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Post by natetrace on Apr 14, 2018 1:44:05 GMT
I would pre order this book, but no one seems to have the artwork yet. Seem strange? peculiar? Something smells like hanar... Now that I've posted this it'll show up tomorrow.
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Post by sil on Apr 14, 2018 13:29:26 GMT
Now that I've posted this it'll show up tomorrow. Sorry, but it won't . Such things never get posted up if you're self-aware of it, you have to pretend to not expect it to appear and then it will. As such, you've delayed it. For shame.
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Post by natetrace on Apr 14, 2018 14:24:20 GMT
I knew it! Blast!
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Post by Element Zero on May 1, 2018 7:34:17 GMT
I knew it would be about the novel, but I was kind of hoping this thread was about the awesome Biotic skill. Lost amidst all the criticism were the good things MEA did, like its great gameplay. Anyone else love the Annihilation skill? Slowly disassembling nearby foes on the molecular level; watching loose items and battle debris float around you; detonating up close and personal explosions-- great power.
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Post by griffith82 on May 1, 2018 13:42:15 GMT
I knew it would be about the novel, but I was kind of hoping this thread was about the awesome Biotic skill. Lost amidst all the criticism were the good things MEA did, like its great gameplay. Anyone else love the Annihilation skill? Slowly disassembling nearby foes on the molecular level; watching loose items and battle debris float around you; detonating up close and personal explosions-- great power. I loved it too.
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Post by natetrace on May 1, 2018 14:07:56 GMT
Ah yes I used that power as well. It was nice making enemies float and bugs splat.
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Post by Element Zero on May 2, 2018 3:51:49 GMT
I knew it would be about the novel, but I was kind of hoping this thread was about the awesome Biotic skill. Lost amidst all the criticism were the good things MEA did, like its great gameplay. Anyone else love the Annihilation skill? Slowly disassembling nearby foes on the molecular level; watching loose items and battle debris float around you; detonating up close and personal explosions-- great power. The lore for it is amazing, the execution left something to be desired. I like it, but fair enough. It’s probably easy to make things too badassed in execution. The lore around a lot of this stuff is pretty crazy, in a good way. MEA Singularity might best match the lore of all the flashy powers. I never got to see ME3’s Annihilation Field, so I can’t compare this one to the forerunner. A lot of the aural, visual and even mechanical effects of MEA’s powers were great. In that regard, I guess I can see how you might find Annihilation rather tame. It worked for me as an always-on primer/debuffer/survivability booster. The fun aural/visual effects were an unanticipated bonus.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by MarilynRobert on May 23, 2018 17:33:03 GMT
Looks like the book has a cover now, on Amazon, but it says it's coming out Sept 4, which is a few months later than it had previously been listed.
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Post by sil on May 23, 2018 18:29:59 GMT
Looks like the book has a cover now, on Amazon, but it says it's coming out Sept 4, which is a few much later than it had previously been listed. Yeah I saw the same, very disappointing. The cover doesn't give away much either.
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guanxi
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
PSN: guanxi
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Post by guanxi on May 24, 2018 20:32:11 GMT
I knew it would be about the novel, but I was kind of hoping this thread was about the awesome Biotic skill. Lost amidst all the criticism were the good things MEA did, like its great gameplay. Anyone else love the Annihilation skill? Slowly disassembling nearby foes on the molecular level; watching loose items and battle debris float around you; detonating up close and personal explosions-- great power. Visually it looks so much cooler in ME3 (MP) imo. Removing that dark stink effect & replacing it with the blue circle marker on the ground makes it more game-y/functional less mystical and alluring. I liked the unpredictability of not knowing if a target was in range until point blank and having to rely on your judgement it added a bit of challenge on the higher difficulties (i.e. 3 platinum phantoms in cqc). To me without Warp/Reave/DC and Warp Ammo Biotic characters and biotic gunplay is so much less appealing even with Annihilation Field and biotic explosions just don't look or feel as satisfying in ME:A. I don't know if it's the art style or the engine but biotics just don't feel right in this game. The only 2 improvements they made to biotics were the added control over pull and throw but literally everything else is worse, they removed so much more than they added (Cluster Grenades, Dark Sphere, Stasis, Smash, Lash, etc.) that the trivial improvements don't hold much water to me. Backlash and Lance were so meh. Nova felt floaty and weird. As for the book I'll pick it up next month as it might be the last piece of Mass Effect material we ever get.
