melbella
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Post by melbella on Jun 26, 2018 19:44:15 GMT
You can have an all mage party in Inquisition - I tried it once but got overly annoyed at hearing the same banter between Viv and Dorian approx. 5000 times. And an all dwarf party, if you limit your squad to Inqui and Varric.
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Post by alanc9 on Jun 26, 2018 19:47:25 GMT
While I would never use this feature, wouldn't it be relatively cheap?
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simit
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Post by simit on Jun 26, 2018 19:58:56 GMT
I like the idea of some but not in depth
IE i would prefer a companion be recruited who is a default mage, warrior or rogue an i choose there specialization, i'd prefer to take a companion because i like them not because they have the best healing or tank spec
I'd also like companions have access to a limited CC, say like Hawkes in DA:I, but options like changing seras hair or removing Cassandras scar are not allowed.
My changes tbh are just based of quality of life mods, for me, i had access to on pc but as a console player now i dont, like how in DA:O i modded leliana an morrigan to look abit more like there cgi counterparts or Anders in DA2 to look more like Anders in Awakening, if i had say limited access to mirror in black emporium for companions i could put a wee bit of my own stamp on them so to speak.
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Post by Sylvius the Mad on Jun 26, 2018 23:03:59 GMT
You can have an all mage party in Inquisition - I tried it once but got overly annoyed at hearing the same banter between Viv and Dorian approx. 5000 times. And an all dwarf party, if you limit your squad to Inqui and Varric. But you can't have 4. You could if you made your own. I actually complained about this deficiency during DAO's development.
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melbella
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Post by melbella on Jun 27, 2018 1:31:07 GMT
You can have an all mage party in Inquisition - I tried it once but got overly annoyed at hearing the same banter between Viv and Dorian approx. 5000 times. And an all dwarf party, if you limit your squad to Inqui and Varric. But you can't have 4. You could if you made your own. I actually complained about this deficiency during DAO's development.
You could, yes, but what's the point when they have no character-specific content? Why not just pretend you have more dwarf companions than you do, since you have to make up everything about them anyway? I don't see the difference story-wise.
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Post by phoray on Jun 27, 2018 1:39:46 GMT
Why not just pretend you have more dwarf companions than you do, since you have to make up everything about them anyway? I don't see the difference story-wise I think some people care way more about the battle mechanics than we do. I recently learned that controlling stats was what some people defined as an RPG and I still can't quite wrap my mind around it. I don't judge their definition, but it's so far off from my definition I can't relate.
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Post by Tittus on Jun 27, 2018 1:42:37 GMT
You can have an all mage party in Inquisition - I tried it once but got overly annoyed at hearing the same banter between Viv and Dorian approx. 5000 times. And an all dwarf party, if you limit your squad to Inqui and Varric. But you can't have 4. You could if you made your own. So you wanted to leave the inquisitor, your main character, at Skyhold and substitute him for another character?
Are you nuts?
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Post by opuspace on Jun 27, 2018 3:13:44 GMT
Eh, I think it's hard enough covering enough reactions from set companions, let alone trying to make our own companions. The tech just isn't advanced enough to not make it seem like we're cycling NPCs. What helps is having a variety of companions with different beliefs so that it's hard to be bestest best buds with them.
I'd rather focus on customization of our own PC than the others.
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Post by alanc9 on Jun 27, 2018 18:07:10 GMT
But you can't have 4. You could if you made your own. So you wanted to leave the inquisitor, your main character, at Skyhold and substitute him for another character?
Are you nuts?
Well, as long as the mission doesn't involve closing any rifts, what's the problem?
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Post by Sylvius the Mad on Jun 27, 2018 20:24:03 GMT
But you can't have 4. You could if you made your own. So you wanted to leave the inquisitor, your main character, at Skyhold and substitute him for another character?
Are you nuts?
There is no "main" character if I'm playing the whole party.
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Post by Sylvius the Mad on Jun 27, 2018 20:25:16 GMT
Why not just pretend you have more dwarf companions than you do, since you have to make up everything about them anyway? I don't see the difference story-wise I think some people care way more about the battle mechanics than we do. I recently learned that controlling stats was what some people defined as an RPG and I still can't quite wrap my mind around it. I don't judge their definition, but it's so far off from my definition I can't relate. I define roleplaying as making in-character decisions. Combat and stat assignation is a part of that.
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Post by Tittus on Jun 27, 2018 20:28:19 GMT
So you wanted to leave the inquisitor, your main character, at Skyhold and substitute him for another character?
Are you nuts?
Well, as long as the mission doesn't involve closing any rifts, what's the problem? DA and ME games are made with the idea of their protagonists in the battlefield. To implement that you'd have to pratically double the dialogues and explain why the group is following and receiving orders from that random person.
Also, I don't want to go off-topic, but I really don't like some people come up with ideas that changes the core of a game, like wanting to go completely classless for DA games or other things.
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Post by Sylvius the Mad on Jul 5, 2018 21:38:49 GMT
DA and ME games are made with the idea of their protagonists in the battlefield. To implement that you'd have to pratically double the dialogues and explain why the group is following and receiving orders from that random person. That's one of the major problems with DA and ME, and one I specifically highlighted when BioWare started voicing the protagonists. It then became mandatory not only that the player-created character always he present, but also that he or she also always be the party spokesperson. I hate that. The party can make decisions without a specific character giving the order to do so.
