dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
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Post by dmc1001 on Aug 10, 2018 4:40:08 GMT
I want the entire Trilogy rebooted as far as storytelling and plot consistency is concerned. It has so many errors to the story that it should have been rewritten, like how Shepard's death in ME2 makes no sense other than the ressuractuon plot device. And they should've give Shepard to have character development because Shepard is dry, and boring, and no depth whatsoever. Take Lee from the Walking Dead as an example of character growth. To some degree, I'm in agreement. Cerberus alone is completely different from what it was in ME1 and what it became in ME2 (and let's not even go into ME3). It could use some internal consistency, which would probably be easier to do when they look at the trilogy as a whole.
Not sure about changing Shepard. Shepard's entire time in the trilogy is devoted to fighting Saren, the Collectors and the Reapers. No down time except for 1) the six months imprisoned in Vancouver and 2) the Citadel DLC. Since those both took place in ME3, and when things were going to hell, I don't see much room for growth. You could make a Butcher of Torfan into a Paragon, or the Hero of Elysium into a Renegade.
I did once create a Shepard who had been Renegade in ME1 and ME2. Then, during the six months in Vancouver, had time to reflect on past behavior and how it affected those who had been allies. Shepard turned over a new leaf at that point. Thing is, I RP'd that. Not sure how it would translate into the game itself.
As for The Walking Dead, that's an ongoing series. Lots more opportunity for growth in a character. If you could point to a game series similar in nature to ME that has done this successfully, I'd be interested to learn about it.
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Post by cloud9 on Aug 10, 2018 5:41:03 GMT
I want the entire Trilogy rebooted as far as storytelling and plot consistency is concerned. It has so many errors to the story that it should have been rewritten, like how Shepard's death in ME2 makes no sense other than the resurrection plot device. And they should've give Shepard to have character development because Shepard is dry, and boring, and no depth whatsoever. Take Lee from the Walking Dead as an example of character growth. To some degree, I'm in agreement. Cerberus alone is completely different from what it was in ME1 and what it became in ME2 (and let's not even go into ME3). It could use some internal consistency, which would probably be easier to do when they look at the trilogy as a whole.
Not sure about changing Shepard. Shepard's entire time in the trilogy is devoted to fighting Saren, the Collectors and the Reapers. No down time except for 1) the six months imprisoned in Vancouver and 2) the Citadel DLC. Since those both took place in ME3, and when things were going to hell, I don't see much room for growth. You could make a Butcher of Torfan into a Paragon, or the Hero of Elysium into a Renegade.
I did once create a Shepard who had been Renegade in ME1 and ME2. Then, during the six months in Vancouver, had time to reflect on past behavior and how it affected those who had been allies. Shepard turned over a new leaf at that point. Thing is, I RP'd that. Not sure how it would translate into the game itself.
As for The Walking Dead, that's an ongoing series. Lots more opportunity for growth in a character. If you could point to a game series similar in nature to ME that has done this successfully, I'd be interested to learn about it.
They shouldn't created the Citadel DLC in the first place, and Shepard has no character depth and no growth on ME3. He/she is nothing but a Mary Sue/Space Jesus character trope, and it's nothing human about Shepard. Not really. And BioWare should've learn from the Walking Dead series to rewrite Shepard to have real character development such as having grief, or remain cold and ruthless based on making the best of the worst options, suffering from PTSD on a traumatic experience during battles fighting Reapers, and to have real feelings for romantic interests to have players drawn to the story. They should've set the tone of ME 3 dark, brutal, and horrific to build Shepard's character development from there.
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Post by Hanako Ikezawa on Aug 10, 2018 5:42:30 GMT
To some degree, I'm in agreement. Cerberus alone is completely different from what it was in ME1 and what it became in ME2 (and let's not even go into ME3). It could use some internal consistency, which would probably be easier to do when they look at the trilogy as a whole.
Not sure about changing Shepard. Shepard's entire time in the trilogy is devoted to fighting Saren, the Collectors and the Reapers. No down time except for 1) the six months imprisoned in Vancouver and 2) the Citadel DLC. Since those both took place in ME3, and when things were going to hell, I don't see much room for growth. You could make a Butcher of Torfan into a Paragon, or the Hero of Elysium into a Renegade.
I did once create a Shepard who had been Renegade in ME1 and ME2. Then, during the six months in Vancouver, had time to reflect on past behavior and how it affected those who had been allies. Shepard turned over a new leaf at that point. Thing is, I RP'd that. Not sure how it would translate into the game itself.
As for The Walking Dead, that's an ongoing series. Lots more opportunity for growth in a character. If you could point to a game series similar in nature to ME that has done this successfully, I'd be interested to learn about it.
