TheAntiSocialFatMan
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Post by TheAntiSocialFatMan on Sept 1, 2018 18:01:52 GMT
In Mass Effect 1 Kaidan will say that most L2s spike higher than L3s with the exception of Shepard. I know this is technically a glitch but it was intended for biotic Shepard at least.
In Mass Effect 2 I think I remember Kelly having a throwaway line if Shepard was a biotic. and in ME3 I think Sam Traynor had a line for biotic Shepard as well.
I am super curious is anyone knows if these characters will refer to you as Biotic is you pick a class like the Infiltrator and select a biotic bonus power?
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SwobyJ
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Post by SwobyJ on Sept 1, 2018 20:49:19 GMT
I don't think they do, but I'm unsure.
Shepard is always with biotic potential. He is not necessarily a 'biotic' until he has an implant and uses powers.
Not all children were tracked down for things like BAAT. He likely doesn't have the early exposure to training and such, and so is more of a basic soldier culturally, but you choose whether he utilizes his biotic potential with L3 implants.
As far as I gather, every time I research, I come to the conclusion that Shepard is a natural biotic but the options often have it that he doesn't utilize this potential in order to be recognized as a biotic.
If I'm correct at bonus powers aren't recognized, in-story this can be attributed to Shepard trying out something rather new/rare for themselves, not having some years-long history of being a 'biotic individual'.
We can imagine Shepard doesn't turn to biotics in almost all cutscenes no matter his class, because he is ultimately all about the gun, and not (even as Adept; its all relative?) taking the gamble on doing some biotic move properly. We have RP variance, but ultimately Shepard is a soldier with a gun and armor and is sent/sends himself out to destroy things, and we decide how much of that we embrace and double down on or how much we look for other ways (passively through things like class choice, or active plot decisions).
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dmc1001
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Post by dmc1001 on Sept 3, 2018 4:37:55 GMT
I don't know the answer. I do know that Kaidan, when protecting the Council, for some reason doens't use biotics. (It's because they basically wanted the same scene for Kaidan and Ashley.)
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TheAntiSocialFatMan
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Post by TheAntiSocialFatMan on Sept 4, 2018 4:05:11 GMT
I don't know the answer. I do know that Kaidan, when protecting the Council, for some reason doens't use biotics. (It's because they basically wanted the same scene for Kaidan and Ashley.) That was something I liked about the Citadel DLC, finally got to see Kaidan and biotic Shepard using their powers. I like the idea of them two helping each other training their biotics at home...I think I'll just stick with an Adept, or maybe go for Sentinel.
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Post by dmc1001 on Sept 4, 2018 4:06:21 GMT
I don't know the answer. I do know that Kaidan, when protecting the Council, for some reason doens't use biotics. (It's because they basically wanted the same scene for Kaidan and Ashley.) That was something I liked about the Citadel DLC, finally got to see Kaidan and biotic Shepard using their powers. I like the idea of them two helping each other training their biotics at home...I think I'll just stick with an Adept, or maybe go for Sentinel. They do use their biotics, except in that scene where A/K are treated the same.
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TheAntiSocialFatMan
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Post by TheAntiSocialFatMan on Sept 4, 2018 4:20:20 GMT
That was something I liked about the Citadel DLC, finally got to see Kaidan and biotic Shepard using their powers. I like the idea of them two helping each other training their biotics at home...I think I'll just stick with an Adept, or maybe go for Sentinel. They do use their biotics, except in that scene where A/K are treated the same. I can't remember when they use their powers in the base game but I'll take your word for it. The most I remember is a few bits of dialogue like in the Thessia monastery, using Biotics to float (Thank you for that Andromeda )
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aoibhealfae
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Post by aoibhealfae on Sept 9, 2018 2:25:55 GMT
The Ryders are that, not Shepard. Bonus power is just game mechanic, not storyline. If someone have biotic potential they'll know, biotics can break their own limbs and average biotics can't even do anything except make things float.
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dmc1001
N7
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Post by dmc1001 on Sept 9, 2018 18:05:12 GMT
The Ryders are that, not Shepard. Bonus power is just game mechanic, not storyline. If someone have biotic potential they'll know, biotics can break their own limbs and average biotics can't even do anything except make things float. Isn't that why they have amps?
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Post by burningcherry on Sept 11, 2018 18:03:41 GMT
The Ryders are that, not Shepard.
This may be an effect of SAM, like with their father.
