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Post by alanc9 on May 7, 2018 15:25:00 GMT
All the UNC missions. These kind were the ones I was dreaming of before the release: * Magnetic interference prevents proper analysis of surface. We are going to have to go down if we want to learn anything. Before we land, we will be investigating an anomaly in orbit our scans picked up. * Analyzing Wreckage * Razor's Edge Survey Vessel Escape Pod 1 * Scorch marks indicate the pod was hit by particle beams causing the crash landing. The sole occupant sustained serious injuries, but cause of death is a single shot to the head. * Caution: the mass effect field device is still connected. Remotely triggering it may affect local gravity. Now I'm Didn't a lot of this stuff make it in anyway? The local gravity thing shows up in Liam's LM, for instance, and we have plenty of cases of finding wreckage and remnants of earlier expeditions.
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Post by Unicephalon 40-D on May 7, 2018 16:01:13 GMT
All the UNC missions. These kind were the ones I was dreaming of before the release: * Magnetic interference prevents proper analysis of surface. We are going to have to go down if we want to learn anything. Before we land, we will be investigating an anomaly in orbit our scans picked up. * Analyzing Wreckage * Razor's Edge Survey Vessel Escape Pod 1 * Scorch marks indicate the pod was hit by particle beams causing the crash landing. The sole occupant sustained serious injuries, but cause of death is a single shot to the head. * Caution: the mass effect field device is still connected. Remotely triggering it may affect local gravity. Now I'm Didn't a lot of this stuff make it in anyway? The local gravity thing shows up in Liam's LM, for instance, and we have plenty of cases of finding wreckage and remnants of earlier expeditions. Yes, but there are others and planets to land on, others than the main ones.
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Post by griffith82 on May 7, 2018 18:56:19 GMT
Didn't a lot of this stuff make it in anyway? The local gravity thing shows up in Liam's LM, for instance, and we have plenty of cases of finding wreckage and remnants of earlier expeditions. Yes, but there are others and planets to land on, others than the main ones. I guarantee the planets were part of the procedurally generated planets that were scrapped.
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Post by Unicephalon 40-D on May 7, 2018 19:00:29 GMT
Yes, but there are others and planets to land on, others than the main ones. I guarantee the planets were part of the procedurally generated planets that were scrapped. Yes, I suppose so
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Post by Pearl on May 8, 2018 0:24:36 GMT
If there was any doubt remaining that the game was absolutely gutted prior to release, this should lay those claims to rest. I've already made some pretty extensive posts over the last year about my issues with Andromeda, so I'll be brief here, but the lack of explorable planets really made the game feel way more linear than Bioware wanted it to be. Think about how linear a playthrough of ME1 would be if you only did the required missions and Garrus+Wrex's personal missions - that's basically what Andromeda was reduced to by the looks of all the content that was cut.
As other people have pointed out in this thread, Bioware's effort to move some of the cut content into the final product (references in text and dialogue, placing some side-missions/tasks on finished worlds) is laudable, but it's still sad to see how much deeper the original game was supposed to be. Who knows, maybe if Bioware had time to implement some of the extra planets they were forced to cut, it would have alleviated some of the complaints about the lack of biodiversity in a completely different galaxy.
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Post by alanc9 on May 8, 2018 0:36:28 GMT
I actually like ME1 better that way.
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Post by river82 on May 8, 2018 22:08:24 GMT
If there was any doubt remaining that the game was absolutely gutted prior to release, this should lay those claims to rest. I've already made some pretty extensive posts over the last year about my issues with Andromeda, so I'll be brief here, but the lack of explorable planets really made the game feel way more linear than Bioware wanted it to be. Think about how linear a playthrough of ME1 would be if you only did the required missions and Garrus+Wrex's personal missions - that's basically what Andromeda was reduced to by the looks of all the content that was cut. As other people have pointed out in this thread, Bioware's effort to move some of the cut content into the final product (references in text and dialogue, placing some side-missions/tasks on finished worlds) is laudable, but it's still sad to see how much deeper the original game was supposed to be. Who knows, maybe if Bioware had time to implement some of the extra planets they were forced to cut, it would have alleviated some of the complaints about the lack of biodiversity in a completely different galaxy. The size and breadth of the scope means little at the end of the day, it's what you can achieve in development which is the important thing. If you look around Indie studios, one of the main cause of failure is being too ambitious during the design stage. It's not sad that Andromeda was designed to be a lot deeper, it's sad that Bioware made such a rookie error. It's not the sort of trap a company with 20 years of experience should fall into to the extent they did. Whether Anthem really did take all of their resources, or Frostbyte was awful, or Montreal was just too green, these sorts of things should have already been factored in before they went "Let's do a million, billion planets and also have a compelling story to link it all, that sounds like the bomb!" It isn't even a case like KOTOR2 where they ran out of time to implement everything, it's more a spend years chasing a pipe dream, making almost no progress, and chucking together stuff at the last minute thing. And that's just disappointing, really.
