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Post by zade on May 30, 2018 16:13:00 GMT
Hi all, I recently made a video showcasing the history of multiplayer in the Mass Effect series. I'm hoping to make more videos like this and would love to get some feedback from anyone willing to give it! Don't be afraid to be critical! Cheers! (I'm posting this in the ME:A MP forum as well, let me know if that's not ok!)
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Post by mylkoo on May 30, 2018 17:46:22 GMT
Really dug your video; it's nice to refresh memory with those original Bioware mp character presentations (how cool was that??)... Though I chuckled, noticing shaq_phu and his usual Harrier TGI on your feed - some things never change, do they.
Also I don't really agree with ME:A MP being better overall, but yeah, well, that's just, like, my opinion, man.
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Post by andy_3_913 on May 30, 2018 18:06:22 GMT
Really dug your video; it's nice to refresh memory with those original Bioware mp character presentations (how cool was that??)... Though I chuckled, noticing shaq_phu and his usual Harrier TGI on your feed - some things never change, do they. Also I don't really agree with ME:A MP being better overall, but yeah, well, that's just, like, my opinion, man. Agreed. And, I think in this section of the forum 'Also I don't really agree with ME:A MP being better overall, but yeah, well, that's just, like, my opinion, man.' will be the default opinion, or we'd all be over in the MEAMP section
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Post by yrael on May 30, 2018 18:15:13 GMT
Really dug your video; it's nice to refresh memory with those original Bioware mp character presentations (how cool was that??)... Though I chuckled, noticing shaq_phu and his usual Harrier TGI on your feed - some things never change, do they. Also I don't really agree with ME:A MP being better overall, but yeah, well, that's just, like, my opinion, man. Agreed. And, I think in this section of the forum 'Also I don't really agree with ME:A MP being better overall, but yeah, well, that's just, like, my opinion, man.' will be the default opinion, or we'd all be over in the MEAMP section My laptop can't run it, so for me that's not even an option. I'm stuck here whether I like it or not Anyway, good video etc
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Post by zade on May 30, 2018 19:41:36 GMT
Really dug your video; it's nice to refresh memory with those original Bioware mp character presentations (how cool was that??)... Though I chuckled, noticing shaq_phu and his usual Harrier TGI on your feed - some things never change, do they. Also I don't really agree with ME:A MP being better overall, but yeah, well, that's just, like, my opinion, man. Thanks! Exactly, down to personal preference for favourites. Both definitely have there strengths
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Post by zade on May 30, 2018 19:50:15 GMT
Agreed. And, I think in this section of the forum 'Also I don't really agree with ME:A MP being better overall, but yeah, well, that's just, like, my opinion, man.' will be the default opinion, or we'd all be over in the MEAMP section My laptop can't run it, so for me that's not even an option. I'm stuck here whether I like it or not Anyway, good video etc Thanks time for an upgrade maybe??
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Post by yrael on May 30, 2018 20:13:28 GMT
My laptop can't run it, so for me that's not even an option. I'm stuck here whether I like it or not Anyway, good video etc Thanks time for an upgrade maybe?? Nah, not worth the cost lol. It runs everything I need just fine; no reason to splurge on a better system for a game I'll barely play when I can do ME3 at a consistent 72fps
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Post by zade on May 30, 2018 20:45:28 GMT
Thanks time for an upgrade maybe?? Nah, not worth the cost lol. It runs everything I need just fine; no reason to splurge on a better system for a game I'll barely play when I can do ME3 at a consistent 72fps 72fps master race boi
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Post by Pearl on May 30, 2018 21:32:50 GMT
It's always interesting to see other perspectives. My friends and I played MEAMP for about two months before deciding it was a pile of hot garbage, after playing thousands of hours of ME3MP together over the years.
So yeah. Echoing the consensus here, your video was pretty good, even though I thought I felt a vein burst when you said Andromeda MP was better.
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Post by Qui-Gon GlenN7 on May 30, 2018 22:26:46 GMT
Could never accept your conclusion, so from that perspective it is flawed.
The presentation is solid.
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Post by zade on May 30, 2018 23:04:29 GMT
It's always interesting to see other perspectives. My friends and I played MEAMP for about two months before deciding it was a pile of hot garbage, after playing thousands of hours of ME3MP together over the years. So yeah. Echoing the consensus here, your video was pretty good, even though I thought I felt a vein burst when you said Andromeda MP was better. Yeah I agree about the differing perspectives! The funny thing is I played a lot more of ME3s MP than Andromeda (though that was definitely mainly because only one person in my friend group bought it with me - negative stigma!). I feel the movement changes and faster game feel made up for maybe not having the charm or personality that 3 had. Hope your vein is ok!!
