lucretia
N2
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Post by lucretia on May 6, 2018 14:42:31 GMT
- Reyes Vidal / the Kadara plot - Drack - Jaal - Aya (just wish there was more to explore...) - H-047c - Combat - vast improvement over the OT in my opinion - Galaxy map, loved the way they did the moving from planet to planet - Some of the loyalty missions were really good, Liam's was my favorite, but Vetra's also comes to mind - Searching for the other arks and finally finding them and exploring them - The final parts of the game was pretty good in my opinion, especially I liked that we got to play as our twin for a bit - and I also thought the opening scenes were really good.
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Post by Deleted on May 6, 2018 16:10:54 GMT
I’m the kind of guy who likes soft limits on class systems. I am the same. I am wondering how many problems or extra work it would have been to have an option on the skills menu to set it to "Vanguard", "Sentinel", etc. So if we wanted to have some form of soft limit if we wanted it. I know its a "me" problem, but I found I would eventually graduate back to the same build by the end of a game even if I went into it with the intention of being more limited. The whole system was designed to be classless, so just slapping filters on top of it might not have the desired results. A character's "build" is a combination of the skills purchased plus profiles unlocked. They also tucked some of the passives beneficial to every build into specific trees - for example, the combat tree hosts all of the enhancements to weapon use along with unlocking the additional weapon slots and bumping weight capacity. I suppose they could have included the passives from all trees in that soft limit filter, though.
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Post by Shinobu on May 6, 2018 16:33:27 GMT
I haven't played too much as Sara, still working on that, but I found Fryda Wolff's to be pretty good. (On the same topic, I also loved Christine Lakin's performance) I absolutely loved Christine Lakin's take on PeeBee. She really brought the character to life for me. All of the Tempest Crew were well acted. I especially liked Danielle Rayne (Vetra), PeeBee, Suvi and Kallo.
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Sanunes
N6
Just a flip of the coin.
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Just a flip of the coin.
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Post by Sanunes on May 6, 2018 16:38:51 GMT
I am the same. I am wondering how many problems or extra work it would have been to have an option on the skills menu to set it to "Vanguard", "Sentinel", etc. So if we wanted to have some form of soft limit if we wanted it. I know its a "me" problem, but I found I would eventually graduate back to the same build by the end of a game even if I went into it with the intention of being more limited. The whole system was designed to be classless, so just slapping filters on top of it might not have the desired results. A character's "build" is a combination of the skills purchased plus profiles unlocked. They also tucked some of the passives beneficial to every build into specific trees - for example, the combat tree hosts all of the enhancements to weapon use along with unlocking the additional weapon slots and bumping weight capacity. I suppose they could have included the passives from all trees in that soft limit filter, though. Right, I have no idea what would be required for a system like it. I just know it would have been more my personal style if I was more limited to specific skills, not that I would expect it work exactly like the prior Mass Effect games. Just that maybe not be able to use things like Annihilation field if I picked Engineer.
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Post by alanc9 on May 6, 2018 17:04:29 GMT
I preferred classed systems myself. I like having to work around the limitations of a class. It's psychologically a bit different to achieve the same result by gimping yourself in some arbitrary fashion, even if the gameplay result is the same. Has anybody tried a pistols-only ME:A run?
Having said that, I thought that the ME:A classless implementation was quite good. I think the 3-power limitation was a huge mistake, though -- all CRPGs get to the point where leveling up is pointless, but you get there really fast in ME:A.
