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Post by cloud9 on Jan 9, 2018 4:50:12 GMT
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Post by flyingsquirrel on Jan 16, 2018 17:03:13 GMT
Something I was thinking about when playing FO3 last night: I'm at the point where "Picking Up The Trail" is unlocked and I wanted to do a little more explorin and sidequests first, so I'm playing my LW as having doubts about Project Purity and the Brotherhood and trying to see if there's anyone else who can bring some peace to the Wasteland by scouting the remaining Vaults. Am I correct in thinking that the only vaults where some sort of community survived to the timeframe of FO3/NV/4 are Vault 101 and the one in FO4 that started as a medical testing experiment and had stayed locked until recently?
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 21,049 Likes: 49,806
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Post by Iakus on Jan 16, 2018 17:43:53 GMT
Something I was thinking about when playing FO3 last night: I'm at the point where "Picking Up The Trail" is unlocked and I wanted to do a little more explorin and sidequests first, so I'm playing my LW as having doubts about Project Purity and the Brotherhood and trying to see if there's anyone else who can bring some peace to the Wasteland by scouting the remaining Vaults. Am I correct in thinking that the only vaults where some sort of community survived to the timeframe of FO3/NV/4 are Vault 101 and the one in FO4 that started as a medical testing experiment and had stayed locked until recently? In the first Fallout game, Vault 13 canonically survived and formed the village of Arroyo. Also in Fallout 2 we learned that Vault 8 survived and formed the high-tech "Vault City" In Fallout New Vegas Vault 22 survived until Mr House won the Vault and kicked most of the inhabitants out. They survived and just sorta merged into the population of the Mohave.
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Post by flyingsquirrel on Jan 16, 2018 17:53:13 GMT
Something I was thinking about when playing FO3 last night: I'm at the point where "Picking Up The Trail" is unlocked and I wanted to do a little more explorin and sidequests first, so I'm playing my LW as having doubts about Project Purity and the Brotherhood and trying to see if there's anyone else who can bring some peace to the Wasteland by scouting the remaining Vaults. Am I correct in thinking that the only vaults where some sort of community survived to the timeframe of FO3/NV/4 are Vault 101 and the one in FO4 that started as a medical testing experiment and had stayed locked until recently? In the first Fallout game, Vault 13 canonically survived and formed the village of Arroyo. Also in Fallout 2 we learned that Vault 8 survived and formed the high-tech "Vault City" In Fallout New Vegas Vault 22 survived until Mr House won the Vault and kicked most of the inhabitants out. They survived and just sorta merged into the population of the Mohave. Yeah, I remember the one that got turned into a hotel in Vegas. Never really played FO1/2. I can see why the ones that were designed as creepy experiments would eventually fall apart, but I kept wondering if I'd find another sealed-off community at some point. I'm also a little fuzzy on how these experiments actually supposed to work if nobody was going to enter most of the vaults until there was a threat of nuclear war. Didn't it occur to Vault-Tec that they might not be around to make use of the results in that case?
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 21,049 Likes: 49,806
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Post by Iakus on Jan 16, 2018 17:55:31 GMT
In the first Fallout game, Vault 13 canonically survived and formed the village of Arroyo. Also in Fallout 2 we learned that Vault 8 survived and formed the high-tech "Vault City" In Fallout New Vegas Vault 22 survived until Mr House won the Vault and kicked most of the inhabitants out. They survived and just sorta merged into the population of the Mohave. Yeah, I remember the one that got turned into a hotel in Vegas. Never really played FO1/2. I can see why the ones that were designed as creepy experiments would eventually fall apart, but I kept wondering if I'd find another sealed-off community at some point. I'm also a little fuzzy on how these experiments actually supposed to work if nobody was going to enter most of the vaults until there was a threat of nuclear war. Didn't it occur to Vault-Tec that they might not be around to make use of the results in that case? It gets explained in Fallout 2. The Enclave used teh Vaults as social experiments to test how people behave and overcome adversity in confined areas, in case Earth became uninhabitable and they had to take generation ships to another planet. "The Vaults were never intended to save anyone" Edit: and to answer the most logical next question: The Enclave saw the war coming, and created Vault-Tec specifically to create these little experiments they could monitor from their own vaults.
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Post by cloud9 on Jan 16, 2018 20:47:58 GMT
Song:Hard Time Killing Floor Blues Artist: Skip James
This song should've been on Diamond City Radio.
