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Post by lynx7386 on Jun 1, 2018 15:59:57 GMT
So I've got several of the stealth characters unlocked as far as I know (obviously human infiltrators, turian agent, angara avenger, asari huntress, and salarian infiltrator). Not sure if the asari duelist has stealth but I havent gotten her yet. So far, my favorites of those have been the turian agent and angara avenger - I didnt really like the salarian infiltrator, and I havent used the huntress at all yet (not as much a fan of biotics). Note that none of my characters are at 20 yet, still working on leveling and getting skill points, as I only play a few matches a day.
At the moment, my best weapon across all characters is the silhesh smg (except for the piranha I use on my kroguard and juggernaut). I tend to go with the expert package on classes with tactical cloak, and the +3 power cells package on characters with stealth grid.
So far, my turian agent seems to be the most capable of doing harder difficulties (silver/gold, gold is still really rough). I think this is because I mostly play him from cover as a ranged character, and I use the pistol receiver and barrel mods on the silhesh, combined with recon visor, to be able to shoot through 3+ meters of cover at full or nearly full damage. It's super useful being able to shoot through walls or even entire rooms without being shot back at. I never use the flamethrower on him unless I get attacked by an adhi or something.
My angaran avenger has the advantage of no cooldown on stealth grid (and 6 power cells at the moment with the package), plus I really like being able to teleport instantly across an entire map with avenger strike. However, her damage on melee/avenger strike is abysmal on silver difficulty and up - it wont even kill an adhi in one hit, and forget about anything tougher. The fact that she's always in the open due to being more of a melee/aggressive playstyle than the agent also means that despite her higher shields and health she takes damage much more easily and dies more often. I dont put any points into sticky grenade but it still has 4 power cells and can be useful against fiends and such with the stealth grid damage bonus.
As mentioned, wasnt a fan of the salarian operator as he doesnt get anything useful the others have (no stealth grid, no recon visor, no avenger strike, all he has over the others is energy drain for shield restore). I have no experience with the asari huntress yet, but she does at least have stealth grid and the benefit of combo detonations (which the others lack).
So which one should I be using for multiplayer? All of them with stealth grid/tactical cloak are able to deal with objectives pretty easily, so it really comes down to their other abilities I guess.
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Post by Deleted on Jun 1, 2018 17:58:39 GMT
With the Angara Avenger, I learned to not do much melee … though you can make it much better (once you get to 20/XX), it's still not great and if you have to melee multiple times, she's probably taking hits … so instead ...
For small critters, avenger strike and shoot in the face with a shotgun. Equip the shotgun with a blade (preferably the heavy melee mod) and short barrel. Mostly to get her quickly from point A to point B, not all that useful for taking down mooks.
For bigger critters, stealth grid, avenger strike, leave a sticky grenade gift, one blast of the shotgun and fall back (works really well on Krogan). Strength enhancer booster helps with this.
For bosses, same as with Krogan, but put three to four sticky grenades on the target. Works well on Hydras, Destroyers, plus Ascendants immediately after breaking the orb (don't delay).
Shilesh on the Turian Agent works well with visor to shoot through cover, but the receiver mod* is bugged, doesn't work otherwise, so you're better off with the heavy magazine or even the regular magazine. I use the Agent as a mixed character, both up close, when required on a map and also a ranged character … so typically a heavy weapon and a pistol. I really like "Surfer Dude" … in my head cannon he is the younger brother of the Turian Havoc. He got kicked out of the Turian military and came to Andromeda to start over. She came with him to make sure he didn't get into too much trouble … or get killed.
Note: Stealth grid is bugged. Off host, worst case, it might not work at all. In other instances, it either doesn't cloak your teammates or leaves your teammates invisible to themselves until hit with stealth grid again, or killed and revived, but visible to enemies throughout. If you appear to be cloaked, but you can hear your footfalls, you're not cloaked and bad guys can see you. With some hosts, it works as intended. With other hosts, it can vary from wave to wave.
