zade
N1
Posts: 24 Likes: 68
inherit
10185
0
68
zade
24
May 2018
zade
|
Post by zade on May 31, 2018 16:11:41 GMT
ok, zade , thought about your video a little a bit, and there are few thing that might be worthwhile to mention: 1. MP component of ME3 was not entirely developed in-house, but outsourced to Psyonix studio, who would then use the money and experience to make this wee indie game called Rocket League... 2. It was one of the first EA games to use the concept of in-game store with loot boxes (or maybe even the first, don't know about their sports series), that could be bought with real money, which allowed to finance a whole year of additional development, patching and DLCs... Seeing how SW Battlefront 2 lootbox fiasco recently played out, I couldn't but wonder, why virtually nobody objected to them back then... 3. Although common folk from gaming sites' discussion boards would have had make you believe, that both ME3 multiplayer and original SP ending were worse catastrophy than nuclear holocaust, actual numbers published by dev team show, that quite a lot of people dabbed into MP and spent a considarable time there: imgur.com/a/rz7DXEdJust to add my two cents. Wow, I had no idea they contributed to ME3s multiplayer. Thanks for pointing that out! Yeah I know what you mean, I feel mp did a lot better than was perceived if you were reading up about public opinion
|
|
Lvca
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Jade Empire, Mass Effect Andromeda
Origin: Lvca_gr
Posts: 291 Likes: 1,578
inherit
117
0
1,578
Lvca
291
August 2016
lvcagr
Mass Effect Trilogy, Dragon Age: Origins, Jade Empire, Mass Effect Andromeda
Lvca_gr
|
Post by Lvca on May 31, 2018 16:16:26 GMT
The video itself is fine. My only point would be that I had a bit more trouble understanding you at the start. It may be me needing some time to adapt to the accent, but I think that perhaps you get more comfortable as the video advances and start speaking more assertively. Might be just on some sections too. As for the discussion/conclusions there are some points I agree with and plenty I don't. Personally I think it would be better if you limited the whole MEAMP is better narrative to the very end of the video, but that's just me. You didn't title it "history of MEMP and MEAAMP is better but I'm sad it wasn't successful" (no offence intended), which it seems it's what it actually is. And to add into the why I prefer ME3MP over MEAMP discussion, there's few things MEA did objectively better I can think of right now: FOV slider, shorter matches, ingame kickvoting, no omnibutton, better graphics (to a certain degree, see Qui-Gon GlenN7 post ); and out of those the FOV and omnibutton can be fixed via coalesced editing and the graphics were to be expected given the age difference. ME3 is objectively better at giving players feedback for their actions (headshots, revive sounds for example) and has the better sound effects and variety (very important for me), plus faster reload times even without reload cancelling. The UI is not atrociously bad. Objectives make want to kill my teammates less often. Adrenaline modules . Javelin, Claymore, Saber. The way I see it MEAMP caters to grinders, or people that don't care that much for gameplay as long as it's easy and doesn't require much thought (nothing against that though, different strokes for different folks). No animation cancelling, simplified combos, you don't have to be careful with positioning when everybody can dodge their way out of trouble, you don't have to account for playing a different kit since all behave pretty much the same in terms of movement, the guns I remember had too similar recoil/muzzle climb patterns, etc. Jump melee is nice but there's no variety again, and the more dynamic gameplay becomes too repetitive too soon.
|
|
zade
N1
Posts: 24 Likes: 68
inherit
10185
0
68
zade
24
May 2018
zade
|
Post by zade on May 31, 2018 18:09:40 GMT
The video itself is fine. My only point would be that I had a bit more trouble understanding you at the start. It may be me needing some time to adapt to the accent, but I think that perhaps you get more comfortable as the video advances and start speaking more assertively. Might be just on some sections too. As for the discussion/conclusions there are some points I agree with and plenty I don't. Personally I think it would be better if you limited the whole MEAMP is better narrative to the very end of the video, but that's just me. You didn't title it "history of MEMP and MEAAMP is better but I'm sad it wasn't successful" (no offence intended), which it seems it's what it actually is. And to add into the why I prefer ME3MP over MEAMP discussion, there's few things MEA did objectively better I can think of right now: FOV slider, shorter matches, ingame kickvoting, no omnibutton, better graphics (to a certain degree, see Qui-Gon GlenN7 post ); and out of those the FOV and omnibutton can be fixed via coalesced editing and the graphics were to be expected given the age difference. ME3 is objectively better at giving players feedback for their actions (headshots, revive sounds for example) and has the better sound effects and variety (very important for me), plus faster reload times even without reload cancelling. The UI is not atrociously bad. Objectives make want to kill my teammates less often. Adrenaline modules . Javelin, Claymore, Saber. The way I see it MEAMP caters to grinders, or people that don't care that much for gameplay as long as it's easy and doesn't require much thought (nothing against that though, different strokes for different folks). No animation cancelling, simplified combos, you don't have to be careful with positioning when everybody can dodge their way out of trouble, you don't have to account for playing a different kit since all behave pretty much the same in terms of movement, the guns I remember had too similar recoil/muzzle climb patterns, etc. Jump melee is nice but there's no variety again, and the more dynamic gameplay becomes too repetitive too soon. Thanks for checking out the video- I think getting the accent across will come with practice and listening to myself Ahahah that would be a hilarious title! In all seriousness though, you're 100% right, and that's some advice I'll take to heart in future videos like this. Good points about the differences between the two games as well, seems to echo what others are saying why they preferred ME3
|
|
inherit
MASTERNINJA
2243
0
4,142
XCPTNL
1,180
December 2016
xcptnl
XCPTNL
|
Post by XCPTNL on May 31, 2018 18:50:31 GMT
2. It was one of the first EA games to use the concept of in-game store with loot boxes (or maybe even the first, don't know about their sports series), that could be bought with real money, which allowed to finance a whole year of additional development, patching and DLCs... Seeing how SW Battlefront 2 lootbox fiasco recently played out, I couldn't but wonder, why virtually nobody objected to them back then... It's funny you mention this. I was wondering the same thing. Why there was not much noise about this mechanic. Most sites, youtubers and so on were probably too busy ranting about the SP ending. But back then I thought "how come this is even legal - it's a form of gambling. You spend money but you have no idea what you are getting, that's really different from most Free 2 Play monetarizitation mechanics". And NOW after the Star Wars Battlefront 2 uproar several countries are starting to investigate if this whole lootbox stuff might be a form of gambling. I'm really interested what direction this whole debate will continue to take over the next months/years. ...I actually called EA support and had them remove MEA from my account. Wut... Did you really do that? Seems a bit harsh. Like cutting-a-hand-after-obsessive-wanking harsh... Yes, I did. I actually wanted some other games deleted from my account as well. I like to keep things somewhat clean. But the other games were older titles I never intended to touch anymore or have an upgraded version of (like Bulletstorm for example). MEA was the only game which was pretty new, I hadn't completely finished and also bought at launch (even though I tested it prior to this and should have just ignored it afterwards). I just didn't want to see it everytime I open up Origin to remind me of what a big fail it is in my eyes. Could have just hidden it and support told me so but I was like "nah man, please just get rid of it".
