michaeln7
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Post by michaeln7 on May 23, 2018 21:11:09 GMT
This one might be easier, and it's another poll.
I opted for picking 2 answers, because half the classes get at least 2 ammo powers to start, and any class can pick one of the bonus ammo powers (assuming unlocked)
I vote for Incendiary and Warp ammo. Incendiary because Vanguard, and Warp because Sentinel.
In ME2 Incendiary ammo makes your SMG and shotgun into multi-purpose weapons that gets a bonus against everything, making the Vanguard a jack-of-all-trades in it's own right. Warp ammo gives the Sentinel a great boost to damage and synergy.
In ME3 Incendiary ammo can get Explosive Burst, turning every gun you use into a micro-grenade launcher. Warp Ammo synergizes so incredibly well with Warp that the Sentinel can basically just use Warp (power) then shoot, even on shielded enemies.
I'll give an honorable mention to Cryo and Disruptor as well. Cryo ammo for a Vanguard gives you the perfect ammo to squad-out for your team, whether ME2 or ME3. Disruptor ammo I'll concede is a solid choice whether focused for yourself or squadded-out. Armor-Piercing ammo IS good, but I find the mods that allow for piercing work better, and if you want the weakening effect, then Warp ammo is better.
My opinion on the "best" ammo power per class: Soldier: Disruptor Adept: Warp Engineer: Armor-Piercing Infiltrator: Cryo Vanguard: Incendiary Sentinel: Warp
The Engineer is the only class I see getting the "best deal" with Armor-Piercing ammo because it frees up a mod slot for an Extended Barrel or Power Boost, and an Engineer benefits more from power-spam than weapon damage, so Armor-Piercing lets you focus on Overload while your gun(s) hits the armor. If you want to be a tech class that uses weapons in a more primary capacity, then you would pick Infiltrator, which already has ammo powers, or Sentinel, which arguably doesn't need them in the first place but can get a lot of mileage out of one.
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Post by Deleted on May 23, 2018 22:25:28 GMT
ME1 was all about those Inferno Rounds. Probably my favorite particular ammunition of the entire trilogy.
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Post by RedCaesar97 on May 23, 2018 23:55:18 GMT
I picked Incendiary Ammo and Disruptor Ammo.
Thy were the best two ammo powers in ME2 (followed by Cryo Ammo).
Incendiary Ammo is far and away the best ammo power in ME3, followed by Disrupter Ammmo and Cryo Ammo, depending on how you use them. I figure Disruptor Ammo gets the edge since it can prime on anything (Cryo ammo requires health to prime).
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Post by sugarless on May 24, 2018 2:44:58 GMT
Squad Incendiary and Squad Cryo - I love seeing and hearing the shatter-effect
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Post by Deleted on May 24, 2018 2:56:48 GMT
Incendiary/Inferno is most frequently my go to ammo power in all three games. If Shepard doesn't have it, I get access by giving the squad option to a least one squad mate who has it. It took me awhile to catch onto how great disruptor ammo can be; but as I've learned how to use it, I find myself going to it more and more.
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Post by sageoflife on May 24, 2018 3:36:18 GMT
It's really hard to choose between Warp and Incendiary. Warp has such high damage modifiers and hits three out of four types of health, but Incendiary gets the awesome Explosive Burst upgrade.
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Post by Element Zero on May 25, 2018 4:01:31 GMT
Incendiary Burst ammo on a Soldier with a high-RoF weapon and Amplified Concussive Shot is akin to wielding a flamethrower. This makes it the best.
I wish ammo could no back to bring dependent upon the block of material you insert as your ammunition block. (That's how I rationalized the ME1 ammo types). Balanced? Meh, it could be made to work. More logical? Yeah, probably. It's not like these games are challenging anyway such that gating ammo types makes a huge difference.
Edit: I just noticed that I was allowed two picks. Disruptor Ammo is second best.