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Post by dmc1001 on Jul 9, 2018 13:25:48 GMT
Sounds like an interesting idea until you get into gameplay. If you tailor make a companion, how can dialogue be written for that character? Pass.
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Post by dmc1001 on Jul 9, 2018 13:28:02 GMT
Why not just pretend you have more dwarf companions than you do, since you have to make up everything about them anyway? I don't see the difference story-wise I think some people care way more about the battle mechanics than we do. I recently learned that controlling stats was what some people defined as an RPG and I still can't quite wrap my mind around it. I don't judge their definition, but it's so far off from my definition I can't relate. Though I agree, I still prefer the ME1/DAO skill tree to anything else.
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Post by dmc1001 on Jul 9, 2018 13:29:50 GMT
That's one of the major problems with DA and ME, and one I specifically highlighted when BioWare started voicing the protagonists. Voiced or not, the dialogue still has to be written and BioWare would still have to have more commentary available than you could imagine. I don't think this is a sound idea.
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Post by Walter Black on Jul 10, 2018 14:00:23 GMT
Sounds like an interesting idea until you get into gameplay. If you tailor make a companion, how can dialogue be written for that character? Pass. The "dialogue" in this case would be entirely headcanon and part of the player's roleplay. That's the whole point.
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Post by dmc1001 on Jul 10, 2018 14:24:56 GMT
Sounds like an interesting idea until you get into gameplay. If you tailor make a companion, how can dialogue be written for that character? Pass. The "dialogue" in this case would be entirely headcanon and part of the player's roleplay. That's the whole point.
That's a tabletop game not one where I'm going to pay $60 to own.
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Post by Sylvius the Mad on Jul 15, 2018 17:44:30 GMT
The "dialogue" in this case would be entirely headcanon and part of the player's roleplay. That's the whole point.
That's a tabletop game not one where I'm going to pay $60 to own. The design goal of a CRPG should be, I insist, to recreate the gameplay experience of a tabletop RPG, but without the need for other players.
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Post by Sylvius the Mad on Jul 15, 2018 17:47:23 GMT
Sounds like an interesting idea until you get into gameplay. If you tailor make a companion, how can dialogue be written for that character? Pass. You just wouldn't. Player-selected dialogue could be spoken (unvoiced) by any party member (as in Baldur's Gate), and otherwise the player-created characters wouldn't say anything. I still think BG was Bioware's best game (the first one, not BG2), so that's the standard by which I measure all the others.
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Post by dmc1001 on Jul 15, 2018 20:22:07 GMT
That's a tabletop game not one where I'm going to pay $60 to own. The design goal of a CRPG should be, I insist, to recreate the gameplay experience of a tabletop RPG, but without the need for other players. Well, yes, and I hate MP plenty. I really don't want to play an animated tabletop game. Besides, how would they even animate a character when you don't know what he or she looks like? Nor can they write dialogue for every possible situation. Also, there's no DM in a video game. Totally different beast as far as I can see.
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Post by dmc1001 on Jul 15, 2018 20:24:03 GMT
Sounds like an interesting idea until you get into gameplay. If you tailor make a companion, how can dialogue be written for that character? Pass. You just wouldn't. Player-selected dialogue could be spoken (unvoiced) by any party member (as in Baldur's Gate), and otherwise the player-created characters wouldn't say anything. I still think BG was Bioware's best game (the first one, not BG2), so that's the standard by which I measure all the others. I played BG, I played NWN, I played KOTOR. I still prefer ME over all of them. I suspect there are games out there that have what you want. BioWare doesn't make them.
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Post by Sylvius the Mad on Jul 16, 2018 23:02:17 GMT
You just wouldn't. Player-selected dialogue could be spoken (unvoiced) by any party member (as in Baldur's Gate), and otherwise the player-created characters wouldn't say anything. I still think BG was Bioware's best game (the first one, not BG2), so that's the standard by which I measure all the others. I played BG, I played NWN, I played KOTOR. I still prefer ME over all of them. I suspect there are games out there that have what you want. BioWare doesn't make them. They made those three, plus DAO. In my opinion, the ME franchise has produced Bioware's two worst RPGs (ME2 & ME3).
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Post by Sylvius the Mad on Jul 16, 2018 23:07:02 GMT
Well, yes, and I hate MP plenty. I really don't want to play an animated tabletop game. Besides, how would they even animate a character when you don't know what he or she looks like? Nor can they write dialogue for every possible situation. Also, there's no DM in a video game. Totally different beast as far as I can see. That's what character creation is for. Works for the main character. Also, I think non-interactive cutscenes are a mistake; BioWare simply shouldn't have them. They already write dialogue for the protagonist, and there's no reason that dialogue can't stand in for any party member. It worked in BG. Interestingly, that mechanic still existed in BG2, but the writers (Dave Gaider, at least) were unaware of it, later denying such a thing was possible until I showed them the manual.
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Post by melbella on Jul 17, 2018 1:04:18 GMT
Well, if someone is BG is referring to a Bhaalspawn, then someone else obviously cannot just "stand in" for the protagonist, since they aren't a Bhaalspawn (well, except Imoen, but she's not interested in being one anyway). Likewise, if someone has a question about the Harpers, not just anyone can answer it - it is most likely directed at Jaheira, a Harper. Different characters have different roles in the story, and different relationships with each other. If they are all interchangeable (anyone can be married to Khalid now? ) I don't see how that would be entertaining in the least, and certainly not worth a replay or six.
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