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Pounce de León
Praise the Justicat!
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Post by Pounce de León on Nov 30, 2022 12:56:29 GMT
The increasing size of artificially gated levels. Worst was the stupid shard chase in jump and run like maze in the oasis. The novelty wore off real quick.
Though I couldnt quite choose whether DA2 repeating dungeon was worse - I guess it was-I gave up over just expecting more of that dungeon during the grind to advance the story to deep roads.
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Andraste_Reborn
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Andraste_Reborn on Nov 30, 2022 13:17:06 GMT
No idea why this thread has been resurrected four years later, but it's still an interesting question!
DAO: The Nature of the Beast is my least favourite part of the game. I had navigating the forest, and the werewolf plot is the only part of the main story without even a tenuous connection to anything else that's happening in the game. The things that have gone wrong at Redcliffe and the Circle Tower are directly related to Loghain's actions, and those in Orzammar and the Deep Roads relate to the darkspawn and the Blight. Werewolves have nothing to do with anything.
DA2: It hardly seems fair to pick on DA2's areas when it only has, like, three of them. I agree that Best Served Cold is the weakest quest, and that goes double if you've consistently sided with the mages. Really disappointing lack of reactivity that I can only conclude is the result of the game being so rushed.
DAI: I. Hate. The. Fallow. FUCKING. Mire. I think this is partly the result of playing the game for the first time as a female dwarf so the swamp water was up to my PC's waist the whole time, but the constantly spawning undead are just unbelievably tedious and the location has nothing to do with the Avvar plot that happens there. Least favourite DAI plot ... hmmmm, that's tougher. Can I pick Doom Upon All the World for not being a quest at all, just a stupidly easy final boss fight?
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ewigDunkelheit
N3
Exalt the Dwarf Age!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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ewigDunkelheit
Exalt the Dwarf Age!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by ewigDunkelheit on Nov 30, 2022 14:41:31 GMT
I don't dislike anything about Origins that I could offer to this discussion. Reading some of the other comments inspires me to say that Orzammar and the Deep Roads are my favorite areas in the game, and I like the Circle quest.
It may not have been the greatest, but sure, Dragon Age 2 reused a lot of area assets. But that didn't make me hate it. The main quest issues I had were simply related to the intractability of the mage and templar parties leading to even worse outcomes. The biggest example of this being one of the few things I actively dislike about the presentation: Orsino transforming into the "Harvester" boss while siding with the mages during The Last Straw.
Inquisition's The Hissing Wastes is easily my least favorite area. It epitomizes everything I dislike about the open-world development choice. Not even awesome dwarven lore tidbits can save this big, empty waste of space. However, it is true that I detest open-world as a game design to begin with, so that obviously colors my opinion.
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Beerfish
N7
Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
XBL Gamertag: Beerfish77
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https://bsn.boards.net/user/314/personal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Beerfish on Nov 30, 2022 16:23:44 GMT
I don't remember the vast majority of the stuff from the games let alone the quest names.
Shards stick out like a sore thumb for me, not just annoying and tough to gather but lots of game-play trolling by the developers. ie shard location on map 3 pixels away from your camp but you have to walk around the whole world 3 times to get the shad at the top of the mountain from the backside. This kind of trolling was constant when going after shards.
I did not like the desert part of DAI, too much back tracking and i got too confused hot to get to certain places.
Hated the ocularum puzzles, did about two and that was it. This one I do not blame on the game for putting in puzzles, i blame myself for losing intrest in puzzles as i get older.
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dayze
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Post by dayze on Dec 1, 2022 0:15:25 GMT
DAO:
Deep Roads were too deep.....
Fade: Feels like a lost opportunity in retrospect, probably would have been a better area to try and play with the character and the players since of perception and reality how some horror games in the past like Eternal Darkness will have bugs crawling across the screen or odd things happen, maybe like metal gear solid and mess around with the controller like with the psychic. Have entities that can pull on your saves for knowledge of your play-through and make vague statements to that effect ala Flowey from undertale.
DA2: Nothing specific comes to mind, usual repetition and waves of enemies bit'
DAI:
Didn't like trying to find the shards...nothing specific really stands out besides that, also not a big fan of puzzle games.
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Post by n7double07 on Dec 1, 2022 0:48:43 GMT
Gonna stick to areas because I haven't played Inquisition in a while and don't know which quest I'd pick for 2.
Origins: Fade
2: Don't really know. I guess I'll agree Sundermount kinda sucked. The dock where the Qunari compound was sucked, too; there wasn't much to it at all and you'd expect to see at least some indoor areas where they'd sleep and set up shop.
Inquisition: Hinterlands
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Post by Giant Ambush Beetle on Dec 1, 2022 12:11:58 GMT
Three areas/maps come to mind -
Mission: Wicked Eyes, Wicked Hearts. I was just running around killing mobs and collecting statues during a party and then return to mingle like nothing happened? This could have been executed soooo much better, with a lot less unnecessary combat and more scheming, plotting and using more stealth. The basic idea of the map was good, but the execution....oh boy.
Map: The hinterlands. I know this map was mostly supposed to introduce the player to the mechanics and give them some sort of tutorial map but it was hard to navigate and so full of insignificant and annoying side quests and combat around every corner it made my head spin and flee this area as fast as possible. Also it was the worst looking map of Inquisition by far.