|
|
GruntKitterhand
N3
Ha! They're Dead!
Games: Mass Effect Trilogy
XBL Gamertag: GruntKitterhand
PSN: GruntKitterhand
Posts: 901 Likes: 6,396
inherit
135
0
6,396
GruntKitterhand
Ha! They're Dead!
901
August 2016
gruntkitterhand
Mass Effect Trilogy
GruntKitterhand
GruntKitterhand
|
Post by GruntKitterhand on Jun 1, 2018 23:05:38 GMT
OK OP, you were looking for feedback.... Apologies in advance if I mix my tenses, as I think of ME:A in historic terms while ME3 is still a going concern. I deleted ME:A from my Xbox rather than be depressed every time I saw it. I played the full SP campaign and around 120 hours of MP, compared to well over 3000 hours of MP3 MP, and 10 SP playthroughs. Pearl found one of my comments about it above. As a melee-happy virtual Krogan we were never really going to get along, other than to acknowledge the quality of Drack as an SP character. The MP Krogans however are a bunch of pyjaks whose so-called Rage mode reminds me too much of Leo DiCaprio in 'Game Mode' in the film of The Beach to be taken seriously. The only positives for me were the improved auto-cover, the destructible scenery, the girl with the ponytail hair and.... and.... and..... nope, that's all. Not only is there no Claymore, but all the other guns are pure unadulterated shite. Just horrible. Pew-pew-pew. They all have an unpleasant, grating, metallic sound, like cymbals clashing, and have no oomph, no impact. Headshots off-host are even worse than ME3, and they all feel the same to me. None of them go BOOM! It seems almost inconceivable to me that it was built on the same engine as Battlefield 1 - every gun in that game is more satisfying to use than any gun in ME:A. Some of the powers and combos are OK, and would have been welcome additions to the perfectly solid base from ME3. The enemies lack any kind of personality, except the Fiend when he kills you from the other room. Oh dear sweet lord the UI. The addition of boosted duplicate versions of the same mediocre weapons to the pool was just unacceptable on any level. I quit around that point. The grind in general would have been pretty horrendous. Has anybody actually maxed a manifest yet? The Jetpacks were fine in SP, as Pearl said, but they are the single greatest ruination of MP because they almost totally remove variety. If the game had been properly supported and the maps intelligently designed, use of jetpacks could have been removed on certain difficulty settings. But no, because JETPACKS!!! It's retarded, and I fear you have to be retarded to not be irritated by the overall ridiculousness of the concept. BOING! BOING! Jumping Frogs. There are no Jetpacks in the Milky Way, and yet EVERYONE has them in Andromeda. How does that work? Space magic I guess. It might have made sense for Ryder and maybe one or two characters to have prototypes, but not every character. No skill required in our new home - obviously due to the recruitment of fuckwits to go off on their illegal AI expeditions as Cerberus v2.0. I don't understand how a sentient being could conclude that ME:A MP is, overall, objectively better than ME3 MP, which probably has more current players despite being more than 6 years old. Perhaps the OP is SAM in disguise. Ah, feckin SAM. Don't get me started on SAM. Well, at least it didn't make it into MP. As for the video OP, I actively like your accent as it reminds me of a wonderful holiday touring NZ 20 years ago and to my ear you sound like you're more likely to be on the South Island, which might be the most beautiful place on earth. Apart from Donegal, obviously. It might be an idea to link to the ME:A thread in the opening post so those of us who no longer frequent that part of the forum can do so without being traumatized or triggered or injured by extreme laughter because of any of the other discussion topics. Cross-pollination of views can be fun. Now, in the interests of determining subjectivity versus objectivity, it's obvious we have radically different opinions about the respective merits of the games. I struggle to understand how you reached the conclusion you did, but I believe you do actually think that ME:A MP is the better game. I immediately wonder how much you host, how much you play with friends, and whether the PC experience could actually be better than on console to the extent that it's an actual requirement for enjoyability. I tend to trust Qui-Gon GlenN7's judgement and I'm siding with him on this one. The PS3 ME3 MP experience is a catalogue of high farce, but it still kept me at it for years. It's smoother on Xbox and undoubtedly the dog's bollocks on a high end gaming PC, but all the console shortcomings pale beside the fun and character the game has in bucketloads. I pug off-host 95% of the time in ME3 and did so 100% in ME:A. The latter was just horrible. On the Xbox, the lag and technical problems are (or were) far worse in ME:A than ME3. That was my experience. Lag is a potentially game-breaking issue off-host in ME3 with Vanguards and nothing else. The issues with the Venom, Siege Pulse, Kishock, Graal or an aggressively-played Fury are not game-breaking. Headshots are tricky but can be cheesed with Stasis or any stun power. Everything is affected by lag and/or technical issues in ME:A with headshots nigh on impossible. Most of the time for me it was just a case of pew-pew-pew - oh look - flying dogs - and killing enemies as they appeared, with no need for guile or strategy or prioritization, except for the utter randomness of the bloke with the magic orb. It's just dumb. All of it, in my subjective opinion. The gameplay footage you showed confirmed all that for me. What you see as fast-paced and exciting I see as unrealistic jittery hyperactive migraine-inducing nonsense, and what you see as unacceptably sluggish I see as something grounded in some kind of reality. A reality I can lose myself in for hour after hour, usually with total strangers, some of whom exchange 'GG' messages with me after a session. I never got or sent a message in ME:A and in fact I never even had a proper session as it seems it's for people with shorter attention spans than this particular old fart. TL/DR: All they really needed to do was fix the omnibutton/spacebar issue, not reinvent the wheel.
|
|
inherit
Ohm's Law Compels You
207
0
19,211
Qui-Gon GlenN7
In theory there is no difference between theory and practice. In practice there is.
