inherit
10487
0
15
leviathan
8
Sept 18, 2018 12:24:41 GMT
September 2018
leviathan
|
Post by leviathan on Sept 18, 2018 12:56:37 GMT
Custom hornet: First some math: I did damage x rate of fire / 60. This gives a standardized damage over time rating for weapons. The hornet had an extremely high rating. The hornet x does well over 2000 damage per second. 1. Beam emiter (not electrical conduits) it adds stability. 2. Bio converter 3. Any other mods you want. Kendrick coils preferred
Skill tree: on pistols max out damage and clip size. Reloading won’t be an issue. For 6A&B it’s your playstile preference. You can snipe with it, but the range is capped as it is a pistol, however, damage is not affected. It’s also great at hip fire— it’s a laser.
Mods: short barrel— accuracy is not affected. Heavy clip. Whatever else you want
I use this on insanity and I have to double check the game difficulty to make sure it’s still on insanity. It melts everything. I use turbocharge and aim at the head. You can also use the weapon as a semi fire, just don’t hold the trigger down. Since it kills everything so quickly, it works great with the Mod of Adrenaline. So i recommend doing a respec and fill out your skills without regard to recharge times. My specific hornet does 2855 damage per a second. I searched around a lot for the best gun build on this forum site and YouTube. I specifically made an account just to share this info. Please try it and compare. Let me know if you find anything better.
|
|
inherit
The homeostatic problem-solving structure
8860
0
Apr 26, 2022 11:22:31 GMT
9,074
Unicephalon 40-D
An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
5,040
Jun 29, 2017 12:57:11 GMT
June 2017
legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem, Dragon Age The Veilguard
LegendCNCD / AsariLoverFI
|
Post by Unicephalon 40-D on Sept 18, 2018 13:28:31 GMT
I concur, Hornet is a deadly MF in the singleplayer game when combined with Beam Emitter (at least) !
|
|
inherit
A blade answers only to the hand that wields it
3406
0
45,669
dazk
16,190
February 2017
dazk
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
DazK1805
|
Post by dazk on Sept 20, 2018 6:40:52 GMT
I am a Valkyire man myself, modded for autofire, dual mod extension and three Kinetic Coils, it shreds stuff. Unicephalon 40-D that damn Hannibal Burrisss Morpheus song won't get out of my head!!!!!!! I am driving my family crazy!!!!!
|
|
inherit
ღ Voice of Reason
169
0
17,679
Element Zero
7,433
August 2016
elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by Element Zero on Sept 22, 2018 8:00:15 GMT
Variants of the Hornet and Valkyrie mentioned above are among the best. An Autofire Hesh is absurd. Adding Seeking Plasma to it makes it viable even at mid-range. Burst-fire + Beam Emitter Dhan is an odd but highly effective weapon.
Crafting in MEA is fun, but it needed some drastic tuning to balance it. As it is, one can craft brokenly effective guns with just a few augmentations. As with many things in MEA, the core of something special is present, but more work was needed.
|
|
melbella
N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 8,416 Likes: 26,113
inherit
214
0
26,113
melbella
Trouble-shooting Space Diva
8,416
August 2016
melbella
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
melbella
2186
5778
|
Post by melbella on Sept 22, 2018 16:05:27 GMT
Variants of the Hornet and Valkyrie mentioned above are among the best. An Autofire Hesh is absurd. Adding Seeking Plasma to it makes it viable even at mid-range. Burst-fire + Beam Emitter Dhan is an odd but highly effective weapon. Crafting in MEA is fun, but it needed some drastic tuning to balance it. As it is, one can craft brokenly effective guns with just a few augmentations. As with many things in MEA, the core of something special is present, but more work was needed.