They shouldn't created the Citadel DLC in the first place, and Shepard has no character depth and no growth on ME3. He/she is nothing but a Mary Sue/Space Jesus character trope, and it's nothing human about Shepard. Not really. And BioWare should've learn from the Walking Dead series to rewrite Shepard to have real character development such as having grief, or remain cold and ruthless based on making the best of the worst options, suffering from PTSD on a traumatic experience during battles fighting Reapers, and to have real feelings for romantic interests to have players drawn to the story. They should've set the tone of ME 3 dark, brutal, and horrific to build Shepard's character development from there. They did all of that though. To the point many fans complained about it.
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Post by cloud9 on Aug 10, 2018 5:46:49 GMT
They shouldn't created the Citadel DLC in the first place, and Shepard has no character depth and no growth on ME3. He/she is nothing but a Mary Sue/Space Jesus character trope, and it's nothing human about Shepard. Not really. And BioWare should've learn from the Walking Dead series to rewrite Shepard to have real character development such as having grief, or remain cold and ruthless based on making the best of the worst options, suffering from PTSD on a traumatic experience during battles fighting Reapers, and to have real feelings for romantic interests to have players drawn to the story. They should've set the tone of ME 3 dark, brutal, and horrific to build Shepard's character development from there. They did all of that though. To the point many fans complained about it. They didn't do it right because the tone setting is underdeveloped, and the game was rushed.
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Post by Hanako Ikezawa on Aug 10, 2018 5:48:46 GMT
They did all of that though. To the point many fans complained about it. They didn't do it right because the tone setting is underdeveloped, and the game was rushed. Your opinion. But you said they didn't do it at all, yet now when proven wrong you changed the goal posts. Personally I'm glad they don't take notes from The Walking Dead. It's a boring show.
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Post by cloud9 on Aug 10, 2018 6:07:18 GMT
They didn't do it right because the tone setting is underdeveloped, and the game was rushed. Your opinion. But you said they didn't do it at all, yet now when proven wrong you changed the goal posts. Personally I'm glad they don't take notes from The Walking Dead. It's a boring show. *sighs* Is not even about being right or wrong, and I never said you were wrong. I merely given my observation. And do you even know what you're talking about? People complained about the ending of ME3 more than anything. 🙄😑
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Post by Phantom on Aug 10, 2018 10:26:46 GMT
yes and I know many fans would love to see a more seamless gameplay with all three Shepard Trilogy games. If they do a soft Reboot, they should make a solid plan that goes into Post Reaper War and a solid ending to the Reapers without relying on the Starbrat. Personally I don't mind if they take Liara and make her a villain. But why Liara should be a villain? It doesn't make sense. One of my ideas that Reapers targeted her for indoctrination and she becomes one of the leaders to help with the Harvest. and one of the big bads in a post Reaper War. And I would have endings like we saw them as a part of a Reaper Plan. I would have Sovereign posing as the Starbrat to trick Shepard and everyone else.
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Post by themikefest on Aug 10, 2018 11:12:30 GMT
Not sure about changing Shepard. One of the things I would change is giving Shepard the ability to ask questions. Look at ME2. Why not ask Miranda, Jacob or TIM how his/her body ended up in their hands? Ask the ME1 characters if any effort were made in finding a way to stop the reapers? Ask Anderson about the SR1? And so on.
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Post by sil on Aug 10, 2018 12:59:33 GMT
Not sure about changing Shepard. One of the things I would change is giving Shepard the ability to ask questions. Look at ME2. Why not ask Miranda, Jacob or TIM how his/her body ended up in their hands? Ask the ME1 characters if any effort were made in finding a way to stop the reapers? Ask Anderson about the SR1? And so on. A remastered version of ME1-3 should have expanded dialogue to improve the replay value of the series.
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dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
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Post by dmc1001 on Aug 10, 2018 15:05:09 GMT
Not sure about changing Shepard. One of the things I would change is giving Shepard the ability to ask questions. Look at ME2. Why not ask Miranda, Jacob or TIM how his/her body ended up in their hands? Ask the ME1 characters if any effort were made in finding a way to stop the reapers? Ask Anderson about the SR1? And so on. Didn't Shepard find out Liara recovered the body in LotSB? Now, I'd find the whole thing incredulous - oxygen starvation, passing through an atmosphere and plummeting miles to the ground - but who rescued Shepard would be low on the list of what mattered. THAT would be worth asking about.
Now sure about Anderson and the SR1,
Yes, I can see more questions being useful but I don't see it being implemented. The whole thing would have to have new voice actors, or drag in the old ones and pay them for the extra dialogue. I just don't see it happening.