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Post by melbella on May 26, 2018 19:55:27 GMT
#1 pick: Incendiary. I use it all the time. If Shepard doesn't have it, I drag Grunt/Jacob around in ME2, or James in ME3.
#2 pick: Disruptor. I use it more for geth/mechs than to disrupt shields. Zaeed with squad disruptor ammo is a must during Tali's recruitment and the final segment of Overlord.
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Post by sentinel87 on May 27, 2018 17:53:14 GMT
In terms of usefulness I'd say the following.
1: Incendiary. I also use it the most. The bulk of my play throughs have been a soldier Shepard and incendiary is really fun and the most applicable to any situation. It burns through armor, burns through health and gets organics to panic. Overall the best ammo power in the games. In ME3 it sets up fire explosions nicely. My cannon Shepard uses incendiary ammo and incendiary grenades, coupled with the amplification upgrade and you have fire explosions everywhere.
2. Disruptor. Good against shields, which are fairly common, it also stuns synthetic and organic enemies. It can also be used to set up combos in ME3.
In terms of fun gameplay. Id' switch out disruptor for cryo. Freezing enemies is really fun, shattering them even more so. I love ME3 shatter sound effect but like ME2 visual effect more when enemies shatter.
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Post by Princess Trejo on May 28, 2018 18:25:58 GMT
Where's Radioactive and Shredder rounds?
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Post by Element Zero on May 28, 2018 18:35:35 GMT
Where's Radioactive and Shredder rounds? Polonium Rounds were awesome, but were never an Ammo Power. Shredder were, of course. They sucked so badly, though, that I guess they were forgotten.
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Post by AnDromedary on May 29, 2018 16:27:21 GMT
I love cryo ammo with my Infiltrator. It's ok against armored enemies and once you strip defences, in ME3 it sets up for combos. I combine it with incinerate for pretty lethal area effect. I usually play on Veteran so mooks are unprotected and I get lot's of cryo explosions -> Lot's of fun! Incendiary is also very good. Since shield drain is my go-to bonus power and I usually have one squad mate with anti-shield/synthetic capabilities, I never see much effect of the disrupter ammo as most enemies shields are stripped before the first shot is fired.
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Post by Element Zero on May 29, 2018 22:42:40 GMT
I love cryo ammo with my Infiltrator. It's ok against armored enemies and once you strip defences, in ME3 it sets up for combos. I combine it with incinerate for pretty lethal area effect. I usually play on Veteran so mooks are unprotected and I get lot's of cryo explosions -> Lot's of fun! Incendiary is also very good. Since shield drain is my go-to bonus power and I usually have one squad mate with anti-shield/synthetic capabilities, I never see much effect of the disrupter ammo as most enemies shields are stripped before the first shot is fired. Mooks are unprotected on Insanity, as well. Disruptor ammo can stun foes, depending upon how it's evolved. All of the elemental ammo types are pretty fun in one way or another. Armor-Piercing and Warp were less flashy but effective. Poor Shredder.
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michaeln7
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Post by michaeln7 on May 30, 2018 18:35:29 GMT
I didn't put Shredder rounds here because they only exist in ME2, and they are just so dismal as a power.
Sure, the damage bonus is enormous, but it ONLY affects organics, does NOT stop health regeneration, and if you need that much help taking out unprotected organic enemies... then maybe Mass Effect isn't for you.
Now, if Shredder rounds did damage to health even if armor/shields/barriers were still up on enemies, then that would be totally different.
But since it's a gimmick at best and only in one game, I didn't see it as worth mentioning.
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Post by obbie1984 on May 30, 2018 21:44:09 GMT
Fire is easily the best, but I think warp for Sentinels and Adepts is amazing actually. Disruptor is also great as well, but I don't find it as consistently effective as the other two I mentioned.
Cryo is fun, but it takes too long to prime an enemy if you ask me. However, it is the most satisfying explosion.
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sugarless
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Post by sugarless on May 31, 2018 8:46:49 GMT
Cryo is fun, but it takes too long to prime an enemy if you ask me. However, it is the most satisfying explosion. Yes!