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Post by Element Zero on May 6, 2018 18:03:26 GMT
I preferred classed systems myself. I like having to work around the limitations of a class. It's psychologically a bit different to achieve the same result by gimping yourself in some arbitrary fashion, even if the gameplay result is the same. Has anybody tried a pistols-only ME:A run? Having said that, I thought that the ME:A classless implementation was quite good. I think the 3-power limitation was a huge mistake, though -- all CRPGs get to the point where leveling up is pointless, but you get there really fast in ME:A. I did a pistols-only run. The thing is, I mostly hate pistols, so I used the Hornet, Talon and Phalanx "pistols". The first plays like an AR, and the second like a shotgun. This was before the fire-rate augmentations came into play. I'd be curious to revisit the Talon with a burst-fire augmentation. I strongly prefer the classless system. I like it as a gameplay feature and as more true-to-life. It always annoyed me that my "Adept" couldn't master X simply because he's an Adept. Some people really do master skills more easily, with "training time", resources, or whatever being less of a factor. I often do play a single build for an entire game. The thing is, it's my choice, and the build might be a previously unavailable combination of Tech/Combat, Biotic/Combat or whatever. The only build option I nearly always use at some point in every PT is my Architect-killer Profile: Soldier (Invasion/TacticalCloak/Turbocharge). If I don't use it as needed, the Architects fall a bit more slowly. For those looking to play a single class, I'd point out that you can level only passive skills in the "other trees". I know it's not what you're wanting and sounds like I'm missing the point. I'm not. I just wanted to point out a compromise for MEA. Some of the passives are gated, but not all of them. You can start leveling an ungated one, and then proceed as desired. This is what I generally do for the first 50-65 levels. After that, I start evolving disparate "Favorites". My current Ryder is a TacCloak Soldier, but I've finally started evolving Annihilation, my first Biotic active skill, at level 68. It won't be used during this PT, but I'll have it ready as an option if I import him/her into a NG+. I think whether you view continued leveling as useless depends upon if and how you use the Favorites feature. If you use multiple skill-packages, even if they're staying within a theme, it stays relevant throughout the game. Using my current PT again has an example, I have multiple Combat/Tech Favorites. The two that I regularly use are Soldier (Assault Turret/TacCloak/Turbocharge) and Soldier (Invasion/TC/Turbocharge). I built an incredibly OP gun and recently decided to remove Turbocharge from my main build, so I've been experimenting with Soldier (X/Tactical Cloak/Invasion), where X has been a variety of Tech and Combat skills. She feels like the same character using different tools and tricks. The three-power limit doesn't bother me, as I never liked the pause-and-play feature and I'm on a console. The other thing that keeps leveling relevant is that total points invested in a tree continues to improve every passive. Yes, it's easy to stomp Insanity from level-10 onward. Still, I find it satisfying to feel my character becoming more and more effective. My playstyle does adapt as my character becomes increasingly deadly and resilient.
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azuremazey
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Post by azuremazey on May 6, 2018 18:42:13 GMT
Yes, pretty much what you stated are reasons I like the game. I find it visual stunning. The music is beautiful as well! I really like the combat and abilities.
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Guardian
N3
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Post by Guardian on May 6, 2018 18:46:08 GMT
As for me, I guess I'm still out on the Classless system. On the one hand, I'm with Alanc9 - I like the limitation put on by having classes.
However, I like the idea that they're trying something new. There's potential in this I think, and I know it was suggested already, but yes perhaps having an option to choose going classless or not might not be a bad idea going forward?
Again though, kudos to them for giving this a try, and I think if refined a bit, it could work.
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Post by sil on May 6, 2018 19:16:28 GMT
They did. In the games text strings are a lot of references to cut planets, one in particular had a lot of content. I'll crack open the file soon and post it up. It's quite interesting. I'm defintely interested in whatever you find. It's also fascinating to see some ideas that didn't make the final cuts. We missed out on a lot of this data-mining, too, since so many dropped the game so quickly. In the past, we always had fans doing deep dives into the files. bsn.boards.net/thread/14800/me-andromeda-cut-content
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Post by Deleted on May 6, 2018 20:06:02 GMT
I preferred classed systems myself. I like having to work around the limitations of a class. It's psychologically a bit different to achieve the same result by gimping yourself in some arbitrary fashion, even if the gameplay result is the same. Has anybody tried a pistols-only ME:A run? Having said that, I thought that the ME:A classless implementation was quite good. I think the 3-power limitation was a huge mistake, though -- all CRPGs get to the point where leveling up is pointless, but you get there really fast in ME:A. I strongly prefer the classless system. I like it as a gameplay feature and as more true-to-life. It always annoyed me that my "Adept" couldn't master X simply because he's an Adept. Some people really do master skills more easily, with "training time", resources, or whatever being less of a factor. I often do play a single build for an entire game. The thing is, it's my choice, and the build might be a previously unavailable combination of Tech/Combat, Biotic/Combat or whatever. The only build option I nearly always use at some point in every PT is my Architect-killer Profile: Soldier (Invasion/TacticalCloak/Turbocharge). If I don't use it as needed, the Architects fall a bit more slowly. For those looking to play a single class, I'd point out that you can level only passive skills in the "other trees". I know it's not what you're wanting and sounds like I'm missing the point. I'm not. I just wanted to point out a compromise for MEA. Some of the passives are gated, but not all of them. You can start leveling an ungated one, and then proceed as desired. Well said. To me, having the ability to make "mix and match" choices myself is what adds a lot of replay value to the game plus it adds a lot of variability within individual playthroughs.