Unlike tactical cloak, stealth grid requires energy cells, so I tend to not use SG for weapon boosts, but instead for objectives, reviving teammates. Definitely prefer TC for shooting stuff … so as an infiltrator, prefer the Turian Agent. The Angara Avenger is a hybrid, use her Avenger Strike, SG and sticky grenades to attack larger targets, use her gun for smaller targets. The AS animation is so long, little stuff typically is dead by the time she gets there, plus the long cooldown … just isn't worth it on little critters … other than to get you someplace you want to be, to do something else.
The Asari Duelist doesn't have stealth. She's a vanguard with a sword (immunity frames during the animation), backlash and lance. Works well with a shotgun and blade. Charge, slice and dice, shoot … generally stuff is dead at that point. Charge is mostly a conveyance to get you from point A to point B, unlike the Avenger, the Dualist is a melee character. Needs a decent weapon to take on the bosses.
*Originally, I thought the receiver mod for the Shilesh was like it was for the Scorpion and a few other non-penetration capable weapons, where the receiver mod was available by mistake (they fixed this in a patch for all the other weapons). The last patch came out about the time the Shilesh was released in the game and so the receiver mod was not removed. But I discovered that the Shilesh could penetrate cover with the Turian Agent's visor. I tried other non-penetrating weapons with the Turian and his visor … they still cannot penetrate. So I changed my view. I think the Shilesh was intended as a weapon that could penetrate, but the receiver is bugged and the mod doesn't work. From a practical perspective, the only difference is that the Shilesh, in the hands of the Turian Agent, can penetrate cover when using the visor. Other than that, it cannot. Either with or without the receiver. So you are better off using any other mod … a magazine boost, a weapon accuracy boost, perhaps a melee mod … whatever. Just not a receiver. Lack of penetration capability is a big reason I don't care that much for the Shilesh … far prefer the Rozerad.
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lynx7386
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Post by lynx7386 on Jun 1, 2018 18:17:52 GMT
Are you sure about the receiver mod? I swear I've penetrated basic cover walls with my shots even on other characters using it with the silhesh (so definitely without the recon visor)
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Post by Deleted on Jun 1, 2018 18:44:29 GMT
Yeah.
Make sure the critter is not partially exposed. With the "slight" aim correction and a partially exposed critter, you can end up taking something out without actually penetrating cover.
For example, the PAW does not penetrate, but you can often kill a critter behind cover, by hitting the pieces that extend over cover (e.g. shooting an Assember's antenna, sticking out above cover). Since the Shilesh can make minor corrections to aim, you can sometimes do damage arcing over cover. Just not shooting through cover. I've killed a lot of critters with the PAW on Icebreaker, because even when they are behind cover (the sniper perches), they are partially exposed to the highest sniper perch.
Another possibility … your teammates may be shooting at the same critter, so it is their shots doing damage … if the critter then pops up over cover, you might get the kill and seeing the health bar decline prior to the critter popping up, gives you the impression that it was the Shilesh doing the initial damage.
Without the visor, maybe when the last three critters are alive in a wave, try shooting through a wall, for one of the last critters … without one of your teammates nearby to also be shooting the critter … that might give you a decent sample. That can be tough, because as soon as the last three are exposed, even a teammate from some distance away might be shooting at a critter. Zero can be a good map to try that on … as long as someone else is not nearby.
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Post by binkypoomcsnuggles on Jun 1, 2018 19:48:54 GMT
Why would you want to pick a class? Play all of them. Variety is the spice of life my friend, they all have strengths and weaknesses.
Just a random comment on the avenger: I use avenger strike for iframes, rapid movement, the debuff, and the stun effect (to help take out bosses on plat). The minute you look at it as a utility skill and not a damage ability, you start to appreciate it a lot more. The stun can be clutch for dealing with the Krogan boss on Kett and the debuff is also very decent. If you do want to melee then the stun also will give you the time to finish off the enemy though imo melee is trash in mea especially on plat.
