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N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
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Post by correctamundo on Feb 16, 2018 9:04:34 GMT
Still playing FO4 and I must say I really enjoy it. However I just can't get my head around Bethesda's learning disability. I still remember how I first tried it and quickly realised that I had to do config file tweaking to get things like vsync and FOV right. Back then, I was willing to say "lol good old Bethesda" and be done with it. But the ghastly UI really bugs me. One of the most frequent complaints about Skyrim was the inventory system which was just painfully long lists with little information. What did Bethesda learn from this? Why, of course, make it worse. In Skyrim, when exchanging inventory with containers or merchants, at least you still had categories like "armor", "weapons", "ingredients" and so on. In FO4, you only have one list of all items, done. This is unbelievable, I mean seriously, what the fuck were they thinking? It bugs me that Bethesda is completely unwilling to learn from mistakes and leaves it to players to fix their games with config file tweaking and mods (yes, I just installed one of those UI mods that give you item categories). And I dread to imagine what solution they'll find for TES6 in their quest to make it even worse. Just click the headline in the container and you get the sublists of weapons, apparel, aid, misc, junk and mods.
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Post by Deleted on Feb 16, 2018 9:53:47 GMT
Oh. Thanks
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Post by therevanchist25 on Feb 16, 2018 20:02:25 GMT
People can defend the system all they want. But when even Todd himself publicly admits it was not done well, there is nothing left to be said. Implying in any way that the wending machine was anything like a conversation. On top of that most of the "dialogue" in your not FO4 pictures are merely walking codex text. And only the one from FO4 give you the option to say NO! So what did Todd publicly admit exactly? I mean sure it's not perfect but the old style wasn't really better since it lacked a lot of the conversation feeling. So it's good thet they want to keep working on it. No, you can't say no, because if you keep saying no, the game eventually forces you to say Yes via your spouse, so that was a really poor example.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,831 Likes: 5,273
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correctamundo1
A thousand and then some.
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Post by correctamundo on Feb 16, 2018 21:40:49 GMT
Implying in any way that the wending machine was anything like a conversation. On top of that most of the "dialogue" in your not FO4 pictures are merely walking codex text. And only the one from FO4 give you the option to say NO! So what did Todd publicly admit exactly? I mean sure it's not perfect but the old style wasn't really better since it lacked a lot of the conversation feeling. So it's good thet they want to keep working on it. No, you can't say no, because if you keep saying no, the game eventually forces you to say Yes via your spouse, so that was a really poor example.
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Post by flyingsquirrel on Feb 20, 2018 16:33:09 GMT
Well, I don't think they will ever make a direct sequel to new vegas. Too many variations in the ending. Something I've learned from games with multiple endings is that the writers can't come up with a proper continuation while respecting all the potential choices the player makes. And let's not forget the uproar canonized endings can create. While a direct sequel is unlikely, it's entirely possible certain outcomes will be canonized. I mean, Fallout 4 all but canonizes the "good" ending in Fallout 3. Meaning that it assumes you didn't blow up the Citadel for the lulz in the expansion pack? To me, I felt like it actually undermined a lot of what the Lone Wanderer accomplishes in the Good Karma path, in that both Owyn and Sarah are killed and Maxson steers the East Coast Brotherhood back towards a more isolationist stance. (Though maybe some elements of the ECB stayed behind in D.C.?)
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Post by therevanchist25 on Feb 20, 2018 17:05:14 GMT
While a direct sequel is unlikely, it's entirely possible certain outcomes will be canonized. I mean, Fallout 4 all but canonizes the "good" ending in Fallout 3. Meaning that it assumes you didn't blow up the Citadel for the lulz in the expansion pack? To me, I felt like it actually undermined a lot of what the Lone Wanderer accomplishes in the Good Karma path, in that both Owyn and Sarah are killed and Maxson steers the East Coast Brotherhood back towards a more isolationist stance. (Though maybe some elements of the ECB stayed behind in D.C.?) Considering how much flak FO3 got for being totally black and white in it's morality, and for changing the Brotherhood so drastically to begin with? I would say pushing the East Coast branch back towards the middle, between both extremes of East and West is an improvement in terms of making an interesting faction.
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Post by masterwarderz on Mar 7, 2018 20:54:19 GMT
Meaning that it assumes you didn't blow up the Citadel for the lulz in the expansion pack? To me, I felt like it actually undermined a lot of what the Lone Wanderer accomplishes in the Good Karma path, in that both Owyn and Sarah are killed and Maxson steers the East Coast Brotherhood back towards a more isolationist stance. (Though maybe some elements of the ECB stayed behind in D.C.?) Considering how much flak FO3 got for being totally black and white in it's morality, and for changing the Brotherhood so drastically to begin with? I would say pushing the East Coast branch back towards the middle, between both extremes of East and West is an improvement in terms of making an interesting faction. I'd agree considering when I first played FO3, and encountered the BOS, I was less then pleased by this faction bearing the same name as the one I had encountered in the original and second Fallout.