5,762
August 2016
quigonglenn
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
qui_gon_glenn
2108
|
Post by Qui-Gon GlenN7 on Jun 2, 2018 0:27:19 GMT
OK OP, you were looking for feedback.... Apologies in advance if I mix my tenses, as I think of ME:A in historic terms while ME3 is still a going concern. I deleted ME:A from my Xbox rather than be depressed every time I saw it. I played the full SP campaign and around 120 hours of MP, compared to well over 3000 hours of MP3 MP, and 10 SP playthroughs. Pearl found one of my comments about it above. As a melee-happy virtual Krogan we were never really going to get along, other than to acknowledge the quality of Drack as an SP character. The MP Krogans however are a bunch of pyjaks whose so-called Rage mode reminds me too much of Leo DiCaprio in 'Game Mode' in the film of The Beach to be taken seriously. The only positives for me were the improved auto-cover, the destructible scenery, the girl with the ponytail hair and.... and.... and..... nope, that's all. Not only is there no Claymore, but all the other guns are pure unadulterated shite. Just horrible. Pew-pew-pew. They all have an unpleasant, grating, metallic sound, like cymbals clashing, and have no oomph, no impact. Headshots off-host are even worse than ME3, and they all feel the same to me. None of them go BOOM! It seems almost inconceivable to me that it was built on the same engine as Battlefield 1 - every gun in that game is more satisfying to use than any gun in ME:A. Some of the powers and combos are OK, and would have been welcome additions to the perfectly solid base from ME3. The enemies lack any kind of personality, except the Fiend when he kills you from the other room. Oh dear sweet lord the UI. The addition of boosted duplicate versions of the same mediocre weapons to the pool was just unacceptable on any level. I quit around that point. The grind in general would have been pretty horrendous. Has anybody actually maxed a manifest yet? The Jetpacks were fine in SP, as Pearl said, but they are the single greatest ruination of MP because they almost totally remove variety. If the game had been properly supported and the maps intelligently designed, use of jetpacks could have been removed on certain difficulty settings. But no, because JETPACKS!!! It's retarded, and I fear you have to be retarded to not be irritated by the overall ridiculousness of the concept. BOING! BOING! Jumping Frogs. There are no Jetpacks in the Milky Way, and yet EVERYONE has them in Andromeda. How does that work? Space magic I guess. It might have made sense for Ryder and maybe one or two characters to have prototypes, but not every character. No skill required in our new home - obviously due to the recruitment of fuckwits to go off on their illegal AI expeditions as Cerberus v2.0. I don't understand how a sentient being could conclude that ME:A MP is, overall, objectively better than ME3 MP, which probably has more current players despite being more than 6 years old. Perhaps the OP is SAM in disguise. Ah, feckin SAM. Don't get me started on SAM. Well, at least it didn't make it into MP. As for the video OP, I actively like your accent as it reminds me of a wonderful holiday touring NZ 20 years ago and to my ear you sound like you're more likely to be on the South Island, which might be the most beautiful place on earth. Apart from Donegal, obviously. It might be an idea to link to the ME:A thread in the opening post so those of us who no longer frequent that part of the forum can do so without being traumatized or triggered or injured by extreme laughter because of any of the other discussion topics. Cross-pollination of views can be fun. Now, in the interests of determining subjectivity versus objectivity, it's obvious we have radically different opinions about the respective merits of the games. I struggle to understand how you reached the conclusion you did, but I believe you do actually think that ME:A MP is the better game. I immediately wonder how much you host, how much you play with friends, and whether the PC experience could actually be better than on console to the extent that it's an actual requirement for enjoyability. I tend to trust Qui-Gon GlenN7's judgement and I'm siding with him on this one. The PS3 ME3 MP experience is a catalogue of high farce, but it still kept me at it for years. It's smoother on Xbox and undoubtedly the dog's bollocks on a high end gaming PC, but all the console shortcomings pale beside the fun and character the game has in bucketloads. I pug off-host 95% of the time in ME3 and did so 100% in ME:A. The latter was just horrible. On the Xbox, the lag and technical problems are (or were) far worse in ME:A than ME3. That was my experience. Lag is a potentially game-breaking issue off-host in ME3 with Vanguards and nothing else. The issues with the Venom, Siege Pulse, Kishock, Graal or an aggressively-played Fury are not game-breaking. Headshots are tricky but can be cheesed with Stasis or any stun power. Everything is affected by lag and/or technical issues in ME:A with headshots nigh on impossible. Most of the time for me it was just a case of pew-pew-pew - oh look - flying dogs - and killing enemies as they appeared, with no need for guile or strategy or prioritization, except for the utter randomness of the bloke with the magic orb. It's just dumb. All of it, in my subjective opinion. The gameplay footage you showed confirmed all that for me. What you see as fast-paced and exciting I see as unrealistic jittery hyperactive migraine-inducing nonsense, and what you see as unacceptably sluggish I see as something grounded in some kind of reality. A reality I can lose myself in for hour after hour, usually with total strangers, some of whom exchange 'GG' messages with me after a session. I never got or sent a message in ME:A and in fact I never even had a proper session as it seems it's for people with shorter attention spans than this particular old fart. TL/DR: All they really needed to do was fix the omnibutton/spacebar issue, not reinvent the wheel.
|
|
inherit
3
0
13,409
Pearl
optics cuck
3,898
August 2016
pearl
Top
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
FatherOfPearl
FatherOfPearl
7,305
3,002
|
Post by Pearl on Jun 2, 2018 2:52:37 GMT
|
|
inherit
125
0
Nov 25, 2024 18:45:39 GMT
14,585
andy_3_913
1,957
August 2016
andy
Mass Effect Trilogy, Mass Effect Andromeda
andy_3_913 / n00b_N7
|
Post by andy_3_913 on Jun 2, 2018 10:02:57 GMT
He did. I like (Pretty much my thoughts, put a lot more eloquently than I could ever do)
|
|
GruntKitterhand
N3
Ha! They're Dead!
