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Post by Element Zero on May 5, 2018 4:57:28 GMT
One of the sad things about MEA's mixed reception and its rapidly shrunken player base is that we never really got to discuss the things it did well. I'd like to see where you ladies and gents feel its strengths lie. I'll naturally list some of my opinions here in the OP, and hope we can get a decent discussion out if it.
Negative Posts: This isn't really the thread for them, but knock yourself out if you can't control the urge. They don't bother me. I have plenty of criticisms for the game, and I share them in the appropriate threads. Negativity is not the same as disagreement. I always love respectful discussion.
Getting hurt and sidetracked by negative posts: Please don't. Players 1 and 2 can discuss the things they like without losing their shit when Player 3 craps on those things. Focus, grasshopper. Don't derail the thread. There are already 896,789 threads (give or take) more appropriate for the anger you wish to unleash.
Those sad but necessary disclaimers out of the way...
* Combat Gameplay: I feel like every ME entry has bettered its predecessor, and MEA was no exception. MEA's amazing gameplay has gone sadly unpraised in wider circles. I think it stacks up against any action game on the market.
* Character-building: Removing the artificial class restrictions gave this game rich character-building options. Why can't a Soldier master tech skills? Why can't a combat engineer also be a badass rifleman? Why wouldn't a biotic warrior use suitable weapons and tech in his toolbox? In MEA, we get a chance to build a huge variety of characters via the three skill trees and the Profiles. I think it's a great system, and I hope we get to see it again.
* Crafting: I usually don't enjoy crafting. I love MEA's crafting. It became even better when update 1.08 corrected some of the bugs, introducing better balance and missing components. MEA's crafting is accessible and very effective. You can build a huge variety of gear, essentially creating entirely new items from the skin and bones of existing tech. The crafting adds a ton of fun and variety to this game, and keeps things fresh for me.
* Visuals and Sound: I know the game was rightly hammered for releasing with unfinished facial animations. There is a lot more here, though, that is impressive. The environments are stunning. The armor, equipment, and subtle environmental effects can be beautiful. The sound is very impressive, in terms of technology (guns, vehicles), powers (dem combos!) and ambient sounds. I love the patter of rain or the whistling wind as quiet sets in after an explosive, impressive-sounding battle. Good sound brings the worlds to life.
* Relevant quests: While I have plenty of criticism to offer on a micro-level, the quests were pointedly relevant on a macro-level. I hardly ever felt like I was doing something that made no sense for the Pathfinder. (There were no goat meat and blankets quests in MEA.) While the endings could be abrupt or anticlimactic in some cases, I generally enjoyed the quests and the small tales they told.
I have more, but I'll start with these. I wish MEA's team could've received more credit for the game's strengths as I see them. How do you see them?
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Post by themikefest on May 5, 2018 5:02:34 GMT
Fiend. excellent character. the sound of the engines from the Hyperion as it passed by on the screen. First thing I thought of when I heard the sound was a shuttle launch
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Post by Element Zero on May 5, 2018 5:43:27 GMT
I forgot a major strength: Tom Taylorson was phenomenal!
Many people would agree that this game was heavy on jokes and light-hearted banter. Tom's wry delivery of the humor really helped tone down the cheese and make it more palatable. He was also dead-on in pretty much every scene, in terms of (seemingly) capturing the writers' intentions. These VAs often read their lines with little or minimal context. It shows through when you get those lines that emphasize the wrong word, or seem "off" in tone. I can't think of any off the top of my head that Tom missed in this very lengthy game. He nailed inflection, tone and mood throughout in a very impressive way.
This game should've been the one that made him a big name among VG VAs. I hope his exceptional work was noticed by those who matter most in this regard.
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Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on May 5, 2018 6:02:50 GMT
Its been a long time since I really played the game so its hard for me to really have specifics. I think there were a lot of ideas implemented on that could have used a little more refinement and been a lot better.
One of things I like is Drack. I think as a character he is between the first and second appearances of most characters in the game.
Combat felt more responsive.
No Reapers. I never liked them as an enemy so not hamfisting them into the game was nice.
The weapon modification system, I liked how much you could customize the weapons and armor to your playstyle.
Classless system. I liked the system on my first playthrough, but I would have really appreciated it if there was an option to lock skills to being a certain build. So if you wanted to play like the first three games with only being able to use pre-defined skills of that class that is what you were limited to.
As far as the planet systems go, I think H-047c was probably my favorite for there was some stuff to do there and then move to other areas, reminded me of the UNC mission planets in Mass Effect 1. I think if there were less of the major plot worlds and more of these it might not have felt like such a drag for me to play. While giving me that exploration feeling more akin to Mass Effect 1 unlike the other planets.