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Post by Element Zero on May 24, 2018 20:49:40 GMT
guanxi, it sounds like you’re basing your opinions on MP of both games. I’m not experienced with MP, so I can’t really compare. I’d disagree about them weakening biotics in general. They altered the flow of battle by making changing cooldowns, but at least in SP the combat is even more dynamic and fast-paced than in ME3. Many, many more detonations are possible. In fact, I pretty much chain them unceasingly in most encounters; and it’s entirely independent of party composition, unlike ME3. I’ll have to check out the visuals of AF from ME3MP. It sounds cool. That said, the biotics look and sound so far superior in MEA, in my opinion, that it’s hard to believe anyone would believe otherwise. The visual and aural distortions of the ME fields are very impressive. They are a return to the immersive detail of ME1 biotics, as opposed to the little blue particles/projectiles of ME2/3. Backlash is weak, despite the cool visuals and concept. Lance, though, is pretty damn good. While I miss a dual-purpose power like Warp in SP, I like the new niche Lance fills. (It’s easy enough to replace Warp with other skills, though it’s a classic that I wish they hadn’t removed.) Lance is mechanically effective and thematically appropriate. A Biotic siphoning barrier strength to use as a weapon makes sense. (This was the same with a ME3MP skill, no?) Building a character around this cycle of give and take is fun and very effective.
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guanxi
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
PSN: guanxi
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Post by guanxi on May 24, 2018 21:26:48 GMT
guanxi , it sounds like you’re basing your opinions on MP of both games. I’m not experienced with MP, so I can’t really compare. I’d disagree about them weakening biotics in general. They altered the flow of battle by making changing cooldowns, but at least in SP the combat is even more dynamic and fast-paced than in ME3. Many, many more detonations are possible. In fact, I pretty much chain them unceasingly in most encounters; and it’s entirely independent of party composition, unlike ME3. I’ll have to check out the visuals of AF from ME3MP. It sounds cool. That said, the biotics look and sound so far superior in MEA, in my opinion, that it’s hard to believe anyone would believe otherwise. The visual and aural distortions of the ME fields are very impressive. They are a return to the immersive detail of ME1 biotics, as opposed to the little blue particles/projectiles of ME2/3. Backlash is weak, despite the cool visuals and concept. Lance, though, is pretty damn good. While I miss a dual-purpose power like Warp in SP, I like the new niche Lance fills. (It’s easy enough to replace Warp with other skills, though it’s a classic that I wish they hadn’t removed.) Lance is mechanically effective and thematically appropriate. A Biotic siphoning barrier strength to use as a weapon makes sense. (This was the same with a ME3MP skill, no?) Building a character around this cycle of give and take is fun and very effective. I always preferred Throw builds to the traditional Asari Adept /Kineticist Lance-barrier exploit builds in MEA SP/MP as they were more durable and the recharge speed was practically the same with a bit of ingenuity without tanking your shields. Singularity looks more impressive sure but the other powers look barely any better than on Unreal 3. The biotic explosions themselves are very subdued in comparison to ME3 which was an intentional design choice which I don't care for. I find aiming and the cover system in ME:A clunky as hell. The jump jet has blinded a lot of people, the variety and quality of combat animations, weapon sounds, etc. has regressed since Unreal Engine 3 & ME3MP if anything. I've played both extensively and in my opinion Mass Effect 3 Platinum mode in particular is still by far the most challenging and satisfying gameplay experience in the series due to the variety of enemy tactics, type of attacks and units, hectic pace, tight map design, shield gating and combo mechanics in ME3 which makes biotic gameplay more thoughtful improved still by the ingenious use of power synergies between diverse range of different kits which is no where near as pronounced anymore and the crippling lack of variety in power loadouts significantly hampers the lasting appeal of me:a for me. The core strength of ME3 was in it's post release support so I appreciate it's not a far comparison but I find it odd that somebody who likes biotic gameplay would advocate for ME:A over ME3 when it's missing about 90% of the biotic powers from the last game.