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Post by roivas on Sept 11, 2018 19:44:27 GMT
I am super curious is anyone knows if these characters will refer to you as Biotic is you pick a class like the Infiltrator and select a biotic bonus power? They won't . I'm playing a soldier with a biotic bonus & never get a reference about Shepard beeing a biotic
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dmc1001
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Post by dmc1001 on Sept 12, 2018 7:15:35 GMT
The Ryders are that, not Shepard. Bonus power is just game mechanic, not storyline. If someone have biotic potential they'll know, biotics can break their own limbs and average biotics can't even do anything except make things float. Is it, though? The game could have easily offered three non-biotic bonuses. Instead, they gave you two biotic choices and one non-biotic.
My take is that Shepard is exceptionally powerful, doesn't use an amp and untrained. Hence, he can Throw or create a Barrier, but nothing more.
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Post by burningcherry on Sept 12, 2018 10:20:40 GMT
Biotics can remain hidden until an old age, but if this is the case, they aren't much powerful and don't work good with L2+s (assuming I remember SAM-E's comments on the Home Away guards correctly).
At the other hand, Shepard being naturally biotic in all cases eliminates some minor plothole: I mean, after Cerberus loses Shepard, their top field operative is now Kai Leng. If they fitted him with implants and even gave a new leg, why not give him biotics? The answer in this case is: because it was technically impossible for them.
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dmc1001
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Post by dmc1001 on Sept 12, 2018 17:30:05 GMT
Though I believe Cerberus could give Shepard biotic implants, the fact is that Soldier Shepard can still be biotic in ME1.
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Post by burningcherry on Sept 12, 2018 19:47:16 GMT
Though I believe Cerberus could give Shepard biotic implants You mean implants that give biotic potential, or harness it? the fact is that Soldier Shepard can still be biotic in ME1. Oh shit, this is the first time I learn about bonus powers existing in ME1. Is this a platform thing or I just have some weird version of the game where it's not included?
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TheAntiSocialFatMan
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Post by TheAntiSocialFatMan on Sept 12, 2018 20:31:48 GMT
Though I believe Cerberus could give Shepard biotic implants You mean implants that give biotic potential, or harness it? the fact is that Soldier Shepard can still be biotic in ME1. Oh shit, this is the first time I learn about bonus powers existing in ME1. Is this a platform thing or I just have some weird version of the game where it's not included? Unlocking Talents in ME1 is tied to achievements, e.g 'Use Throw x amount of times'. I preferred ME1's bonus talents over ME2&3's bonus powers. I'd much rather slap Singularity on all my Shepard's than have Slam, or Warp Ammo...Dark Channel. That's something I love about Andromeda
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Post by dmc1001 on Sept 13, 2018 2:37:45 GMT
Though I believe Cerberus could give Shepard biotic implants You mean implants that give biotic potential, or harness it? the fact is that Soldier Shepard can still be biotic in ME1. Oh shit, this is the first time I learn about bonus powers existing in ME1. Is this a platform thing or I just have some weird version of the game where it's not included? Could go either way in ME2.
I haven't played Soldier Shep in ages so I don't recall the bonus powers though I don't remember the biotic powers being an option. I seem to recall being surprised that Soldier Shep could have biotics in ME2. I'm not I'm not remembering properly so I must have chosen Warp in ME1 in the past.
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Post by RedCaesar97 on Sept 13, 2018 11:02:44 GMT
You mean implants that give biotic potential, or harness it? Oh shit, this is the first time I learn about bonus powers existing in ME1. Is this a platform thing or I just have some weird version of the game where it's not included? Could go either way in ME2. I haven't played Soldier Shep in ages so I don't recall the bonus powers though I don't remember the biotic powers being an option. I seem to recall being surprised that Soldier Shep could have biotics in ME2. I'm not I'm not remembering properly so I must have chosen Warp in ME1 in the past.
Biotic bonus powers in ME1 (require using 75 times as Shepard in any playthrough to unlock for future playthroughs): - Singularity - Throw - Lift - Stasis - Warp - Barrier Biotic bonus powers in ME2: - Slam (gain Miranda's loyalty in any playthrough to unlock) - Barrier (gain Jacob's loyalty in any playthrough to unlock) - Reave (gain Samara's loyalty in any playthrough to unlock) - Dominate (considered a biotic power, choose Morinth over Samara in any playthrough to unlock) - Stasis (beat Lair of the Shadow Broker DLC in any playthrough to unlock) Biotic bonus powers in ME3: - Dark Channel (talk to Javik enough times in any playthrough to unlock) - Slam (talk to Javik enough times in any playthrough to unlock) - Stasis (talk to Liara enough times in any playthrough to unlock) - Barrier (talk to Kaiden enough times in any playthrough to unlock) - Reave (talk to Kaiden enough times in any playthrough to unlock) - Flare (complete Omega DLC in any playthrough to unlock) - Lash (complete Omega DLC in any playthrough to unlock) In ME2 and ME3, Warp Ammo is NOT a biotic power.
