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Post by Arkhne on May 8, 2017 2:58:11 GMT
High: Lots of Collector matches today.
High: I a-bombed PUGs repeatedly today, it was a good day.
High: Carried PUGs on Gold with wife, A-bombed the PUGs for being scrubs.
High: No Cerberus matches today.
OK: Eagle X, one more UR down.
Low: Few failed solos before the fun. The PUGs may have suffered a little of my frustrations.
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Post by Arktinen on May 8, 2017 3:43:39 GMT
^ And in the last 3 Pug matches, I felt like some relaxing games before bed, so took out my Big Juggs and paraded them around White.
- Got joined by an AIU and a Paladin to Reapers/Gold. Got nice revive medals out of them. Outscored both by double, with a Typhooning jugger. Pugs missiled quite a bit, too. Good though, glad to see they aren't hoarding their consumables. They also did missions with us, in all three matches. Pleasantly surprised.
- Changed to Geth, the same Pugs stayed, but both changed to more Serious Weapons; the not-EDI took a Claymoar and the Paladin got a Reegar. I see. Game on, Pugs. Revived them even more, because Geth, even though kept continuously throwing healing turrets wherever I saw them running. The Paladin also started rage-gelling furiously and going nuts running to enemy spawns. Again double their score, with a Spitfire VIII, of whatever Arkhne didn't kill. Because, you know, juggernauts are too slow to deal enough damage to get proper scores.
- Last game, went killing Collectors, with a Saber V. Exactly the same ensued, on all fronts. AIU developed a definite death wish, charging karatechopping into all Scions and Pretorians - although this was occasionally demonstrated already with Banshees earlier.
We had plenty of fun though. I was damn pleased with my Sabering, as well. The gun feels slow for me, so was happy to see it suiting me that nicely for all that damage dealing. Even w11 missiling by the not-EDIpug did nothing to the outcome (except dropped mobs on us). And for that imprudent missiling, I admittedly siege pulsed 2 abombs on her. Damn repair matrix.
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Post by Arkhne on May 8, 2017 4:24:10 GMT
Just in case it wasn't clear, we were both Juggernauts.
Loadouts for me were Typhoon VIII(AP), Spitfire VI(Warp), and PPR VII(Incendiary).
I really do enjoy fighting Collectors, even ignoring A-bomb shenanigans. They're aggressive, but usually not stupid about it, without stupid BS like stunlock or Phantroll DR.
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Post by Deleted on May 8, 2017 4:33:46 GMT
Sounds fun. ![:)](//storage.proboards.com/6576594/images/KGsHESiZGZU0pPuHuhQr.png) The one thing I'd disagree with is... Because, you know, juggernauts are too slow to deal enough damage to get proper scores. You really are too slow if you are with other competent players on a larger map. If you land in Rio as a Jugg with three other players capable of soloing plat you'll have a very relaxing game. (Personal experience. ![:why:](//storage.proboards.com/6576594/images/MVXW0DmcTsJZlBSSOwAc.png) )
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Post by muahmuah on May 8, 2017 12:34:00 GMT
Sounds fun. ![:)](//storage.proboards.com/6576594/images/KGsHESiZGZU0pPuHuhQr.png) The one thing I'd disagree with is... Because, you know, juggernauts are too slow to deal enough damage to get proper scores. You really are too slow if you are with other competent players on a larger map. If you land in Rio as a Jugg with three other players capable of soloing plat you'll have a very relaxing game. (Personal experience. ![:why:](//storage.proboards.com/6576594/images/MVXW0DmcTsJZlBSSOwAc.png) ) Indeed,Pugernaut can score very high with the proper build and consumables. ![:)](//storage.proboards.com/6576594/images/KGsHESiZGZU0pPuHuhQr.png)
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Post by Arktinen on May 8, 2017 14:12:02 GMT