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copper
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by copper on Jan 16, 2018 23:07:52 GMT
I only recently picked up New Vegas because I was so bored in Fallout 3 but I'm glad I did. It just feels more similar to the first two to me. Fallout 3 had a lot to explore but at the same time felt so empty somehow. I enjoy the Elder Scrolls series so I'm not sure why I don't get the same enjoyment out of Bethesda's Fallout games.
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Post by Lorn on Jan 17, 2018 8:09:50 GMT
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 21,049 Likes: 49,806
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Post by Iakus on Jan 17, 2018 15:13:50 GMT
I only recently picked up New Vegas because I was so bored in Fallout 3 but I'm glad I did. It just feels more similar to the first two to me. Fallout 3 had a lot to explore but at the same time felt so empty somehow. I enjoy the Elder Scrolls series so I'm not sure why I don't get the same enjoyment out of Bethesda's Fallout games. Please tell me you took the Wild Wasteland trait
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copper
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 567 Likes: 1,084
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Post by copper on Jan 17, 2018 15:23:31 GMT
I only recently picked up New Vegas because I was so bored in Fallout 3 but I'm glad I did. It just feels more similar to the first two to me. Fallout 3 had a lot to explore but at the same time felt so empty somehow. I enjoy the Elder Scrolls series so I'm not sure why I don't get the same enjoyment out of Bethesda's Fallout games. Please tell me you took the Wild Wasteland trait I didn't actually. I'm on my first character and wanted to see what the "normal" mojave desert looked like. Now that I'm more used to the gameplay I'll probably start over with the character I'll finish the game with. I'll have to pick that trait when I do, it looks pretty cool
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Post by Sifr on Jan 18, 2018 1:29:24 GMT
I love the Wild Wasteland trait.
From an in-universe perspective, it does seem a bit unrealistic that the Courier could walk away from a double-tap and a dirt-nap without some degree of brain damage. So I like to headcanon that the Wild Wasteland events are actually mild hallucinations stemming from the injury.
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Post by jaison1986 on Jan 18, 2018 11:30:02 GMT
I personally don't like wild wasteland because there are just too few events in the game to justify taking it. I would rather pick a trait that gives some sort of advantage in gameplay.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 21,049 Likes: 49,806
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Post by Iakus on Jan 18, 2018 15:35:26 GMT
I personally don't like wild wasteland because there are just too few events in the game to justify taking it. I would rather pick a trait that gives some sort of advantage in gameplay. There's darn few of those that doesn't have a drawback that makes it not worth taking, imo.
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Post by jaison1986 on Jan 18, 2018 15:38:31 GMT
I personally don't like wild wasteland because there are just too few events in the game to justify taking it. I would rather pick a trait that gives some sort of advantage in gameplay. There's darn few of those that doesn't have a drawback that makes it not worth taking, imo. Really? I aways pick skilled and trigger discipline. The drawbacks are very few, as all I suffer are an meager decrease of 5% skill gain and a 20% decrease in rate of fire, wich is not a problem as I favor single shot weapons over automatic ones.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 21,049 Likes: 49,806
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Post by Iakus on Jan 18, 2018 15:44:16 GMT
There's darn few of those that doesn't have a drawback that makes it not worth taking, imo. Really? I aways pick skilled and trigger discipline. The drawbacks are very few, as all I suffer are an meager decrease of 5% skill gain and a 20% decrease in rate of fire, wich is not a problem as I favor single shot weapons over automatic ones. Skilled and Wild Wasteland. In a world with constantly respawning enemies, the xp reduction isn't so bad for +5 to all skills at start.
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Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
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111,767
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More coffee...? More coffee.
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Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Hrungr on Jan 30, 2018 2:00:49 GMT
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Grateful to have this forum. Also, a giant killjoy.
1,540
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shinobu
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by Shinobu on Jan 30, 2018 2:42:51 GMT
Cool, I might have to try it. I haven't played Fallout since Fallout 2 (since I thought back then that I couldn't play anything but isometric games without getting sick). Now that I've played ME I think I'm ready. Also, I hear I might get to blow up the hubby's alma mater.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 21,049 Likes: 49,806
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Post by Iakus on Jan 30, 2018 16:48:53 GMT
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shaqfu
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 849 Likes: 2,714
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shaqfu
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shaqfu
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Post by shaqfu on Jan 31, 2018 8:41:38 GMT
Decided to pick up the GOTY Edition of 4 for pc on the cheap. Any must have mods you guys would recommend?