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Post by zade on May 30, 2018 23:05:51 GMT
Could never accept your conclusion, so from that perspective it is flawed. The presentation is solid. Cheers, appreciate it. The conclusion being I think Andromedas MP was superior to 3s?
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Post by Qui-Gon GlenN7 on May 30, 2018 23:56:23 GMT
Could never accept your conclusion, so from that perspective it is flawed. The presentation is solid. Cheers, appreciate it. The conclusion being I think Andromedas MP was superior to 3s? Yes. I will be honest - I have played maybe one hour of AMP, versus ~ 2000 in 3MP. That said, I wasn't compelled to play more. Same with the SP, thus I never finished my free trial. If that isn't indictment enough, my complaints are these: Lag/Matchmaking is not improved. Possibly worse. I argue worse. Enemy design is flawed, AI is zerg, Bosses break the maps - just unacceptable. Character Progression is artificially biased towards time in-game instead of quality of player ability. Tiered kits with too many levels, grind-to-win/grind-to-have fun. Omission of too many good powers from previous game, inclusion of some decent powers and some just meh. Graphical effects downgrade, especially evident with Annihilation Field. Gimmick based game play - yay jetpax. Guns are not better, NO CLAYMORE NO BANG WTF THERE ARE KROGAN. Speaking of Krogan, one melee attack. Sad. Hope this helps!
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Post by zade on May 31, 2018 0:31:36 GMT
Cheers, appreciate it. The conclusion being I think Andromedas MP was superior to 3s? Yes. I will be honest - I have played maybe one hour of AMP, versus ~ 2000 in 3MP. That said, I wasn't compelled to play more. Same with the SP, thus I never finished my free trial. If that isn't indictment enough, my complaints are these: Lag/Matchmaking is not improved. Possibly worse. I argue worse. Enemy design is flawed, AI is zerg, Bosses break the maps - just unacceptable. Character Progression is artificially biased towards time in-game instead of quality of player ability. Tiered kits with too many levels, grind-to-win/grind-to-have fun. Omission of too many good powers from previous game, inclusion of some decent powers and some just meh. Graphical effects downgrade, especially evident with Annihilation Field. Gimmick based game play - yay jetpax. Guns are not better, NO CLAYMORE NO BANG WTF THERE ARE KROGAN. Speaking of Krogan, one melee attack. Sad. Hope this helps! I actually agree with you on most counts - especially the lack of the claymore; seriously wtf! Yes and no for the graphical effects, overall the game obviously looks a lot better (that might be subjective ) but some did take a hit. Some are sweet though, you can't say the ground slam doesn't look and sound sick! I think I disagree the most on the jetpacks - I don't believe they are a gimmick at all as they change movement so fundamentally and really give a lot of freedom of movement. Sometimes in ME3 it felt like your legs were bolted into the ground
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Post by Pearl on May 31, 2018 1:05:43 GMT
Jetpacks became a gimmick when the maps started to be designed around them, requiring all kits to have access to the jetpack (or equivalent movement abilities in the case of biotics). This, combined with the ball-crushingly long power cooldowns at launch, really homogenized the play experience as there wasn't enough to differentiate the feel of the kits from each other.
It sounds silly, but something as small as the different dodges - or lack thereof in some cases - in ME3MP made the kits feel different enough from each other that playing a Fury and Asari Sentinel was a different experience despite the playstyles being pretty similar, activate Annihilation Field and make booms with reckless abandon. You could then switch to a vanilla Turian or Batarian and have your dodge abilities completely removed, meaning you had to play a bit differently as you no longer had invincibility frames on demand. And that's not even getting into the more technical aspects of the various dodges, how the different animations covered different distances at different rates, and had different amounts of iframes.
About this time last year I wrote a ten paragraph post about my issues with Andromeda's MP. Maybe I'll see if I can find it later, but it'll take some digging. And just to be clear, I think the jetpack was a neat addition to singleplayer. My issues with it are entirely based on how it was implemented in multiplayer.
