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Post by kalreegar on Sept 3, 2018 11:24:33 GMT
I decided to do a final playthrough, with my canon warden, Garlan Cousland. Only One Life: if I were dead, it would have been game over. Difficulty: hard. A lot of tension, it was unforgettable. In the end I managed, yesterday I defeated the archdemon, and I want to share with you the highlights: D
Game Summary Garlan Cousland: skilled, spoiled, vain, relentless on enemies, a fervent believer, eager for battle. A self-centered and violent personality, but "softened" by principles of knightly honor. Warrior, sword-and-shield, makes good use of bombs and poisons. Extremely difficult to break down (very high constitution, regenerative objects). He is often the one to kill the bosses or to save the day alone, glorious against the High Dragon of Haven, the Brood Mother, Ser Cauthrien (legendary duel, 1vs 1, with all the others down, with final decapitation of cauthrien) and the the Archdemon. A sort of Loras Tyrell from A song of ice and fire (books, not tv series), a little more mature and heterosexual  He did not hesitate to kill Connor to solve the Redcliffe crisis safely, he killed Zevran after the ambush, executed Avernus and Jovan for their crimes. But he also knows how to be compassionate and charitable.


The main choices Redcliffe saved - Connor killed Peace between elves and werewolves, curse broken Mage tower crisis resolved by saving the mages Urn of sacred ashes preserved and revealed
Branka killed, anvil destroyed , Bhelen king The warden convinced Anora to marry Alistair; than let Alistair exectute Loghain, and put Alistar on the throne alone, beating Anora at her own game. With his friend as King guided Ferelden armies in the final battle. Rejected Morrigan ritual, and let Alistair kill the archdemon. Anora recognizes him as a prince consort, but the warden decided to continue serving in the gray wardens, although he would be tempted to follow Sten in the far north.
Relationship with companions and performance evaluation Mabari (named Red): loyal friend from the beginning, Always good to have side by side. After Ostagar he takes part in the expedition to Brecilian, in the destruction of karta (he is the one who kills Jarvia) the Enclave and the battle of Redcliffe. It does lot of damages, it is rare for him to fall in battle… reliable. Decisive against Zathrian. Highlights: Caladrius, defeated, is mauled by the mabari.
VOTE: 8.5. Kill count: 236 Alistar: great friendship, the final sacrifice of Alistair is surely the most touching moment of the entire game. Often present in important missions (redcliffe, tower of wizards, haven, arle howe, enclave). Solid and effective in combat, even if it is the poor version of the Warden. It is he who kills Gaxykang (besides beheading Loghain and deliveringthe final blow to the Archdemon). A legend.
VOTE: 9 Kill count: 220
Morrigan: ambiguous relationship. Morrigan is fond of the Warden, but Warden despises he usually doesn't care as a person. He rejected the ritual, and take the flemeth grimoire peacefully, lying to Morrigan (despite being an abomination, flemeth has saved the warden from Ostgagar, and never threatened him: a life for a life). However, he is aware of Morrigan's fighting value: extraordinary, sublime, in the morrigan is second only to Warden as number of kills and damage. The only drawback: no significant victim, except perhaps Kolgrim. Participates in all major missions, apart from Redcliffe and the Enclave. VOTE: 9.5 Kill count: 415
Sten: the Warden admires Sten charisma. Sten's approval is important for the Warden, despite the fact that he usually does not care what people think of him. In Stan takes part in Redcliffe, Brecilian, the destruction of Karta, various secondary missions, and he does a decent work, despite falling a little too often. However, it does considerable damage. Curiously, it seems to be particularly effective against mage enemies , as it breaks down, among others, the arcane horror of brecilian, the the blood mage leader of denerim (cathartic decapitation after very very hard and Dangerous dungeon). He accompanies Warden in the final battle against the archdemon, along with Alistair and Wynne, where he behaves very well. VOTE: 8.5 Kill count: 277
Leliana: sexy, intriguing, beautiful, the Warden wants her and manage to romance her. Does he really love her? Maybe yes. But after the warden proposed to Anora as consort prince, something breaks between the two. Leliana takes part in Redcliffe crisis and in some secondary missions, but in general she is little used. Bad performances, she cannot nake the difference. Her contribution was inadequate. However, during Redcliffe battle she redeemed herself: as last party member still staning, with a skillful combination of bombs, strategic retreat and fatal blows, she manages to break down two ogres, a genlock emissary and numerous archers, saving the day. She also stands out during the defense of the gates of Denerim. VOTE: 6 Kill count: 93
Wynne: the Warden respects Wynne, even if he finds her extremely boring and petualant. She takes part in haven, deep roads, and the entire final phase of the game from the landsmeet onwards. She is really decisive and essential for a solid party. Save miraculously save the day in the maleficar hideout in denerim. First clash, everybody down. But wynne, with bombs and healing, survived. Amazing, the most most risky moment of the whole game. She curiously has an excellent palmares of killed enemies, including Sloth, Mastro Ignacio, and Marjolene. VOTE: 9.5 Kill count: 212
Oghren: Amazing characther, the Warden loves him. Having a chat with Oghren it's Always fun. Oghren partecipats only in the (long) expedition in the deep roads, where he well enough, killing the fade beast among the others. Leader of the defense forces at the gates of denerim during the final battle. VOTE: 7 Kill count: 70
Zevran: executed on the spot after the ambush. You try to kill me? I kill you. No exceptions.