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bladefist
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: bladefist1
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Post by bladefist on Feb 2, 2018 21:55:43 GMT
Is this the thread for everything Fallout? This is an amazing settlement mod for Fallout 4. It's a must have IMO
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Post by therevanchist25 on Feb 7, 2018 16:59:55 GMT
Fallout 3 and NV are both fantastic games imo, for different reasons. Fallout 4 just feels empty and half finished to me. Too much focus on trying to be Minecraft and not enough focus on Quests and quality writing. But that's just my 2 cents.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 21,049 Likes: 49,806
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Post by Iakus on Feb 7, 2018 17:02:52 GMT
Fallout 3 and NV are both fantastic games imo, for different reasons. Fallout 4 just feels empty and half finished to me. Too much focus on trying to be Minecraft and not enough focus on Quests and quality writing. But that's just my 2 cents. I think I'd have liked the Minecraft portions more if every new object I built didn't look like it had already been through a nuclear war and 200 years of weathering. I wanted to build something that looked NEW, not just another shanty town. I wanted my villages to look like something out of New Vegas' homesteads.
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Post by therevanchist25 on Feb 7, 2018 17:34:01 GMT
Fallout 3 and NV are both fantastic games imo, for different reasons. Fallout 4 just feels empty and half finished to me. Too much focus on trying to be Minecraft and not enough focus on Quests and quality writing. But that's just my 2 cents. I think I'd have liked the Minecraft portions more if every new object I built didn't look like it had already been through a nuclear war and 200 years of weathering. I wanted to build something that looked NEW, not just another shanty town. I wanted my villages to look like something out of New Vegas' homesteads. Unfortunately, I am of the opinion that the outrage over Fallout 3 Ending after the purifier was the worst thing to ever happen to the Fallout IP. I say that as someone who found Broken Steel to be one of Bethesda's best DLCs ever. Fallout has always had an Ending. It stops. Game over. Start over. These endings allowed for far more variance in quests and choices because the devs could show epilogue slides about the effects your choices had, and didn't have to show them in action. New Vegas does not just keep going, it stops. It is also considered vastly superior to 3 by many people. Obsidian told everyone "No, you can't keep playing. That is not Fallout. Start over." Fallout 4 is a game designed to be played forever and ever, on 1 character. Because people complained they couldn't play Fallout 3 forever and ever on 1 character because they think it's Elder Scrolls. Now the entire game is mostly devoid of meaningful content, instead loaded up with as much radiant crap as possible, because Fallout 4 is not an RPG, it is a Open World shooter that you just keep playing until you get bored and turn it off. The Skills are entirely gone, Charisma is a pointless stat, and the Dialogue is a sad joke (4 ways to say yes). Bethesda's Lead Writer has even more or less admitted they didn't even really put any effort into writing for Fallout 4, because why bother? no ones going to do the quests anyway, their just going to be building shacks all day. Bethesda spent every resource making sure Combat finally didn't totally blow chunks and that we had mountains of customization options, but they utterly failed at the one aspect of the game I actually cared about. Writing and Quests. Fallout was always about the writing, always about it's characters. New Vegas is so highly regarded for that very reason. Fallout is not suppose to be Skyrim with guns, but sadly that's all Fallout 4 is, imo. Skyrim with guns. Fallout 4 has really shaken my faith in Bethesda's future development releases, because I know all their games are just going to be empty playgrounds where you build shacks and kill things with tons of Radiant Quests and VR gimmicks.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 21,049 Likes: 49,806
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Post by Iakus on Feb 7, 2018 18:05:12 GMT
I think I'd have liked the Minecraft portions more if every new object I built didn't look like it had already been through a nuclear war and 200 years of weathering. I wanted to build something that looked NEW, not just another shanty town. I wanted my villages to look like something out of New Vegas' homesteads. Unfortunately, I am of the opinion that the outrage over Fallout 3 Ending after the purifier was the worst thing to ever happen to the Fallout IP. I say that as someone who found Broken Steel to be one of Bethesda's best DLCs ever. Fallout has always had an Ending. It stops. Game over. Start over. These endings allowed for far more variance in quests and choices because the devs could show epilogue slides about the effects your choices had, and didn't have to show them in action. New Vegas does not just keep going, it stops. It is also considered vastly superior to 3 by many people. Obsidian told everyone "No, you can't keep playing. That is not Fallout. Start over." Fallout 4 is a game designed to be played forever and ever, on 1 character. Because people complained they couldn't play Fallout 3 forever and ever on 1 character because they think it's Elder Scrolls. Now the entire game is mostly devoid of meaningful content, instead loaded up with as much radiant crap as possible, because Fallout 4 is not an RPG, it is a Open World shooter that you just keep playing until you get bored and turn it off. The Skills are entirely gone, Charisma is a pointless stat, and the Dialogue is a sad joke (4 ways to say yes). Bethesda's Lead Writer has even more or less admitted they didn't even really put any effort into writing for Fallout 4, because why bother? no ones going to do the quests anyway, their just going to be building shacks all day. Bethesda spent every resource making sure Combat finally didn't totally blow chunks and that we had mountains of customization options, but they utterly failed at the one aspect of the game I actually cared about. Writing and Quests. Fallout was always about the writing, always about it's characters. New Vegas is so highly regarded for that very reason. Fallout is not suppose to be Skyrim with guns, but sadly that's all Fallout 4 is, imo. Skyrim with guns. Fallout 4 has really shaken my faith in Bethesda's future development releases, because I know all their games are just going to be empty playgrounds where you build shacks and kill things with tons of Radiant Quests and VR gimmicks. I did kinda like the main storyline for Fallout 4. But yeah the side quests were basically a way to grind xp and companion affection. And yes, New Vegas was the best of the "modern" Fallout games. By any chance have you tried Wasteland 2? The first two Fallout games were made to be a "spiritual successor" to the original Wasteland.
