defend crashed ship, things like that. But a Mass Effect game could also make SP money. Pay three dollars or spend in game credits and get a blood pack paint job, or a special illegal in council space blue suns rifle. Unlock more Andromeda weaponry with the Angaran Alliance pack. The way to gain younger players: positive influence through media and make them spend their or their parents money. They change their game of choice quickly. Look at how quickly fortnite toppled battlegrounds. Better hit them hard in the first six months! This lite mmo approach with practically no story is fucking garbage. The idea of the BioWare walled garden between traditional singleplayer and tacked on mutiplayer is outdated 90s-00s thinking. The sweet spot is the middle ground why is noboby even trying to do actual story driven co-op genuinely attempting to blend the two together into a main story campaign? Anthem may be just that but it doesn't appear to be the case from the marketing released so far - not even close. Prior to ME3 when Mas Effect fans generally talked about the multiplayer they wanted to see in this series it was always drop-in story-coop not horde mode. I appreciate that presents major game development challenges but they've already created a non RPG mode for ME3 over 6 years ago now, it's a squad based tactical game it only makes all the sense in the world. Built in story mode co-op from the ground up may not be particularly monetizable and single player only types will trot out the old chestnut 'playing with bots sucks' - I know we've been essentially doing that since ME1 and it hasn't gotten any better in 10 years. The only way to significantly improve squad-mate AI at this point imo is to replace AI with actual I.
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Post by alanc9 on Apr 1, 2018 16:58:35 GMT
Does story-based co-op actually have much of a fanbase?
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