Spectre Expansion Mod - 0.7beta Released!
May 22, 2018 12:47:09 GMT
Sunegami, lieb38, and 1 more like this
Post by sil on May 22, 2018 12:47:09 GMT
Spectre Expansion Mod
THIS IS A PUBLIC BETA OF THE MOD. PLEASE BEAR THIS IN MIND WHEN COMMENTING.
KEEP AN EYE OUT FOR UPDATES THAT ADD MORE CONTENT IN THE COMING WEEKS.
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Spectre Expansion Mod was first created to address one section of the game that I felt was lacking; the Spectre Terminal. Since then it has vastly grown in scope to include updates to the Shadow Broker terminal, a new shop and items, combat mission additions, address some item gamification, improve the content for the less powerful aliens and to expand the galaxy map to include homeworlds from the background lore and new anomalies and galaxy map assignments. In addition I have also begun work on a quest chain called the Ghosts of Antilin, this will expand with each patch and it focuses on one of the background lore alien races. I also hope to expand content for other lesser own species as well.
Below are some of the changes I have made:
Spectre Terminal
Combat Mission Additions
Shadow Broker Terminal
Baria Frontiers
The Galaxy Map
The Ghosts of Antilin
Mercenary Contracts
Alien Race Improvements
Item Gamification Changes
Screenshots
Nexus Mods Download Page
KEEP AN EYE OUT FOR UPDATES THAT ADD MORE CONTENT IN THE COMING WEEKS.
* * * * * * * * * * * * * * * * * * * * * * * * *
Spectre Expansion Mod was first created to address one section of the game that I felt was lacking; the Spectre Terminal. Since then it has vastly grown in scope to include updates to the Shadow Broker terminal, a new shop and items, combat mission additions, address some item gamification, improve the content for the less powerful aliens and to expand the galaxy map to include homeworlds from the background lore and new anomalies and galaxy map assignments. In addition I have also begun work on a quest chain called the Ghosts of Antilin, this will expand with each patch and it focuses on one of the background lore alien races. I also hope to expand content for other lesser own species as well.
Below are some of the changes I have made:
Spectre Terminal
The additions to the Spectre Terminal are two fold; first I have included new mails that detail events in the wider war against the Reapers, not those areas that of the war that Shepard is involved in. The Reaper War is fought across hundreds of planets in the galaxy, so I felt there was great scope for detailing other events that were happening. I have made an effort with each message to detail plausible events that could happen within the setting.
Alongside these are a dozen new authorisations for the player to consider. These offer decisions for Shepard to make that extend beyond the usual choices, for example you can authorise controversial research into husk armaments or the hacking a diplomats databanks. Each choice will have consequences, but you must weigh up whether they will benefit or hinder the war effort. The choice is yours.
Alongside these are a dozen new authorisations for the player to consider. These offer decisions for Shepard to make that extend beyond the usual choices, for example you can authorise controversial research into husk armaments or the hacking a diplomats databanks. Each choice will have consequences, but you must weigh up whether they will benefit or hinder the war effort. The choice is yours.
Combat Mission Additions
These changes are found during two missions, Priority: Palaven and Priority: Sur'kesh.
The edits to Priority: Palaven are limited to the safe hub area where you find General Corinthus and meet up with Garrus. If Garrus lived then the datapads are exactly as they are now, but all the datapads change if Garrus died during the Collector Base mission. The new datapads highlight some of the impact that his death had, namely that the defences on Menae were not boosted and the turians were caught unawares against the Reapers.
On Priority: Sur'kesh the addition is different. I have added a new terminal to the mission which will begin the Ghosts of Antilin side story. This can be found near to a piece of audio referencing the Varren. Keep an eye out for it!
The edits to Priority: Palaven are limited to the safe hub area where you find General Corinthus and meet up with Garrus. If Garrus lived then the datapads are exactly as they are now, but all the datapads change if Garrus died during the Collector Base mission. The new datapads highlight some of the impact that his death had, namely that the defences on Menae were not boosted and the turians were caught unawares against the Reapers.