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Post by Element Zero on May 24, 2018 22:35:03 GMT
guanxi , it sounds like you’re basing your opinions on MP of both games. I’m not experienced with MP, so I can’t really compare. I’d disagree about them weakening biotics in general. They altered the flow of battle by making changing cooldowns, but at least in SP the combat is even more dynamic and fast-paced than in ME3. Many, many more detonations are possible. In fact, I pretty much chain them unceasingly in most encounters; and it’s entirely independent of party composition, unlike ME3. I’ll have to check out the visuals of AF from ME3MP. It sounds cool. That said, the biotics look and sound so far superior in MEA, in my opinion, that it’s hard to believe anyone would believe otherwise. The visual and aural distortions of the ME fields are very impressive. They are a return to the immersive detail of ME1 biotics, as opposed to the little blue particles/projectiles of ME2/3. Backlash is weak, despite the cool visuals and concept. Lance, though, is pretty damn good. While I miss a dual-purpose power like Warp in SP, I like the new niche Lance fills. (It’s easy enough to replace Warp with other skills, though it’s a classic that I wish they hadn’t removed.) Lance is mechanically effective and thematically appropriate. A Biotic siphoning barrier strength to use as a weapon makes sense. (This was the same with a ME3MP skill, no?) Building a character around this cycle of give and take is fun and very effective. I always preferred Throw builds to the traditional Asari Adept /Kineticist Lance-barrier exploit builds in MEAMP as they were more durable and the recharge speed was practically the same with a bit of ingenuity without tanking your shields. Singularity looks more impressive sure but the other powers look barely any better than on Unreal 3. The biotic explosions themselves are very subdued in comparison to ME3 which was an intentional design choice which I don't care for. I find aiming and the cover system in ME:A clunky as hell. The jump jet has blinded a lot of people, the variety and quality of combat animations, weapon sounds, etc. has regressed since Unreal Engine 3 & ME3MP if anything. I've played both extensively and in my opinion Mass Effect 3 Platinum is by far the most challenging and satisfying gameplay experience in the series due to the variety of enemy tactics, type of attacks and units, shield gating and combo mechanics in me3 makes biotic gameplay more thoughtful and the ingenious use of power synergies between different kits which is no where near as pronounced due to the lack of variety in power loadouts significantly hampers the lasting appeal of me:a for me. The core strength of ME3 was in it's post release support so I appreciate it's not a far comparison but ME3 has so much more interesting biotic gameplay content both in SP & MP I find it odd that somebody who likes biotic gameplay would advocate for ME:A when it's missing about 90% of the biotic powers from the last game. You have to consider my SP-only frame of reference. In that regard, it’s barely missing anything of value. All of the core powers are there, excepting Warp. I’m curious how much you’ve played SP? I’m about 50% through my 16th PT, and have tried countless builds in that time. The variety of MP kits may be dramatically lacking. That’s not surprising to me given how quickly they abandoned the game, as you mention. In SP, though, the number of potential builds is far broader with the removal of class restrictions. Also, the SP game plays dramatically differently from the MP game because of mods, augmentations and even Profiles. The Fusion Mod of Adrenaline, for example, effectively removes cooldowns from the game. It’s available very early in the game (on Havarl). In effect, it combines the advantages of ME3’s rapid global-CD with those of MEA’s individual cooldowns. As long as you’re killing things, you always have skills off of CD, and are always “casting”. The jump-jet is cool, but it’s never something I factor into my combat gameplay. I agree that the weapons’ sounds and animations, as well as physics/pop aren’t as good as ME3. This is one of the ways in which the game feels unfinished. I disagree about general combat animations, and (non-facial!) animations in general. I find them far superior to the trilogy. I love the dynamic cover system. I think it’s very intuitive and natural. That’s one of those things I think people either love or hate.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
