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Post by KaiserShep on Oct 14, 2016 8:19:05 GMT
Perhaps. Although man Star Citizen looks bland. Couldn't have said it better. Some people like to take forever to get somewhere. I can't for the life of me imagine who... But they're out there. There is a certain appeal to the whole space exploration sim, especially if the environments look great. It would at least be better than Desert Bus, In Spaaace.
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Post by zlojeb on Oct 14, 2016 12:44:13 GMT
Star Citizen is like a better Elite: Dangerous, although with release date: Next year™, FPS and SP campaign.
Those games simply cannot be compared with Mass Effect IMHO. Also, we already had this discussion, I dunno why people keep bringing it up.
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Post by Sartoz on Oct 14, 2016 13:31:20 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Frankly I doubt it. The main reason is pacing. A secondary reason is that we wont be able to "fly" the Tempest. A third reason is that we have the Mako for planetary exploration.
SC gives you a total control of an agile kick ass space fighter craft or a slow cargo vessel. All designed to be manually piloted. The game is purposely designed for such activities. Not so Andromeda.
Mass Effect: Andromeda is designed to get you from one star system to another, orbit the planet and take you down to a landing zone on a seemingly fast and automated manner. The only vehicle you have some manual control is the Mako. Nothing else imo.
And, while I love the idea of piloting a shuttle craft from a ship to land on the planet, Bio chose to go with the boring Mako.
Oh, well.
Is the Mako boring because of the previous version, or because it's a wheeled vehicle? ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸ Both, actually. I've been reading sci-fi since I was 14. So, in such a game setting, using an air craft for transportation and/or exploration is a no brainer. Sure, you need "boots on the ground" at some point. However, a shuttle, a purposely designed exploration shuttle or a combat shuttle will give the player more freedom than a land bound vehicle. Besides, my youngish aspiration was to be a combat pilot, so I may be biased. I played Wing Commander I the moment I had the cash to buy the game and a 16bit PC. It was fun and frustrating at times. Still, it hit the right note with me. It's a classic game that SC needs to equal or surpass and I don't mean graphical eye candy. Squadron 42 Single Player campaign should inherit the WC I mantle. It's part space flight simulation, pursue a career as a fighter jockey or as a captain of a freighter... trading commodities from system to system. Mass Effect: Andromeda is in a totally different League. Emphasis is on story telling, character interaction, romance and land bound 3rd person combat. A different experience altogether. Also, seamless in Andromeda vs SC is totally not the same thing, as the SC demo showed your ship transitioning from space to land on a designated landing pad is just awesome tech. It was like watching NASA's Shuttle landing from the space station to Huston in real time. Bio is years behind regarding seamless programming code. Perhaps an Andromeda 2 will give us a planetary sting ship, with beam weapons and missiles that we can fly.
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Post by goishen on Oct 14, 2016 15:01:08 GMT
Couldn't have said it better. Some people like to take forever to get somewhere. I can't for the life of me imagine who... But they're out there. There is a certain appeal to the whole space exploration sim, especially if the environments look great. It would at least be better than Desert Bus, In Spaaace. I'll do ya one better. store.steampowered.com/sub/54471/?snr=1_7_15__13Okay, two better. store.steampowered.com/app/447020/I can't imagine anybody who has either of those jobs wanting to come home and do their job in a video game. Next I'm waiting for cowboy simulator.
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The Elder King
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Post by The Elder King on Oct 14, 2016 15:23:19 GMT
Sartoz: I do agree that MEA and SC will be very different games. As for the Mako, fair enough. Even if I've read my share of sci-fi it doesn't bother me that much, though I'd like to pilot a ship or shuttle in a future ME game. I'm more bothered at this point for the seemingly lack of weapons on the Mako, since it's a downgrade on the ME one, and if they went on that direction it means they just implemented DAI's mount system, maybe improved and more fun to use (and it'd be probably more needed then the mount system), but it'll still hate something less compared to the former. It's not like I need the weapons on the Mako because I necessarily like to use them (in ME I love to snipe every enemy I can, in every planet where the Mako was used), but I don't approve of the lack of choice.
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Post by KaiserShep on Oct 14, 2016 15:28:32 GMT
Well there ya go. Farming simulator should be an open world game where you can canoodle the neighboring farm's daughter(s) and pillage livestock and possibly even salt the earth so nothing will grow there again. It'd make for a fun Facebook Game: Farm Wars.
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Post by Deleted on Oct 14, 2016 15:33:14 GMT
Andromeda all the way. I prefer finished products with a tight grip on reality and project scope. *cough* DA2 ME3 *cough* I've never played DA series, but ME trilogy did fine by me All the more reasons to be happy with Andromeda.
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ddraigcoch123
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Post by ddraigcoch123 on Oct 14, 2016 21:28:17 GMT
I was thinking more about the transition from space to atmo to ground without loading screens and a bigger more open feel planet side... the two games (some would argue SC isnt a game...yet) are very different it was more the open feels and transitions
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Post by Gileadan on Oct 14, 2016 22:07:56 GMT
I was thinking more about the transition from space to atmo to ground without loading screens and a bigger more open feel planet side... the two games (some would argue SC isnt a game...yet) are very different it was more the open feels and transitions I don't think you can really compare the two, since MEA will basically be a 3rd person shooter without any transition to space at all. Sure, you can walk around inside the Tempest (and maybe other ships too), but they will just be another map and not an actual in-game entity flying through space. Technically speaking, MEA probably won't even have space. That doesn't mean that BioWare can't give MEA a more open feeling and keep loading times low. They could load the appropriate ground map while Tempest is landing, letting you exit the ship and step onto the planet's surface with no noticeable delay. But that would be for BioWare to implement into the existing Frostbite engine, which normally uses the good old "please wait while I load this really big and detailed mapl" approach.