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Post by muahmuah on May 31, 2018 4:57:23 GMT
MEA multi is not even close as quality and fun to ME3.Jetpacks are damn joke.The relief of the map doesn't matter anymore.Tactic in MEA MP?What tactic,just jetpack everything.Enemies are bunch of impersonal mollusks.The weapons were joke too(at time when i stopped playing) and the map design too.I felt that your actions don't matter.Some chaotic shooter.No reload cancel and many,many more bulshits.Everybody has diffferent tastes,but for me MEA MP is crap,garbage etc..I played some matches did one gold solo and retired.Such a shame.Your video is nice,but the conclusion not so.
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Post by zade on May 31, 2018 5:06:36 GMT
Jetpacks became a gimmick when the maps started to be designed around them, requiring all kits to have access to the jetpack (or equivalent movement abilities in the case of biotics). This, combined with the ball-crushingly long power cooldowns at launch, really homogenized the play experience as there wasn't enough to differentiate the feel of the kits from each other. It sounds silly, but something as small as the different dodges - or lack thereof in some cases - in ME3MP made the kits feel different enough from each other that playing a Fury and Asari Sentinel was a different experience despite the playstyles being pretty similar, activate Annihilation Field and make booms with reckless abandon. You could then switch to a vanilla Turian or Batarian and have your dodge abilities completely removed, meaning you had to play a bit differently as you no longer had invincibility frames on demand. And that's not even getting into the more technical aspects of the various dodges, how the different animations covered different distances at different rates, and had different amounts of iframes. About this time last year I wrote a ten paragraph post about my issues with Andromeda's MP. Maybe I'll see if I can find it later, but it'll take some digging. And just to be clear, I think the jetpack was a neat addition to singleplayer. My issues with it are entirely based on how it was implemented in multiplayer. Interesting, I do agree some of the class kits can blend together somewhat in Andromeda. I'd like to read that if you find it, post it if you can!
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Post by zade on May 31, 2018 5:08:09 GMT
MEA multi is not even close as quality and fun to ME3.Jetpacks are damn joke.The relief of the map doesn't matter anymore.Tactic in MEA MP?What tactic,just jetpack everything.Enemies are bunch of impersonal mollusks.The weapons were joke too(at time when i stopped playing) and the map design too.I felt that your actions don't matter.Some chaotic shooter.No reload cancel and many,many more bulshits.Everybody has diffferent tastes,but for me MEA MP is crap,garbage etc..I played some matches did one gold solo and retired.Such a shame.Your videos is nice,but the conclusion not so. Understand where you're coming from - different strokes for different folks! Thanks for checking out the vid
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Post by andy_3_913 on May 31, 2018 5:30:00 GMT
Yes. I will be honest - I have played maybe one hour of AMP, versus ~ 2000 in 3MP. That said, I wasn't compelled to play more. Same with the SP, thus I never finished my free trial. If that isn't indictment enough, my complaints are these: Lag/Matchmaking is not improved. Possibly worse. I argue worse. Enemy design is flawed, AI is zerg, Bosses break the maps - just unacceptable. Character Progression is artificially biased towards time in-game instead of quality of player ability. Tiered kits with too many levels, grind-to-win/grind-to-have fun. Omission of too many good powers from previous game, inclusion of some decent powers and some just meh. Graphical effects downgrade, especially evident with Annihilation Field. Gimmick based game play - yay jetpax. Guns are not better, NO CLAYMORE NO BANG WTF THERE ARE KROGAN. Speaking of Krogan, one melee attack. Sad. Hope this helps! I actually agree with you on most counts - especially the lack of the claymore; seriously wtf! Yes and no for the graphical effects, overall the game obviously looks a lot better (that might be subjective ) but some did take a hit. Some are sweet though, you can't say the ground slam doesn't look and sound sick! I think I disagree the most on the jetpacks - I don't believe they are a gimmick at all as they change movement so fundamentally and really give a lot of freedom of movement. Sometimes in ME3 it felt like your legs were bolted into the ground If you're looking for opinions, mine is that jet packs are a gimmick. I can honestly say that in approximately 3500 hours of ME3MP I've never once said to myself 'A jet pack would be handy'. Also, every character in MEA now moves like every other character.