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Post by alanc9 on May 8, 2018 23:02:25 GMT
I'd add "buying the No Man's Sky hype" to that list.
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Post by Element Zero on May 8, 2018 23:19:33 GMT
river82, I couldn’t agree more. I’m all for their setting the bar high and cutting the ultimately impractical concepts. The evidence suggests that the MEA team failed to find the right direction and ideas to pursue until way later than was reasonable. It resulted in a pretty good, but unfinished game while fans were hoping for so much more. The fact that Montreal was closed lends a lot of weight to the “mismanagement” idea. I wish it weren’t so, not only because that team is made up of individuals who would much rather have had success. I’d really like to have had a sequel to finish this game’s plots. I'd like think they’d have turned out a higher quality sequel, given the “lessons learned”. I can’t fault EA for it’s more educated and business-driven assessment. They’ll use those personnel elsewhere. We can only hope for more 3P Action RPG Mass Effect in the future.
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Post by Deleted on May 8, 2018 23:25:13 GMT
If there was any doubt remaining that the game was absolutely gutted prior to release, this should lay those claims to rest. I've already made some pretty extensive posts over the last year about my issues with Andromeda, so I'll be brief here, but the lack of explorable planets really made the game feel way more linear than Bioware wanted it to be. Think about how linear a playthrough of ME1 would be if you only did the required missions and Garrus+Wrex's personal missions - that's basically what Andromeda was reduced to by the looks of all the content that was cut.As other people have pointed out in this thread, Bioware's effort to move some of the cut content into the final product (references in text and dialogue, placing some side-missions/tasks on finished worlds) is laudable, but it's still sad to see how much deeper the original game was supposed to be. Who knows, maybe if Bioware had time to implement some of the extra planets they were forced to cut, it would have alleviated some of the complaints about the lack of biodiversity in a completely different galaxy. Not even remotely a comparison. Even after what was cut, there are over 200 side missions in Andromeda. In ME1, there are a total of 30 UNC side missions. Both games have side missions that do not unlock until other side missions are done (for example, the entire Styx Theta cluster does not open until after the mission on Noveria is completed. Then, the two listening post missions both need to be done to unlock the third system in that cluster (Gorgon) and the Depot Sigma 23 mission. Similarly, the Maroon Sea cluster does not unlock until after Feros is completed. The Caucus and Plutus systems in the Hades Gamma Cluster do not unlock until after the player reaches 80% paragon or renegade, then both systems will unlock, but there will only be a mission on the one that goes along with the player's allignment. Also, in ME1, no missions can be done after the endgame; but in ME:A most of the side missions can be done in almost any order and even after the final battle with the Archon. Also in Andromeda, some of the missions that first unlock as main missions become side missions depending on whether the player decides to go to Voeld or Havarl first. ME:A is by far the most open of any of the Mass Effect games and doesn't feel linear at all to me. Many of the story problems are caused by it being non-linear. The story is more likely to get somewhat jumbled and informative parts missed. Had they made the game more linear, we would likely have had a more cohesive story.