Shale: reactivated but not recruited. The Warden is skeptical towards magic, and is was reluctant to carry around a potentially broken artifact. But he does not have anything against Shale so he simply lets her go
Loghain: The warden recognizes his charisma, and partly respects his as enemy. But he is a traitor, and thus cannot be spared. He is executed by Alistar after the duel against the Warden.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by bizantura on Sept 25, 2018 10:36:22 GMT
Congratz.
Replaying right now.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Sylvius the Mad on Oct 16, 2018 19:29:56 GMT
My favourite playthrough of Origins was a permadeath playthrough on Hard difficulty.
My Warden was a cowardly city elf rogue who avoided all conflict. In conversations, he would always defer to the most recent suggestion given, and in combat he always held back to let the rest of the party do the fighting.
He also intentionally avoided learning combat skills, and he carried a shield (?).
That playthrough ended in Haven when Sten challenged him for being a bad leader. In single combat, Sten slew him easily.
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Post by kalreegar on Dec 5, 2018 14:17:35 GMT
Update. Successfully completed Awakening without dying. Difficulty: Nightmare (warden garlan was a wall, a titan, immortal, his gear too good, so it was pretty easy, despite the max difficulty) Great DLC, btw. DA inquisition is very much in debt with awekening, IMO. The main choices
Saved Amaranthine, upgraded the fortress Architect killed (a darkspwan is a darkspawn, and darkspawn are to be killed. The warden is not a refined, relativist thinker) ![]()   Relationship with companions and performance evaluationAnders: indifferent. He has good moments and others where I would like to kick him. But he's strong and useful in battle. Knocked down the blackmarsh dragon. VOTE: 8Kill count: 149 Oghren: if possible, he even more fun than in dragon age origins. Legendary. He was almost always used in Awakining, with remarkable performances. Epic in the final battle against the Mother (the only risky fight). With anders and nathaniel down, he fought side by side, shoulder to shoulder, with the Warden. With the mother almost defeated, he was the one who delivered the final blow, while Garlan was immobilized by a tentacle. VOTE: 9Kill count: 77 (dao) + 177 Nathaniel: one of the best characters of the series, IMO. Honorable, complex, strong, the Warden takes him in sympathy and establishes an almost filial relationship with him. Lelieana was an useless and weak archer; nathaniel is lethal. He sloughter many enemies and stood out in particular during tha battle of Amaranthine, where he killed two generals and the armored ogre. VOTE: 9,5 Kill count: 206Justice and Sigurd: flat characters, used them rarely. They fought well when called, without infamy and without praise. VOTE: 6Kill count: 52 (justice); 74 (sigurd) Velanna: executed on the spot, like Zevran. Do not try to kill the Warden Started DA2, Hard difficult, one life permadeath. I have re-evaluated the gameplay. Such a good challenge so far. 
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Post by Catilina on Dec 5, 2018 14:30:32 GMT
Update. Successfully completed Awakening without dying. Difficulty: Nightmare (warden garlan was a wall, a titan, immortal, his gear too good, so it was pretty easy, despite the max difficulty) Great DLC, btw. DA inquisition is very much in debt with awekening, IMO.
