Post by sil on May 22, 2018 12:28:24 GMT
Respawn - Mission Overhaul Mod
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In light of mods such as Expanded Galaxy Mod and the Bonus Power Packs, the aim of this module is to make Mass Effect 3 a more difficult game to play through and to attempt to make each of the three enemy factions feel a little different. These changes end up forcing a player to be more tactical in battle as your resources are more limited and your enemies more numerous and dangerous. Every mission has been adjusted.
All the missions have been tested by myself using one of the worst weapons in the game and I managed to complete each mission on Hardcore. Though some missions are more difficult than others, on the whole the game is a lot more difficult than it once was. As such, I would recommend using an imported save from Mass Effect 2, as well as mods such as Expanded Galaxy Mod and the Bonus Power Packs to even the odds a bit and to provide a better experience for both shooting, biotics and story.
As a warning, I should note that you may need to decrease your difficulty level if you find it too difficult, but you will likely adjust to fighting more enemies and can later change back to your usual difficulty at any time. As I've mentioned, this has been tested but there are always chances that I have missed problems. If anyone spots a problem, please let me know exactly when and where it happened in the mission, if you are specific I can attempt to amend the problem.
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Following on from v1.0 all future updates will be expanding the missions to have the enemies you face change based on decisions you have made throughout the trilogy. This is to provide more visible changes for a player based on what they decided to do previously, and will create a more unique experience on each new campaign. Below are details on each mission that has been updated so far:
N7: Cerberus Labs
Priority Palaven
Grissom Academy: Emergency Evacuation
Screenshots
Nexus Mods Download Page
In light of mods such as Expanded Galaxy Mod and the Bonus Power Packs, the aim of this module is to make Mass Effect 3 a more difficult game to play through and to attempt to make each of the three enemy factions feel a little different. These changes end up forcing a player to be more tactical in battle as your resources are more limited and your enemies more numerous and dangerous. Every mission has been adjusted.
All the missions have been tested by myself using one of the worst weapons in the game and I managed to complete each mission on Hardcore. Though some missions are more difficult than others, on the whole the game is a lot more difficult than it once was. As such, I would recommend using an imported save from Mass Effect 2, as well as mods such as Expanded Galaxy Mod and the Bonus Power Packs to even the odds a bit and to provide a better experience for both shooting, biotics and story.
As a warning, I should note that you may need to decrease your difficulty level if you find it too difficult, but you will likely adjust to fighting more enemies and can later change back to your usual difficulty at any time. As I've mentioned, this has been tested but there are always chances that I have missed problems. If anyone spots a problem, please let me know exactly when and where it happened in the mission, if you are specific I can attempt to amend the problem.
* * * * * * * * * * * * * * * * * * * * * * * * *
Following on from v1.0 all future updates will be expanding the missions to have the enemies you face change based on decisions you have made throughout the trilogy. This is to provide more visible changes for a player based on what they decided to do previously, and will create a more unique experience on each new campaign. Below are details on each mission that has been updated so far:
N7: Cerberus Labs
- If you saved the Collector Base in Mass Effect 2 then be prepared, you will be facing forces made up of the more elite enemies fielded by Cerberus. Prepare to face more Centurions, Engineers and Guardians but very few Troopers.
- If you destroyed the Collector Base then be careful, Cerberus has been hiring and you will fight larger forces. Be prepared to fight a lot of Troopers backed up by Centurions, Engineers and Guardians.
- Both versions of the mission are balanced so that a player does not feel compelled to pick one choice over another at the Collector Base.
- If you destroyed the Collector Base then be careful, Cerberus has been hiring and you will fight larger forces. Be prepared to fight a lot of Troopers backed up by Centurions, Engineers and Guardians.
- Both versions of the mission are balanced so that a player does not feel compelled to pick one choice over another at the Collector Base.
Priority Palaven
- The landing section of the mission has been restructured, there should no longer be husks trapped at the bottom of cliffs.
- If Garrus survived the Suicide Mission then his warnings to the military have paid off, the turians were strengthened and have been resisting Reaper attempts to convert their people into husks. You will fight a greater number of Husks and Cannibals.
- If Garrus died then the turians did not prepare for the invasion, ultimately losing more men and women to the Reapers conversion processes. The Reapers have larger forces of Brutes and Marauders.
- Additional waves have been added to the Radio Tower repair and the Brute fight sections.
- If Garrus survived the Suicide Mission then his warnings to the military have paid off, the turians were strengthened and have been resisting Reaper attempts to convert their people into husks. You will fight a greater number of Husks and Cannibals.
- If Garrus died then the turians did not prepare for the invasion, ultimately losing more men and women to the Reapers conversion processes. The Reapers have larger forces of Brutes and Marauders.
- Additional waves have been added to the Radio Tower repair and the Brute fight sections.
Grissom Academy: Emergency Evacuation
- Atrium combat bugs from Respawn v1.1 are fixed.
- First mission to incorporate randomised enemy spawns. These change the composition of some waves to provide more replay value for those who will play the game again and again. Although each wave is not wildly different, the changes do impact the feel of each fight.
- Your Collector Base decision in Mass Effect 2 will change certain spawns.
- First mission to incorporate randomised enemy spawns. These change the composition of some waves to provide more replay value for those who will play the game again and again. Although each wave is not wildly different, the changes do impact the feel of each fight.
- Your Collector Base decision in Mass Effect 2 will change certain spawns.
Screenshots
Nexus Mods Download Page