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Post by Pearl on May 9, 2018 22:38:34 GMT
Even after what was cut, there are over 200 side missions in Andromeda. In ME1, there are a total of 30 UNC side missions. That's a bit of a disingenuous comparison, isn't it? ME1 has far more than 30 side missions. If memory serves, that number for Andromeda is somewhat bloated by some of the quest steps being counted separately (so for example, you'll have four or five steps on one party member's "loyalty" quest, but each one will count as a separate mission as opposed to a step for one longer quest). And if you're counting the random tasks like "kill x kett" or "disable x roekaar beacons" that you get while driving around, then that's even more disingenuous, since that style of errand wasn't something Bioware really implemented until Inquisition. All true. The only argument I would make is that the majority of the missions in ME1 can be done in almost any order (apart from the dependencies you pointed out), as long as they're done before starting the mission to Ilos, but that's splitting hairs at this point. I'll admit, I had completely forgotten about Voeld/Havarl changing up the mission priority. The reason the game feels constrained to me is because, outside of H-047c, you don't have the option to visit any insignificant destinations. Almost all of Andromeda's side missions take place on one of five planets, its three hubs, or your ship. The only exceptions that immediately come to mind are the finales for Vetra, Liam, and Cora's "loyalty" quests, each of which have their own destination. I also disagree with the notion that the main story would have been more cohesive if the game were more linear - I think the core writing was too weak, even when all side quests are completely ignored and you just bullrush the priority missions, for that one change to make a significant difference. Perhaps it would have given them more time to iron out the kinks, but we'll never know.
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Post by Deleted on May 10, 2018 0:40:26 GMT
Even after what was cut, there are over 200 side missions in Andromeda. In ME1, there are a total of 30 UNC side missions. That's a bit of a disingenuous comparison, isn't it? ME1 has far more than 30 side missions. If memory serves, that number for Andromeda is somewhat bloated by some of the quest steps being counted separately (so for example, you'll have four or five steps on one party member's "loyalty" quest, but each one will count as a separate mission as opposed to a step for one longer quest). And if you're counting the random tasks like "kill x kett" or "disable x roekaar beacons" that you get while driving around, then that's even more disingenuous, since that style of errand wasn't something Bioware really implemented until Inquisition. All true. The only argument I would make is that the majority of the missions in ME1 can be done in almost any order (apart from the dependencies you pointed out), as long as they're done before starting the mission to Ilos, but that's splitting hairs at this point. I'll admit, I had completely forgotten about Voeld/Havarl changing up the mission priority. The reason the game feels constrained to me is because, outside of H-047c, you don't have the option to visit any insignificant destinations. Almost all of Andromeda's side missions take place on one of five planets, its three hubs, or your ship. The only exceptions that immediately come to mind are the finales for Vetra, Liam, and Cora's "loyalty" quests, each of which have their own destination. I also disagree with the notion that the main story would have been more cohesive if the game were more linear - I think the core writing was too weak, even when all side quests are completely ignored and you just bullrush the priority missions, for that one change to make a significant difference. Perhaps it would have given them more time to iron out the kinks, but we'll never know. ME1 actually has less than 30 UNC side missions (those are the ones in the main facilities on the landable planets). You can count them as well here masseffect.wikia.com/wiki/Assignments or use my list belwo (where I've taken the liberty of removing the ones mentioned twice or more on the webpage, due to how they chain to others): Missions on Uncharted Planets (including Wrex and Garrus' Loyalty Mission, Paragon and Renegade Morality Missions, and Rogue VI (unlocks only at Level 20) UNC: Hostile Takeover (depending on how it is acquired, it may be initially listed in journal as Person of interest) UNC: Dead Scientists (depending on how it is acquired, it may be initially listed in journal as Doctor at Risk) UNC: Geth Incursions (depending on how it is acquired, it may be initially listed in journal as Geth Activities) UNC: Privateers (depending on how it is acquired, it may be initially listed in journal as Missing Person) UNC: ExoGeni Facility (depending on how it is acquired, it may be initially listed in journal as Investigate Facility) UNC: Asari Diplomacy (depending on how it is acquired, it may be initially listed in journal