I never go for the fastest or more effective kill, I go for the most thrilling or satisfying one, especially after so many playthoughs, so it's still cryo on insanity for me. Slower, trickier at times and still more fun.
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Post by AnDromedary on May 31, 2018 18:22:23 GMT
Cryo is fun, but it takes too long to prime an enemy if you ask me. However, it is the most satisfying explosion. Yes!
I never go for the fastest or more effective kill, I go for the most thrilling or satisfying one, especially after so many playthoughs, so it's still cryo on insanity for me. Slower, trickier at times and still more fun.
Yep and it's actually still useful. I just shoot multiple enemies once to prime them. By the time I am done with that, the first one is frozen already and you can start blowing shit up.
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Post by obbie1984 on May 31, 2018 22:11:41 GMT
Cryo is fun, but it takes too long to prime an enemy if you ask me. However, it is the most satisfying explosion. Yes!
I never go for the fastest or more effective kill, I go for the most thrilling or satisfying one, especially after so many playthoughs, so it's still cryo on insanity for me. Slower, trickier at times and still more fun.
I think Cryo works better on soldiers and infiltrators than it does on vanguards. I feel like fire rounds are the most effective ammo power for them. I know they can use cryo rounds effectively, but I just think given the fact vanguards have to be in enemy's faces, the slower priming makes it not as useful. Where as infiltrators and soldiers can rush or hang back more effectively. Which is why cryo is better on them. Especially since I like adding energy drain to my infiltrators so shields aren't a huge issue. So cryo works well.
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Post by Deleted on Jun 8, 2018 6:08:46 GMT
Depends on the game.
ME1 = Snowblind rounds. For when you just want dead machines and scumbags and tell DoT to hit the bricks. Cryo ammo types really shined here.
ME2 = Warp and/or Inferno rounds. Both are extremely usefull for bosses, mechs, husks, biotic enemies and in the latter's case, crowd control.
ME3 = Inferno rounds. Pure DPS against all the things. Fire explosions run the world.
MEMP = Warp rounds. Nothing wrecks things harder than a group of biotics (aside from broken kits like TGI, AIU or absurd damage dealers like GI) with warp ammo. Drell Adept with a starter gun was hella fun and my favorite type of kit. Whether it be the Katana or Predator, it just felt so smooth.
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Post by jros83 on Jul 17, 2018 11:34:02 GMT
ME2 and ME3 wise, I have to slightly disagree with saying Cryo is best for an Infiltrator.
I have a 1 2 3 import character, who started out as a Sentinel in 1 but reclassed to an Infiltrator in 2. That gave me Disruptor ammo, and I chose Armor Piercing as a bonus, and have kept it that way through 3 and I have to say, it's been working wonders.
Disruptor brings Shields down quickly (and I think does nicely on Barriers too? if not my biotic squaddies can handle them), and continues to do extra damage to Health; if there's Armor under the Shields, then a quick switch to AP takes care of that, and with Health damage bonuses on AP, I don't have to switch back to Disruptor (though I usually do, as I think my Disruptor hurts Health slightly more than my AP).
Now to contrast this with Cryo; by the time a Shield, Barrier, Armor or any combination thereof are down, thus exposing the target to the effects of Cryo, it's only a few moments until I kill them outright. There's no benefit to me chilling and freezing them, as by the time they start to get hinderd by the Cryo effects, they would be dead otherwise.
All on Insanity mind you.