The main choices
Saved Amaranthine, upgraded the fortress Architect killed (a darkspwan is a darkspawn, and darkspawn are to be killed. The warden is not a refined, relativist thinker)
Relationship with companions and performance evaluation
Anders: indifferent. He has good moments and others where I would like to kick him. But he's strong and useful in battle. Knocked down the blackmarsh dragon. VOTE: 8 Kill count: 149
Oghren: if possible, he even more fun than in dragon age origins. Legendary. He was almost always used in Awakining, with remarkable performances. Epic in the final battle against the Mother (the only risky fight). With anders and nathaniel down, he fought side by side, shoulder to shoulder, with the Warden. With the mother almost defeated, he was the one who delivered the final blow, while Garlan was immobilized by a tentacle. VOTE: 9 Kill count: 77 (dao) + 177 Nathaniel: one of the best characters of the series, IMO. Honorable, complex, strong, the Warden takes him in sympathy and establishes an almost filial relationship with him. Lelieana was an useless and weak archer; nathaniel is lethal. He sloughter many enemies and stood out in particular during tha battle of Amaranthine, where he killed two generals and the armored ogre. VOTE: 9,5 Kill count: 206Justice and Sigurd: flat characters, used them rarely. They fought well when called, without infamy and without praise. VOTE: 6Kill count: 52 (justice); 74 (sigurd) Velanna: executed on the spot, like Zevran. Do not try to kill the Warden Started DA2, Hard difficult, one life permadeath. I have re-evaluated the gameplay. Such a good challenge so far.  He tried to kill the Warden... I just say... What's the difference between him, Zevran and Velanna?
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Post by kalreegar on Dec 5, 2018 14:49:19 GMT
IMO, to be considered "guilty" of attempted murder, you have to do something "more than merely preparatory", or just having the vague desire to kill somebody.
Nathaniel never rise a weapon against me, nor amsbushed me with the intention of killing. Also, he admit that he had decided to take the family heirlooms and leave, before being cought.
Zev and Velanna actually tried to killed the warden, with univocal and "suitable" actions. HUGE difference.
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Post by Catilina on Dec 5, 2018 14:56:15 GMT
IMO, to be considered "guilty" of attempted murder, you have to do something "more than merely preparatory", or just having the vague desire to kill somebody. Nathaniel never rise a weapon against me, nor amsbushed me with the intention of killing. Also, he admit that he had decided to take the family heirlooms and leave, before being cought. Zev and Velanna actually tried to killed the warden, with univocal and "suitable" actions. HUGE difference. Zevran and Velanna also committed only attempted murder... The only difference that the guards prevented Nathaniel. Nathaniel didn't rise weapon, because the guards took away his weapon... Your Warden just thinks, that Nathaniel more sympathetic, nothing else...
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Post by kalreegar on Dec 5, 2018 15:37:05 GMT
mmm nah.
Nathaniel never endangered the warden. There was no direct act of violence against the warden. Just a vague plan, at best. Also, according to his words, he decided not to kill the warden before the guards cought him."I came here ... I thought I was going to try to kill you... but then I realized I just wanted to reclaim some of my family things." So, no real intention of killing either.
Merely preparing to kill someone or planning (with uncertain will) to do so is not sufficient to satisfy the elements of attempted murder. At least, for me (and for my warden).
trying to slaughter you with a knife =/= vaguely planning to kill you without ever taking action.
The punishment can not be the same.
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Post by Catilina on Dec 5, 2018 16:05:53 GMT
mmm nah. Nathaniel never endangered the warden. There was no direct act of violence against the warden. Just a vague plan, at best. Also, according to his words, he decided not to kill the warden before the guards cought him."I came here ... I thought I was going to try to kill you... but then I realized I just wanted to reclaim some of my family things." So, no real intention of killing either. Merely preparing to kill someone or planning (with uncertain will) to do so is not sufficient to satisfy the elements of attempted murder. At least, for me (and for my warden). trying to slaughter you with a knife =/= vaguely planning to kill you without ever taking action. The punishment can not be the same. "If you let me go, I'll probably come back here you might not catch next time." [...] "I could lie, if you prefer." If the Warden were there, when Nathaniel appeared, he would try to kill him, he just was not here. I love Nathaniel, but more trustable at this moment? I doubt it. True, honest as fuck.
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Post by kalreegar on Dec 5, 2018 16:39:17 GMT
If the Warden were there, when Nathaniel appeared, he would try to kill him, he just was not here. The boast of a young man
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Post by Catilina on Dec 5, 2018 16:41:06 GMT
If the Warden were there, when Nathaniel appeared, he would try to kill him, he just was not here. The boast of a young man He's 30.