It's kind of nice to have a few ridiculously OP guns though, since they nerfed others into trash from the ME3 versions.
|
|
inherit
1274
0
3,438
sageoflife
1,576
August 2016
sageoflife
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
|
Post by sageoflife on Sept 22, 2018 19:10:29 GMT
I am a Valkyire man myself, modded for autofire, dual mod extension and three Kinetic Coils, it shreds stuff. Unicephalon 40-D that damn Hannibal Burrisss Morpheus song won't get out of my head!!!!!!! I am driving my family crazy!!!!! It also needs a Vintage Heat Sink or a Bio-Converter if you don't want to tear through your ammo supply.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
25
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Sept 22, 2018 21:45:34 GMT
I am a Valkyire man myself, modded for autofire, dual mod extension and three Kinetic Coils, it shreds stuff. Unicephalon 40-D that damn Hannibal Burrisss Morpheus song won't get out of my head!!!!!!! I am driving my family crazy!!!!! Damn right. I called my full auto Valkyrie the N7 Thor.
|
|
inherit
A blade answers only to the hand that wields it
3406
0
45,669
dazk
16,190
February 2017
dazk
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
DazK1805
|
Post by dazk on Sept 23, 2018 0:32:10 GMT
I am a Valkyire man myself, modded for autofire, dual mod extension and three Kinetic Coils, it shreds stuff. Unicephalon 40-D that damn Hannibal Burrisss Morpheus song won't get out of my head!!!!!!! I am driving my family crazy!!!!! It also needs a Vintage Heat Sink or a Bio-Converter if you don't want to tear through your ammo supply. I have never used the Vintage Heat Sink and the Bio-converter sort of feels like cheating to me, a bit too much space magic. I get around the ammo issue by carrying two Valkyries and if that runs out I have a Hornet with a beam emitter as well.
|
|
inherit
A blade answers only to the hand that wields it
3406
0
45,669
dazk
16,190
February 2017
dazk
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
DazK1805
|
Post by dazk on Sept 23, 2018 0:35:02 GMT
I am a Valkyire man myself, modded for autofire, dual mod extension and three Kinetic Coils, it shreds stuff. Unicephalon 40-D that damn Hannibal Burrisss Morpheus song won't get out of my head!!!!!!! I am driving my family crazy!!!!! Damn right. I called my full auto Valkyrie the N7 Thor. N7 Thor, I like it!!!!! Yeah it changed the difficulty of the game for me so much as it is way OP'd and running it with turbocharge it even makes light work of the Progenitor. I have to thank Element Zero for providing me with the build.
|
|
inherit
A blade answers only to the hand that wields it
3406
0
45,669
dazk
16,190
February 2017
dazk
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
DazK1805
|
Post by dazk on Sept 23, 2018 0:39:30 GMT
Variants of the Hornet and Valkyrie mentioned above are among the best. An Autofire Hesh is absurd. Adding Seeking Plasma to it makes it viable even at mid-range. Burst-fire + Beam Emitter Dhan is an odd but highly effective weapon. Crafting in MEA is fun, but it needed some drastic tuning to balance it. As it is, one can craft brokenly effective guns with just a few augmentations. As with many things in MEA, the core of something special is present, but more work was needed.
It's kind of nice to have a few ridiculously OP guns though, since they nerfed others into trash from the ME3 versions.
Yeah it is and yes they really did. Although the Revenant in MEA was an improvement if I remember correctly, when I replayed ME3 The Revenant just sprayed bullets everywhere but MEA it is far more accurate.
|
|
inherit
10487
0
15
leviathan
8
Sept 18, 2018 12:24:41 GMT
September 2018
leviathan
|
Post by leviathan on Oct 8, 2018 5:58:28 GMT
Variants of the Hornet and Valkyrie mentioned above are among the best. An Autofire Hesh is absurd. Adding Seeking Plasma to it makes it viable even at mid-range. Burst-fire + Beam Emitter Dhan is an odd but highly effective weapon. Crafting in MEA is fun, but it needed some drastic tuning to balance it. As it is, one can craft brokenly effective guns with just a few augmentations. As with many things in MEA, the core of something special is present, but more work was needed. I think the hesh would be extremely effective with plasma seeking and bio converter. I don’t see the Valkyrie being good though. The auto fire mod takes away damage. Why not just put a beam emitter?