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Post by CHRrOME on Mar 14, 2018 1:45:30 GMT
Oh, I almost forgot this... It's one of the reasons why I hate Fallout 4 This is a quest in Salem (as many of you already knew), up north of the map. Mid to end game part, right next to a factory overrun by synths that is pretty tough, and the player asks "what the hell were those things" referring to mirelurks... Bitch, this is probably the trillionth time you've seen and killed mirelurks, and you ask what they are? And look at the rest of the lines, totally and utterly bullshit, like if I just walked out of the Vault and found this place. In fact, near this place there's a mirelurk queen lurking about, there's a Children of Atom hideout (their not though per se, but deal absurd damage), and a Deathclaw, which proves once more the supposed level scaling of this area. Whoever were in charge of quest dialogues and map scaling were complete morons. Same happens with Arcadia, a place that by yourself you probably will find mid game, and yet it has a super early game quest, proving you were supposed to be there before reaching Diamond City, and the player again asks idiotically "what is a synth?" after seeing and killing probably thousands already. Absolute trash.
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Post by Obsidian Gryphon on Mar 15, 2018 0:07:55 GMT
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Post by CHRrOME on Mar 15, 2018 2:07:16 GMT
^ Oh yeah, that too. It's a shame really, but truth be told I wasn't actually expecting they to finish the mod to begin with, too big a project and I know how that tends to end. Fun fact, Fallout NV in FO4 (the mod) was "canceled" a while back too, then someone else took the project I think, but anyways. It's interesting how they didn't think of asking Beth at the very start of the project (since they said they have good relationship with some of the devs) if it'd be okay to use the same audio from FO3 for the mod, it'd have spared them, or us I guess, the disappointment.
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We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
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Post by bshep on Mar 15, 2018 5:06:24 GMT
People like to put FO3 too much on a pedestal. If you ask me between 3,NV and 4. FO3 is the weakest one.
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Post by Iakus on Mar 15, 2018 15:23:12 GMT
Well, that's a bummer
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Post by Deleted on Mar 15, 2018 22:47:18 GMT
It's interesting how they didn't think of asking Beth at the very start of the project (since they said they have good relationship with some of the devs) if it'd be okay to use the same audio from FO3 for the mod, it'd have spared them, or us I guess, the disappointment. This is something I have been wondering myself. A project of this size and nature should've been 'checked out' long before they began any work. It'll be interesting to see if the New Vegas mod kicks the can in light of this one's unfortunate canning.
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Post by CHRrOME on Mar 15, 2018 22:59:13 GMT
It's interesting how they didn't think of asking Beth at the very start of the project (since they said they have good relationship with some of the devs) if it'd be okay to use the same audio from FO3 for the mod, it'd have spared them, or us I guess, the disappointment. This is something I have been wondering myself. A project of this size and nature should've been 'checked out' long before they began any work. It'll be interesting to see if the New Vegas mod kicks the can in light of this one's unfortunate canning. The funny part is, even I know you can't use any type of asset from a previous game and port it to another legally, that's why some modders got banned from the Nexus for instance, because they ripped content from another game and port it directly to say, Fallout. About NV mod, I've seem to remember they said they were going to hire some voice actors for the mod. We'll see how far they get... all my best wishes of course, but I don't expect the mod to be finshed really. Then you have Skywind, apparently since the mod will require you to own both Skyrim and Morrowind, you can completely circumvent any legislation. I always wondered why the pre-requisite for that mod was to own Morrowind, when you're actually building the mod on Skyrim's engine, but now I understand.
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Post by jaison1986 on Mar 16, 2018 12:49:57 GMT
This is something I have been wondering myself. A project of this size and nature should've been 'checked out' long before they began any work. It'll be interesting to see if the New Vegas mod kicks the can in light of this one's unfortunate canning. The funny part is, even I know you can't use any type of asset from a previous game and port it to another legally, that's why some modders got banned from the Nexus for instance, because they ripped content from another game and port it directly to say, Fallout. About NV mod, I've seem to remember they said they were going to hire some voice actors for the mod. We'll see how far they get... all my best wishes of course, but I don't expect the mod to be finshed really. Then you have Skywind, apparently since the mod will require you to own both Skyrim and Morrowind, you can completely circumvent any legislation. I always wondered why the pre-requisite for that mod was to own Morrowind, when you're actually building the mod on Skyrim's engine, but now I understand. It won't be the same game without some of the most memorable voices like Cass or Legate Lanius. I was rather startled how the Fallout 3 remake got cancelled. I would have figured a remake would have been ok so long as it was non profitable. They worked on the black mesa project for years untill it was released and Valve never gave them any crap.