I did like how Eos was split into two segments. While I enjoyed the first half a lot more then the second, but that idea of having a larger area unlock after awhile I think would have helped direct the story more if used more in the game.
The design of the Nexus was more like the Citadel in Mass Effect 1, which was nice to have that feeling of a bigger environment as our main base instead of being a strip mall.
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Post by goishen on May 5, 2018 6:35:50 GMT
I thought the combat was out of place in a ME game. It took CoD's stupid ideas about flying around the battle field, and implemented them. That's fine for CoD. This game? Sorry, you've jumped the shark one too many times.
Ya know, before it was a lowering of our expectations from a video game... Here it was raising them. So we went from a 3 to an 11 on a scale of 10. To put it in more basic terms... It was going from SR3 to SR4. SR4, while it was fun, just wasn't the same game as SR3 was. Not by far, but by enough.
Meh.
I've said my peace.
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urkibalurki
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Post by urkibalurki on May 5, 2018 10:01:25 GMT
- Combat is a great improvement compared with the previous games, but I usually feel it's abused in games like this. In the classic trilogy you couldn't walk ten steps without having to shoot some enemies; luckily in ME:A it's less frequent. - Many people say the story is crap, but they are lying and they know it. The story is kinda cliché, but it's good. (Yes, Archon is a stereotype of the megalomaniac selfish villain, but fits the story.) - There's only one character I'd airlock without hesitation: Liam. He's a numskull through and through. Other people are good; Drack is even better than Wrex. - Some tasks are boring, but at least they are relevant to the story, not like fetch quests in Dragon Age Inquisition. - About facial animations: they bombed it, and they corrected them only after patch 1.05, if I remember correctly. They just had to correct a small parameter about eyes - ten minutes work. Now facial animations are good, but players rightly feel cheated. - My only big complain is that they left the work unfinished because many snowflakes slaughtered the game without any reason, instead of realizing what went wrong, fixing it and continuing their work.
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Post by abaris on May 5, 2018 10:30:40 GMT
Not forcing you into Multiplayer, as ME3 did with it's galactic readiness. It was a welcome change that you could assign strike teams instead of multiplayer.
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Post by griffith82 on May 5, 2018 11:30:42 GMT
Not forcing you into Multiplayer, as ME3 did with it's galactic readiness. It was a welcome change that you could assign strike teams instead of multiplayer. Yeah that was a mistake and likely EA’s influence but it was corrected eventually. I do agree the Strike Teams was a much better option.
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Post by SofaJockey on May 5, 2018 11:37:06 GMT
The Gameplay. The Tempest. Sara Ryder. Jaal.
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Post by cypherj on May 5, 2018 11:46:34 GMT
- The combat, the jump pack was a nice addition and made things fun. I was able to hover and use biotic charge in some fights to the point where I never touched the ground during the entire fight.
- Havarl - I liked the whole look of the planet, the animals flying in the sky, the rain, having to use the light on your suit to see. It was a welcome change from the all the snow and sand.
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Post by aglomeracja on May 5, 2018 13:31:44 GMT
Visuals, movement animations and H-047c (that's a big one).
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Post by Element Zero on May 5, 2018 14:00:18 GMT
- The combat, the jump pack was a nice addition and made things fun. I was able to hover and use biotic charge in some fights to the point where I never touched the ground during the entire fight. - Havarl - I liked the whole look of the planet, the animals flying in the sky, the rain, having to use the light on your suit to see. It was a welcome change from the all the snow and sand. The sound on Havarl is great, too. It's initially rainy, which looks and sounds cool in the jungle. Then, after it clears, the mood changes. No matter the sky, the jungle always sounds alive. There's always an animal just out of sight, rustling in the foliage or calling through the jungle. It's not always an enemy ready to attack. Often it's just ambience.
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Post by sil on May 5, 2018 14:04:46 GMT
H-047c (that's a big one). The planet I enjoyed the most, it felt the most like I was exploring another planet.
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Post by natetrace on May 5, 2018 14:35:59 GMT
Combat. Loyalty missions. Story missions. Biotic powers like annihilation field and the shield ability. Armors look cool. Crafting. The krogan camp on Elaaden was cool. I liked the Angara as well. I like the opening when you see the Hyperion arrive. It felt very cinematic.
Even the character creator is better than originally thought. I like the Kett and the potential there.
Here we are in 2018, E3 sounds like it will have awesome games, yet I think the whole gaming scene is in a bad place. That's a whole other discussion though. Has to do with game critics and journalists and those pesky negative youtubers and political influence in gaming. Bleh.