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Post by melbella on Sept 13, 2018 12:22:47 GMT
- Flare (complete Omega DLC in any playthrough to unlock) - Lash (complete Omega DLC in any playthrough to unlock) For some reason, these two are never available when I start a new game but they are on the console later if I want to switch powers. I don't understand why since I am almost always playing while Origin is online, especially to start a new game.
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Post by KrrKs on Sept 13, 2018 19:26:55 GMT
- Flare (complete Omega DLC in any playthrough to unlock) - Lash (complete Omega DLC in any playthrough to unlock) For some reason, these two are never available when I start a new game but they are on the console later if I want to switch powers. I don't understand why since I am almost always playing while Origin is online, especially to start a new game. The same happens with Stasis in ME2, it is a missing configuration or something. Strangely (IIRC, i could be wrong about that)
- Dominate (ME3) (Complete Leviathan DLC in any playthrough to unlock)
can be selected at the start.
Scratch that, Dominate shows the same behaviour, according to the wiki.
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TheAntiSocialFatMan
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Post by TheAntiSocialFatMan on Sept 13, 2018 21:56:53 GMT
I wish the SP bonus powers were as inventive as the MP ones. We could have had Shadow Strike, Annihilation Field, Snap Freeze. But no, we needed 3 variations of Warp and 2 variations of Throw/Pull. The only ones that really feel unique are Dominate and Stasis, thanks to PC modding we can at least get powers like Annihilation, Biotic Slash, Biotic Sphere etc. but no Shadow Strike This extends to Andromeda as well but thankfully the MP powers are moddable into SP, been using Avenger Strike a lot ;P
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Post by dmc1001 on Sept 13, 2018 22:07:09 GMT
You mean implants that give biotic potential, or harness it? Oh shit, this is the first time I learn about bonus powers existing in ME1. Is this a platform thing or I just have some weird version of the game where it's not included? Unlocking Talents in ME1 is tied to achievements, e.g 'Use Throw x amount of times'. I preferred ME1's bonus talents over ME2&3's bonus powers. I'd much rather slap Singularity on all my Shepard's than have Slam, or Warp Ammo...Dark Channel. That's something I love about Andromeda This isn't quite true about talents increasing based on how often they're used. You get X number of points to use on talents but you can put them wherever you want. For example, I can make all Paragon choices but invest entirely with Intimidate(?). Unless you mean that more options become available. In ME1 you start with three bars for intimidate and three for charm. You can fill them as you like. But if you make mostly Paragon choices, it will offer more bars to fill in. Is that what you meant? TBH, I never even noticed that until I was writing out this response. 😄 Anyway, yes, this is superior to ME2/ME3. MEA could be just as good if they toned it down in a theoretical second game. Don't recall maxing out my talents in ME1 but it's been a long time since I did a NG+.
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TheAntiSocialFatMan
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Post by TheAntiSocialFatMan on Sept 13, 2018 22:09:22 GMT
Unlocking Talents in ME1 is tied to achievements, e.g 'Use Throw x amount of times'. I preferred ME1's bonus talents over ME2&3's bonus powers. I'd much rather slap Singularity on all my Shepard's than have Slam, or Warp Ammo...Dark Channel. That's something I love about Andromeda This isn't quite true about talents increasing based on how often they're used. You get X number of points to use on talents but you can put them wherever you want. For example, I can make all Paragon choices but invest entirely with Intimidate(?). Unless you mean that more options become available. In ME1 you start with three bars for intimidate and three for charm. You can fill them as you like. But if you make mostly Paragon choices, it will offer more bars to fill in. Is that what you meant? TBH, I never even noticed that until I was writing out this response. 😄 Anyway, yes, this is superior to ME2/ME3. MEA could be just as good if they toned it down in a theoretical second game. Don't recall maxing out my talents in ME1 but it's been a long time since I did a NG+. I was only referring to the method of unlocking the bonus talents for ME1 on subsequent characters, though as Red pointed out the exact number is 75.