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Post by Noxluxe on Jul 26, 2018 14:19:17 GMT
ME2 and ME3 wise, I have to slightly disagree with saying Cryo is best for an Infiltrator. I have a 1 2 3 import character, who started out as a Sentinel in 1 but reclassed to an Infiltrator in 2. That gave me Disruptor ammo, and I chose Armor Piercing as a bonus, and have kept it that way through 3 and I have to say, it's been working wonders. Disruptor brings Shields down quickly (and I think does nicely on Barriers too? if not my biotic squaddies can handle them), and continues to do extra damage to Health; if there's Armor under the Shields, then a quick switch to AP takes care of that, and with Health damage bonuses on AP, I don't have to switch back to Disruptor (though I usually do, as I think my Disruptor hurts Health slightly more than my AP). Now to contrast this with Cryo; by the time a Shield, Barrier, Armor or any combination thereof are down, thus exposing the target to the effects of Cryo, it's only a few moments until I kill them outright. There's no benefit to me chilling and freezing them, as by the time they start to get hinderd by the Cryo effects, they would be dead otherwise. All on Insanity mind you. Gotta disagree with you. I'm running ME2 as an infiltrator on Insanity right now, and Cryo has been a godsend, at least with my Locust. Disrupter has been nice in really mech-heavy missions, but shields in particular drain like water no matter what ammo type you use, and there's usually at least one fighter on the team with Overload or Energy Drain anyway. Meanwhile, those few seconds between when the shield/armor is gone and you actually put the bastard down, they're shooting at you with pinpoint accuracy, and if their friends focus on you at the same time then your shield and health are gone in an instant. Cryo gives you a bit of elbow room, freezing one enemy and giving your allies a chance to finish him/her off with offensive powers while you target and stagger the next threat or duck for cover to let your own shield regenerate. I hate feeling like I'm just whittling enemies down from cover rather than actively flanking and overwhelming them, so the extra bit of window to shoot in and pick your targets for best effect makes shootouts a bit more interesting. Of course, Disrupter is the better option for single-shot sniper rifles at least, but as someone more used to playing offensive classes I lean just as heavily on the SMG.
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Post by nannerb on Aug 28, 2020 17:15:42 GMT
Best? Probably inferno ammo, especially once you get to the explosive burst evolution.
My favorite though? Cryo ammo, especially in ME3 where an explosion freezes or chills other enemies that are nearby. I think it's the sound of the cryo explosion that I love so much - the glass shattering. A Vanguard biotically charging into a frozen enemy and exploding them into a million shards? Yeah, give me that for breakfast, lunch and dinner. It never gets old.
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Post by fredlc on Aug 29, 2020 19:21:48 GMT
Just did a full trilogy playthrough, on insanity on 2 and 3. On one, honestly, I have no real preference, I switched all the time, based on mission necessity. On 2 and 3, since I am the biggest damage dealer, I never go for squad ammo power, I always beef my own. And I've been using disruptor/incendiary with no regrets. Disruptor in fast-firing submachineguns, and in my low-powered fast firing sniper, always to do away with shields. Than my shotguns and heavy pistols, pretty much always with incendiary, to deal with heavy enemies. It is also a must against enemies with barriers; against both collectors and reapers, you can't go wrong with incendiary, the only exception being marauders on 3, but they aent all that powerful anyway. The assault rifle is the only weapon in witch I switch regularly, depending on my specific, occasional need. For me, incendiary tops disruptor, because it's at its best in a wider array of situations. If we had a greater number of geth missions, or if the collectors used shields, maybe these priorities would be reversed. I never pick other ammo powers, because I feel these two, that are default anyway, cover all my slaying needs; so picking something entirely different increases my options. In 2 I augmented my defenses, in 3 I like to mind control organic enemies - I always feel I gain time and wreak havoc in the enemy lines when I turn one of them mid fight; so they turn around to deal with him, and its Turkey shooting time for me. Other ammo types might be comparable, perhaps even better, than the default ones; but as their price means losing the flexibility of the extra power pick, I never feel they are worthy. Now if I could replace the default options with a new ammo type, than maybe I could feel differently. Regards .
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Post by dmc1001 on Sept 21, 2020 2:57:31 GMT
I picked incendiary just because I like to see my enemies burn. Plus, when my ME2 squadmates whine that I'm firing at them, I can say "Screw you, at least you're not on fire. Bitch."
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Post by burningcherry on Sept 25, 2020 4:18:33 GMT
Voted Disruptor for butthurt.
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