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Post by Unicephalon 40-D on Sept 2, 2018 8:04:23 GMT
It looks amazing, of course. I hope it really sounds, but MEA did so I have big faith in these guys. I think I'm ready for media blackout until the final trailer or something comes out before the game launches.
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Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
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Post by helios969 on Sept 2, 2018 8:22:36 GMT
I continue to be excited and optimistic, but I already understood and accepted what they're trying to do. Those who hated the direction of this game still have no interest. What I'm curious about are the people on the fence and whether they remain so or are leaning one way or the other at this point. I see swtor with vastly superior graphics and combat mechanics. Doesn't SWTOR also have: -Companions -Romances -At least three dialogue options -Dialogue outside the main hub -Choices that are reflected in missions also outside the main hub Not every game needs to have cut and paste mechanics. But really the best I can say about swtor is that it had a passable story with superficial companions, romances, and decent dialogue options depending on the class arc. The combat was among the worst and most boring I've ever played. It wasn't graphically interesting. Oh, and something else swtor had that Anthem doesn't: monetization of everything from adequate inventory and storage space to power items (which you cannot even claim is pay to win since the game is laughably easy). At every turn it tried to manipulate you into a monthly subscription fee. Whether Anthem lives up to my statement is primarily dependent on the quality of the narrative and how tightly written, how interesting the NPCs are in the story hub, and whether conversations/choices are reflected as the story progresses. And none of us are going to know this until the game is out.
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Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
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Prime Likes: Who Cares
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Post by helios969 on Sept 2, 2018 8:27:26 GMT
Not sure I really see this as an issue. If it were the combat with all the herky-jerks I'd probably be in the leaning away from it myself, but just walking around talking with NPCs doesn't seem like it should be problematic. It's a legitimate issue for anyone who experiences motion sickness or who gets migraines. My sister can't walk around in first person games very long without becoming incapacitated for the next day or so. That's not first person combat, that's just walking around talking with NPCs Fair enough. I have those issues myself but apparently mild in comparison to some.
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Post by SofaJockey on Sept 2, 2018 8:40:20 GMT
Converted to metric because it's better Meh.. Metr... Metric? What's that? 😉 True enough, we might want to add a conversation for those who still use archaic measurements...
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giubba
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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PSN: Giubba1985
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Post by giubba on Sept 2, 2018 9:13:31 GMT
Converted to metric because it's better Meh.. Metr... Metric? What's that? 😉 An elegant measurement system for a more civilized age.
But back on topic i was honestly expecting a lot more in terms of lore we had a lot of reconfirmation of things we already know and just tidbits of half new info, we see the interceptor an half stolen screenshot with the description of one the enemy faction
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Conquer Your Dreams
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Say that you love me
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Conquer Your Dreams on Sept 2, 2018 10:06:33 GMT
It looks so... boring.
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Post by SofaJockey on Sept 2, 2018 11:59:24 GMT
PAX West 2018 Seattle BioWare Anthem Panel (September 1st 2018). With Mark Darrah, Mike Gamble, Cathleen Rootsaert, Victor Krengel, Sabine Rosgren and hosted by Nick Tarabay.