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Post by SassaMFG on Jun 2, 2018 1:10:18 GMT
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lynx7386
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Post by lynx7386 on Jun 2, 2018 2:58:20 GMT
Why would you want to pick a class? Play all of them. Variety is the spice of life my friend, they all have strengths and weaknesses. Just a random comment on the avenger: I use avenger strike for iframes, rapid movement, the debuff, and the stun effect (to help take out bosses on plat). The minute you look at it as a utility skill and not a damage ability, you start to appreciate it a lot more. The stun can be clutch for dealing with the Krogan boss on Kett and the debuff is also very decent. If you do want to melee then the stun also will give you the time to finish off the enemy though imo melee is trash in mea especially on plat. I'm trying to narrow down my active multiplayer characters to one of each basic type (engineer/tech, stealth, biotic, soldier, etc), mostly because I have very limited game time and even after owning andromeda since the game released (and taking several extended breaks from it) I dont have any level 20 mp characters yet. My highest is 17, and that's the human engineer I started with as my first mp character. Jumping between characters all the time means none of them are becoming powerful very quickly, they're all just kind of stagnant and getting a few skill points here or there. I just want to focus on a small handful of characters that I like. I have noticed, as you said, that melee tends to be useless on higher difficulties, the only exception being maybe the krogan vanguard who can go toe to toe with a lot of tougher opponents and just headbutt them to death with intermittent ability usage to keep shields and health up. Blood rage and the super high headbutt melee damage combined with fortify and shield restore from charge makes him the only melee character that seems any good past silver. My general playstyle doesnt combine well with melee characters either, though. I'm very cover-oriented and I prefer making use of cover and flanking whenever possible. I like strategy inherently and I think that plays into me preferring ranged utility classes over close quarters combat classes. With the engineers (human and krogan, and even the angara insurgent) I use the turret to cover my back and find a 'nest' to bunker up in where I can get a good field of view of the enemies and use a ranged weapon - those characters tend to be less effective when it comes to mobile objectives though. For objective play, I like stealth, as it gives me a combination of survivability and mobility that others do not have. The other night I was playing a gold match with my turian agent (was supposed to be silver and they changed the difficulty when the game launched) - everyone else died during one of the device waves. I managed to get all the devices myself, and then was stuck alone against 20 or 30 enemies with just my inferno sniper rifle. I actually managed to clear the wave by sniping, cloaking, running to the other side of the map, rinse and repeat - and the other players in the game were amazed by it lol. I find I have a lot of issues with melee attacks anyways, as they often seem clunky and hard to 'hit' with. I'll be facing an adhi or kett soldier and completely miss them with melee because the character lunges right around them. When it comes to close combat characters, I prefer tougher options that use shotguns - like the turian soldier or human juggernaut with a piranha. Those guys can take damage and stay in the open, and seem more effective fighting at close range than characters that rely on actual melee attacks.
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Post by cdrshepard on Jun 2, 2018 3:36:06 GMT
I use the Angara Avenger a lot since I tend to be stuck starting games solo and, with her, I rarely ever die. I use melee mods on my pistols or shotguns for her, just a little added damage when striking. I use disrupting strike for the 5 second stun, strike into crowds, pepper enemies with stickies, shoot heads, etc. Easy mode! Also great for objectives & revives. If I know I'll be playing with a full team I take other characters for synergy or variety but an Avenger can be very useful.
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Post by Deleted on Jun 2, 2018 5:59:26 GMT
Lynx … if you have AP boosters, using them helps a lot when leveling a character up. You give up a booster slot, but you'll get to level 20 a lot quicker. If you do the celebratory mission that came out Thu, you should have five level 4 AP boosters in your reward pack.