On Priority: Sur'kesh the addition is different. I have added a new terminal to the mission which will begin the Ghosts of Antilin side story. This can be found near to a piece of audio referencing the Varren. Keep an eye out for it!
Shadow Broker Terminal
Like the Spectre terminal, the broker terminal has been updated to include new mails for a player to read, but it is far less developed. These new messages come from Bioware blogs at the time of Mass Effect 3's release, from cut content found in the script files of ME1-3, and new text that I have written.
Baria Frontiers
Baria Frontiers first appeared in Mass Effect 2 but it has now made the transition into Mass Effect 3! This new store is located on the Presidium Commons and will provide a player with a number of star charts, each of which will open up new star systems for the player to explore. Once you have visited the store once, you will be able to access it from Alliance Requisitions on the Normandy.
The Galaxy Map
The galaxy map has undergone a number of expansions to its content. As mentioned above, you can now buy star charts that will open up new star systems to explore. Each of these star systems is based around a planet that is found in the lore from the games, books, comics and Cerberus Daily News articles. These may provide you with new assets for the war, and in some you may find anomalies to explore. These anomalies take the form of brief text adventures. In time I hope to add more anomalies, and potentially more star systems.
I have also added several new galaxy map assignments and quite a number of new war assets in existing star systems. These are all tied to more obscure lore or to certain characters, for instance, you can find Corsairs orbiting one planet. For those who may not know, Jacob was once a Corsair when he was with the Alliance.
In addition, there is a new cluster on the galaxy map called the Meade Cluster, which will be the site of another galaxy map assignment in the future.
I have also added several new galaxy map assignments and quite a number of new war assets in existing star systems. These are all tied to more obscure lore or to certain characters, for instance, you can find Corsairs orbiting one planet. For those who may not know, Jacob was once a Corsair when he was with the Alliance.
In addition, there is a new cluster on the galaxy map called the Meade Cluster, which will be the site of another galaxy map assignment in the future.
The Ghosts of Antilin
The Ghosts of Antilin is a new side story that you'll be able to play through. The start to the storyline is found on Sur'kesh on a new terminal, and after that it will be told in a variety of ways such as authorisations, galaxy map assignments and text adventures. The story revolves around one of the background alien races, but I won't spoil who. If you wish to know, then I would suggest looking at the Cerberus Daily News articles on the mass effect wiki.
This story is one of the prime parts of my mod, but it is a difficult one to implement.
This story is one of the prime parts of my mod, but it is a difficult one to implement.
Mercenary Contracts
For those Shepards with too much money, you can now invest it in expensive contracts with various corporate armed forces, including companies such as Elanus Risk Control Services, who you might remember once protected Noveria during Mass Effect 1. At the moment these only provide you with more War Assets for the war.
Alien Race Improvements
It's also my intention to provide more content for those less powerful races and factions. I was not a big fan of how Mass Effect 3 threw aside most of the interesting aliens (hanar, volus, elcor, etc) to focus on the more human factions such as the Krogan or Turians. It made them feel useless, when they had their own strengths, weaknesses and plots. As such, it's my intention to give them a little more of a role where I can, and to do so for every surviving background alien species as well.
I cannot give them their own combat missions, but I can provide other content for them, and aim to add more as I release more patches.
I cannot give them their own combat missions, but I can provide other content for them, and aim to add more as I release more patches.
Item Gamification Changes
A pet hate for me is when games companies dumb down their games by reducing upgrades to a level number. As such, I have tried to amend certain items in Mass Effect 3 to make the upgrades feel more immersive and natural. I have started by adjusting the names of each upgrade to your medi-gel that you can purchase from Sirta Foundation in the hospital. There are now 5 separate upgrades to your equipment that will boost your store of medi-gel and their effectiveness.
I have also balanced the rest of the items within Sirta so that their cost feels more natural to the type of item that they are.
I have also balanced the rest of the items within Sirta so that their cost feels more natural to the type of item that they are.
Screenshots
Nexus Mods Download Page