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Post by Deleted on Sept 1, 2018 23:18:50 GMT
Another 4 months at least before those are revealed, I reckon. Just hope it's not badly optimized as SW BF2...
Seems like there were some nice info there but I am not going to lie, i was expecting a bit more from a panel about the game story.
You and me both. It has given me a better idea of what to expect. Still not really taken with the whole 'with friends' thing but then MP has never really been my thing so no real surprise. I'll have to wait till the demo drops then I'll really be able to make up my mind if this is something I want to buy. I'd have been very unlikely to have ever bough SW:TOR if I hadn't played it in beta. Looks as if the same is going to apply to Anthem.
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Post by bshep on Sept 1, 2018 23:48:53 GMT
Chris Anderson 🏳️🌈 @postmodernlocke
The Scars are a mysterious race of creatures which have a unique connection to the Shapers. Their motivations, as well as why they’re antagonists to the Freelancers, will be revealed over the course of the game. Can't give away more than that right now 😉 - Though they did mention a while back that the Scars aren't indigenous to Anthem. To make matters worse, another force – non-indigenous invaders called Scars – are also after the technology. (Game Informer) Scars are also alien to this world? Interesting. There's been a huge info drop HalukBirth year: 423 LV Birth Location: Mirelands Height/Weight: 1,72m; 106,59 kg Role: Strider driver Faction: Freelancer Quote: “The gears of this world are tuned for a quick death. Good thing I carry a wrench.” Haluk is a legendary Freelancer, all-around badass, and mentor to younger freelancers. He also drives the strider. Faye NavineBirth year: 437 LV Birth Location: Antium Height/Weight: 1,69m; 54,43 kg pounds Role: Cypher Faction: Freelancer Quote: “The world is filled with mysteries. Chasing the solutions, that's where the fun is.” As a cypher with the rare gift of mental communication, Faye has always been intrigued by the Anthem of Creation. Owen CorleyBirth year: 444 LV Birth Location: Heliost Height/Weight: 1,77m; 67,13 kg Role: Cypher Faction: Freelancer Quote: “Life’s what you make it. You gotta buy into your own idealism, mate.” www.ea.com/en-gb/games/anthem/news/meet-your-pit-crewConverted to metric because it's better. I am interested in the dates. Seems like it has been more than four centuries since the Fort Tarsis people started living in the Anthem world.
They unfortunately don't detail the Interceptors abilities on its "Get to Know" page. Not gonna lie, it's starting to frustrate me with how quiet they're being about this particular class. I get they may be still testing it, but if you're willing to put the disclaimer up that abilities are subject to change, I don't see the harm in giving us a taste. I mean you can make as many disclaimers as you want, gamers will still eat you alive if the info changes. Or if you remove a puddle. Puddles are very important. Yeah i saw that. A bunch of edgy kids trying to "look cool" by crying downgrade because of a puddle of water. Ridiculous.
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Post by link2twenty on Sept 1, 2018 23:51:43 GMT
Converted to metric because it's better Meh.. Metr... Metric? What's that? 😉
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Post by Iakus on Sept 2, 2018 0:24:24 GMT
I continue to be excited and optimistic, but I already understood and accepted what they're trying to do. Those who hated the direction of this game still have no interest. What I'm curious about are the people on the fence and whether they remain so or are leaning one way or the other at this point. I see swtor with vastly superior graphics and combat mechanics. Doesn't SWTOR also have: -Companions -Romances -At least three dialogue options -Dialogue outside the main hub -Choices that are reflected in missions also outside the main hub
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Post by Deleted on Sept 2, 2018 0:28:39 GMT
I continue to be excited and optimistic, but I already understood and accepted what they're trying to do. Those who hated the direction of this game still have no interest. What I'm curious about are the people on the fence and whether they remain so or are leaning one way or the other at this point. I see swtor with vastly superior graphics and combat mechanics. Doesn't SWTOR also have: -Companions -Romances -At least three dialogue options -Dialogue outside the main hub -Choices that are reflected in missions also outside the main hub It does which makes SW:TOR superior to Anthem Oh and you don't have to group with anyone ever if that's your choice, something else Anthem lacks
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Post by helios969 on Sept 2, 2018 0:54:28 GMT
I continue to be excited and optimistic, but I already understood and accepted what they're trying to do. Those who hated the direction of this game still have no interest. What I'm curious about are the people on the fence and whether they remain so or are leaning one way or the other at this point. I see swtor with vastly superior graphics and combat mechanics. Doesn't SWTOR also have: -Companions -Romances -At least three dialogue options -Dialogue outside the main hub -Choices that are reflected in missions also outside the main hub Uh-huh, given you squarely fit into the bold portion above are we supposed to really take your "criticisms" serious? Also, wah no pixel romance...try the real thing...much better.
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Post by Iakus on Sept 2, 2018 1:09:35 GMT
Doesn't SWTOR also have: -Companions -Romances -At least three dialogue options -Dialogue outside the main hub -Choices that are reflected in missions also outside the main hub Uh-huh, given you squarely fit into the bold portion above are we supposed to really take your "criticisms" serious? What have I said that was inaccurate? They claim that this is some new "evolution" in gaming, when based on what we've seen it's the most stripped down excuse of an RPG we've seen from them in two decades...