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Post by goishen on May 5, 2018 14:44:15 GMT
Here's to hoping Starfield will be good. Hopefully a month after they announce it, it'll drop.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KrrKs on May 5, 2018 15:12:00 GMT
High points definitely are the already mentioned combat mechanics and skill selection/character building.
What has not been mentioned yet is the Nomad and squad banter. I really enjoyed driving the Nomad around, especially on H-047c. I wish there was more to do (and drive) in such a low grav environment. Squad banter has always been good in ME games, but MEA has the best on-ship banter, imho. In fact it has the best inter crew interactions of any ME game so far. (Which ME3 started pretty strong with.) In Nomad/eploration banter is also pretty good.
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Post by Element Zero on May 5, 2018 15:27:15 GMT
High points definitely are the already mentioned combat mechanics and skill selection/character building. What has not been mentioned yet is the Nomad and squad banter. I really enjoyed driving the Nomad around, especially on H-047c. I wish there was more to do (and drive) in such a low grav environment. Squad banter has always been good in ME games, but MEA has the best on-ship banter, imho. In fact it has the best inter crew interactions of any ME game so far. (Which ME3 started pretty strong with.) In Nomad/eploration banter is also pretty good. Agreed. I didn't want to list everything in the OP. I have issues with the timing and tone of some of the banter, but it contains great character-development. You get to know your crew through those conversations they have via Nomad banter. The Nomad itself is excellent. While the crew may not have hit the spot for everyone, their believable shipboard movement and interactions are way ahead of any previous ME game. Everyone seemed to have various jobs and leisure activities that moved them around Tempest. Their chats were interesting, and those chats didn't repeat. Pre-release, I had expected/hoped for a greater inhospitable worlds to visit and explore. (Not even ME should be all terrestrial worlds.) H-047C seems to have gone over well with most players. I suspect that they'd intended to do more of this, but cut a ton of ideas/content as development progressed. I'm still waiting for a low-G spacewalk. We have jump-jets, now. It's a small step to add tiny maneuvering thrusters for a single low-G scene. It would've been cool to explore some of those vessels, satellites, etc... that we find throughout Heleus.
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Post by Ahriman on May 5, 2018 15:56:49 GMT
I say the story was crap, I'm not lying and I know it. But I liked (still do?) the premise - Initiative's schism on arrival, locals capable of defending themselves in most cases, some universal threat worth to be united against (but not threatening enough to actually do that) and by working with Nexus you probably work for Benefactor too. I think that's interesting political setup.
H-047c was better than Moon visuals-wise and quest-wise.
Ryder VAs probably felt like shit, looking at game's reception, but they did pretty good job with the script they were given.
Loyalty missions, main missions... Heck every time we get away from open world the game gets better.
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Post by Deleted on May 5, 2018 17:27:28 GMT
Story - IMO, the story is pretty average for a game... and that means it's pretty much on the same level as the OT as far as I'm concerned. The OT's story, IMO, was only average and had numerous flaws as well. It's has a very different tone than the OT's story, and I very much enjoyed that difference. After the dire atmosphere of ME3, I was absolutely ready for something lighter. While I appreciate that other people wanted something darker with a more renegade PC, I really didn't miss it at all. To those who feel "cheated" by a lack of Renegade options... well, I would have loved to have been able to play as a Shepard who was more happy-go-lucky like Ryder. Character range will always be more limited than people want.
Side quests - They had a large variety of side quests of differing intensities. Most, if not all, were relevant to the story in some way. There were too many of them overall. Ideally, I would like a shorter game (about 60 hours vs. the 100+ that we got). If they do another one this long, I would like to see either a higher percentage of main story (compulsory) missions or the longer variety of side quest missions (as opposed to a myriad of shorter sidq quests that are loosely strung together). This would result in a game that is less open-world... and that would be my preference.
Planetscapes - I really liked them. They still have a ways to go towards making them more dynamic (changing weather and day/night cycles, for example), but still an improvement nevertheless. My favorite individual planetscape though is still Lessus in ME3.
Combat - This is definitely the high point of the franchise for me. I absolutely love it. I absolutely love the jump jet and the general increased mobility of combat in this game overall. Enemies spawning could still use improvements... such as finding ways to prevent them from spawning inside rocks and walls, even though the OT had the same sorts of problems with enemy spawns. I did like that enemy spawns during missions are less predicitable than in the OT. There is enough variability, that I'm not yet able to say for sure that I'm going to get X enemies of these Y varieties at this exact point in this mission (which is something that, after only a few playthroughs of the OT, I was absolutely able to predict - to the point where I could even aim my weapon before the enemy spawned in that spot). After patching, I liked the system they used for leveling up the enemies as Ryder leveled up. It's still not an insanely difficult game at higher difficulties, and I appreciate that.