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Post by mylkoo on May 31, 2018 7:05:45 GMT
ok, zade , thought about your video a little a bit, and there are few thing that might be worthwhile to mention: 1. MP component of ME3 was not entirely developed in-house, but outsourced to Psyonix studio, who would then use the money and experience to make this wee indie game called Rocket League... 2. It was one of the first EA games to use the concept of in-game store with loot boxes (or maybe even the first, don't know about their sports series), that could be bought with real money, which allowed to finance a whole year of additional development, patching and DLCs... Seeing how SW Battlefront 2 lootbox fiasco recently played out, I couldn't but wonder, why virtually nobody objected to them back then... 3. Although common folk from gaming sites' discussion boards would have had make you believe, that both ME3 multiplayer and original SP ending were worse catastrophy than nuclear holocaust, actual numbers published by dev team show, that quite a lot of people dabbed into MP and spent a considarable time there: imgur.com/a/rz7DXEdJust to add my two cents.
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Post by Pearl on May 31, 2018 7:41:40 GMT
2. It was one of the first EA games to use the concept of in-game store with loot boxes (or maybe even the first, don't know about their sports series), that could be bought with real money, which allowed to finance a whole year of additional development, patching and DLCs... Seeing how SW Battlefront 2 lootbox fiasco recently played out, I couldn't but wonder, why virtually nobody objected to them back then... First non-sports game. FIFA is the origin of the model. Interesting, I do agree some of the class kits can blend together somewhat in Andromeda. I'd like to read that if you find it, post it if you can! Found it. It's basically the same as my earlier post, just with more flowery prose and reductive comparisons I'm inclined to agree that new content is desperately needed, but I don't think new content is enough to salvage this game in my eyes. First off, according to the APEX HQ app, I have exactly 112 hours logged in multiplayer matches. My manifest completion is hovering at 77% after adjusting for the most recent content additions, according to one of the manifest trackers that was linked on here ages ago. My APEX rating is pretty low relative to my play time, sitting at just over 10,700. In other words, I've put more than a fair amount of time into the game. Purely from a perspective of time spent, I have gotten more than my money's worth out of the game, and that's without getting into my Singleplayer runs in an attempt to get all the achievements. But it sure doesn't feel like it. I'm not even sure where the best place to start is. I will say that I like the core combat, the addition of the jetpacks has provided interesting movement mechanics, and I appreciate the fact that a large number of powers now function correctly when you are playing off-host. But, in my opinion, the jetpacks have proved to be a mixed blessing. The fact that the jetpacks were so integral to the design of the combat and levels that every single kit has to have them (or something analogous in the form of the biotic boosts) has removed some of the variety that was present in ME3, where different races had different dodge mechanics and some characters couldn't dodge at all. As a result, strictly in terms of movement, each kit feels the same. From Humans to Angarans, to Asari to Krogans, they all move around the maps in the same way. Speaking of similarities in the way characters play, it feels like Bioware has removed some of the more niche or interesting abilities in favor of placing greater emphasis on the core powers of each archetype (Biotic/Combat/Tech). Gone are abilities like Stasis or Warp, which admittedly were not niche, rather were excellent utility powers for Gold/Platinum. As a result, you see more basic powers like Lance and/or Pull on almost every single Biotic, furthering the sensation of same-ness. That's not to say there aren't some stand-out Biotics in Andromeda, but the Biotic kits that are especially noteworthy are few and far between. The same argument could be made for Tech powers, although not as convincingly as I feel like Tech kits are better on average than Biotic kits. The proliferation of abilities like Overload, Energy Drain, and Incinerate on Tech users in MEA at least feels more refreshing, especially considering that there are fewer pure Tech kits and more hybrids between Tech and Combat. Which makes sense, especially with Bioware doing away with the traditional class archetypes, but this decision has led to kits feeling more and more similar to play in my opinion. One thing that really perplexes me is why grenades have been relegated to strictly Combat powers. Lift and Cluster grenades were great additions to the pool of available powers in ME3, and it saddens me to see them gone. There were also Tech-based grenades, but those were introduced in expacs so I don't think the comparison there is completely fair. And all of this is just about the classes available in Andromeda right now. This doesn't even touch on how I feel about enemies (in short: underwhelming in terms of design), map design, changes to the gear/consumable ecosystems, or progression. I'll keep it short here and close out by saying that if Bioware's plan for more content is to drop another round of S guns on us once every few weeks and trickle out kits that are just rehashes of existing powers (see Angara Exemplar), I'm definitely passing.