as Investigate Mercenaries) UNC: Colony of the Dead (depending on how it is acquired, it may be initially listed in journal as Investigate Samples) UNC: Espionage Probe (depending on how it is acquired, it may be initially listed in journal as Investigate Shipments) UNC: Major Kyle (depending on how it is acquired, it may be initially listed in journal as Strange Transmission) UNC: Cerberus UNC: Depot Sigma-23 UNC: Derelict Freighter UNC: Distress Call (depending on how it is acquired, it may be initially listed in journal as Unusual Readings) UNC: Espionage Probe UNC: Hades' Dogs UNC: Hostage UNC: Listening Post Alpha UNC: Listening Post Theta UNC: Lost Freighter UNC: Lost Module UNC: Missing Marines UNC: Missing Survey Team UNC: Rogue VI UNC: Besieged Base UNC: The Negotiation Wrex: Family Armor Garrus: Dr. Saleon Below are listed the "fetch" quests (that I elminated from my previous count): UNC: Prothean Data Discs UNC: Turian Insignias UNC: Valuable Minerals UNC: Locate Signs of Battle UNC: Asari Writings As for Andromeda's quest count being bloated, the steps you mention usually involve at least one fighting sequence and many with more than one fighting sequence and multiple locations are listed as only one mission. With the exception of UNC: Cerberus (3 facilities on one planet), UNC: Colony of the Dead (3 facilities on one planet), UNC: Geth Incursions (5 facilities on 5 planets), and UNC: Listening Post:Alpha (2 faciilities on 1 planet), the ME1 side mission involve one mine, warehouse, or cargo ship and only one fight. I totally agree the the comparison is disingenuous. It is a totally unfair comparison even if I say, cut the number of Andromeda side missions in half (say 100 instead)... and I really think it is you that is trying to skew the details in order to levy basically unfounded criticism on ME:A. As for me, I don't need to physically be on a separate planet to appreciate that the maps in ME:A are much larger and have more stuff on them per sq. km than any of the UNC planets in ME1. ME1's planets had, on average, about 6, maybe 7, things to "discover" aside from the one mission facility. If I quandrant off every 7 camps on, say, Voeld, I'd have way more than the 30 or so landable planets worth of map area... all of which I could "discover" in any order and drive over as many times as I wanted... and still have enemies respawning in those camps. If I unlocked additional cryo perks, new things appeared (mining areas and loot crates). In ME1, once a UNC planet was cleared, it was done... nothing respawned, nothing regenerated, nothing new appeared. To me, all of that makes me feel less constrained by Andromeda rather than more constrained by it.
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Post by alanc9 on May 10, 2018 1:20:15 GMT
But if he wants to say that it's psychologically different to have lots of planets to land on, he can.
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Post by Pearl on May 10, 2018 1:40:17 GMT
ME1 actually has less than 30 UNC side missions (those are the ones in the main facilities on the landable planets). You can count them as well here masseffect.wikia.com/wiki/Assignments or use my list belwo (where I've taken the liberty of removing the ones mentioned twice or more on the webpage, due to how they chain to others) UNC missions aren't the only side missions in ME1. You're deliberately ignoring the side missions that take place on major worlds and the Citadel in order to make the comparison look better for Andromeda, which is strange since Andromeda doesn't have any UNC missions (or equivalent) in the first place. I count a total of 201 side missions in Andromeda (this includes all 62 of the additional tasks, and is in line with your initial claim), and 74 side missions in ME1 (including the five fetch quests, if you want to ignore them and bring the total to 69 then that's fine). This is what my initial dispute with you was about: your claim of Andromeda having "over 200 side missions" compared to "ME1's 30 UNC side missions". If we go with your qualification of requiring combat sequences, yes ME1 would have around 30 side missions, but a lot of the side missions in Andromeda would no longer count. I think I'm done here though, it's clear that neither of us will be changing our opinions any time soon.
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Post by alanc9 on May 10, 2018 2:43:42 GMT
That 74 figure includes some duplicates. The actual total is 62, but only 60 will be available in a single playthrough because of background lockouts. (Maybe only 59, but IIRC it's just possible to get both the Renegade and Paragon missions.)
I agree that this numbers game is a bit silly, but if you're going to play it....
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Post by Deleted on May 10, 2018 2:53:38 GMT
But if he wants to say that it's psychologically different to have lots of planets to land on, he can. No argument. I thought I stated fairly clearly that it was not a requirement "for me" to be landing on different planets. I don't think I ever said or implied that he couldn't say what he did.