Sounds fun. ![:)](//storage.proboards.com/6576594/images/KGsHESiZGZU0pPuHuhQr.png) The one thing I'd disagree with is... Because, you know, juggernauts are too slow to deal enough damage to get proper scores. You really are too slow if you are with other competent players on a larger map. If you land in Rio as a Jugg with three other players capable of soloing plat you'll have a very relaxing game. (Personal experience. ![:why:](//storage.proboards.com/6576594/images/MVXW0DmcTsJZlBSSOwAc.png) ) True, having done this before with a proper team. Oh, I certainly haven't top scored with them, either - but serve as a nifty medic. Frankly though, if I have a team with 3 other players capable of soloing plat, I'm going to have a relaxing game, no matter what character I choose. Relaxing is definitely the case, but wanted to note that it is possible to do damage with the right loadout, even with a slowarse (adrenaline junkie) jugg - with some suitable selections. The games I wrote about, were my personal pudding answer to those Pugs in question, when they kept upping their consumables' levels and armed themselves to the teeth with more serious guns and a gung-ho attitude, after they apparently did not like being outscored by two juggs. As for any hypothetical situations of landing in Rio or other big maps: (Also read as: I don't go pugging that randomly / with this kit) ![](https://imgflip.com/i/1omn00) ![](https://imgflip.com/i/1omn00) ![](https://i.imgflip.com/1omn00.jpg)
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Post by Arkhne on May 8, 2017 14:57:00 GMT
Sounds fun. ![:)](//storage.proboards.com/6576594/images/KGsHESiZGZU0pPuHuhQr.png) The one thing I'd disagree with is... Because, you know, juggernauts are too slow to deal enough damage to get proper scores. You really are too slow if you are with other competent players on a larger map. If you land in Rio as a Jugg with three other players capable of soloing plat you'll have a very relaxing game. (Personal experience. ![:why:](//storage.proboards.com/6576594/images/MVXW0DmcTsJZlBSSOwAc.png) ) I disagree, I regularly topscore both Gold and Platinum with the Juggernaut, even with good players. 3 Platinum soloers on Gold is going to be relaxing REGARDLESS of character choice. If you're with 3 Platinum Soloers, why are you on Gold? If you're not good with the Juggernaut, don't juggernaut, it's the same with any character, there are no bad characters, only bad players.
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Post by patrickbateman on May 8, 2017 19:08:50 GMT
Sounds fun. ![:)](//storage.proboards.com/6576594/images/KGsHESiZGZU0pPuHuhQr.png) The one thing I'd disagree with is... You really are too slow if you are with other competent players on a larger map. If you land in Rio as a Jugg with three other players capable of soloing plat you'll have a very relaxing game. (Personal experience. ![:why:](//storage.proboards.com/6576594/images/MVXW0DmcTsJZlBSSOwAc.png) ) Indeed,Pugernaut can score very high with the proper build and consumables. Very true, he's a great weapons kit that works with a lot of different guns (even the Spitfire isn't to bad on him).
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Post by Username on May 8, 2017 21:12:32 GMT
Low: Condor, Geth enough said.
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Post by Deleted on May 9, 2017 2:34:33 GMT
Sounds fun. ![:)](//storage.proboards.com/6576594/images/KGsHESiZGZU0pPuHuhQr.png) The one thing I'd disagree with is... You really are too slow if you are with other competent players on a larger map. If you land in Rio as a Jugg with three other players capable of soloing plat you'll have a very relaxing game. (Personal experience. ![:why:](//storage.proboards.com/6576594/images/MVXW0DmcTsJZlBSSOwAc.png) ) I disagree, I regularly topscore both Gold and Platinum with the Juggernaut, even with good players. 3 Platinum soloers on Gold is going to be relaxing REGARDLESS of character choice. If you're with 3 Platinum Soloers, why are you on Gold? If you're not good with the Juggernaut, don't juggernaut, it's the same with any character, there are no bad characters, only bad players. I disagree with that too. The movement speed debuff on a large map like Rio/Condor will leave you slogging along no matter your skill in the game. It's literally the exact opposite of the reason you just said. The movement debuff flat out has the potential to leave you stranded on the other end of a map with absolutely no way to do damage before everyone else can wipe out the spawns. On smaller maps and even medium maps it's all fair game. Spawns are random and close enough and the jugg gets range increases through height. The kit is a great weapons platform and I regularly do well myself, but specifically on large maps with good players, no. You're just arguing something that logically makes zero sense. It doesn't matter what build, it doesn't matter how skilled you are, if you cannot get to spawns before they are wiped out you cannot do better than those wiping them out. Regardless of ability or desire to do so. Anyways, unfortunately through the years I don't think I've seen you change your mind once despite how logical the point is or who is making it, so I suspect we'll have to agree to disagree on this one.