As far as Dragon Age 2 is concerned, most maps were pretty awful but Kirkwall takes the cake. It was just an ugly washed-out brown lifeless deserted pile of stones that completely sucked any motivation to play the game right out of my brain. Having forks stuck into my eyes would be a more pleasant experience than seeing this city ever again.
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Ravenfeeder
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Ravenfeeder on Dec 1, 2022 13:15:28 GMT
DAO - Difficult, they're all favourites. Probably the Brecilian Forest. Didn't quite live up to the other areas. DA2 - All of them? Nothing comes to mind as a favourite area. DAI - Storm Coast. Too empty and without the great Dwarven story/lore of Hissing Wastes.
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Post by githcheater on Dec 1, 2022 18:53:32 GMT
DAO - Perhaps the Dalish origin - I seem to remember that this origin story was ho-hum. DA2 - Kirkwall, definitely Kirkwall. Trudging through this map SIX times was monotomous DAI - Hissing Wastes - Empty wandering in the desert
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Post by puddingtheruthless on Dec 1, 2022 18:56:48 GMT
No idea why this thread has been resurrected four years later, but it's still an interesting question! DAO: The Nature of the Beast is my least favourite part of the game. I had navigating the forest, and the werewolf plot is the only part of the main story without even a tenuous connection to anything else that's happening in the game. The things that have gone wrong at Redcliffe and the Circle Tower are directly related to Loghain's actions, and those in Orzammar and the Deep Roads relate to the darkspawn and the Blight. Werewolves have nothing to do with anything. DA2: It hardly seems fair to pick on DA2's areas when it only has, like, three of them. I agree that Best Served Cold is the weakest quest, and that goes double if you've consistently sided with the mages. Really disappointing lack of reactivity that I can only conclude is the result of the game being so rushed. DAI: I. Hate. The. Fallow. FUCKING. Mire. I think this is partly the result of playing the game for the first time as a female dwarf so the swamp water was up to my PC's waist the whole time, but the constantly spawning undead are just unbelievably tedious and the location has nothing to do with the Avvar plot that happens there. Least favourite DAI plot ... hmmmm, that's tougher. Can I pick Doom Upon All the World for not being a quest at all, just a stupidly easy final boss fight? You know, in hindsight, Fallow Mire is an odd map. You go there once and then you never go back there. There's not even shards or ocularum.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Dec 2, 2022 8:14:06 GMT
You know, in hindsight, Fallow Mire is an odd map. You go there once and then you never go back there. There's not even shards or ocularum. It is the same with the Temple of Dirthamen and that other elven Temple, where all you do essentially is some battles and are then rewarded with an ancient artifact. At least with the Fallow Mire you do have a specific rescue mission, can acquire another agent and it leads to a War Table mission. The main annoyance is that it is necessary to acquire items for one of the specialisms. This was true of several other "optional" areas. Another feature of DAI that I actively disliked: the collecting of ingredients so you could qualify for your specialism, which meant your advancement could be considerably delayed whilst you sought them out. I don't mind having some condition you have to fulfil, for example a specific quest to demonstrate your relevant expertise, but not yet more resource gathering.
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Post by puddingtheruthless on Dec 3, 2022 19:23:18 GMT
You know, in hindsight, Fallow Mire is an odd map. You go there once and then you never go back there. There's not even shards or ocularum. It is the same with the Temple of Dirthamen and that other elven Temple, where all you do essentially is some battles and are then rewarded with an ancient artifact. At least with the Fallow Mire you do have a specific rescue mission, can acquire another agent and it leads to a War Table mission. The main annoyance is that it is necessary to acquire items for one of the specialisms. This was true of several other "optional" areas. Another feature of DAI that I actively disliked: the collecting of ingredients so you could qualify for your specialism, which meant your advancement could be considerably delayed whilst you sought them out. I don't mind having some condition you have to fulfil, for example a specific quest to demonstrate your relevant expertise, but not yet more resource gathering. Temple of Dirthamen makes sense since it's essentially just a building that you're exploring after you've unlocked its location - it's like a dungeon. The resource prequisite to unlock a class specialization is just some of the worst because it never goes right on any of my playthroughs and I had to consult the Great Online on where else the ingredients dropped. The idea of a specialization quest is fun, but it needs to either do away with the source part or make it an actual quest where the mobs are independent from the usual zone, so you don't kill them because the game never told you they were part of an important quest and then never informed you that the ones in the other areas also dropped the items.That was fun on launch.
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bolt
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
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bolt
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by bolt on Dec 11, 2022 6:27:24 GMT
DAO: Least favorite locale is Orzammar. Least favorite quest is "A Paragon of Her Kind". I have four dwarven Wardens, but Stone I hate their homeland.
DA2: Least favorite locale is the Wounded Coast. Least favorite quest: "The Last Straw". I wish there had been an option to just Nope on out of there.
DAI: Least favorite locale is the Exalted Plains. Least favorite quest: "What Pride Had Wrought". My canon Inky is a Dalish elf. Cheesed my onions when they asked about Mythal...while having her vallaslin on their face.
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Adia
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
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Post by Adia on Dec 21, 2022 16:25:03 GMT
Fade. The answer is always the fade.
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