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dmc1001
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Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
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Post by dmc1001 on Aug 10, 2018 15:15:50 GMT
They shouldn't created the Citadel DLC in the first place, and Shepard has no character depth and no growth on ME3. He/she is nothing but a Mary Sue/Space Jesus character trope, and it's nothing human about Shepard. Not really. And BioWare should've learn from the Walking Dead series to rewrite Shepard to have real character development such as having grief, or remain cold and ruthless based on making the best of the worst options, suffering from PTSD on a traumatic experience during battles fighting Reapers, and to have real feelings for romantic interests to have players drawn to the story. They should've set the tone of ME 3 dark, brutal, and horrific to build Shepard's character development from there. I'm not going to bother rehashing the value of the Citadel DLC again. And I didn't say there was growth in ME3. I said two spots in ME3 were the only times Shepard had to take a break and reflect on things. Even up to the sex scene before Cronos, Shepard is going over datapads to see if anything were missed. Shepard literally has no time to grow as a character. That's stuff for after the war, should Shepard survive it. And, again, TWD is an ongoing television series. It has the ability to do things that cannot be done in games. It's why I specifically asked you to provide references to similar games that do what you want. I want to see where it's a possibility rather than just a thing you came up with that's never been done.
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Post by themikefest on Aug 10, 2018 16:28:28 GMT
Didn't Shepard find out Liara recovered the body in LotSB? Did you know that when first playing the game? The dlc came out after the game was released. Also without Cerberus and Feron, she would never have found where Shepard's corpse was. It's also a question I would ask at the beginning of the game either when first encountering Miranda or when meeting TIM for the first time. I would too, but I didn't feel like listing all the questions I would have liked Shepard to ask It has more to do with if the Alliance found the remains of the SR1. I would be curious what answer Anderson would give. Its interesting how the Blue Suns, I believe it was them, found Shepard's body on the planet with the SR1, but the Alliance wasn't able to. If they were able to find the location of the SR1, why couldn't the Alliance? They would have gathered the dogtags informing the families of the victims what happened instead of them waiting over 2 years because Bioware wanted to make a dlc so Shepard can go down memory lane. It tells me the Alliance never cared. Which is true after Anderson told Shepard that it was up to him/her to find a way to stop the reapers. So yes, that would be a question I would ask.
I agree. It would only happen when they remake the trilogy.
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Post by cloud9 on Aug 10, 2018 23:00:39 GMT
They shouldn't created the Citadel DLC in the first place, and Shepard has no character depth and no growth on ME3. He/she is nothing but a Mary Sue/Space Jesus character trope, and it's nothing human about Shepard. Not really. And BioWare should've learn from the Walking Dead series to rewrite Shepard to have real character development such as having grief, or remain cold and ruthless based on making the best of the worst options, suffering from PTSD on a traumatic experience during battles fighting Reapers, and to have real feelings for romantic interests to have players drawn to the story. They should've set the tone of ME 3 dark, brutal, and horrific to build Shepard's character development from there. I'm not going to bother rehashing the value of the Citadel DLC again. And I didn't say there was growth in ME3. I said two spots in ME3 were the only times Shepard had to take a break and reflect on things. Even up to the sex scene before Cronos, Shepard is going over datapads to see if anything were missed. Shepard literally has no time to grow as a character. That's stuff for after the war, should Shepard survive it. And, again, TWD is an ongoing television series. It has the ability to do things that cannot be done in games. It's why I specifically asked you to provide references to similar games that do what you want. I want to see where it's a possibility rather than just a thing you came up with that's never been done. I meant Telltale Games and they should learn from the show as well to learn how to do a proper tone setting, and character development of ME3. If they want the final story to be about Shepard, then they should give their best.
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dmc1001
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Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
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Post by dmc1001 on Aug 11, 2018 2:32:00 GMT
I meant Telltale Games and they should learn from the show as well to learn how to do a proper tone setting, and character development of ME3. If they want the final story to be about Shepard, then they should give their best. Do Telltale games have the scope of the MET? I'm asking because I don't honestly know. In any case, you're talking remake rather than current story. In a remake they could potentially make things cleaner and allow for that sort of growth.
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Post by cloud9 on Aug 11, 2018 3:52:11 GMT
*takes the bait*
The original trilogy should be kept around as an object example of how arrogance and poor planning can take a setting with limitless possibility and turn it to utter sh*t. Exactly.
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Post by cloud9 on Aug 15, 2018 20:14:31 GMT
I meant Telltale Games and they should learn from the show as well to learn how to do a proper tone setting, and character development of ME3. If they want the final story to be about Shepard, then they should give their best. Do Telltale games have the scope of the MET? I'm asking because I don't honestly know. In any case, you're talking remake rather than current story. In a remake they could potentially make things cleaner and allow for that sort of growth. Isn't that what I just said?
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