|
|
inherit
ღ Voice of Reason
169
0
17,679
Element Zero
7,433
August 2016
elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by Element Zero on Oct 8, 2018 7:57:16 GMT
Variants of the Hornet and Valkyrie mentioned above are among the best. An Autofire Hesh is absurd. Adding Seeking Plasma to it makes it viable even at mid-range. Burst-fire + Beam Emitter Dhan is an odd but highly effective weapon. Crafting in MEA is fun, but it needed some drastic tuning to balance it. As it is, one can craft brokenly effective guns with just a few augmentations. As with many things in MEA, the core of something special is present, but more work was needed. I think the hesh would be extremely effective with plasma seeking and bio converter. I don’t see the Valkyrie being good though. The auto fire mod takes away damage. Why not just put a beam emitter? The Hesh is good with that setup. The Valkyrie is a beast, and probably the best all-around weapon due to autofire. The beam emitter works similarly. The damage per shot reduction is more than offset by the increased RoF. The augmentations broke the game, honestly. Autofire in particular flips the entire design paradigm on its head, completely obviating the Autofire-by-default weapons like the Ghost, Indra, etc... The slight decrease in base damage isn’t close to enough to offset the overwhelming gains of the increased RoF. I really like the crafting in MEA. I wish they’d had time to tune and balance it correctly. As with so many things in MEA, we have a cool foundation that will never be properly completed.
|
|
Basquemercat117
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda, Anthem
Posts: 182 Likes: 120
inherit
4251
0
120
Basquemercat117
182
March 2017
ajew8887
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda, Anthem
|
Post by Basquemercat117 on Oct 10, 2018 19:04:04 GMT
i have to say im a huge fan of the x-ghost. i know it too forever to come out but man its almost a perfect assault rifle
|
|
inherit
ღ Voice of Reason
169
0
17,679
Element Zero
7,433
August 2016
elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by Element Zero on Oct 11, 2018 4:58:24 GMT
i have to say im a huge fan of the x-ghost. i know it too forever to come out but man its almost a perfect assault rifle It's my favorite in terms of looks, sound and lore. I was so disappointed when they ruined its beautiful white casing. (I think it was in patch 1.08.) After 1.08, Adding a stock changed the gun's casing to black with dull red lighting. Boo! The original, unaltered colors perfectly match my preferred Ai color scheme. Sadly, the autofire augmentation rendered the Ghost (and all other autofire-by-default weapons) completely obsolete. Their damage was low to account for their high RoF. The augmentation allowed us to get insane, sustained RoF on higher damage weapons like the Valkyrie, Hornet and shotguns. The Ghost is still beautiful and perfectly functional. The game is easy and doesn't demand optimization. It ups me out, though, that it's so badly outclassed. I'm sure it would've received buffs, and other guns nerfs, if this game had gotten the support we deserved.
|
|
michaeln7
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 445 Likes: 829
inherit
10102
0
Sept 26, 2022 23:28:28 GMT
829
michaeln7
445
April 2018
michaeln7
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by michaeln7 on Oct 11, 2018 5:03:07 GMT
I'll second any Hornet pistols and X5 Ghost rifles.
Hornet, IMO, doesn't need bio-converter; it reloads so fast. Good for mid-range suppression or CQC.
X5 is supreme at applying ammo consumables, and combined with Turbocharge is incredibly accurate and damaging.
I'll posit the Talon as a contender, it fits the role of shotgun but has good range considering. Say what you will about Cerberus, they have incredible weapon designs.
I'll also posit the Piranha. Bio-converter on that gives you rapid-fire devastation.
For snipers, Widow with bio-converter is hilarious. It's my Fiend-huntin' rifle. Because nothing says "sniper" like rapid-firing an anti-tank rifle at point-blank against hulking behemoths.
10/10, I'll do it again.