And that's not enough? Or was it the delivery method? Or both? BLUF: It's new content, it was delivered. It could always be better, but the alternative is worse. Let me see if I can elaborate on this a bit more. Platinum = good Batarian = good Kishock = hopefully good but haven't unlocked it That along with the weapon and power balance changes would have made for a much better update than we were given. Veteran bonuses = good in theory, bad execution Weapon variants = okay in theory, abysmal execution Upload change = better, still not perfect imo Hack change = bad Boss objective = mediocre Devices change = neutral Basically what has transpired is that Bioware has given us a poison apple in the form of 1.09. They lumped some genuinely interesting, new content in with a colossal amount of empty filler and some questionable redesigns of objectives that bring the overall opinion of the patch down quite a few notches in my eyes, and apparently the eyes of a lot of other people. lol jesus christ. I mean, I could tell that's how it was from playing, but I always prefer seeing it in numbers. This is ridiculous. The realization that a not-insignificant number of sniper rifles and shotguns will consistently out-damage a Cobra is truly a horrifying one. Perhaps this is what Nietzsche meant when he talked about staring into the abyss. I wouldn't disagree with a single word of this, so it's likely our differing subjective reactions to the game must be anchored in our ME3 MP experiences. I just wanted more of the same, with improved mechanics. What I got (inarguably pre-1.06) was a mess. I tried to be patient while it was patched, but my experience lacked any kind of fun or memorable matches, on any level with any character. Or with any teammate. Not a single message exchanged, which has to say something 'objective' about how other players also reacted to the experience. I must've had 100 messages from pugs following epic ME3 games. MEA didn't seem to inspire anything like that. So I guess that's what I mean about the co-op aspect, rather than the slightly more technical things you mentioned. Camaraderie might be the word I'm looking for. ME3 has camaraderie anytime two Krogans end up in a game, as long as one of them isn't a Reegar-wielding pyjak, obviously. I may have persevered with MEA if I'd been having any kind of fun, but without my beloved real Krogans or Claymore or Justicar or even occasional headshots I really wasn't, and 'The Grind' which I was totally oblivious to in ME3 had been given such a steroid-boost as to be an ever-present source of frustration - and that was back in the days when only a Vanquisher would have been required to alleviate some of the pain. What they did subsequently with the UR pool is beyond farce, and aside from causing annoyance to you or other players who can and do enjoy it, I would prefer it to be seen as a failed business model. They treated it like a free-to-play game, without the benefit of guaranteed items for your money. Short-term profit, long-term loss, most likely. Yeah, this lines up with my experience pretty well, although I never really got any messages from random pugs in ME3. Just some, shall we say, "love letters" from the usual suspects on PS3. I just wanted a more refined version of ME3MP, and Bioware tried to reinvent the wheel without fully understanding what made the wheel popular in the first place. Chalk it up to whatever you want - overbearing corporate influence; complete lack of direction from the project leads; turbulent development cycle; new and inexperienced developers; Frostbite being unfit for purpose; all of the above; or something else entirely, but at the end of the day, they failed to deliver a worthy successor to 3's MP. A few months ago, I said that the introduction of the jetpacks wasn't inherently bad, but the fact that they used it's abilities as a cornerstone of map design was a problem. It meant that every character had to have access to the same movement abilities, leading to all the characters feeling similar in terms of movement. Combined with the absurd power recharge speeds and low power damage at launch, and now the vast majority of kits all played the same as well. Use power A, shoot stuff or jetpack around for 10-15s, use power A again, repeat. This was only compounded by the removal of heavy melees, since as you noted, even Krogan manage to blend in with the other races. It wasn't fun. It was bland and mediocre at best, and while Platinum was actually enjoyable this time around (in my opinion), it wasn't enough to alleviate the monotony of actually playing the game. And I don't want to get into the whole loot pool thing as this is already turning out to be a longer post than I had intended. I wasn't expecting another amazing experience to dump 1500+ hours into, but I definitely wasn't expecting to be left feeling cold and spent after 120. Even though my expectations weren't nearly as high as it seemed like other people's were (and I was under no illusions that the singleplayer would be any good), I'm still thoroughly disappointed with Andromeda, and no longer have any faith whatsoever in Bioware. Otherwise, why wait so long to confirm no SP DLC? The most likely answer is money. They knew that such an announcement would have a devastating effect on sales, so they waited as long as they could before saying anything. A more charitable answer could be the idea that they spent weeks or months bouncing around, trying to find a way to make one DLC happen before ultimately giving up, but since we don't know what went on behind closed doors (and likely never will), I'm going to go ahead and put my chips on money. I'm not sure if it's SUPER grindy... I have 29/32 