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Post by loldrup on Jul 5, 2018 16:50:57 GMT
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KrrKs
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
Origin: KrrKs
Posts: 781 Likes: 2,233
inherit
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Nov 23, 2024 18:50:14 GMT
2,233
KrrKs
781
August 2016
krrks
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
KrrKs
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Post by KrrKs on Jul 5, 2018 19:06:11 GMT
While i don't know much anything about modding Me2, I DO know that this thread lacks vital information.
What did you try? As in what exactly - post the code or file snippets you used. How does it not work? Does ME2 crash, or not even load? is there an error message?
A somewhat prominent modder once had this as signature. Reminding that helped me (sometimes) to provide more clear error reports.
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inherit
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Post by loldrup on Jul 5, 2018 19:22:50 GMT
I added this in the binary folder:
GivePower self SFXPower_Singularity_Radius SetRank self SFXPower_Singularity_Radius 4 GivePower self SFXPower_WarpProjectile_Heavy SetRank self SFXPower_WarpProjectile_Heavy 4
i also tried this variation of it:
GivePower self SFXPower_Singularity GivePower self SFXPower_Singularity_Radius SetRank self SFXPower_Singularity_Radius 4 ivePower self SFXPower_WarpProjectile GivePower self SFXPower_WarpProjectile_Heavy SetRank self SFXPower_WarpProjectile_Heavy 4
then i entered Coalesced Editor -> BIOEngine tab and found SFXGame.SFXEngine right click on it, select Add Settings -> New Settings Batch. in that i added: DynamicLoadMapping=(ObjectName=”SFXGameContent_Powers.SFXPower_Singularity”,SeekFreePackageName=”SFXCharacterclass_Adept”) DynamicLoadMapping=(ObjectName=”SFXGameContent_Powers.SFXPower_Singularity_Radius”,SeekFreePackageName=”SFXCharacterclass_Adept”) DynamicLoadMapping=(ObjectName=”SFXGameContent_Powers.SFXPower_WarpProjectile”,SeekFreePackageName=”SFXCharacterclass_Adept”) DynamicLoadMapping=(ObjectName=”SFXGameContent_Powers.SFXPower_WarpProjectile”,SeekFreePackageName=”SFXCharacterclass_Adept”)
then i went to BIOInput tab, found SFXGame.SFXGameModeBase, right click Add Settings -> New Single Setting and put this into the popup window: Bindings=(Name=”F3″, Command=”exec bonuspowers.txt”)
then in the menu bar, went to Commands and Rebuild Coalesced. then run ME2IniFixer
when i load a save nothing happens its like nothing was changed my original save is there. also because i tried this a few times im unsure of what to do with the COALESCED.INI FILE as me2inifixer makes a backup. the first time i just copied the original COALESCED.INI FILE to another folder and deleted it from where it was, the other times it was still in there with a copy elsewhere.
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inherit
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Aug 18, 2018 10:45:36 GMT
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Jan 19, 2017 13:50:21 GMT
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Post by loldrup on Jul 5, 2018 23:04:56 GMT
When i add the code in coalesced editor, theres question marks?
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KrrKs
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
Origin: KrrKs
Posts: 781 Likes: 2,233
inherit
678
0
Nov 23, 2024 18:50:14 GMT
2,233
KrrKs
781
August 2016
krrks
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
KrrKs
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Post by KrrKs on Jul 6, 2018 20:47:29 GMT
Hm, Those questionmarks replace quotes when pasting. That seems to be the problem (and a bug in the coalesced editor). Replacing those with quotation marks should work, as the rest seems fine to me (though i haven't tried it).
A couple likely redundant remarks: Make sure that the file you paste the 'GivePower' commands into is named the same as what you refer to in the keybinding. -Additional remark: You still need to actually hit that button after each game loading (I guess that means also mission (re)starts)
Also, I'm pretty sure you don't need to run ME2Fixer after 'rebuilding' with the coalesced editor. That should both be the same functionality. The fixer is only needed when you edits using Notepad or similar tools that don't recompile the checksum themselves.
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inherit
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Aug 18, 2018 10:45:36 GMT
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loldrup
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Jan 19, 2017 13:50:21 GMT
January 2017
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Post by loldrup on Jul 10, 2018 2:30:11 GMT
I couldnt get it to work using Coalesced editor but finally got it to work by using the notepad++ . In some missions one of the abilities i added wouldnt show up though.. Thanks for the help, im now onto figuring out how to mod me3 xD
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