PSN: guanxi
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Post by guanxi on May 24, 2018 23:18:52 GMT
I always preferred Throw builds to the traditional Asari Adept /Kineticist Lance-barrier exploit builds in MEAMP as they were more durable and the recharge speed was practically the same with a bit of ingenuity without tanking your shields. Singularity looks more impressive sure but the other powers look barely any better than on Unreal 3. The biotic explosions themselves are very subdued in comparison to ME3 which was an intentional design choice which I don't care for. I find aiming and the cover system in ME:A clunky as hell. The jump jet has blinded a lot of people, the variety and quality of combat animations, weapon sounds, etc. has regressed since Unreal Engine 3 & ME3MP if anything. I've played both extensively and in my opinion Mass Effect 3 Platinum is by far the most challenging and satisfying gameplay experience in the series due to the variety of enemy tactics, type of attacks and units, shield gating and combo mechanics in me3 makes biotic gameplay more thoughtful and the ingenious use of power synergies between different kits which is no where near as pronounced due to the lack of variety in power loadouts significantly hampers the lasting appeal of me:a for me. The core strength of ME3 was in it's post release support so I appreciate it's not a far comparison but ME3 has so much more interesting biotic gameplay content both in SP & MP I find it odd that somebody who likes biotic gameplay would advocate for ME:A when it's missing about 90% of the biotic powers from the last game. You have to consider my SP-only frame of reference. In that regard, it’s barely missing anything of value. All of the core powers are there, excepting Warp. I’m curious how much you’ve played SP? I’m about 50% through my 16th PT, and have tried countless builds in that time. The variety of MP kits may be dramatically lacking. That’s not surprising to me given how quickly they abandoned the game, as you mention. In SP, though, the number of potential builds is far broader with the removal of class restrictions. Also, the SP game plays dramatically differently from the MP game because of mods, augmentations and even Profiles. The Fusion Mod of Adrenaline, for example, effectively removes cooldowns from the game. It’s available very early in the game (on Havarl). In effect, it combines the advantages of ME3’s rapid global-CD with those of MEA’s individual cooldowns. As long as you’re killing things, you always have skills off of CD, and are always “casting”. The jump-jet is cool, but it’s never something I factor into my combat gameplay. I agree that the weapons’ sounds and animations, as well as physics/pop aren’t as good as ME3. This is one of the ways in which the game feels unfinished. I disagree about general combat animations, and (non-facial!) animations in general. I find them far superior to the trilogy. I love the dynamic cover system. I think it’s very intuitive and natural. That’s one of those things I think people either love or hate. ME:A has almost non of the exciting biotic powers / combinations that make Biotics entertaining for me personally. Take away reave, cluster grenades, warp, dark channel, stasis, dark sphere, lash, smash, etc. from the toolbox and those that we have left while adequate and workmen-like are lacking star quality. Add in just a couple of those mentioned and the gameplay possibilities expand exponentially. It's like adding Ronaldo to an average football team suddenly the average players start to look a whole lot better.
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Arcian
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: GVArcian
XBL Gamertag: GVArcian
Prime Posts: 2473
Prime Likes: 2168
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Post by Arcian on Jun 1, 2018 16:32:27 GMT
I would pre order this book, but no one seems to have the artwork yet. Seem strange? peculiar? Something smells like hanar... Now that I've posted this it'll show up tomorrow. The "Help me"-bear is probably the most fucked up thing I've seen in recent cinema.
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