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Post by Deleted on May 10, 2018 6:19:06 GMT
ME1 actually has less than 30 UNC side missions (those are the ones in the main facilities on the landable planets). You can count them as well here masseffect.wikia.com/wiki/Assignments or use my list belwo (where I've taken the liberty of removing the ones mentioned twice or more on the webpage, due to how they chain to others) UNC missions aren't the only side missions in ME1. You're deliberately ignoring the side missions that take place on major worlds and the Citadel in order to make the comparison look better for Andromeda, which is strange since Andromeda doesn't have any UNC missions (or equivalent) in the first place. I count a total of 201 side missions in Andromeda (this includes all 62 of the additional tasks, and is in line with your initial claim), and 74 side missions in ME1 (including the five fetch quests, if you want to ignore them and bring the total to 69 then that's fine). This is what my initial dispute with you was about: your claim of Andromeda having "over 200 side missions" compared to "ME1's 30 UNC side missions". If we go with your qualification of requiring combat sequences, yes ME1 would have around 30 side missions, but a lot of the side missions in Andromeda would no longer count. I think I'm done here though, it's clear that neither of us will be changing our opinions any time soon. Side missions on the Citadel and on the major worlds don't generally involve combat. Many are as small as two conversations and many are, IMO, part of the main mission (like trying to get the garage pass on Noveria), so, yeah, I did not include them and that's why I said we could cut the ME:A missions in half and still not really have a fair comparison; but let's examine it even closer. Several additional tasks you've hand-waved off are are actually more involved than the UNC Missions I mentioned since they involve 3 or more battles in multiple locations to complete. They often involve a larger final battle (with a mini-boss) to end the mission. For example: Task: Cache Flow; Task: Data Trail; Task: Little Mouse; Task: Catch and Release; Task: An Exile Raid; Task: Infection; Task: Ghost of a Promise; Task: Gone Dark; Task: Watchers; Task: Volatile; Task: Earn Your Badge; Task: Kadara's Ransom; Task: Cold Hard Cache; Task: Clearing the Air; Task: Subjugation; and Task: Supply Loss and Recovery. Two tasks do involve multiple locations, but only one battle: Task: Boosting the Signal (fiend battle on Voeld) and Task: What He Would Have Wanted (remnant are usually present at the one location). I count 18 of those "Additional Tasks" that are more equivalent to the UNC missions than you're implying. Now, let me list the other ME:A side mission I consider to be at least equivalent to ME1's UNC missions. I'll start with the ones I feel are actually more equal to the Therum mission on ME1 (which is a main mission): Vetra Nyx; Means and Ends Jaal Ama Darav: Flesh and Blood Cora Harper: At Duty's Edge Liam Kosta: All In Nakmor Drack: A Future for our People Peebee: A Mysterious Remnant Signal Jaal Ama Darav: Friend or Foe? (Part 1) - Thaldyr Jaal Ama Darav: Friend or Foe? (Part 3) - Roekaar attack on Prodomos Truth and Trespass Taming a Desert A Dying Planet Restoring a World Healng Kadara's Heart Making and Impression Turian Ark: Lost But Not Forgotten Dissension in the Ranks Know Your Enemy The Flophouse Defeating the Kett Kett's Bane Remove the Heart From the Dust Rising Tensions Overgrown The Little Things That Matter Contagion The Firefighters Life on the Frontier Search for the Stolen Remnant Drive Core The Remnant Tiller Architect on Elaaden Aspirations Safe Journeys Peebee: Secret Project Cora Harper: Asari Ark The Secret Project Gone with the Wind Water Supply Investigate Remnant Derelict The Rebel Save Dr. Okeer's Krogan Research Hard Luck Crisis Response Turian Ark: Not Dead Yet Peebee Remnant Scanner Recovering the Past Forgotten Stars Shock Treatment Out of Gas First Murderer The Vanished Intercepted Bridge Sabotage Medical Caches Reformation Uncovering the Past Frequency Stage a Rescue or Helping Havarl's Scientists (since one would be a main mission) End of Watch Brought to Light The Lost Song Missing Science Crew Out of the Frying Pan The Collective Base The Baryte Rush Modern Medicine A Packaged Deal Something in the Water Old Skinner Precious Cargo Behind Enemy Lines A People Divided High Noon The Charletan's Charletan Trading Favors I count 75 of these, plus the 18 "Tasks" that are at least UNC mission level. Total 93 side missions that are at least equivalent in scope to the less than 30 ME1 UNC missions that I listed in my previous post. I'm sure I could easily get to the 100 by adding some complex side quests that don't involve any combat but do involve multiple conversations or cutscenes (e.g. Ryder's Family Secrets or Peebee: Reclaiming Poc) Think about it... how fair is the comparison? Answer: Not even remotely a comparison (which is how I got into this discussion in the first place). I'm done here.
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Post by sil on May 10, 2018 7:16:17 GMT
I think we've gone off track here.