|
|
Basquemercat117
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda, Anthem
Posts: 182 Likes: 120
inherit
4251
0
120
Basquemercat117
182
March 2017
ajew8887
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda, Anthem
|
Post by Basquemercat117 on Oct 11, 2018 6:51:36 GMT
i have to say im a huge fan of the x-ghost. i know it too forever to come out but man its almost a perfect assault rifle It's my favorite in terms of looks, sound and lore. I was so disappointed when they ruined its beautiful white casing. (I think it was in patch 1.08.) After 1.08, Adding a stock changed the gun's casing to black with dull red lighting. Boo! The original, unaltered colors perfectly match my preferred Ai color scheme. Sadly, the autofire augmentation rendered the Ghost (and all other autofire-by-default weapons) completely obsolete. Their damage was low to account for their high RoF. The augmentation allowed us to get insane, sustained RoF on higher damage weapons like the Valkyrie, Hornet and shotguns. The Ghost is still beautiful and perfectly functional. The game is easy and doesn't demand optimization. It ups me out, though, that it's so badly outclassed. I'm sure it would've received buffs, and other guns nerfs, if this game had gotten the support we deserved. See i used it more like an LMG or a hard hitting SMG above being a traditional assault rifle which is more mid rage.i will admit its a weird was to explain it but it worked for my play though as a vanguard. But i have to admit i have a very huge weakspot for the beautiful N7 Valkyrie. On my first play though as in infiltrator i would use the Isharay sniper rifle (best sniper in the series if you ask me) and the Valkyrie to play at mid or long range.
|
|
inherit
10487
0
15
leviathan
8
Sept 18, 2018 12:24:41 GMT
September 2018
leviathan
|
Post by leviathan on Oct 14, 2018 9:33:00 GMT
So I’ve got a quick update for the Hornet: for augs use the bio converter, beam emitter, and full auto. This gives you over 3000 damage per a second. And that’s without turbocharge. Also with the auto fire combined with bioconverter, when the clip empties it will continuously fire without having to let go and repull the trigger. Another aspect I forgot to add was the weak point critical boost. With the correct build and armor that maximizes on those bonuses, it’s quite significant.
Additionally I’ll say I’ve tried the Piranha and it wasn’t as good. Fun, but less effective as my hornet. I don’t have enough research for the Hesh, but I’d love to make one. As for the Valkyrie I’m still not convinced. Does anyone have videos? Post the links or something I’d have to see it. I might have enough research for it.
|
|
inherit
ღ Voice of Reason
169
0
17,679
Element Zero
7,433
August 2016
elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by Element Zero on Oct 17, 2018 15:00:01 GMT
So I’ve got a quick update for the Hornet: for augs use the bio converter, beam emitter, and full auto. This gives you over 3000 damage per a second. And that’s without turbocharge. Also with the auto fire combined with bioconverter, when the clip empties it will continuously fire without having to let go and repull the trigger. Another aspect I forgot to add was the weak point critical boost. With the correct build and armor that maximizes on those bonuses, it’s quite significant. Additionally I’ll say I’ve tried the Piranha and it wasn’t as good. Fun, but less effective as my hornet. I don’t have enough research for the Hesh, but I’d love to make one. As for the Valkyrie I’m still not convinced. Does anyone have videos? Post the links or something I’d have to see it. I might have enough research for it. Xaine has done the math for us. The tools on his site are pretty impressive. It’s a shame EA didn’t support the game as well as he did. His YouTube series is excellent. He made new videos after each patch, so be aware of the date/patch number that applies while viewing. I’ll link a good video to get you started, as well as his site. The tools I mentioned are damage calculators that allow input for every possible variable. Since the Beam Emitter was broken crap until patch 1.08, it ended up with its own video. It can totally alter a weapon if combined with RoF mods. It raised the Dhan back into contention via Butst Fire + Beam Emitter, for instance. Anyway, I hope you enjoy these. He was the only guy I’m aware of online doing quality, math-based optimization work. He put a lot of work into them. Site: www.xainesworld.com“Best Weapons” video I
|
|
malgus
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 959 Likes: 1,590
inherit
4126
0
Mar 21, 2023 21:20:35 GMT
1,590
malgus
959
March 2017
malgus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
|
Post by malgus on Dec 29, 2018 17:24:41 GMT
So I’ve got a quick update for the Hornet: for augs use the bio converter, beam emitter, and full auto. This gives you over 3000 damage per a second. And that’s without turbocharge. Also with the auto fire combined with bioconverter, when the clip empties it will continuously fire without having to let go and repull the trigger. Another aspect I forgot to add was the weak point critical boost. With the correct build and armor that maximizes on those bonuses, it’s quite significant. Additionally I’ll say I’ve tried the Piranha and it wasn’t as good. Fun, but less effective as my hornet. I don’t have enough research for the Hesh, but I’d love to make one. As for the Valkyrie I’m still not convinced. Does anyone have videos? Post the links or something I’d have to see it. I might have enough research for it. Xaine has done the math for us. The tools on his site are pretty impressive. It’s a shame EA didn’t support the game as well as he did. His YouTube series is excellent. He made new videos after each patch, so be aware of the date/patch number that applies while viewing. I’ll link a good video to get you started, as well as his site. The tools I mentioned are damage calculators that allow input for every possible variable. Since the Beam Emitter was broken crap until patch 1.08, it ended up with its own video. It can totally alter a weapon if combined with RoF mods. It raised the Dhan back into contention via Butst Fire + Beam Emitter, for instance. Anyway, I hope you enjoy these. He was the only guy I’m aware of online doing quality, math-based optimization work. He put a lot of work into them. Site: www.xainesworld.com“Best Weapons” video I TY, I will give it look.