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Post by bshep on Sept 2, 2018 1:53:22 GMT
And since when did they said Anthem was a RPG? Bioware may use some RPG elements in their games but they have becoming more of hybrid than anything else. ME3, DAI and MEA are evidence of that trend.
Bioware strengh was always in story telling and character bulding, both can be achieved on Anthem without the need for romance and squadmates so long they put the effort into the Strider crew, Fort Tarsis and its people and the lore of the world.
Also there is barely any effort into making noticeable changes in story areas on SWTOR since most are minuscule and/or don't even need to be revisited after a quest. Anthem is most likely a huge improvment on that department since Fort Tarsis seems to be a lot bigger.
And last, choices in SWTOR are always binaries: it is either Dark side choice or Light Side choice. That been said i hope there is some branching in the dialogue wheel when it comes to asking questions to characters.
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Post by river82 on Sept 2, 2018 1:56:46 GMT
And since when did they said Anthem was a RPG? I was making a point a few months ago about how Anthem was never advertised as an RPG and they were obviously making an action game. Somebody pulled my up on it, said that it was being advertised as an RPG. So I took a look at EA's site, and sure enough it's being advertised as an action-RPG.
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Post by smilesja on Sept 2, 2018 1:59:08 GMT
Doesn't SWTOR also have: -Companions -Romances -At least three dialogue options -Dialogue outside the main hub -Choices that are reflected in missions also outside the main hub It does which makes SW:TOR superior to Anthem Oh and you don't have to group with anyone ever if that's your choice, something else Anthem lacks Can’t you go solo in Anthem as well?
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Post by bshep on Sept 2, 2018 2:06:23 GMT
And since when did they said Anthem was a RPG? I was making a point a few months ago about how Anthem was never advertised as an RPG and they were obviously making an action game. Somebody pulled my up on it, said that it was being advertised as an RPG. So I took a look at EA's site, and sure enough it's being advertised as an action-RPG. A hybrid. Same as every Bioware game since ME3. I bet the RPG elements will be on the armor/weapons/level up skills part of the game.
It does which makes SW:TOR superior to Anthem Oh and you don't have to group with anyone ever if that's your choice, something else Anthem lacks Can’t you go solo in Anthem as well? Yes. Same thing as SWTOR. Still Bioware advertised it as a "play everything with your friends" kind of game, just like they are doing with Anthem.
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Post by slimgrin727 on Sept 2, 2018 2:16:10 GMT
Well there's certainly no denying how good the visuals are, holy hell. I'm beginning to wonder if they're pulling bullshot shenanigans here. Such a shame that most of the gameplay loop will be looter/shooter grindfest.
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Post by Deleted on Sept 2, 2018 2:20:58 GMT
It does which makes SW:TOR superior to Anthem Oh and you don't have to group with anyone ever if that's your choice, something else Anthem lacks Can’t you go solo in Anthem as well? In theory but all the encounters have been balanced for four payers, even in the story missions, now how you're supposed to play it solo well....
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Post by OhDaniGirl on Sept 2, 2018 2:21:34 GMT
It does which makes SW:TOR superior to Anthem Oh and you don't have to group with anyone ever if that's your choice, something else Anthem lacks Can’t you go solo in Anthem as well? You can, but from what I've seen, it's going to be much more difficult to get anything done.
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Post by Iakus on Sept 2, 2018 2:32:41 GMT
And since when did they said Anthem was a RPG? Bioware may use some RPG elements in their games but they have becoming more of hybrid than anything else. ME3, DAI and MEA are evidence of that trend. Bioware strengh was always in story telling and character bulding, both can be achieved on Anthem without the need for romance and squadmates so long they put the effort into the Strider crew, Fort Tarsis and its people and the lore of the world. Also there is barely any effort into making noticeable changes in story areas on SWTOR since most are minuscule and/or don't even need to be revisited after a quest. Anthem is most likely a huge improvment on that department since Fort Tarsis seems to be a lot bigger. And last, choices in SWTOR are always binaries: it is either Dark side choice or Light Side choice. That been said i hope there is some branching in the dialogue wheel when it comes to asking questions to characters. Since their website? www.ea.com/games/anthemAnthem™ invites you to experience a cooperative Action-RPG set in a new and mysterious world from BioWare™ and EA. How in the world are they going to tell a compelling story when the ONLY story elements are back at home base? Something tells me you hope in vain. All indications are pointing to story elements being a VERY distant priority.
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Post by Iakus on Sept 2, 2018 2:33:13 GMT
Can’t you go solo in Anthem as well? You can, but from what I've seen, it's going to be much more difficult to get anything done. Yeah, as predicted long ago: solo players are only tolerated, not catered to at all.
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Post by Iakus on Sept 2, 2018 2:33:48 GMT
Can’t you go solo in Anthem as well? In theory but all the encounters have been balanced for four payers, even in the story missions, now how you're supposed to play it solo well.... GIT GUD, YO!