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Post by kalreegar on Dec 5, 2018 17:14:41 GMT
and when you are 30 you're not young? From wiki: A useful distinction within the UN itself can be made between teenagers (i.e. those between the ages of 13 and 19) and young adults (those between the ages of 18 and 32). Nathaniel is young, powerless, embittered... I can tollerate a boast from him. My warden is not a bloodthirsty mad man, he is simply not inclined to forgive those who try to slaughter him like a dog, with knives, trees and fire balls 
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Post by Catilina on Dec 5, 2018 17:42:32 GMT
and when you are 30 you're not young? From wiki: A useful distinction within the UN itself can be made between teenagers (i.e. those between the ages of 13 and 19) and young adults (those between the ages of 18 and 32). Nathaniel is young, powerless, embittered... I can tollerate a boast from him. My warden is not a bloodthirsty mad man, he is simply not inclined to forgive those who try to slaughter him like a dog, with knives, trees and fire balls  I'm not against Nathaniel, I just pro-Zevran and Velanna. Zevran is a good person, even Velanna's reasonable. But depends on the character. Zevran's reason not even personal, so the revenge on him absolutely meaningless. (He wanted to kill himself in that weird way, he says later.) My Cousland also trusted Nathaniel, because he felt, he's just like himself – lost everything beyond his own fault. So: I see your point, and agree with your opinion about Nathaniel.
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Post by strongreaction on Mar 25, 2019 8:59:50 GMT
I've a question, one life permadeath meaning for your particular character or for the whole team? I usually play all RPGs as mentioned, but that involves a single protagonist not a protagonist and a supporting team like DAO. If you did manage to never be injured once in the playthrough that is an accomplishment. In DAO, I take injured to mean injured and only end the game if the entire party is injured/dies.
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Post by kalreegar on Oct 20, 2020 14:54:39 GMT
I'm not against Nathaniel, I just pro-Zevran and Velanna. Zevran is a good person, even Velanna's reasonable. But depends on the character. Zevran's reason not even personal, so the revenge on him absolutely meaningless. (He wanted to kill himself in that weird way, he says later.) they are awesome character (Zevren is one of the best of the trilogy). But maybe even some of the bandits who tried to rob me on the road were great characters, maybe a couple of cultists from Haven too, and that magister in the enclave... who knows what great personalities, what charisma, what interesting stories he had. But if I didn't spare them (indeed, I killed them with great satisfaction), I don't see why I should have spared zevran and velanna. Especially Zevran, I mean. Saving them in the canon playthrough would have been... out of place? a bit "meta-game" (If I save them it's only because I "know" that they will join me, unlocking conversations, bonuses, objects, quests, etc.). Obviously it is a perfectly consistent and feasible choice by a merciful PC who does not take things personally as michael jordan  Successfully completed Witch Hunt too. Difficulty: Nightmare. I let Morrigan go throgh the eluvian, no reason to stab her. I've changed PC: the warden doesn't really care about Morrigan, he didn't even perform the ritual, so it makes more sense to send a skilled hunter to investigate. And I wanted to try an archer against the Varterral. The mabari practically does not exist, Finn is a super forgettable character (I wonder what happened to him during the mages-templars war). Arianne instead is not bad, I had completely forgotten her existence. She could come back in DA4, she had charisma, it would be extremely interesting. Weak DLC. Apart from thaig cadash which is one of the most beautiful locations of the game 
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Post by Catilina on Oct 20, 2020 19:37:53 GMT
I'm not against Nathaniel, I just pro-Zevran and Velanna. Zevran is a good person, even Velanna's reasonable. But depends on the character. Zevran's reason not even personal, so the revenge on him absolutely meaningless. (He wanted to kill himself in that weird way, he says later.) they are awesome character (Zevren is one of the best of the trilogy). But maybe even some of the bandits who tried to rob me on the road were great characters, maybe a couple of cultists from Haven too, and that magister in the enclave... who knows what great personalities, what charisma, what interesting stories he had. But if I didn't spare them (indeed, I killed them with great satisfaction), I don't see why I should have spared zevran and velanna. Especially Zevran, I mean. Saving them in the canon playthrough would have been... out of place? a bit "meta-game" (If I save them it's only because I "know" that they will join me, unlocking conversations, bonuses, objects, quests, etc.). Obviously it is a perfectly consistent and feasible choice by a merciful PC who does not take things personally as michael jordan  Zevran says to Warden, he will join, if the Warden wants, and he's useful. The Warden even can question him: why they should believe him, and only after this can decide about his fate. To be honest, if you speak about suspicious possible companions, then you can speak about every companion, except Alistair (he's already a Warden), dog (okay, can bite, and not a little pet...) and PERHAPS Wynne (but she's a mage; what if she accidentally became an Abomination... oh, wait...!). Awakening... Perhaps Sigrun the only trustable one. Anders is a dangerous, wanted Apostate, perhaps the murderer of those templars... Nathaniel came to kill the Warden... Velanna tries as well, also a murderer. And Justice? What is that Fade-creature, sure it's a demon in a corpse... Deal with such creature is dangerous. But: Most Wardens (or at least many of them) are criminals, not knights in shining armour. The Warden has reason to recruit Zevran – as s/he got a chance from Duncan (for example the Circle Mage, the city elf or the "duster" – who would be most likely killed. Perhaps, if we have a chance to recruit those bandits, I'm sure there are Wardens who would recruit them as well... Again: the Wardens aren't that picky... especially not at the time, when the Blight on our neck... AND: here is – for example – the charm as reason as well. This one is good-looking, sounds fun, interesting or both – and even dexterous, or/and strong? Okay, that the Blight is the main problem – but why can't we enjoy saving the world? Possible those are our last days! Dangerous? Hey, the life is dangerous... not mentioned the Blight... what we can lose? Look: every character has reason to kill them/send them away etc possibilities, but also every character has reason to spare them/recruit them – every character has their own reasons, they're not the same.