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Post by dmc1001 on Sept 13, 2018 22:10:01 GMT
Could go either way in ME2. I haven't played Soldier Shep in ages so I don't recall the bonus powers though I don't remember the biotic powers being an option. I seem to recall being surprised that Soldier Shep could have biotics in ME2. I'm not I'm not remembering properly so I must have chosen Warp in ME1 in the past.
Biotic bonus powers in ME1 (require using 75 times as Shepard in any playthrough to unlock for future playthroughs): - Singularity - Throw - Lift - Stasis - Warp - Barrier Biotic bonus powers in ME2: - Slam (gain Miranda's loyalty in any playthrough to unlock) - Barrier (gain Jacob's loyalty in any playthrough to unlock) - Reave (gain Samara's loyalty in any playthrough to unlock) - Dominate (considered a biotic power, choose Morinth over Samara in any playthrough to unlock) - Stasis (beat Lair of the Shadow Broker DLC in any playthrough to unlock) Biotic bonus powers in ME3: - Dark Channel (talk to Javik enough times in any playthrough to unlock) - Slam (talk to Javik enough times in any playthrough to unlock) - Stasis (talk to Liara enough times in any playthrough to unlock) - Barrier (talk to Kaiden enough times in any playthrough to unlock) - Reave (talk to Kaiden enough times in any playthrough to unlock) - Flare (complete Omega DLC in any playthrough to unlock) - Lash (complete Omega DLC in any playthrough to unlock) In ME2 and ME3, Warp Ammo is NOT a biotic power. Too bad I can't get Charge in ME2 as Soldier Shep. It's a great talent. Love the Charge/Nova combo in ME3 (also in MEA, right?). Anyway, I'm committed to Soldier Shep. Starting to see talents in ME1 that I'd never before noticed.
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TheAntiSocialFatMan
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TheGrandHunter
Posts: 81 Likes: 62
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TheAntiSocialFatMan
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August 2017
spiritwarden
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
TheGrandHunter
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Post by TheAntiSocialFatMan on Sept 13, 2018 22:13:09 GMT
Biotic bonus powers in ME1 (require using 75 times as Shepard in any playthrough to unlock for future playthroughs): - Singularity - Throw - Lift - Stasis - Warp - Barrier Biotic bonus powers in ME2: - Slam (gain Miranda's loyalty in any playthrough to unlock) - Barrier (gain Jacob's loyalty in any playthrough to unlock) - Reave (gain Samara's loyalty in any playthrough to unlock) - Dominate (considered a biotic power, choose Morinth over Samara in any playthrough to unlock) - Stasis (beat Lair of the Shadow Broker DLC in any playthrough to unlock) Biotic bonus powers in ME3: - Dark Channel (talk to Javik enough times in any playthrough to unlock) - Slam (talk to Javik enough times in any playthrough to unlock) - Stasis (talk to Liara enough times in any playthrough to unlock) - Barrier (talk to Kaiden enough times in any playthrough to unlock) - Reave (talk to Kaiden enough times in any playthrough to unlock) - Flare (complete Omega DLC in any playthrough to unlock) - Lash (complete Omega DLC in any playthrough to unlock) In ME2 and ME3, Warp Ammo is NOT a biotic power. Too bad I can't get Charge in ME2 as Soldier Shep. It's a great talent. Love the Charge/Nova combo in ME3 (also in MEA, right?). Anyway, I'm committed to Soldier Shep. Starting to see talents in ME1 that I'd never before noticed. I hope you don't mind me offering an answer, the Charge/Nova combo does exist in MEA though it's slower and overall it just doesn't feel as effective to me. My personal setup usually involves Annihilation, Pull and Warp with the Adept profile, I'd use Explorer if not for the hit&miss teleport mechanic of the evade. (And praise be that Singularity is huge again like it was in ME1.)
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roivas
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 134 Likes: 225
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Nov 16, 2024 18:19:13 GMT
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roivas
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April 2017
roivas
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by roivas on Sept 14, 2018 18:43:43 GMT
For some reason, these two are never available when I start a new game but they are on the console later if I want to switch powers. I don't understand why since I am almost always playing while Origin is online, especially to start a new game. The same happens with Stasis in ME2, it is a missing configuration or something. Strangely (IIRC, i could be wrong about that)
- Dominate (ME3) (Complete Leviathan DLC in any playthrough to unlock)
can be selected at the start.
Scratch that, Dominate shows the same behaviour, according to the wiki.
Hmm nope, i can select dominate at start. Can't say for omega's bonus power tho since I buyed this dlc last week & finished for the first time yesterday (ya only take me 5 yeras XD but i was really annoyed by the price of the DLC & the fact that I can't have my squademates with me)
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