Voice Acting - Excellent in most cases. I can't think of any lines that grated on me the way FemShep's come on to Jacob does ("I just want to talk for a bit.)
Characters - I think all of them were reasonably well done and there was a great variety to them. Certainly, I did not like them all... but that just makes the game more interesting than playing a game where everyone is likeable.
Sudoku - I just know I'm going to get eye-rolling for this, but I'm putting it here anyways. For the record, I like Sudoku and I like mini-games within games, but I am also aware that some people would prefer there not be any at all. What Bioware did right is insert an easy in-game way to solve the puzzles (Remnant Decryption Keys) that was available as loot, but could also be affordably purchased throughout the game. They did a similar thing in ME1 with omni-gel, but removed that sort of "out" in ME2 and I would occasionally lose out on some credits because of a failure while hacking. In ME:A, I thought the penalty for messing up in ME:A was fair... just a few more enemies to fight that actually gave the player some XP. I just wish there was a similarly easy way to get through the various quests involving gwent in TW3.
Nomad - I really liked driving in this game and, although heavily criticized, the vast open worlds were perfect for it. I can spend hours just "dune buggying" on Elaaden or "moon buggying" on H-047c or "tobogganing" on Voeld... an the handling on each of these worlds reflects the changing in the type of material under the tires. Huge improvement over the Mako. I didn't miss the cannon, but recognize that other people got hung up on that. Their problem, IMO.
Galaxy Map - I loved the scenes moving from planet to planet and honestly don't know why people complained about it. All the ME games had those sorts of animations. In ME1, some were even longer... with the ship first leaving the dock before being shown flying through a relay. Also, we didn't have to faux fly to indicate where we wanted to go.
There's more.. but I'll leave it off here for now.
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Post by General Mahad on May 5, 2018 17:37:35 GMT
Great sound design and combat, though I wish they kept the class system for replay value.
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Post by themikefest on May 5, 2018 17:53:45 GMT
Great sound design and combat, though I wish they kept the class system for replay value. And kept the power wheel.
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Post by sil on May 5, 2018 19:05:15 GMT
Pre-release, I had expected/hoped for a greater inhospitable worlds to visit and explore. (Not even ME should be all terrestrial worlds.) H-047C seems to have gone over well with most players. I suspect that they'd intended to do more of this, but cut a ton of ideas/content as development progressed. They did. In the games text strings are a lot of references to cut planets, one in particular had a lot of content. I'll crack open the file soon and post it up. It's quite interesting.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by cypherj on May 5, 2018 19:22:44 GMT
- The combat, the jump pack was a nice addition and made things fun. I was able to hover and use biotic charge in some fights to the point where I never touched the ground during the entire fight. - Havarl - I liked the whole look of the planet, the animals flying in the sky, the rain, having to use the light on your suit to see. It was a welcome change from the all the snow and sand. The sound on Havarl is great, too. It's initially rainy, which looks and sounds cool in the jungle. Then, after it clears, the mood changes. No matter the sky, the jungle always sounds alive. There's always an animal just out of sight, rustling in the foliage or calling through the jungle. It's not always an enemy ready to attack. Often it's just ambience. Yeah, the entire world was great. That and Habitat 7, the places where you couldn't use the Nomad. I think they couldn't design the levels in a way where they could render fast enough to keep up with the speed of the Nomad. I guess that's why your horse was so slow in DA:I. But one thing they could have done was have you go into caves, or descend into subterranean caverns that might have given you a glimpse of what the planets used to look like because those areas were protected from the scourge like that cave on Habitat 7.
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Post by cypherj on May 5, 2018 19:24:34 GMT
Great sound design and combat, though I wish they kept the class system for replay value. But there's nothing in the game stopping you from playing one class though.
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Post by griffith82 on May 5, 2018 19:37:41 GMT
High points definitely are the already mentioned combat mechanics and skill selection/character building. What has not been mentioned yet is the Nomad and squad banter. I really enjoyed driving the Nomad around, especially on H-047c. I wish there was more to do (and drive) in such a low grav environment. Squad banter has always been good in ME games, but MEA has the best on-ship banter, imho. In fact it has the best inter crew interactions of any ME game so far. (Which ME3 started pretty strong with.) In Nomad/eploration banter is also pretty good. Definitely. I love the ambient ship dialogue.
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