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Post by Deleted on May 10, 2018 13:01:46 GMT
I think we've gone off track here. Agreed. Thank you for identifying the cut content, which does appear to include some planets (although some may be alternate names for locations that do exist in the game). Some of the cut dialogue does seem to mirror dialogue that did make it into the game. There is little doubt that ME:A was adversely affected by Bioware being so determined to make procedural generation work and not allowing themselves enough time at the end to redo the game without it. This resulted in several bugs, some of which were not corrected when the pin was pulled on the studio by EA (regardless of whether that event was in directly response to ME:A's reception) or whether the merger deadline with EA Motive was something that had been set long before ME:A's release. The indicator for that as a possibility is the Edmonton Journal article regarding EA applying for employment tax breaks that required EA to add 500 employees to EA Motive's staff within a year of their application... and the date of the merger is about one year after that application. Further, we know that cut content has plagued the ME franchise from the beginning. The Therum mission in ME1 was significantly cut... to the point there is little evidence of the original intention for it to be a "hub" world of equal scope to Noveria. It remained in the game as a main mission, but what that is more on par with the loyalty side missions in ME:A.
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Post by Unicephalon 40-D on May 10, 2018 13:08:53 GMT
The indicator for that as a possibility is the Edmonton Journal article regarding EA applying for employment tax breaks that required EA to add 500 employees to EA Motive's staff within a year of their application... and the date of the merger is about one year after that application. oh my Yeah and there was supposed to be a Mars DLC too if I remember right (might not). The Hub area of Therum (Caleston) was reused in Bring Down The Sky as the final fight area.
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Post by griffith82 on May 10, 2018 13:28:41 GMT
The indicator for that as a possibility is the Edmonton Journal article regarding EA applying for employment tax breaks that required EA to add 500 employees to EA Motive's staff within a year of their application... and the date of the merger is about one year after that application. oh my Yeah and there was supposed to be a Mars DLC too if I remember right (might not). The Hub area of Therum (Caleston) was reused in Bring Down The Sky as the final fight area. I thought that looked like it was intended for something else. Plus there was a planet named in the first teaser trailer that was never in game.
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Post by natetrace on May 10, 2018 13:46:55 GMT
I kind of think the next Mass Effect game could definitely be a collaboration between BioWare and Motive, since Anthem and Dragon Age will be BioWares focus for quite a while. I hope the next game expands on Andromeda and is huge. I'll pop it in my Xbox 2 and it'll say it needs a 350 gb update and I'll be both happy and cry because it'll be a week before I can play it.
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Post by alanc9 on May 10, 2018 16:59:28 GMT
Speaking of cut content, I just noticed the dialogue in the Firefighters mission which implies that the quest was originally supposed to be time-sensitive. (I always rush to the Nexus immediately for RP reasons, but this time I forgot the mission was underway between sessions.)
That would have been a pretty gutsy choice for an OW game, but also not very coherent with the rest of the design.
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Post by griffith82 on May 10, 2018 17:48:35 GMT
Speaking of cut content, I just noticed the dialogue in the Firefighters mission which implies that the quest was originally supposed to be time-sensitive. (I always rush to the Nexus immediately for RP reasons, but this time I forgot the mission was underway between sessions.) That would have been a pretty gutsy choice for an OW game, but also not very coherent with the rest of the design. Probably why it was altered. There are a couple of missions in the trilogy that appeared it could have been a time sensitive mission. ME 3 there were several but in ME2 there was a mission I think on Illium seemed like it was urgent and time sensitive but it could be done anytime prior to TSM. I can’t remember which one though. Personally I can’t wait till I can afford to fix my computer as I missed several mods while playing on my XboxOne. Biggest one I missed for ME2 was a mod that made Arrival trigger after TSM.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
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Post by dmc1001 on May 10, 2018 18:05:42 GMT
Speaking of cut content, I just noticed the dialogue in the Firefighters mission which implies that the quest was originally supposed to be time-sensitive. (I always rush to the Nexus immediately for RP reasons, but this time I forgot the mission was underway between sessions.) That would have been a pretty gutsy choice for an OW game, but also not very coherent with the rest of the design. Maybe they saw the Extended Galaxy Mod, which I think does place at least some missions on a timetable. But who knows. It might have been interesting to have some time sensitive missions that fail and you either reload or learn what to do in the next pt. IRL, people don't necessarily know what things need to be accomplished "now" versus what can wait. Thinking of combat type missions.
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