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dmc1001
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Biotic Booty
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Post by dmc1001 on May 6, 2018 20:15:24 GMT
Previously, I used to say that Ryder didn't say much about the death of Alec, as if it didn't matter. What I recently realized is that it all came through in facial expressions, once after Ryder found out and again after meeting Tann and Addison and being asked where Alec was. I felt that it conveyed the hurt in a way that words really couldn't, especially when bringing it up to strangers. The only one Ryder could have really expressed verbal emotions to was the twin and that wasn't an option. So, yeah, I think this was thought out a little more than I previously gave credit for.
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Gray Jedi
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Post by Gray Jedi on May 6, 2018 22:45:49 GMT
- Combat with each new installment in the series the combat improves and Andromeda did a good job in that department. - Nomad feels and moves like a well made vehicle and not a bouncy castle tank - Tempest like the design and more party banter - Drack a older more grumpy version of Wrex - Vetra awesome to finally have a female turian companion - Jetpack makes things easier to climb and another option in combat - Tom taylorson performance for Ryder
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Post by Element Zero on May 6, 2018 23:15:56 GMT
I can't help but add the Galaxy Map music to my list. Some of MEA's music is too understated for me. The combat music is really good, and the Galaxy Map song is great. It's just as good as its MW counterpart.
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Post by CHRrOME on May 7, 2018 1:33:21 GMT
I feel like everything has a catch, but I'll try to list the ones that are hard to find a downside to me:
*Visuals (not that is that important, but it still is). *Loyalty missions. *Combat although it's a bit hit and miss imo, still it's good. *Sense of scale. Being this the massive maps, although hit and miss again, due to emptiness, etc. *Galaxy map, I'd say is the best in the series, very detailed. Can get tiresome with the unskipable "move around" camera animations. *Audio. And this is hard because you forget about it, but audio is really good in general.
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Guardian
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Post by Guardian on May 7, 2018 3:01:35 GMT
Just got to the Nexus as Sara a little while ago. I will give thoughts and opinions on a full post patch playthrough when I'm done (I don't want to derail this thread, because it's a nice change). I also wanted to say that while odd to not be playing as Scott, holy hell they finally fixed the goddamn female mocap! Oh and one thing I felt that both Tom and Fryda did well was both of them did outstanding, equally impressive jobs as the twins. This was something I felt both Mark and Jennifer would alternate doing well in the OT.
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Post by Kaidan Fan on May 7, 2018 7:32:04 GMT
Things I felt MEA did right: -Liam -Combat -Nomad -Tom Taylorson -Clancy Brown/Ryder dad That is all.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
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Post by correctamundo on May 7, 2018 10:37:52 GMT
-Ammo and first aid boxes strewn around are almost as bad as corridors filled with chest-high cover. It is a very gamey mechanic that spoils the look of the scenery. -No medi-gel and ammo types, etc. as consumables. So I rarely bother with ammo types, despite having used them a lot in MET. As I recall it isn't really ammo and first aid boxes. It is material that your omnitool can use to microfacture ammo and medigel. Represented in game as boxes for ease of recognition, and practicality. I'm not sure what you mean with no ammo types as consumables? I keep my weapons loaded with ammo types all the time. Medigel is implemented differently in Andromeda but ammotype consumables I activate from the weapon wheel.
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Post by helios969 on May 7, 2018 11:12:31 GMT
- Reyes Vidal / the Kadara plot I did really enjoy Kadara and thought Reyes was one of the better, more fleshed out characters, I just wish I could find a compelling reason to side with Sloane. Not even when I'm playing a more logical, pragmatic character can I see a benefit to supporting her continued rule.
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Post by Ahriman on May 7, 2018 12:22:36 GMT
- Reyes Vidal / the Kadara plot I did really enjoy Kadara and thought Reyes was one of the better, more fleshed out characters, I just wish I could find a compelling reason to side with Sloane. Not even when I'm playing a more logical, pragmatic character can I see a benefit to supporting her continued rule. Some people who read Uprising said it made them go with Sloane.
