Max Deltree
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Post by Max Deltree on Jul 3, 2018 19:04:59 GMT
I was just thinking it the other day. Dragon Age is based on Bioware D&D games, which obviously were based on the tabletop games. Computer RPGs have a story of trying to emulate a proper D&D gaming session and there are some that try to emulate the Dungeon Master aspect of the tabletop game. I think Bioware tried it's hand at this before, like in Neverwinter Nights, where it was easier to create your own game. Also in the cancelled Shadow Realms, as well.
Do you think Bioware will try this again? Like an evolution of Inquisition's multiplayer? Perhaps instead of regular dungeons, we get to create and share our own dungeons, rate other creators dungeons, perhaps allow a DM mode where a player can be a DM and create challenges on the fly (Like Sword Coast Legends)?
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Post by warden on Jul 4, 2018 0:06:56 GMT
The only D&D Dragon Age game is Origins, so no they won't do anything like that.
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Hrungr
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Post by Hrungr on Jul 4, 2018 0:31:50 GMT
It would be an interesting idea if came out with something like... Doom's SnapMap to create MP levels. Especially if you could add some interesting gameplay and environmental challenges as well.
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Post by phoray on Jul 4, 2018 1:45:46 GMT
I approve of this idea.
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Post by pessimistpanda on Jul 4, 2018 4:12:10 GMT
I mean it sounds cool, but I doubt it
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coldsteelblue
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Post by coldsteelblue on Jul 4, 2018 8:13:42 GMT
I'd like to see this too, I'd be shite at creating them, but would certainly love to play them
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mmoblitz
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Post by mmoblitz on Jul 4, 2018 10:46:08 GMT
Not a chance, but nice idea.
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Max Deltree
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Post by Max Deltree on Jul 5, 2018 14:38:20 GMT
It seems Far Cry 5 is already doing something like a level editor, so perhaps it isn't something so out of place. However, it looks like all the 4x1 games aren't doing so well, so I guess that part might not be as worthy.
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Iakus
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Post by Iakus on Jul 6, 2018 23:21:37 GMT
That would be awesome, but it will never happen.
Would cut in too much on those microtransaction profits.
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Post by Hanako Ikezawa on Jul 6, 2018 23:34:45 GMT
I don't think so. After all the Frostbite engine isn't their's, it is DICE's. And for understandable reasons they don't want to give people the opportunity to really mess with it.
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Post by alanc9 on Jul 8, 2018 21:13:47 GMT
My understanding is that licensing for Frostbite components makes this prohibitive-- too much middleware they don't own is needed to make a toolset work. Obviously, this doesn't make a user toolset conceptually impossible since licenses could be procured, but Bio devs have said that this just isn't practical for a low-revenue project.
I don't think microtransaction revenue is actually a big deal here. It would be easy enough to lock modified installs out of MP.
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Post by Nightscrawl on Jul 8, 2018 23:36:22 GMT
My understanding is that licensing for Frostbite components makes this prohibitive-- too much middleware they don't own is needed to make a toolset work. Obviously, this doesn't make a user toolset conceptually impossible since licenses could be procured, but Bio devs have said that this just isn't practical for a low-revenue project. I don't think microtransaction revenue is actually a big deal here. It would be easy enough to lock modified installs out of MP. You're mainly talking about mods, though (what the devs have addressed), which isn't what the OP is asking for. They're asking for DM tools that allow control over story and so on, not changing game assets. This would be more akin to the tools built into Neverwinter Nights.
The DM client is essentially a fancy version of the console. They could probably do this as it would just mean allowing player access to the console (which is already a thing) via some user-friendly UI (not a thing).
The problem them becomes the usefulness of such a project and effort. This could work with Neverwinter Nights because that game supported players building their own story modules, and the design of the games themselves (non-cinematic, non-voiced PC, very little spoken dialogue) enabled that experience. Dragon Age games are a linear, scripted story, so I don't think that the structure of the games fits with a DM toolset -- the devs are Dragon Age's DMs -- and I doubt they will be allowing players to create their own content in the same way as NWN did.
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Post by alanc9 on Jul 9, 2018 1:51:02 GMT
The OP did explicitly mention creating and sharing your own dungeons. I can't imagine a use case for a DM toolset without the ability to create maps.
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Post by Nightscrawl on Jul 9, 2018 2:08:21 GMT
The OP did explicitly mention creating and sharing your own dungeons. I can't imagine a use case for a DM toolset without the ability to create maps. But I think that is wholly different from editing raw game assets, as you can do with modding tools. The game would have to be designed with DMing in mind, just as you can create your own maps in something like Starcraft. As far as I know, the devs have only addressed the issue regarding modding.
But it's a moot point, really. I highly doubt the devs would have any interest in doing this, considering the structure and style of DA games, even if it was doable from a practicality standpoint.
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Sanunes
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Post by Sanunes on Jul 10, 2018 2:30:24 GMT
I don't see something like this happening if BioWare is going back and changing the formula again. If they were going back and making the next Dragon Age game similar to Inquisition and its foundations like Mass Effect 2 compared to Mass Effect 3. I could see the development team having time to work on a project that has a scope of something like this for to me it is about on par with making a completely different game just using the same assets. With Mass Effect: Andromeda I really hope BioWare learned that you cannot put everything into a game for it becomes a jack of all trades and a master of none and people don't accept that anymore.
Even if BioWare does eventually create some tools for players to develop their own content (which can be monetized too, so don't think they wouldn't do this just because they could add new plant models for a buck or two). I think it would be widely criticized for not being full mod support. Even CDPR got some negativity for the mod tools they released for The Witcher 3 because they were not the same depth as the tools for Witcher 2.
The other caveat I think is that it would need to be demonstrated that people would want something like this more then some multi-player aspect that they could easily include.
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mmoblitz
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Post by mmoblitz on Jul 10, 2018 10:28:53 GMT
Fans were upset with CDPR because they were told by the CEO that REDKit was coming after release only to get something on a smaller scale that was limited in scope. In fact, modders were already doing what the modkit allowed, it just made it easier. Clicky
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Max Deltree
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Post by Max Deltree on Aug 14, 2018 14:50:21 GMT
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Sylvius the Mad
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Post by Sylvius the Mad on Aug 15, 2018 19:54:50 GMT
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Post by warden on Aug 16, 2018 22:53:30 GMT
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Sanunes
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Post by Sanunes on Aug 17, 2018 3:50:44 GMT
Its from this article, but I think people are thinking mods when they mentioned user created content and I don't see that happening. I see more them having tools in the game to create content like the Snapmaps from Doom. For they were talking mostly about transmedia and being able to download an app and stream it from a smart tv. Source Article
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