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Post by OhDaniGirl on Sept 2, 2018 12:37:15 GMT
Not sure I really see this as an issue. If it were the combat with all the herky-jerks I'd probably be in the leaning away from it myself, but just walking around talking with NPCs doesn't seem like it should be problematic. It's a legitimate issue for anyone who experiences motion sickness or who gets migraines. My sister can't walk around in first person games very long without becoming incapacitated for the next day or so. That's not first person combat, that's just walking around talking with NPCs Indeed. At about the 1.45 minute mark in that trailer, you can see how the camera swings back and forth pretty quickly, and there's a fair amount of commotion on the screen...just that little section started to get to me. Now, this all depends on how much control we have over the camera while walking around in the fort. It would be nice if someone with a Twitter account could ask about it. If we are able to move very slowly through Tarsis, and have absolute control over camera movements, I may yet be able to give this game a shot.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by OdanUrr on Sept 2, 2018 15:32:14 GMT
For a trailer titled, "Our World, My Story," I see surprisingly little as far as the story is concerned, and more of a repetition of what we already knew (dynamic world, cooperative gameplay, generic enemies, etc.). What am I looking/fighting for? What exactly is my reason to see this through to the end? What's my drive? I have yet to find an answer to these basic questions. The trailer also talks about consequences but shows us none. Surely, if you highlight consequences as a feature you could show a couple of examples? I'm not asking BioWare to go full Detroit: Become Human, but something. How are we supposed to impact Fort Tarsis, if we can impact it at all? What change can we expect from NPCs? And what exactly is "real-time storytelling"?
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Post by malgus on Sept 2, 2018 18:08:38 GMT
Even if I am optimistic about Anthem, I admit that we know very little about the story and I am curious to know more. That said, It's not completely a bad thing as I like surprises and I don't want BW to spoil me parts of the story like they did with ME 2 spoiling grunt, garrus and legion.
On the other hand, it seems like people want to know way more about Anthem story and I share the sentiment, on the other hand what some don't realise is that the more BW shows part of the story, the less impressive it's going to be when you will be playing because the "new" factor won't be there.
I think this video sums it up pretty well :
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Post by OdanUrr on Sept 2, 2018 18:26:54 GMT
On the other hand, it seems like people want to know way more about Anthem story and I share the sentiment, on the other hand what some don't realise is that the more BW shows part of the story, the less impressive it's going to be when you will be playing because the "new" factor won't be there. I'm not sure I agree with that. Like I mentioned in my previous post, Detroit: Become Human heavily spoiled a couple of scenarios with their trailers and the overall story was no less impressive for it. If anything, it's precisely because they showed the multiple ways you could approach any given level that many people were encouraged to buy and play the game. The same can be said of other games as well, such as Dragon Age, Mass Effect, Horizon Zero Dawn, God of War, etc. Of course, those are story-driven games, so it makes sense to highlight the story. Perhaps the same cannot be said for Anthem.
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Post by rikimaru on Sept 2, 2018 18:40:27 GMT
anyone notice that the ranger have a flame like icon, and in that new video on his right arm it looks like a rocket launcher or could be a mini flame thrower.
I also see that there's a emblem on the colossus left leg.
Also in the video I saw some weapon scopes, the range had one weapon slot.
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malgus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by malgus on Sept 2, 2018 20:01:11 GMT
On the other hand, it seems like people want to know way more about Anthem story and I share the sentiment, on the other hand what some don't realise is that the more BW shows part of the story, the less impressive it's going to be when you will be playing because the "new" factor won't be there. I'm not sure I agree with that. Like I mentioned in my previous post, Detroit: Become Human heavily spoiled a couple of scenarios with their trailers and the overall story was no less impressive for it. If anything, it's precisely because they showed the multiple ways you could approach any given level that many people were encouraged to buy and play the game. The same can be said of other games as well, such as Dragon Age, Mass Effect, Horizon Zero Dawn, God of War, etc. Of course, those are story-driven games, so it makes sense to highlight the story. Perhaps the same cannot be said for Anthem. But the problem is still that when I will eventually play detroit become human, even if that part did not spoiled most of the story, the beginning is STILL spoiled. Since we know the outcome of these particular parts, actually it's going to be a bit repetitive and boring to play these parts again while knowing what awaits me. I am not saying a game should never show any story scenes whatsoever, I just say the more they show, the less we will have pleasure experiencing it and be surprised when we will eventually get the game in our hands. Sure a well made cinematic trailer that shows tons of story content will probably convince more people to buy the game, but it will still be less of a surprise to anyone once the game came out. That was the problem with ME 2 and is heavy spoiler marketing campaign. Just to be clear, I was not speaking from a selling perspective, I was speaking from a player point of view. From a shareholder perspective, going all in on the story in trailers would be perfect for initial sales and that's what most publisher do, but is it really at the advantage of the people who buys it? I don't think it is, because then the sense of surprise is wasted. More marketing on the story will probably mean better sales but a lesser experience for anyone who followed the marketing as there is a much less surprise for them. And by the way it's not because lots of the focus is on the multiplayer that it means the SP story part will suck, remember doom 2016. Many people were sceptics due to the marketing and the presentation showing mostly the MP parts, now we know that this game is awesome for its SP parts but before it's release? Due to the marketing people were sure it was going to be a poor MP game.