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Post by helios969 on May 7, 2018 12:36:47 GMT
I did really enjoy Kadara and thought Reyes was one of the better, more fleshed out characters, I just wish I could find a compelling reason to side with Sloane. Not even when I'm playing a more logical, pragmatic character can I see a benefit to supporting her continued rule. Some people who read Uprising said it made them go with Sloane. Yeah I could see how that would help but I am not inclined to read a book for context in a video game. I expect the context to be presented in game. I guess I’m stubborn.
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Sanunes
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Just a flip of the coin.
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Post by Sanunes on May 7, 2018 12:48:45 GMT
Some people who read Uprising said it made them go with Sloane. Yeah I could see how that would help but I am not inclined to read a book for context in a video game. I expect the context to be presented in game. I guess I’m stubborn. That makes sense and what we read in uprising is information as Ryder we don't get either. So I make my choice based on information Ryder has.
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Post by dmc1001 on May 7, 2018 15:13:02 GMT
- Reyes Vidal / the Kadara plot I did really enjoy Kadara and thought Reyes was one of the better, more fleshed out characters, I just wish I could find a compelling reason to side with Sloane. Not even when I'm playing a more logical, pragmatic character can I see a benefit to supporting her continued rule. Same. Reading Nexus Uprising didn't help. She was too selfish and stupid. Could have helped a LOT if her judgment wasn't so piss poor. Then, by the time she and the exiles left Nexus, she had already turned violent against anyone who challenged her - and this is while still in space.
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Post by alanc9 on May 7, 2018 15:50:20 GMT
- Reyes Vidal / the Kadara plot I did really enjoy Kadara and thought Reyes was one of the better, more fleshed out characters, I just wish I could find a compelling reason to side with Sloane. Not even when I'm playing a more logical, pragmatic character can I see a benefit to supporting her continued rule. I think it goes the other way. You support Sloane if you're idealistic and a bit naive. Sloane may be kind of evil, but she's honestly so; her regime is exactly what it says on the tin. And Reyes is attempting to have Sloane outright murdered and making Ryder an accomplice to murder, while Sloane is abiding by the terms of the duel.
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Post by Deleted on May 7, 2018 16:00:58 GMT
-Ammo and first aid boxes strewn around are almost as bad as corridors filled with chest-high cover. It is a very gamey mechanic that spoils the look of the scenery. -No medi-gel and ammo types, etc. as consumables. So I rarely bother with ammo types, despite having used them a lot in MET. As I recall it isn't really ammo and first aid boxes. It is material that your omnitool can use to microfacture ammo and medigel. Represented in game as boxes for ease of recognition, and practicality. Right, that's the in-game explanation. Some of us had wondered what they'd do for thermal clips, since having them strewn around alien worlds wouldn't have made much sense. It's still a very gamey mechanic. Yeah, that sentence was a little ambiguous. What I meant was - No medi-gel. In MET, we carried medi-gel supplies into battle, could dispense it anywhere/anytime, and there were refills along the way. In MEA, you need to find the appropriate box and get to it in order to have health restored. That, or go to a forward station. - Ammo types as consumables. ME1 had ammo types as weapon mods, ME2 & ME3 had them as talents with full squad available. You could set ammo type for the squad at the beginning of a mission, and use it throughout. I believe the ammo consumables in MEA last for 3 thermal clip refills. They are in limited supply, and you have to set them up at load-out in order to have them available. Because they are so limited and a bit of a pain to use, I don't use them at all. Consumables work well as an MP mechanic, because they take up space in the MP packs players purchase. For SP, I'd prefer to have ammo types as talents, weapon mods, or augments.
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Who Cares
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Post by helios969 on May 7, 2018 16:06:49 GMT
I did really enjoy Kadara and thought Reyes was one of the better, more fleshed out characters, I just wish I could find a compelling reason to side with Sloane. Not even when I'm playing a more logical, pragmatic character can I see a benefit to supporting her continued rule. I think it goes the other way. You support Sloane if you're idealistic and a bit naive. Sloane may be kind of evil, but she's honestly so; her regime is exactly what it says on the tin. And Reyes is attempting to have Sloane outright murdered and making Ryder an accomplice to murder, while Sloane is abiding by the terms of the duel. Nothing wrong with a little murder for the greater good;). Seriously though no matter how I role played I just couldn’t find a reason to get behind her. Frankly I feel a bit cheated that I didn’t have the opportunity to take her out.
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