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Post by therevanchist25 on Feb 7, 2018 19:24:01 GMT
Unfortunately, I am of the opinion that the outrage over Fallout 3 Ending after the purifier was the worst thing to ever happen to the Fallout IP. I say that as someone who found Broken Steel to be one of Bethesda's best DLCs ever. Fallout has always had an Ending. It stops. Game over. Start over. These endings allowed for far more variance in quests and choices because the devs could show epilogue slides about the effects your choices had, and didn't have to show them in action. New Vegas does not just keep going, it stops. It is also considered vastly superior to 3 by many people. Obsidian told everyone "No, you can't keep playing. That is not Fallout. Start over." Fallout 4 is a game designed to be played forever and ever, on 1 character. Because people complained they couldn't play Fallout 3 forever and ever on 1 character because they think it's Elder Scrolls. Now the entire game is mostly devoid of meaningful content, instead loaded up with as much radiant crap as possible, because Fallout 4 is not an RPG, it is a Open World shooter that you just keep playing until you get bored and turn it off. The Skills are entirely gone, Charisma is a pointless stat, and the Dialogue is a sad joke (4 ways to say yes). Bethesda's Lead Writer has even more or less admitted they didn't even really put any effort into writing for Fallout 4, because why bother? no ones going to do the quests anyway, their just going to be building shacks all day. Bethesda spent every resource making sure Combat finally didn't totally blow chunks and that we had mountains of customization options, but they utterly failed at the one aspect of the game I actually cared about. Writing and Quests. Fallout was always about the writing, always about it's characters. New Vegas is so highly regarded for that very reason. Fallout is not suppose to be Skyrim with guns, but sadly that's all Fallout 4 is, imo. Skyrim with guns. Fallout 4 has really shaken my faith in Bethesda's future development releases, because I know all their games are just going to be empty playgrounds where you build shacks and kill things with tons of Radiant Quests and VR gimmicks. I did kinda like the main storyline for Fallout 4. But yeah the side quests were basically a way to grind xp and companion affection. And yes, New Vegas was the best of the "modern" Fallout games. By any chance have you tried Wasteland 2? The first two Fallout games were made to be a "spiritual successor" to the original Wasteland. I unfortunately have not played Wasteland, as I struggle to enjoy cRPGs for various reasons. Pillars of Eternity for example was a horrendous experience from a combat perspective, and I got 17 hours into Tyranny and then just totally lost interest in the game for some reason. As far as Fallout 4's main plot, imo it failed right from the beginning. The entire plot hinges on Shaun, but Bethesda did nothing to establish why the player should care. we get a whopping 3 minutes with your family. The spouse is killed off and is portrayed as some horrible and tragic thing, but again, the player is disconnected, and has no reason to care, because we don't know them. There are several fantastic videos about the game that really expresses how I see this game, with far better depth than I can without writing a novel. Fallout 4 is massive, and takes a long time to really expresses fully how I feel about it. If you ever get lots of free time, feel free to watch them. Joseph Anderson, Part 1.
Part 2
No Todds, No Masters.
Ofc I know few ppl are willing to watch such videos, and that is totally fine. But to sum up my thoughts. Fallout 4 is not an objectively bad game. I cannot say that in good faith. It is just a horrible Fallout game.
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