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Post by OdanUrr on Sept 2, 2018 21:17:16 GMT
But the problem is still that when I will eventually play detroit become human, even if that part did not spoiled most of the story, the beginning is STILL spoiled. Since we know the outcome of these particular parts, actually it's going to be a bit repetitive and boring to play these parts again while knowing what awaits me. Well, yeah, every time you watch a movie trailer, parts of the movie are spoiled to you, but how else would you know if it's something you're interested in watching? Same applies to video games, with some caveats. You can make a trailer setting up the story in broad terms too, if you so wish, but we haven't seen even that. That can be easily solved by ignoring all of the marketing material, but that would probably defeat its purpose. As you point out, you're trying to sell a game. I suppose the same could be applied to combat, for instance. The more abilities and classes you show, the less impressed you will be when you finally get the game in your hands. Still, it's an inevitability when you're trying to market the game. I don't recall all of the trailers for ME2, but I think they set up the story and stakes pretty well without spoiling too much. I wouldn't exactly go "all in on the story" but at least show enough to make us curious about it. Movie trailers are infamous for often showing more than they should, to the point one gets the sense of having watched the entire movie in under 3 minutes. In that case it's worse since we're talking about a total runtime of 2 to 2.5 hours. However, a game, especially one such as Anthem I would assume, can take upwards of 20 hours to complete, maybe as much as 100 or more. Showing 2 minutes of a 50+-hour story shouldn't be too risky. I didn't say that it would, only that it could. While I haven't played Doom myself, I do remember the debacle you're referring to. At the end of the day, this may turn out to be more similar to Fallout 4, a game with a very interesting world to explore but a rather poor main campaign, where you'd rather do anything but save Shaun. Or help Preston and the Minutemen.
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Post by SofaJockey on Sept 2, 2018 21:49:04 GMT
Well, yeah, every time you watch a movie trailer, parts of the movie are spoiled to you, but how else would you know if it's something you're interested in watching? Ideally, once you have seen enough to decide to purchase, that's the time to stop looking at new stuff. But that's a big ask.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by malgus on Sept 2, 2018 22:28:11 GMT
But the problem is still that when I will eventually play detroit become human, even if that part did not spoiled most of the story, the beginning is STILL spoiled. Since we know the outcome of these particular parts, actually it's going to be a bit repetitive and boring to play these parts again while knowing what awaits me. Well, yeah, every time you watch a movie trailer, parts of the movie are spoiled to you, but how else would you know if it's something you're interested in watching? Same applies to video games, with some caveats. You can make a trailer setting up the story in broad terms too, if you so wish, but we haven't seen even that. That can be easily solved by ignoring all of the marketing material, but that would probably defeat its purpose. As you point out, you're trying to sell a game. I suppose the same could be applied to combat, for instance. The more abilities and classes you show, the less impressed you will be when you finally get the game in your hands. Still, it's an inevitability when you're trying to market the game. I don't recall all of the trailers for ME2, but I think they set up the story and stakes pretty well without spoiling too much. I wouldn't exactly go "all in on the story" but at least show enough to make us curious about it. Movie trailers are infamous for often showing more than they should, to the point one gets the sense of having watched the entire movie in under 3 minutes. In that case it's worse since we're talking about a total runtime of 2 to 2.5 hours. However, a game, especially one such as Anthem I would assume, can take upwards of 20 hours to complete, maybe as much as 100 or more. Showing 2 minutes of a 50+-hour story shouldn't be too risky. I didn't say that it would, only that it could. While I haven't played Doom myself, I do remember the debacle you're referring to. At the end of the day, this may turn out to be more similar to Fallout 4, a game with a very interesting world to explore but a rather poor main campaign, where you'd rather do anything but save Shaun. Or help Preston and the Minutemen. (the numbers corresponds to the paragraph I answer to)