Games: Mass Effect Trilogy
XBL Gamertag: GruntKitterhand
PSN: GruntKitterhand
Posts: 901 Likes: 6,396
inherit
135
0
6,396
GruntKitterhand
Ha! They're Dead!
901
August 2016
gruntkitterhand
Mass Effect Trilogy
GruntKitterhand
GruntKitterhand
|
Post by GruntKitterhand on Jun 2, 2018 10:31:37 GMT
Still laughing after a couple of minutes. I woke up this morning with a hazy memory that I might have had a bit of a rant while under the influence of certain herbal remedies, and logged in fearfully. Glad to see I caused some amusement and hope I didn't cause the OP any actual distress - nothing personal - it's just a fucking game at the end of the day, right?
|
|
Tonymac
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Neverwinter Nights, Jade Empire
Origin: Tonycmac
Posts: 431 Likes: 2,609
inherit
566
0
Oct 10, 2024 17:30:45 GMT
2,609
Tonymac
431
August 2016
tonymac
Mass Effect Trilogy, Dragon Age: Origins, Neverwinter Nights, Jade Empire
Tonycmac
|
Post by Tonymac on Jun 2, 2018 11:48:02 GMT
Good video all in all.
I was surprised to there was no mention of the "Devtrolling" from that first year of Multiplayer - What EA is now calling "Games as service". Many of the weapons were released in a state that was hell and gone far beyond how they ended up. Take for instance the Typhoon Assault Rifle. The original Typhoon at level one is far better than the Typhoon X of today. All of this was intentional and manipulative to get people to buy lootboxes, and about a week and a half later the nerfs quietly (and consistently) rolled in - all in the name of "re-balancing" *Cough* of course. This happened on most (if not all ) of the weapons, and BioWare only moved to smooth it all out after they were called out. The Krysae is still a rancid wet dogfart of a mess because 1) they can't leave shit alone and 2) they just can't get it right.
When I heard that ME3 was going to have Multiplayer I lamented. I wanted a solid single player game, and had no intention of playing the MP. Since resources were funneled away from SP, it failed as they ran out of time, and the endings suffered a fate worse than death. The MP ended up being the only part of ME3 that I could stand, ironically.
|
|
RoystonVasey63
N2
Games: Mass Effect Trilogy, Jade Empire
Posts: 185 Likes: 1,255
inherit
8076
0
1,255
RoystonVasey63
185
Apr 28, 2017 11:53:39 GMT
April 2017
crawley
Mass Effect Trilogy, Jade Empire
|
Post by RoystonVasey63 on Jun 2, 2018 13:40:10 GMT
The vid is fine IMO, OP, and while I don't agree with your conclusion (that ME:A trumps ME3), I can readily accept the fact that one man's meat is another man's poison.
On a small point of punctuation: at about 3 secs into the vid there's a paragraph of text whose first line terminates with an its' -- that's incorrect because (although 'its' is 'possessive') the determiner in question never, ever uses an apostrophe in that way and/or in that position.
|
|
GruntKitterhand
N3
Ha! They're Dead!
Games: Mass Effect Trilogy
XBL Gamertag: GruntKitterhand
PSN: GruntKitterhand
Posts: 901 Likes: 6,396
inherit
135
0
6,396
GruntKitterhand
Ha! They're Dead!
901
August 2016
gruntkitterhand
Mass Effect Trilogy
GruntKitterhand
GruntKitterhand
|
Post by GruntKitterhand on Jun 2, 2018 13:48:56 GMT
The vid is fine IMO, OP, and while I don't agree with your conclusion (that ME:A trumps ME3), I can readily accept the fact that one man's meat is another man's poison. On a small point of punctuation: at about 3 secs into the vid there's a paragraph of text whose first line terminates with an its' -- that's incorrect because (although 'its' is 'possessive') the determiner in question never, ever uses an apostrophe in that way and/or in that position. Grammar-nazis of the world unite! I was going to point that out but was concerned that I might, y'know, ramble on a bit too much...
|
|
RoystonVasey63
N2
Games: Mass Effect Trilogy, Jade Empire
Posts: 185 Likes: 1,255
inherit
8076
0
1,255
RoystonVasey63
185
Apr 28, 2017 11:53:39 GMT
April 2017
crawley
Mass Effect Trilogy, Jade Empire
|
Post by RoystonVasey63 on Jun 2, 2018 13:51:50 GMT
The vid is fine IMO, OP, and while I don't agree with your conclusion (that ME:A trumps ME3), I can readily accept the fact that one man's meat is another man's poison. On a small point of punctuation: at about 3 secs into the vid there's a paragraph of text whose first line terminates with an its' -- that's incorrect because (although 'its' is 'possessive') the determiner in question never, ever uses an apostrophe in that way and/or in that position. Grammar-nazis of the world unite! I was going to point that out but was concerned that I might, y'know, ramble on a bit too much... The devil's in the detail .