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Post by Arkhne on May 9, 2017 2:40:52 GMT
I disagree, I regularly topscore both Gold and Platinum with the Juggernaut, even with good players. 3 Platinum soloers on Gold is going to be relaxing REGARDLESS of character choice. If you're with 3 Platinum Soloers, why are you on Gold? If you're not good with the Juggernaut, don't juggernaut, it's the same with any character, there are no bad characters, only bad players.I disagree with that too. The movement speed debuff on a large map like Rio/Condor will leave you slogging along no matter your skill in the game. It's literally the exact opposite of the reason you just said. The movement debuff flat out has the potential to leave you stranded on the other end of a map with absolutely no way to do damage before everyone else can wipe out the spawns. On smaller maps and even medium maps it's all fair game. Spawns are random and close enough and the jugg gets range increases through height. The kit is a great weapons platform and I regularly do well myself, but specifically on large maps with good players, no. You're just arguing something that logically makes zero sense. It doesn't matter what build, it doesn't matter how skilled you are, if you cannot get to spawns before they are wiped out you cannot do better than those wiping them out. Regardless of ability or desire to do so. Anyways, unfortunately through the years I don't think I've seen you change your mind once despite how logical the point is or who is making it, so I suspect we'll have to agree to disagree on this one. Highlighted the pertinent part. Perhaps you will see it this time. If you've never tried Siege Pulse with Adrenaline Module 3 and 5a Fitness, you have no idea how far range a Juggernaut really is. If you do not like the Juggernaut, fine, don't like it. However, it is MY PERSONAL EXPERIENCE, as mentioned, that the Juggernaut is VERY capable of high levels of destruction, see again highlighted text.
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Post by patrickbateman on May 9, 2017 6:59:21 GMT
I disagree, I regularly topscore both Gold and Platinum with the Juggernaut, even with good players. 3 Platinum soloers on Gold is going to be relaxing REGARDLESS of character choice. If you're with 3 Platinum Soloers, why are you on Gold? If you're not good with the Juggernaut, don't juggernaut, it's the same with any character, there are no bad characters, only bad players. I disagree with that too. The movement speed debuff on a large map like Rio/Condor will leave you slogging along no matter your skill in the game. It's literally the exact opposite of the reason you just said. The movement debuff flat out has the potential to leave you stranded on the other end of a map with absolutely no way to do damage before everyone else can wipe out the spawns. On smaller maps and even medium maps it's all fair game. Spawns are random and close enough and the jugg gets range increases through height. The kit is a great weapons platform and I regularly do well myself, but specifically on large maps with good players, no. You're just arguing something that logically makes zero sense. It doesn't matter what build, it doesn't matter how skilled you are, if you cannot get to spawns before they are wiped out you cannot do better than those wiping them out. Regardless of ability or desire to do so. Anyways, unfortunately through the years I don't think I've seen you change your mind once despite how logical the point is or who is making it, so I suspect we'll have to agree to disagree on this one. For Gold yeah as lot's of pugs like to bring the most retardedly over powered builds into Gold, for Platinum it's a different story though as most pugs fail even with AIU/Reegars and TGI/Harriers, there even a Spitfire/Juggernaut can dominate maps like Rio.
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Post by Arktinen on May 9, 2017 18:41:24 GMT
High: I'm so used to calling all Batarians scumbags now, that in a match the other day, I turned my mic on, and called out to the Pug: "Hey scumbag, you could join us others in the hack here!" I know batarians are fastish, but that one scurried there surprisingly quickly - so it worked. Only a few minutes later did I realize that I'd called that poor person a scumbag (which they were in many senses, tbh - and started cooperating in missions right there and then, too), just hoping they've played the game enough to know the reference.
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Post by LoonySpectre on May 9, 2017 19:22:26 GMT
There's a few more satisfying things than a Supply Pylon on Palaven.
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Post by k1ngl1ves on May 9, 2017 20:31:21 GMT
Pugging right now on xbone to provide some low points for all...
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Post by Sectiplave on May 10, 2017 0:11:08 GMT
HIGH = Recently unlocked the N7 Paladin, having fun combo spamming, the group I was playing with switched to Platinum even though they see I'm running an Arc Pistol I and worthless weapon mods. Felt like it was raining credits when my manifest is still in very early unlocks.
LOW = Being connected to a in progress Gold match with a bunch of guys speaking Russian, they would frequently AFK and bleed out, then the host DC's on wave 9, match restarts with the rest of us and the other two leave. Thankfully some people came in to fill the spots and the match was still finished.
Returning to ME3MP after almost 5 years (and a heart full of disappointment from ME:A) and by the gods the game is still damn good fun!
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Post by crashsuit on May 10, 2017 0:47:17 GMT
3013 Hours played I should have recorded it, but I killed someone yesterday with a Possessed Abomination. I'll never get bored of doing that - even though it is wrong. sharing is caring ![](http://giant.gfycat.com/DelayedAcclaimedGreatwhiteshark.gif)
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Post by Tonymac on May 10, 2017 10:30:37 GMT
There's a few more satisfying things than a Supply Pylon on Palaven. Let us not forget those we lost fighting (for some of us still fighting) the Reaper Forces on Firebase Dagger Hazard. Bow your heads as you walk over our graves, whether here on Ontarom, on Earth in London (you know which hack), or on Firebase Condor. We died while scrounging for ammo or huddled around an impossible hack - surrounded, and with no hope of survival. Will anyone remember us? Will anyone remember our struggle?