1. Well sometime I try to avoid watching all of the trailer a movie or a game releases, especially not to spoil myself because as you say later, nowadays trailer reveal too much and while you are more excited or curious, the experience is less wonderful for me. Just the teaser is sometime enough, that said it's sometimes very hard to resist because you just wants to know more that badly and you except the marketing guy to be smart enough not to spoil too much (I am looking at you terminator genisis). 2. Gameplay and story are a complete different thing, you want to be sure what the gameplay is going to be about before you buy. When I play a game I am not looking for surprises on the GP (it's actually something I hate to not know before I play one). I have fun with the gameplay but not in the surprise. The plot twist on the other hand, I want to keep that for my playthrought and every pictures or clips is a spoiler no matter how innofensive it looks at first. Look at this DAI trailer : at 1 : 28, we see the warden commander being eaten (or at least in the jaws of the dragon). At first, it does not look spoiley if you don't have the game in your hands, until you realise that the people of the internet analyses EVERYTHING in a trailer. And at this particular moment, they saw a bald person being attacked by a dragon and pointed it out. Well when I play DAI and I was looking at the scene during the grey warden mission, I knew what was going to happen to clarel even if the trailer try to keep that events as discreet possible with only a quick shot of the dragon biting her. And no the ME 2 marketing spoiled A LOT, we had a clip showing us when we would meet garrus. The quest to recruit him is written in a way thinking the player will NOT know who archangel is (asking numerous questions about him to both aria and mercenary to know him more before facing him), sheppard is surprised when he meets him and since we are suppose to relate to shepard, knowing garrus and archangel are the same is a problem since you know it before it happens. It's even worse in the case for grunt, when the korlus mission start you are there to recuit warlord Okeer. His death is suppose to be a surprise to the player when it happens at the end and you end up with his perfect artificial krogan. But since the marketing showed us grunt everywhere, when you see him in the pod, you know HE shall be your companion and you are excepting somethign to happen to Okeer, and therefore not surprised by the turn of events. And well I could continue on ME 2 but I think it's clear enough. 3. Yeah I will give you that they probably should at least show a bit more, unless they are going for a DAI type of marketing and releasing cinematic trailer each week from one another (like they did with vivienne, iron bull and varric) and they are keeping the more revelant story bit for later to make sure the people will keep talking about each trailer and don't look somewhere else (at least that was my theory for the order of the trailer DAI showed close before release).
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We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
Prime Posts: 1876
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Post by bshep on Sept 2, 2018 22:36:49 GMT
Guess it is a good thing by that time i didn't bother much with trailers since i didn't really knew Mass Effect yet (i got both ME1 and ME2 together). Anyway, i want more story, they seemed to avoid it like the plague. The info about the Scars being a insect like race was good but not enough to sate me.
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Post by ArcadiaGrey on Sept 3, 2018 21:30:26 GMT
As someone who's been kinda meh about Anthem, that trailer sparked my interest. Bringing a more tailored SP experience to such a game could be great for those who like them, I'm just sad that I'm not in that category.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
PSN: Demis_Denton
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Post by ioannisdenton on Sept 4, 2018 16:19:28 GMT
Damn, been lurking the last days here, avoided Anthem related contend in here cause i do not have much interest in it but i really hope so Bioware steps it up with Anthem cause it angers me that people i know dare to compare Insomniac to Bioware ... And fact is Insomniac Delivered again today even with the Cookie cutter game.