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Post by kalreegar on Oct 21, 2020 9:36:25 GMT
they are awesome character (Zevren is one of the best of the trilogy). But maybe even some of the bandits who tried to rob me on the road were great characters, maybe a couple of cultists from Haven too, and that magister in the enclave... who knows what great personalities, what charisma, what interesting stories he had. But if I didn't spare them (indeed, I killed them with great satisfaction), I don't see why I should have spared zevran and velanna. Especially Zevran, I mean. Saving them in the canon playthrough would have been... out of place? a bit "meta-game" (If I save them it's only because I "know" that they will join me, unlocking conversations, bonuses, objects, quests, etc.). Obviously it is a perfectly consistent and feasible choice by a merciful PC who does not take things personally as michael jordan  Zevran says to Warden, he will join, if the Warden wants, and he's useful. The Warden even can question him: why they should believe him, and only after this can decide about his fate. To be honest, if you speak about suspicious possible companions, then you can speak about every companion, except Alistair (he's already a Warden), dog (okay, can bite, and not a little pet...) and PERHAPS Wynne (but she's a mage; what if she accidentally became an Abomination... oh, wait...!). Awakening... Perhaps Sigrun the only trustable one. Anders is a dangerous, wanted Apostate, perhaps the murderer of those templars... Nathaniel came to kill the Warden... Velanna tries as well, also a murderer. And Justice? What is that Fade-creature, sure it's a demon in a corpse... Deal with such creature is dangerous. But: Most Wardens (or at least many of them) are criminals, not knights in shining armour. The Warden has reason to recruit Zevran – as s/he got a chance from Duncan (for example the Circle Mage, the city elf or the "duster" – who would be most likely killed. Perhaps, if we have a chance to recruit those bandits, I'm sure there are Wardens who would recruit them as well... Again: the Wardens aren't that picky... especially not at the time, when the Blight on our neck... AND: here is – for example – the charm as reason as well. This one is good-looking, sounds fun, interesting or both – and even dexterous, or/and strong? Okay, that the Blight is the main problem – but why can't we enjoy saving the world? Possible those are our last days! Dangerous? Hey, the life is dangerous... not mentioned the Blight... what we can lose? Look: every character has reason to kill them/send them away etc possibilities, but also every character has reason to spare them/recruit them – every character has their own reasons, they're not the same. I think there is a HUGE difference between recruiting (not sparing, RECRUITING) someone potentially dangerous / strange / violent, even a criminal (but who hasn't done anything to you, and/or maybe actually helped you) and a professional who has been paid to kill you, who has received a specific order from his superiors to eliminate you, who has actually tried to kill you, and now, to avoid certain death, promises to follow you, help you and be faithful. When he could very well cut your throat in your sleep, poison your food, lead you into another ambush and so on. It's like commander Shepard recruiting Thane or Grunt or Legion vs commander Shepard recruiting Kai Leng Come on, nobody would do that in real life. never ever, not even the most badass merciful person in the world. Then of course, the warden may be so overconfident in his combat and physcal skills that he believes he can deal with any attempt on his life (even if the crows are known to be super- lethal) or may have some sort of blind faith in his ability to induce anyone to love him and be loyal to him... but in this case we are dealing with a vaguely psychopathic warden, alienated and with superhomistic pathologies. Recruiting Zevran IMO is a very problematic choice (maybe the most problematic of the entire trilogy): and in order to be realistic, you have to impersonate and create a very particular warden, with a very complex, unique personality and background. Which can be perfectly doable and indeed very interesting, let's be clear.
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