characters unlocked and I have played MP around 60 hours, no andromeda points used/bought. That's less than I have spent playing the SP. Each to his own, I guess. Yes. Yes it is. This is the Twitter thread, not the Multiplayer section, so I'll keep it brief. The grind doesn't come from unlocking stuff in the first place, the grind comes from trying to get upgrades for the stuff you actually like using. Every character now has 20 ranks associated with it, meaning you have to "collect" 20 cards for it. Every gun has three variants, each of which going up to rank 10, and they're situational at best - pointless filler at worst. Fortunately Bioware has made some changes to the way the unlocks work since the disastrous update where they added over 2,500 cards to the loot pool without any notice or warning (and out of all those cards, they only added one new character and one new gun + its three variants; the rest was all reskins of existing items), but that update by itself was enough for a lot of people to call it quits, myself included. There's other grindy elements too outside of that. For one, they reduced XP gain by almost 75% compared to ME3, so instead of taking two hours of Gold to get a character from level one to level twenty, it now takes between six and seven hours. On top of that, since they did away with the class system in Andromeda, each character is leveled up individually - in ME3MP, XP was shared between all characters within a certain class (so if you took your Quarian Engineer to 20, every other engineer was also automatically 20 without you having to do anything). This means that it now takes the better part of 150 hours to get your entire repertoire of kits to max level instead of the eight-ish it took in ME3. And this is without getting into how character skill points are now gated by getting successive ranks of that character out of packs in the store, so you could have a level 20 character with only two or three trees maxed out. In ME3MP, skill points were not gated by character cards, and in fact character cards in 3 gave you a nice XP boost for that entire class when you got one out of a pack. So to reiterate, the grind doesn't come from the initial hurdles of unlocking stuff as a new player. The grind comes from a combination of ludicrously inflated loot pools and a number of conscious decisions to regress from what people liked about ME3MP's progression and to double - or even triple - down on the things that people didn't like. Edit: I found a few more quotes pertaining to the state of the game after patch 1.09, added those into the spoiler tag as well. I think I had stopped playing before patch 1.10 came out.
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Post by XCPTNL on May 31, 2018 10:17:11 GMT
Here's some feedback/criticism:
- Overall the build up and narration is good and solid, I liked it - I had to listen more carefully because of your accent which made some parts harder to understand for me personally - The highest video resolution at this time was 720p which is too low and it therefore looked pixelated on my 1440p screen - Can't say I agree on some/most of the points about MEAMP except that the UI is a total mess. They totally fucked up MP in my opinion instead of improving ME3MP. I played around 120-150 hours of MEAMP, always hoping it would get better with updates eventually. When they decided to make a shitload of weapon variants for more lootbox profits I finally gave up. Because the SP was also no joy whatsoever for me I actually called EA support and had them remove MEA from my account. It's THAT bad imho. I can probably write a book on all the things they messed up, but why bother.
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Post by mylkoo on May 31, 2018 11:47:15 GMT
...I actually called EA support and had them remove MEA from my account. Wut... Did you really do that? Seems a bit harsh. Like cutting-a-hand-after-obsessive-wanking harsh...
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Post by zade on May 31, 2018 15:42:42 GMT
...I actually called EA support and had them remove MEA from my account. Wut... Did you really do that? Seems a bit harsh. Like cutting-a-hand-after-obsessive-wanking harsh... That is pretty harsh I'd agree!
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Post by zade on May 31, 2018 16:06:26 GMT
Here's some feedback/criticism: - Overall the build up and narration is good and solid, I liked it - I had to listen more carefully because of your accent which made some parts harder to understand for me personally - The highest video resolution at this time was 720p which is too low and it therefore looked pixelated on my 1440p screen - Can't say I agree on some/most of the points about MEAMP except that the UI is a total mess. They totally fucked up MP in my opinion instead of improving ME3MP. I played around 120-150 hours of MEAMP, always hoping it would get better with updates eventually. When they decided to make a shitload of weapon variants for more lootbox profits I finally gave up. Because the SP was also no joy whatsoever for me I actually called EA support and had them remove MEA from my account. It's THAT bad imho. I can probably write a book on all the things they messed up, but why bother. Thanks for the feedback- Yeah New Zealand accents can be tough for those who haven't heard it a lot, I'm trying to speak slower and keen it defined! Couldn't agree more with the resolution, currently pretty limited by hardware so I'm doing my best to squeeze more out of it - hoping to keep it 1080p in the future. Pretty ruthless removing it from your account - but hey, do what needs to be done!
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