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Post by CHRrOME on Mar 16, 2018 14:56:41 GMT
The funny part is, even I know you can't use any type of asset from a previous game and port it to another legally, that's why some modders got banned from the Nexus for instance, because they ripped content from another game and port it directly to say, Fallout. About NV mod, I've seem to remember they said they were going to hire some voice actors for the mod. We'll see how far they get... all my best wishes of course, but I don't expect the mod to be finshed really. Then you have Skywind, apparently since the mod will require you to own both Skyrim and Morrowind, you can completely circumvent any legislation. I always wondered why the pre-requisite for that mod was to own Morrowind, when you're actually building the mod on Skyrim's engine, but now I understand. It won't be the same game without some of the most memorable voices like Cass or Legate Lanius. I was rather startled how the Fallout 3 remake got cancelled. I would have figured a remake would have been ok so long as it was non profitable. They worked on the black mesa project for years untill it was released and Valve never gave them any crap. It's not Bethesda's fault, that's what is stated by law. Bethesda can't say, "you know what, it's fine go ahead" because then they are breaking the law. Legislation protects everyone just the same, so even if you are the author, you can't legally allow it. Think about the contracts been made back then for the voice actors, it was probably stated somewhere that their acting was to be used only in FO3. Contract was sealed and signed, you can't break it, even if every single last person involved agrees that "it's okay" . It's a bit dumb, but that's how it works. Black Mesa is fine (and the mod is actually a pseudo-game now in the sense that you'll have to actually buy it) because they are not using any assets from a previously released game.
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Post by Iakus on Mar 16, 2018 17:06:02 GMT
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Post by masterwarderz on Mar 17, 2018 17:03:23 GMT
The fuck... ._. That right there be heresy
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Post by cloud9 on Apr 23, 2018 7:39:05 GMT
If I were the Institute I would send scientists to go to Vault 75 to gather research and gain resources for the vault's experiments, and intercept the raiders who was smuggling the Mysterious Serum to modify to rewrite the genetic code for humans to be stronger, faster, tougher, and smarter. They should perform experiments on males and females as a control group for the effects of the experimental serum, and if the experiment was a success they should breed them to see if the genetically enhanced traits can pass through their offspring. That way they could improve humanity to have strong children for future generations, instead of creating synths that can't reproduce.
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Post by warden on Apr 28, 2018 21:12:57 GMT
Bombing Megaton was glorious back in the day though.
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Post by Deleted on May 16, 2018 23:01:33 GMT
Though I am a console peasant, I abhor people requesting mods to be ported over from PC. However, there is one mod that I'd absolutely love to see come over to Xbox:
It pretty much adds in Terminator to the Commonwealth, with one NPC trying to protect you and one trying to kill you. Looks fun as hell and could certainly give an interesting spin on vanilla encounters. Imagine doing the Battle for Bunker Hill and having the assassin come into the mix.
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Post by Deleted on May 16, 2018 23:30:42 GMT
I may be a little bit in löve with Cait.
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Post by sgtreed24 on May 17, 2018 12:47:44 GMT
Late to the party, but after playing with a voiced protagonist... I fall on the other side of the fence. I don't ever want to go back to silent sarah or mute mortimer. Just make the choices actually show what the character is going to say and not an abbreviation and you're good.
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Post by Kappa Neko on May 17, 2018 13:41:47 GMT
Late to the party, but after playing with a voiced protagonist... I fall on the other side of the fence. I don't ever want to go back to silent sarah or mute mortimer. Just make the choices actually show what the character is going to say and not an abbreviation and you're good. If you're on PC you can go further and install Player Comments and basically have Sarcastic!Hawke and it's sooo damn funny!!! I wish I installed the mod sooner. The battle comments are a bit too frequent but I just LOVE how your character talks to his companions now. Very immersive. Looking at FO4 objectively I'm not sure voiced protagonist is the best idea for Bethesda though, considering their emphasis on player freedom. Same with a set background. I think that was overall a bad idea even though I personally enjoyed the more emotional family focused storyline quite a bit. The male voice acting is very very good.
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Post by jaison1986 on May 17, 2018 13:44:25 GMT
Late to the party, but after playing with a voiced protagonist... I fall on the other side of the fence. I don't ever want to go back to silent sarah or mute mortimer. Just make the choices actually show what the character is going to say and not an abbreviation and you're good. I agree. A lot of people complain about the voiced protagonist in Fallout 4, but the truth is, silent protagonists are dull and have no real involvement with the story. The problem is F4 is that the protagonist conversation was poorly written. Choosing to be sarcastic prove to be 50% sounding like a smartass and 50% sounding like a complete idiot. So I aways have reservations about picking that option. If the next Elder scrolls/Fallout protagonist is voiced, I hope for a more Deus Ex type of dioalogue, were options are explained in more detail.
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