|
|
ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,887 Likes: 3,546
inherit
9886
0
3,546
ahglock
2,887
Feb 21, 2018 17:57:17 GMT
February 2018
ahglock
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
ShinobiKillfist
|
Post by ahglock on Dec 29, 2018 18:04:46 GMT
Be aware some of these mods make the guns so good it breaks the game. I can’t have fun with the hornet. Everything dies too fast.
|
|
inherit
115
0
2,714
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by capn233 on Jan 15, 2019 23:29:07 GMT
I considered making a new thread, but really all I was going to say relates to this topic anyway.
I wish I could be lame and buy 100 Kinetic Coils at once instead of being lame and running between the merchant and exit 100 times to refresh store inventory.
Other than that, I have to say I am not really sure what exactly they were going for with respect to difficulty and balance. You take out reload canceling, make reloads long and annoying, and then put in a space-magic-magazine with the world's tiniest penalty. Especially considering everybody could use Life Support.
Probably should have just given Vintage Heatsink with sensible stats, and then had a "reaver" mod with bonus damage at low health. Would have been interesting to try and keep health under 50% or whatever for bonus damage. Would have actually been the opposite of Battlefield Assist, and more interesting on a Vanguard character (or anybody really).
Also think it is interesting that they missed the opportunity to tune actual defense multipliers with an augmentation or even a weapon mod. Yeah, there are the ones like Heat Inducer that are supposed to boost damage with ammo, but innate multiplier change would have been better.
|
|
ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,887 Likes: 3,546
inherit
9886
0
3,546
ahglock
2,887
Feb 21, 2018 17:57:17 GMT
February 2018
ahglock
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
ShinobiKillfist
|
Post by ahglock on Jan 15, 2019 23:45:34 GMT
About the only thing I can say for the store inventory is if I don’t load spam and rp it as out of stock I get some interesting but less effective builds.
Vintage heat sync to me seems fairly balanced as it’s a slower reload speed and it’s not like I run out of ammo often anyways. Bioconvertor though is crazy.
I think vintage heat sync should have been the default. Given potential lack of resources it just makes more sense. And also the excuse for hat syncs was speed of reloading was important for war. Which I thought the initiative was trying to avoid. It would make sense that vintage was sort of the civilian model then. Then have a heat sync mod that improves reload times massively.
I miss ME2 weapon v defense system. Me3 on it was weapon specific instead of a general rule and not really mentioned anywhere so you only know about it from reading posts on the forum.
|
|
inherit
115
0
2,714
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by capn233 on Jan 19, 2019 4:48:27 GMT
Yeah MEA is somewhat like that since some guns have defense multipliers. Sort of sensible that the Remnant style energy weapons have multipliers to shields I guess. Don't know why a lot of the shotguns have armor multipliers though, that's sort of backwards.
I agree that it might have made more sense to have vintage heatsink as the main style, or at the very least just include some weapons that use it. Really I would have rather had the Lancer w/ overheat mechanic than the Ghost (I can't stand reverse accuracy bloom).
One other sad thing is that even though the Ushior isn't really single shot any longer, you can't apply the automatic fire to it, which I might have tried just as a buff to the ROF. I have tried that on the Carnifex for grins, but the damage drop and accuracy penalty did not make me happy. It probably wouldn't have worked out, but I would have liked to try it anyway.
I can't decide if the Single Fire augment was really pointless to begin with, or the stats just aren't balanced right.
|
|