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Post by Deleted on May 11, 2017 10:52:43 GMT
High: I played my first gold game on ME3 MP after a few months, my muscle memory on ME:A screwed me over which I thought was hilarious, I was derping it pretty hard the first few seconds into my first gold game. Because on ME:A on PS4 R2 and L2 are the buttons to shoot and R1 and L1 are to use the powers. So on ME3 MP I kept instinctively pressing L2 to aim and R2 to shoot High: My VMS skills didn't decay, it's not as good but respectable in my book. High: Got 1st place in a gold game with cerberus on firebase hydra using the VMS. Low: Got hit with the off host space magic that I did not miss at all. Like shield boost randomly not working and enemy attacks like the brute charge having a larger hitbox off host. Low: Couldn't play more than 2 games of gold due to my right wrist on my right hand hurting like hell :sob: . I probably shouldn't have binged ME:A and played like more than 8 hrs day on that game and investing a total of more than 200hrs on ME:A SP. I'm gonna be on ME3 MP more often now, the recent patch on ME:A killed my reason to continue playing that game. Power buffs were a nice touch I will say. But I won't continue playing ME:A unless there are new patches or DLC that are interesting. EDIT: Speaking of the juggernaut would agree it can be disgustingly good, I remember I would bug the hell out of everyone in this forum about how great the juggernaut siege pulse route was until someone asked for my geth juggernaut build. I need to go play the juggernaut again sometime soon. Because I love spamming the shit out of siege pulse with incendiary ammo.
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Post by docsteely on May 11, 2017 11:13:47 GMT
I'm gonna be on ME3 MP more often now, the recent patch on ME:A killed my reason to continue playing that game. Power buffs were a nice touch I will say. But I won't continue playing ME:A unless there are new patches or DLC that are interesting.
Another one has seen the light...
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Post by inert on May 11, 2017 12:24:27 GMT
I'm gonna be on ME3 MP more often now, the recent patch on ME:A killed my reason to continue playing that game. Power buffs were a nice touch I will say. But I won't continue playing ME:A unless there are new patches or DLC that are interesting.
Another one has seen the light... I find the patch improves MEA quite a bit. ...still gonna play ME3MP though.
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Post by Deleted on May 11, 2017 12:43:13 GMT
Another one has seen the light... I find the patch improves MEA quite a bit. ...still gonna play ME3MP though. The reason why i'm not playing ME:A SP for a long while is that pretty much enemies (I think) stop at a certain point when they can't scale anymore to Ryder's level. And because of that most of my builds are literally overkill for insanity even while being level 132 and no I wasn't using the dirty combo of turbocharge + tactical cloak + charge/invasion. Besides that, it's a good change for the majority who are struggling. ME:A was going to be my favourite mass effect game, but now the combat is too easy to the point I progressed further than the enemies in the game. You could argue by simply starting a level 1 Ryder all over again but I cannot be bothered.
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Post by inert on May 11, 2017 13:16:11 GMT
I find the patch improves MEA quite a bit. ...still gonna play ME3MP though. The reason why i'm not playing ME:A SP for a long while is that pretty much enemies (I think) stop at a certain point when they can't scale anymore to Ryder's level. And because of that most of my builds are literally overkill for insanity even while being level 132 and no I wasn't using the dirty combo of turbocharge + tactical cloak + charge/invasion. Besides that, it's a good change for the majority who are struggling. ME:A was going to be my favourite mass effect game, but now the combat is too easy to the point I progressed further than the enemies in the game. You could argue by simply starting a level 1 Ryder all over again but I cannot be bothered. Ah, I don't care too much about the SP. It was worth it to beat it once. Unlike other Mass Effects, I wasn't able to enjoy another playthrough right off the bat - it was simply too dull.
I was referring to MP improvements. It's much better than what it was, still a long way to go. Over time there may be enough meat to get me to play more MEAMP, but for now it's still primarily ME3MP.
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Post by Deleted on May 12, 2017 3:07:45 GMT
High: Outscored a TGI harrier guy with my siege pulse geth juggernaut build. He even had a head start and I came at like in the middle of wave 2.
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Post by k1ngl1ves on May 12, 2017 3:41:35 GMT
Low: Why the hell does the xbone freeze up sometimes when playing 360 games on it?!!!
Goddammit...
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