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10087
0
Nov 25, 2024 21:22:46 GMT
Deleted
0
Nov 25, 2024 21:22:46 GMT
January 1970
Deleted
|
Post by Deleted on Jun 2, 2018 17:18:32 GMT
OK OP, you were looking for feedback.... Apologies in advance if I mix my tenses, as I think of ME:A in historic terms while ME3 is still a going concern. I deleted ME:A from my Xbox rather than be depressed every time I saw it. I played the full SP campaign and around 120 hours of MP, compared to well over 3000 hours of MP3 MP, and 10 SP playthroughs. Pearl found one of my comments about it above. As a melee-happy virtual Krogan we were never really going to get along, other than to acknowledge the quality of Drack as an SP character. The MP Krogans however are a bunch of pyjaks whose so-called Rage mode reminds me too much of Leo DiCaprio in 'Game Mode' in the film of The Beach to be taken seriously. The only positives for me were the improved auto-cover, the destructible scenery, the girl with the ponytail hair and.... and.... and..... nope, that's all. Not only is there no Claymore, but all the other guns are pure unadulterated shite. Just horrible. Pew-pew-pew. They all have an unpleasant, grating, metallic sound, like cymbals clashing, and have no oomph, no impact. Headshots off-host are even worse than ME3, and they all feel the same to me. None of them go BOOM! It seems almost inconceivable to me that it was built on the same engine as Battlefield 1 - every gun in that game is more satisfying to use than any gun in ME:A. Some of the powers and combos are OK, and would have been welcome additions to the perfectly solid base from ME3. The enemies lack any kind of personality, except the Fiend when he kills you from the other room. Oh dear sweet lord the UI. The addition of boosted duplicate versions of the same mediocre weapons to the pool was just unacceptable on any level. I quit around that point. The grind in general would have been pretty horrendous. Has anybody actually maxed a manifest yet? The Jetpacks were fine in SP, as Pearl said, but they are the single greatest ruination of MP because they almost totally remove variety. If the game had been properly supported and the maps intelligently designed, use of jetpacks could have been removed on certain difficulty settings. But no, because JETPACKS!!! It's retarded, and I fear you have to be retarded to not be irritated by the overall ridiculousness of the concept. BOING! BOING! Jumping Frogs. There are no Jetpacks in the Milky Way, and yet EVERYONE has them in Andromeda. How does that work? Space magic I guess. It might have made sense for Ryder and maybe one or two characters to have prototypes, but not every character. No skill required in our new home - obviously due to the recruitment of fuckwits to go off on their illegal AI expeditions as Cerberus v2.0. I don't understand how a sentient being could conclude that ME:A MP is, overall, objectively better than ME3 MP, which probably has more current players despite being more than 6 years old. Perhaps the OP is SAM in disguise. Ah, feckin SAM. Don't get me started on SAM. Well, at least it didn't make it into MP. As for the video OP, I actively like your accent as it reminds me of a wonderful holiday touring NZ 20 years ago and to my ear you sound like you're more likely to be on the South Island, which might be the most beautiful place on earth. Apart from Donegal, obviously. It might be an idea to link to the ME:A thread in the opening post so those of us who no longer frequent that part of the forum can do so without being traumatized or triggered or injured by extreme laughter because of any of the other discussion topics. Cross-pollination of views can be fun. Now, in the interests of determining subjectivity versus objectivity, it's obvious we have radically different opinions about the respective merits of the games. I struggle to understand how you reached the conclusion you did, but I believe you do actually think that ME:A MP is the better game. I immediately wonder how much you host, how much you play with friends, and whether the PC experience could actually be better than on console to the extent that it's an actual requirement for enjoyability. I tend to trust Qui-Gon GlenN7 's judgement and I'm siding with him on this one. The PS3 ME3 MP experience is a catalogue of high farce, but it still kept me at it for years. It's smoother on Xbox and undoubtedly the dog's bollocks on a high end gaming PC, but all the console shortcomings pale beside the fun and character the game has in bucketloads. I pug off-host 95% of the time in ME3 and did so 100% in ME:A. The latter was just horrible. On the Xbox, the lag and technical problems are (or were) far worse in ME:A than ME3. That was my experience. Lag is a potentially game-breaking issue off-host in ME3 with Vanguards and nothing else. The issues with the Venom, Siege Pulse, Kishock, Graal or an aggressively-played Fury are not game-breaking. Headshots are tricky but can be cheesed with Stasis or any stun power. Everything is affected by lag and/or technical issues in ME:A with headshots nigh on impossible. Most of the time for me it was just a case of pew-pew-pew - oh look - flying dogs - and killing enemies as they appeared, with no need for guile or strategy or prioritization, except for the utter randomness of the bloke with the magic orb. It's just dumb. All of it, in my subjective opinion. The gameplay footage you showed confirmed all that for me. What you see as fast-paced and exciting I see as unrealistic jittery hyperactive migraine-inducing nonsense, and what you see as unacceptably sluggish I see as something grounded in some kind of reality. A reality I can lose myself in for hour after hour, usually with total strangers, some of whom exchange 'GG' messages with me after a session. I never got or sent a message in ME:A and in fact I never even had a proper session as it seems it's for people with shorter attention spans than this particular old fart. TL/DR: All they really needed to do was fix the omnibutton/spacebar issue, not reinvent the wheel.