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Post by OhDaniGirl on Sept 2, 2018 2:50:55 GMT
You can, but from what I've seen, it's going to be much more difficult to get anything done. Yeah, as predicted long ago: solo players are only tolerated, not catered to at all. Between this, and the vomit-inducing first person in Tarsis (even the little bit in the trailer made me a little urpy), I'm heavily leaning towards a pass on this game. A shame, because I really wanted to like it.
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Post by ShadowAngel on Sept 2, 2018 2:51:50 GMT
Can’t you go solo in Anthem as well? In theory but all the encounters have been balanced for four payers, even in the story missions, now how you're supposed to play it solo well.... You sure? Cause darrah said it's balanced based off team numbers. So 4 players =4X the difficulty and solo is balanced for just that. There's the tweet as well.
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Post by OhDaniGirl on Sept 2, 2018 2:59:14 GMT
In theory but all the encounters have been balanced for four payers, even in the story missions, now how you're supposed to play it solo well.... You sure? Cause darrah said it's balanced based off team numbers. So 4 players =4X the difficulty and solo is balanced for just that. There's the tweet as well. Huh...that's interesting. The way this article explains it, if you're solo, it's basically "one wrong move and you're DEAD". www.ea.com/en-gb/games/anthem/news/how-to-triumph-as-one"In a solo firefight, one javelin is going to be spending most of its time running and dodging the hails of gunfire that every enemy is sending at them at once. Make one wrong move and you’ll go down quick."
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Post by smilesja on Sept 2, 2018 3:12:27 GMT
And since when did they said Anthem was a RPG? Bioware may use some RPG elements in their games but they have becoming more of hybrid than anything else. ME3, DAI and MEA are evidence of that trend. Bioware strengh was always in story telling and character bulding, both can be achieved on Anthem without the need for romance and squadmates so long they put the effort into the Strider crew, Fort Tarsis and its people and the lore of the world. Also there is barely any effort into making noticeable changes in story areas on SWTOR since most are minuscule and/or don't even need to be revisited after a quest. Anthem is most likely a huge improvment on that department since Fort Tarsis seems to be a lot bigger. And last, choices in SWTOR are always binaries: it is either Dark side choice or Light Side choice. That been said i hope there is some branching in the dialogue wheel when it comes to asking questions to characters. Since their website? www.ea.com/games/anthemAnthem™ invites you to experience a cooperative Action-RPG set in a new and mysterious world from BioWare™ and EA. How in the world are they going to tell a compelling story when the ONLY story elements are back at home base? Something tells me you hope in vain. All indications are pointing to story elements being a VERY distant priority. They have codex and quests out side.
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Post by Deleted on Sept 2, 2018 3:53:10 GMT
In theory but all the encounters have been balanced for four payers, even in the story missions, now how you're supposed to play it solo well.... You sure? Cause darrah said it's balanced based off team numbers. So 4 players =4X the difficulty and solo is balanced for just that. There's the tweet as well. They seem to change their mind at the drop of a hat. I don't think even Bio know what they're doing. It's changes so often ugh.
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Post by river82 on Sept 2, 2018 4:34:21 GMT
You sure? Cause darrah said it's balanced based off team numbers. So 4 players =4X the difficulty and solo is balanced for just that. There's the tweet as well. Huh...that's interesting. The way this article explains it, if you're solo, it's basically "one wrong move and you're DEAD". www.ea.com/en-gb/games/anthem/news/how-to-triumph-as-one"In a solo firefight, one javelin is going to be spending most of its time running and dodging the hails of gunfire that every enemy is sending at them at once. Make one wrong move and you’ll go down quick." The combat may have been balanced for solo gameplay, but the nature of the combat may still make it more difficult for solo players. For example, if you're playing as a squishy class/Javelin, then you're still going to have possibly many people aiming at you without a bulky dude up front drawing the fire. Also the article mentions lack of combos. So it's possible to play solo, and difficulty could be adjusted for you to play solo, but it's still going to be (quite a bit) more difficult imo.
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Post by helios969 on Sept 2, 2018 7:32:54 GMT
Yeah, as predicted long ago: solo players are only tolerated, not catered to at all. Between this, and the vomit-inducing first person in Tarsis (even the little bit in the trailer made me a little urpy), I'm heavily leaning towards a pass on this game. A shame, because I really wanted to like it. Not sure I really see this as an issue. If it were the combat with all the herky-jerks I'd probably be in the leaning away from it myself, but just walking around talking with NPCs doesn't seem like it should be problematic.
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Post by river82 on Sept 2, 2018 7:47:48 GMT
Between this, and the vomit-inducing first person in Tarsis (even the little bit in the trailer made me a little urpy), I'm heavily leaning towards a pass on this game. A shame, because I really wanted to like it. Not sure I really see this as an issue. If it were the combat with all the herky-jerks I'd probably be in the leaning away from it myself, but just walking around talking with NPCs doesn't seem like it should be problematic. It's a legitimate issue for anyone who experiences motion sickness or who gets migraines. My sister can't walk around in first person games very long without becoming incapacitated for the next day or so. That's not first person combat, that's just walking around talking with NPCs
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