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Post by Deleted on Sept 6, 2018 4:08:16 GMT
For me the PAX panel finally got me to make up my mind about Anthem. I won't be buying it and I'm happy with that. Though I do hope the game is successful as a lot of work has gone into it. It's just not for me.
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Post by Reznore on Sept 6, 2018 7:43:38 GMT
I was not interested to begin with, I don't buy multiplayer shooting games.Still, I'm a bit puzzled, and I say with without wanting to be mean, that game looks so bland and dull. The wilderness is pretty, the music is okaish Maybe the gameplay will be extremely fun. But yeah "our world, our story, Anthem"...what world, what story? Look like a camp of random people that don't really look interesting, caught on some random planet, who need to wear robot suit to go out and fight stuff and something? They don't look in danger, there doesn't seem to be some inner conflict... Don't know, I don't get it.
I don't understand Bioware or EA angle here, wish I was a fly on some marketing room, because for a trailer about the story...there's not a lot of interesting story hook.
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Forum Vagabond
Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
PSN: Starkest
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Post by Starkest on Sept 7, 2018 2:13:31 GMT
I was not interested to begin with, I don't buy multiplayer shooting games.Still, I'm a bit puzzled, and I say with without wanting to be mean, that game looks so bland and dull. The wilderness is pretty, the music is okaish Maybe the gameplay will be extremely fun. But yeah "our world, our story, Anthem"...what world, what story? Look like a camp of random people that don't really look interesting, caught on some random planet, who need to wear robot suit to go out and fight stuff and something? They don't look in danger, there doesn't seem to be some inner conflict... Don't know, I don't get it. I don't understand Bioware or EA angle here, wish I was a fly on some marketing room, because for a trailer about the story...there's not a lot of interesting story hook. Yes and no. The marketing for this game is sub par at best but it is doing exactly what it intends to do.. cause controversy and get you talking about it. My faith has dropped a little ever since the monster that was Andromeda came out buuuuuut as a player base it is really hard to deny the game doesn't have potential. For the Co-OP alone, Anthem is gorgeous. Yes there are a lot of things that look out of place but there are also a lot of things in place. I'm excited.
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Post by Deleted on Sept 7, 2018 2:50:27 GMT
Yes and no. The marketing for this game is sub par at best but it is doing exactly what it intends to do.. cause controversy and get you talking about it. My faith has dropped a little ever since the monster that was Andromeda came out buuuuuut as a player base it is really hard to deny the game doesn't have potential. For the Co-OP alone, Anthem is gorgeous. Yes there are a lot of things that look out of place but there are also a lot of things in place. I'm excited. If you're into Co-Op which some of us aren't and why I'm not touching Anthem with a ten foot pole. The negatives for me far outweigh what few positives there are.
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Starkest
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Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
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Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
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Post by Starkest on Sept 7, 2018 3:04:14 GMT
Yes and no. The marketing for this game is sub par at best but it is doing exactly what it intends to do.. cause controversy and get you talking about it. My faith has dropped a little ever since the monster that was Andromeda came out buuuuuut as a player base it is really hard to deny the game doesn't have potential. For the Co-OP alone, Anthem is gorgeous. Yes there are a lot of things that look out of place but there are also a lot of things in place. I'm excited. If you're into Co-Op which some of us aren't and why I'm not touching Anthem with a ten foot pole. The negatives for me far outweigh what few positives there are. Suit yourself. I'am sure I will see you at launch.
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Deleted
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Post by Deleted on Sept 7, 2018 4:28:17 GMT
If you're into Co-Op which some of us aren't and why I'm not touching Anthem with a ten foot pole. The negatives for me far outweigh what few positives there are. Suit yourself. I'am sure I will see you at launch. Keep telling yourself that
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