|
|
MrsFlyyyyyyyyyyyyyyyyyingKebab
N3
Madame of All Platforms, Mistress of Goof, Empress of Scrubbery
Games: Mass Effect Trilogy, Dragon Age: Origins, Mass Effect Andromeda
Origin: MrsFlyingKebab
XBL Gamertag: MrsFlyingKebab
PSN: MrsFlyingKebab
Posts: 387 Likes: 2,333
inherit
8814
0
2,333
MrsFlyyyyyyyyyyyyyyyyyingKebab
Madame of All Platforms, Mistress of Goof, Empress of Scrubbery
387
Jun 24, 2017 18:37:34 GMT
June 2017
mrsflyingkebab
Mass Effect Trilogy, Dragon Age: Origins, Mass Effect Andromeda
MrsFlyingKebab
MrsFlyingKebab
MrsFlyingKebab
|
Post by MrsFlyyyyyyyyyyyyyyyyyingKebab on Jun 2, 2018 18:14:24 GMT
OK OP, you were looking for feedback.... Apologies in advance if I mix my tenses, as I think of ME:A in historic terms while ME3 is still a going concern. I deleted ME:A from my Xbox rather than be depressed every time I saw it. I played the full SP campaign and around 120 hours of MP, compared to well over 3000 hours of MP3 MP, and 10 SP playthroughs. Pearl found one of my comments about it above. As a melee-happy virtual Krogan we were never really going to get along, other than to acknowledge the quality of Drack as an SP character. The MP Krogans however are a bunch of pyjaks whose so-called Rage mode reminds me too much of Leo DiCaprio in 'Game Mode' in the film of The Beach to be taken seriously. The only positives for me were the improved auto-cover, the destructible scenery, the girl with the ponytail hair and.... and.... and..... nope, that's all. Not only is there no Claymore, but all the other guns are pure unadulterated shite. Just horrible. Pew-pew-pew. They all have an unpleasant, grating, metallic sound, like cymbals clashing, and have no oomph, no impact. Headshots off-host are even worse than ME3, and they all feel the same to me. None of them go BOOM! It seems almost inconceivable to me that it was built on the same engine as Battlefield 1 - every gun in that game is more satisfying to use than any gun in ME:A. Some of the powers and combos are OK, and would have been welcome additions to the perfectly solid base from ME3. The enemies lack any kind of personality, except the Fiend when he kills you from the other room. Oh dear sweet lord the UI. The addition of boosted duplicate versions of the same mediocre weapons to the pool was just unacceptable on any level. I quit around that point. The grind in general would have been pretty horrendous. Has anybody actually maxed a manifest yet? The Jetpacks were fine in SP, as Pearl said, but they are the single greatest ruination of MP because they almost totally remove variety. If the game had been properly supported and the maps intelligently designed, use of jetpacks could have been removed on certain difficulty settings. But no, because JETPACKS!!! It's retarded, and I fear you have to be retarded to not be irritated by the overall ridiculousness of the concept. BOING! BOING! Jumping Frogs. There are no Jetpacks in the Milky Way, and yet EVERYONE has them in Andromeda. How does that work? Space magic I guess. It might have made sense for Ryder and maybe one or two characters to have prototypes, but not every character. No skill required in our new home - obviously due to the recruitment of fuckwits to go off on their illegal AI expeditions as Cerberus v2.0. I don't understand how a sentient being could conclude that ME:A MP is, overall, objectively better than ME3 MP, which probably has more current players despite being more than 6 years old. Perhaps the OP is SAM in disguise. Ah, feckin SAM. Don't get me started on SAM. Well, at least it didn't make it into MP. As for the video OP, I actively like your accent as it reminds me of a wonderful holiday touring NZ 20 years ago and to my ear you sound like you're more likely to be on the South Island, which might be the most beautiful place on earth. Apart from Donegal, obviously. It might be an idea to link to the ME:A thread in the opening post so those of us who no longer frequent that part of the forum can do so without being traumatized or triggered or injured by extreme laughter because of any of the other discussion topics. Cross-pollination of views can be fun. Now, in the interests of determining subjectivity versus objectivity, it's obvious we have radically different opinions about the respective merits of the games. I struggle to understand how you reached the conclusion you did, but I believe you do actually think that ME:A MP is the better game. I immediately wonder how much you host, how much you play with friends, and whether the PC experience could actually be better than on console to the extent that it's an actual requirement for enjoyability. I tend to trust Qui-Gon GlenN7 's judgement and I'm siding with him on this one. The PS3 ME3 MP experience is a catalogue of high farce, but it still kept me at it for years. It's smoother on Xbox and undoubtedly the dog's bollocks on a high end gaming PC, but all the console shortcomings pale beside the fun and character the game has in bucketloads. I pug off-host 95% of the time in ME3 and did so 100% in ME:A. The latter was just horrible. On the Xbox, the lag and technical problems are (or were) far worse in ME:A than ME3. That was my experience. Lag is a potentially game-breaking issue off-host in ME3 with Vanguards and nothing else. The issues with the Venom, Siege Pulse, Kishock, Graal or an aggressively-played Fury are not game-breaking. Headshots are tricky but can be cheesed with Stasis or any stun power. Everything is affected by lag and/or technical issues in ME:A with headshots nigh on impossible. Most of the time for me it was just a case of pew-pew-pew - oh look - flying dogs - and killing enemies as they appeared, with no need for guile or strategy or prioritization, except for the utter randomness of the bloke with the magic orb. It's just dumb. All of it, in my subjective opinion. The gameplay footage you showed confirmed all that for me. What you see as fast-paced and exciting I see as unrealistic jittery hyperactive migraine-inducing nonsense, and what you see as unacceptably sluggish I see as something grounded in some kind of reality. A reality I can lose myself in for hour after hour, usually with total strangers, some of whom exchange 'GG' messages with me after a session. I never got or sent a message in ME:A and in fact I never even had a proper session as it seems it's for people with shorter attention spans than this particular old fart. TL/DR: All they really needed to do was fix the omnibutton/spacebar issue, not reinvent the wheel. I concur, with all of it, and the response, I am laughing so hard at the Holy Shit!! 😆😆😆 Genius!
|
|
inherit
3
0
13,409
Pearl
optics cuck
3,898
August 2016
pearl
Top
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
FatherOfPearl
FatherOfPearl
7,305
3,002
|
Post by Pearl on Jun 2, 2018 18:51:35 GMT
Since resources were funneled away from SP, it failed as they ran out of time, and the endings suffered a fate worse than death. incorrect, the multiplayer was not handled by the main team at edmonton, meaning it would have no effect on their resources (unless you want to argue that montreal might have been brought in to work on the sp had multiplayer not been a thing, but that's purely hypothetical).