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Post by gnperdue on Jun 2, 2018 14:54:24 GMT
Angara Avenger is the best character in the game for solos, and a good choice if you’re on an awful team. But I don’t like pistols on her - I tend to go with Snipes and Shotguns because of the way Stealth Grid works. Because Avengers tend to be in stealth most of the game (really easy to boost up capacity), some people really hate having them on their team (since enemy fire focuses on visible players). So I would avoid her in most games. Use her to start a solo and hope for folks to join, or in high-level games where people appreciate what an Avenger can bring to the team (you never need two of them though, and don’t really need any if the team is strong).
Huntress *should* have the same style due to SG, but two quick, awesome detonators means she is great with pistols, running around priming with ammo and then detonating, with stealth as a panic button or for certain objectives only. You can run a good sniper build with her to better maximize Stealth Grid, but I always sort of feel like I’m underutilizing her Throw and Lance like that.
Salarian Infiltrator is great in the same sort of style. His passive bonus of 30% weapon damage after using a tech power means running around with a pistol and spamming (alternating) Cloak and Energy Drain works really well.
The human Infiltrators are good with pistols too since you can again run the same style using Munitons Training for Sustained Fire and now making Incinerate your detonator. It’s not quite as good, IMO, as the Salarian setup, so I prefer to snipe or shotgun with my humans, but if you want to rock a pistol, they can absolutely do it. They’re also common, so easy to get to XX.
As for the Turian Agent, I like to go into Visor (and skip Flamethrower) and play like a sneak with a sniper, shooting everything through walls. I don’t like pistols (or any rapid fire weapon) on him since he has no detonators. (Ushior could work for my style and be good though - just the clip is a bit small and he doesn’t have something like Munitions Training to help with that.)
In general, having a stealth character on a team can really help with objectives, but some people are really hostile to them, so just watch out for that...
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lynx7386
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Post by lynx7386 on Jun 2, 2018 16:15:46 GMT
I really think the agent would shine with the sovoa assault rifle but for the life of me I just cant get one (having the same issue with the angara exemplar too, just wont unlock for me).
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Post by SalMasRac on Jun 8, 2018 19:52:51 GMT
As mentioned, wasnt a fan of the salarian operator as he doesnt get anything useful the others have (no stealth grid, no recon visor, no avenger strike, all he has over the others is energy drain for shield restore). The Operator isn't the Stealth Class. There's a different Salarian for that. Spec him for max Armor Damage grenades, then: cloak, toss grenade, Energy Drain, shoot, watch all the armor things melt
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Post by pitka17 on Jun 9, 2018 6:20:17 GMT
For a player with a less filled out arsenal, I'd say human infiltrator. She/he is just solid. Less squishy than salarian and turian due to superior fitness talents (defensive position, hold the line). Grenades (rank 6 with antiarmor) in concert with cloak (rank 6 MUST be combat cloak) as just described above (cloak-grenade-gunfire/ability-grenades explode benefiting from cloak) lead to high damage regardless of you gun options. The other note is that the character is probably higher rank, which means more talent points to unlock and more power damage.
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Post by ceirii on Jun 9, 2018 7:17:28 GMT
Huntress *should* have the same style due to SG, but two quick, awesome detonators means she is great with pistols, running around priming with ammo and then detonating, with stealth as a panic button or for certain objectives only. You can run a good sniper build with her to better maximize Stealth Grid, but I always sort of feel like I’m underutilizing her Throw and Lance like that. I use the PAW to solve this problem. It primes like a pistol and still has the range of a rifle. It's not quite sniper rifle range, obviously, but it sure is a nice compromise. I can hit at a distance and still prime like crazy.
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Post by gnperdue on Jun 9, 2018 21:19:57 GMT
PAW solves pretty much any problem these days, LOL.
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lynx7386
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Post by lynx7386 on Jun 10, 2018 5:47:50 GMT
Unfortunately the PAW is still one of those weapons in mp that eludes me. Havent gotten a dhan yet either.
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