|
|
inherit
125
0
Nov 25, 2024 18:45:39 GMT
14,585
andy_3_913
1,957
August 2016
andy
Mass Effect Trilogy, Mass Effect Andromeda
andy_3_913 / n00b_N7
|
Post by andy_3_913 on Jun 2, 2018 20:17:06 GMT
Since resources were funneled away from SP, it failed as they ran out of time, and the endings suffered a fate worse than death. incorrect, the multiplayer was not handled by the main team at edmonton, meaning it would have no effect on their resources (unless you want to argue that montreal might have been brought in to work on the sp had multiplayer not been a thing, but that's purely hypothetical). Only recently found out that Psyonix (the Rocket League people) did ME3MP psyonix.com/games/#all/1/grid
|
|
inherit
3
0
13,409
Pearl
optics cuck
3,898
August 2016
pearl
Top
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
FatherOfPearl
FatherOfPearl
7,305
3,002
|
Post by Pearl on Jun 2, 2018 21:30:47 GMT
incorrect, the multiplayer was not handled by the main team at edmonton, meaning it would have no effect on their resources (unless you want to argue that montreal might have been brought in to work on the sp had multiplayer not been a thing, but that's purely hypothetical). Only recently found out that Psyonix (the Rocket League people) did ME3MP psyonix.com/games/#all/1/gridThe main question is how much of it did they do? Unfortunately I don't think we'll ever find out.
|
|
zade
N1
Posts: 24 Likes: 68
inherit
10185
0
68
zade
24
May 2018
zade
|
Post by zade on Jun 3, 2018 18:06:12 GMT
Still laughing after a couple of minutes. I woke up this morning with a hazy memory that I might have had a bit of a rant while under the influence of certain herbal remedies, and logged in fearfully. Glad to see I caused some amusement and hope I didn't cause the OP any actual distress - nothing personal - it's just a fucking game at the end of the day, right? Ahaha no of course not, it was a great read! Exactly, just a game, if we have fun then does anything else matter? Appreciate the effort
|
|
zade
N1
Posts: 24 Likes: 68
inherit
10185
0
68
zade
24
May 2018
zade
|
Post by zade on Jun 3, 2018 18:08:12 GMT
The main question is how much of it did they do? Unfortunately I don't think we'll ever find out. It would be interesting to know. I didn't even realize they were on it at all!
|
|
mordokai
N3
Games: Mass Effect Trilogy, Baldur's Gate
PSN: JohannAnderson
Posts: 510 Likes: 2,969
inherit
1296
0
2,969
mordokai
510
Aug 27, 2016 21:42:21 GMT
August 2016
mordokai
Mass Effect Trilogy, Baldur's Gate
JohannAnderson
|
Post by mordokai on Jun 3, 2018 19:14:38 GMT
I'm going to offer my perspective as somebody who only played ME3MP and who never has any intention to play MEAMP. I'll try and briefly extrapolate on that. First of all, I had some troubles understanding you, probably due to accent. Nothing serious and nothing to worry about... I'm actually glad to be remembered that a language is a beautiful thing that offers so many tones, accents and whatnot. I'm only mentioning this if, for some reason, I misunderstood you, that probably played a role in it. I will, for reasons already laid out, focus only on your ME3MP portion of the video. I watched the entire video, but I can't offer any opinion on MEAMP. I will, however, offer my subjective opinion, based on a few videos I watched. I want to try a single player campaign. Despite the horrendous facial animations, the exploratory part of my soul wants to try this. You see, one of my bucket list items is traveling the world. I want to see this beautiful planet and everything it has to offer. As such, a chance to explore our neighboring galaxy(if only as imagined by Bioware) is simply something I can't resist. I won't go into reasons why I haven't done that yet, it should be obvious to anybody who knows the scene. But I don't want to say it out loud, because I don't know if that is a banable offense. So yeah, I wouldn't oppose to playing SP campaign. MP is... a mixed bag for me. While jet packs look kinda interesting to me(because fuck it... jet packs!), I am the same time slightly disgusted by them. It may be the old fart talking from me, but I feel it kinda cheapens the experience. In the third game, you had to know what was around you and react properly. Over here, you jump around it like a grasshopper on PCP. It also seems like it's implemented to cater to nowadays youth with ADHD(no offense meant to any ADHD sufferer, seriously), who need it bigger, better and with more explosions. And the enemies looks... uninspiring, I guess? Simply too generic. Though I will admit, this is probably a healthy dose of bias speaking out of me. Also, I trust my good friend, GruntKitterhand . If he says it's not good, well... yeah, I believe him. He was the one that introduced me to the glory of melee krosent and while the guy(krosent, not Grunt) is still far down the line, after all the asari, drell, salarians, many humans, both fat turians, three quarters of batarians... I now know that Grunt has a good taste. So there's that. Now, onto ME3MP. I get the feeling that, despite the overall positive vibe you projected in your video, you are yourself slightly biased. I get it that you like MEAMP more and I don't lie when I say that I don't hold it against you. Different people, different strokes and all that. However, despite all of that, I got the distinct feeling that there was a slight bias to your video, when you came to comparison. Which, again, is fine. If I, or many others around here were doing similar video, I get the feeling it would be even more opinionated, just in the other direction. So what will follow will be my thoughts, feeling and everything besides it(all of it very subjective, if that needed to be said) on ME3MP. I only started playing MP because I wanted the achievement. You know, the one that wants you to have 100% readiness in MP. I still remember my first match. Cerberus/Glacier/Bronze, with a FHI, with Mantis and... was it Avenger? You know, the starter set. Even back then, I had to carry a wave by myself. Don't remember the end... quite possibly it was a wipe After that, I played enough matches to get the achievement and after that... I forgot about it. Just like that. I think what started me again was watching TTT's video of her, trashing Cerberus on Glacier, with Claymore asari vanguard. Youtube randomly recommended it to me, after watching one too many SP videos(damn you, yt!). She did it... on her own. It was amazing. After that, I went to BSN of old and read a few topics. I learned of things like RHA, invincibility frames and many, many other things. Of course, being the scrub I was, I decided to test it on Bronze and Silver. It took me a long time to switch to Gold. And when I did... oh, the horror! The enemies were so much more deadly and lets not even mention how often I got skewered by phantoms or banshees. But I did... however slow it took. It helped that I had some help from a few friendly BSNers(once again, a shoutout to my friendly krogan), but I can, without false pretense or humility, say that I learned most of what I know today, on my own, through trial and error. And during that, I learned to love the gems of this game... the asari. The fat turians. I learned reload cancelling. I started using heavy weapons on caster classes and being good with it. I learned to love krogan headbutts I learned, failed, learned some more, laughed, cried, sweated and cursed and everything in between. I learned the spawn points, device locations, glitching hacks, switching targets... all the tricks of the trade. It came to the point that I can, more often than not, carry the pugs to victory, even with "underpowered" classes. And despite spending a good portion of my life on it(seriously, in the amount of the time I spent on this game, I could have mastered a real world applicable skill, like another foreign language, lock picking, drawing, playing an instrument... getting a girlfriend )... I don't regret it. I had fun, more often than not. I had some amazing themed matches with my BSN friend, I found some nonBSN friends and I proved to myself I can master a new skill. Through finishing my Gold solo, my Platinum solo(scrubby as it may have been) and finishing pretty much any challenge set by the game. At least, any that matters. But see... there's the catch. Even if the aforementioned bias didn't play the role... I don't want to invest that kind of time into the game again. Next time I spend 1000+ hours on the skill, it will be one of the aforementioned, real world applicable ones. That's why MEAMP will never get the same dedication from me as ME3MP did. I love my asari(especially Valkyrie ). I love my fat turians. I love hazard Dagger and White, Jade and many other maps(and yes, I know I'm going to catch flak for that). And I love my friends and this community. But as said before, even if MEAMP was a good game(which, as mentioned, subjectively and biased, I doubt), I am unwilling to invest myself into it, in the same way I did into ME3MP. In fact, I am unwilling to invest myself into any game in the same amount as I did into ME3MP. I'm glad you love Andromeda, my dear host. I really am. But my heart bled on the battlefields of the Milky Way. That's why our home galaxy will always have a special place in my broken, hemorrhaged heart And I wouldn't change it for a world. Neither, dare I say... for a whole galaxy.
|
|
inherit
Now with HESH rounds!
912
0
6,638
The Biotic Trebuchet
Stolen by inquisition forces.
2,616
Aug 11, 2016 22:59:51 GMT
August 2016
thebioticbread
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR
Trebuchet_MkIV
[(e^x )- 4]
69
|
Post by The Biotic Trebuchet on Jun 4, 2018 4:37:52 GMT
0/10 would not bang, It lacks MPromance and Glorious Lancer.
Jk
|
|
Tonymac
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Neverwinter Nights, Jade Empire
Origin: Tonycmac
Posts: 431 Likes: 2,609
inherit
566
0
Oct 10, 2024 17:30:45 GMT
2,609
Tonymac
431
August 2016
tonymac
Mass Effect Trilogy, Dragon Age: Origins, Neverwinter Nights, Jade Empire
Tonycmac
|
Post by Tonymac on Jun 4, 2018 10:12:45 GMT
Since resources were funneled away from SP, it failed as they ran out of time, and the endings suffered a fate worse than death. incorrect, the multiplayer was not handled by the main team at edmonton, meaning it would have no effect on their resources (unless you want to argue that montreal might have been brought in to work on the sp had multiplayer not been a thing, but that's purely hypothetical). I consider both money and time to be resources. They (BioWare) had to pay the other team, schedule meetings etc, - so it obviously took stuff from their coffers.
|
|
Urizen
N4
Disclaimer: No brain cells were harmed in the making of this post.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: 2Holedoll
Posts: 1,182 Likes: 5,521
inherit
124
0
Feb 14, 2024 16:44:48 GMT
5,521
Urizen
Disclaimer: No brain cells were harmed in the making of this post.
1,182
August 2016
urizen
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
2Holedoll
|
Post by Urizen on Jun 4, 2018 10:52:59 GMT
I consider both money and time to be resources. They (BioWare) had to pay the other team, schedule meetings etc, - so it obviously took stuff from their coffers. Resources that wouldn´t have been allocated if MP hadn´t been part of the game. MP didn´t take away anything.
|
|
Tonymac
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Neverwinter Nights, Jade Empire
Origin: Tonycmac
Posts: 431 Likes: 2,609
inherit
566
0
Oct 10, 2024 17:30:45 GMT
2,609
Tonymac
431
August 2016
tonymac
Mass Effect Trilogy, Dragon Age: Origins, Neverwinter Nights, Jade Empire
Tonycmac
|
Post by Tonymac on Jun 5, 2018 10:53:31 GMT
I consider both money and time to be resources. They (BioWare) had to pay the other team, schedule meetings etc, - so it obviously took stuff from their coffers. Resources that wouldn´t have been allocated if MP hadn´t been part of the game. MP didn´t take away anything. They had a certain amount of total resources (call this amount A). Some was put into the SP game (call this , and some was put into the MP portion (lets call this C). I'm sure that you can see that A=B+C. So, when BioWare says that C didn't take anything from B; they are in fact lying. BioWare is honestly telling us that the MP portion of the game cost nothing? Of course it did. (Back more to the topic at hand). The MP also made them a ton of money - I am not trying to deny that it was insanely profitable. As we are now seeing across the industry, these practices are being more than frowned upon. Most of this loot box controversy we are seeing today started with ME3 MP - at least in my recollection. I'm also not trying to beat the proverbially petrified (by this point) dead horse. I simply refuse to believe the lie that MP didn't take resources that could have been spent on the SP game. They sure as hell found resources later on to make a slide show for the Red, Blue and Green endings and even another new ending for shooting the "Star Brat" in the face. To me, the SP campaign felt rushed at points, and unpolished in others. The endings felt both rushed and unpolished - obviously they were close to the wire and had to get the game wrapped up. I wish they would have gotten the balance right (between B and C) and not burned down the Milky Way so badly that the only recourse was to run off to Andromeda. As for Andromeda and its lackluster reception - it proves in my mind that the community at large does not trust BioWare. The incredible writing of story and characters, intrigue and wonderment that was/were the hallmark of the company are gone. The heyday of ME1 and 2 are over with, very likely never to be surpassed. While this could be the end for BioWare if Anthem is not received well, there is still hope - IF BioWare can get the relationship between B and C correct. Step one shopuld be not to lie and say that C takes nothing from B.
|
|