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Post by ddraigcoch123 on Oct 15, 2016 13:55:47 GMT
fair points
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Post by goishen on Oct 16, 2016 5:16:55 GMT
I don't think that ME:A is gonna have a loading time at all. Or rather, once we're in game. Seamless transition between planets and space. I just pray that it's a whole lot better than SC or even NMS. I know it's a suspension of disbelief thing, but when it's supposed to take you a certain amount of time to get from atmosphere to the ground, and you're there in two seconds. No. Just, no.
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Post by Nayawk on Oct 18, 2016 22:34:31 GMT
I was thinking more about the transition from space to atmo to ground without loading screens and a bigger more open feel planet side... the two games (some would argue SC isnt a game...yet) are very different it was more the open feels and transitions God I hope not, just watching that made me feel nauseous. I'm fine with loading screens when it keeps my dinner down.
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Post by KirkyX on Oct 18, 2016 22:41:29 GMT
I was thinking more about the transition from space to atmo to ground without loading screens and a bigger more open feel planet side... the two games (some would argue SC isnt a game...yet) are very different it was more the open feels and transitions I don't think you can really compare the two, since MEA will basically be a 3rd person shooter without any transition to space at all. Sure, you can walk around inside the Tempest (and maybe other ships too), but they will just be another map and not an actual in-game entity flying through space. Technically speaking, MEA probably won't even have space. That doesn't mean that BioWare can't give MEA a more open feeling and keep loading times low. They could load the appropriate ground map while Tempest is landing, letting you exit the ship and step onto the planet's surface with no noticeable delay. But that would be for BioWare to implement into the existing Frostbite engine, which normally uses the good old "please wait while I load this really big and detailed mapl" approach. I could be putting too much faith in the leaks, but it certainly sounds like they're planning to give us the illusion of space, with a proper transition between picking a planet, flying to that planet, landing on the planet, and then hopping in the Mako to explore the planet--with all that reversed for taking off again, naturally. Of course, what'll actually be happening is a series of disguised loading screens, but that doesn't really have any bearing on what it'll actually feel like for the player, if they do it right. In my mind, at least, it doesn't really matter whether space is actually 'there' or not - in as much as anything can actually be 'there' in a video game - if they make it seem like it is.
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Post by Gileadan on Oct 18, 2016 23:53:01 GMT
I could be putting too much faith in the leaks, but it certainly sounds like they're planning to give us the illusion of space, with a proper transition between picking a planet, flying to that planet, landing on the planet, and then hopping in the Mako to explore the planet--with all that reversed for taking off again, naturally. Of course, what'll actually be happening is a series of disguised loading screens, but that doesn't really have any bearing on what it'll actually feel like for the player, if they do it right. In my mind, at least, it doesn't really matter whether space is actually 'there' or not - in as much as anything can actually be 'there' in a video game - if they make it seem like it is. I'm pretty sure you're right there. They can load the planetary ground level while we watch the squad boarding their shuttle or while the Tempest descends through the atmosphere and lands, and when it's done right, we won't notice any delay during this transition. MEA doesn't need space to be "there" anyway. We're likely not flying a fighter through an asteroid belt or leave the ship to EVA around some derelict, so all we really need are the Tempest and whatever planet map we get to visit. It's up to BioWare to master the Frostbite engine enough to make it all go smoothly.
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Post by Sailears on Oct 22, 2016 1:50:32 GMT
I don't think we can expect a similar experience. Star Citizen's tech is so far ahead of everything else when it comes to space games that it's not even funny. The real kicker, as far as I'm concerned, came after the actual gameplay demo, when Sean Tracy showed off the world editor built by Foundry 42 Germany. The moon up there in the sky wasn't painted on a sky box, it was an actual in-game moon, rendered at full distance, and during the editor demo, they flew a ship up to that moon without any loading involved. In other games, the sky is blue because the artists set it to blue. In Star Citizen, the sky is blue because the engine knows what to make of which type of atmosphere is present and what type of sun is shining on it. Agreed. SC 3.0 alpha should hit before MEA release and once those planets are in game there will be no comparison between exploration and "exploration". Then over the course of 2017 if even half of the planned roadmap is achieved it will accelerate away in terms of emergent gameplay involving exploration. Yes I am biased and have no confidence in EA to create a deep and detailed game revolving around exploration, or even an outstanding game for that matter, given the results of DAI, ME3 and so on.
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Post by Sartoz on Oct 22, 2016 13:46:11 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸ Isn't this game (SP) supposed to be ready by now?
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Post by Deleted on Oct 22, 2016 14:46:49 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸ Isn't this game (SP) supposed to be ready by now?
The historical sequence of announcements on the game's delivery: Yes...maybe?...nope. Same with ME:A Initiation. Still, it's far far better for this delay to have a 'more' polished product. I'm still guessing there will need to be a 1.01 patch released about 3-4 weeks after the game's debut.
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Post by Kappa Neko on Oct 23, 2016 14:46:46 GMT
I never cared for sci-fi until Mass Effect was pushed on me by a friend in college who said I'll like it anyway because it's an RPG despite the shooter mechanics. I probably never thanked him enough for this revelation.
I'm not much interested in realistic sci-fi games and I still hate shooter gameplay but damn that demo looks impressive. Only thing missing is cool fauna. Why is there no life on the planets?? (Sorry, zero informed about SC.)
Gotta admit, I'd love aspects of this for a Bioware game. ME1 tried to give a realistic feel by making you actually board the Normandy. You weren't greeted by annoying loading screens like ME2+3 that took you out of it. They tried to mask loading with the elevators and stuff. I liked that. On the other hand I don't mind streamlining per se. That ME1 inventory was an abomination. Realism is often NOT fun to me. So I don't want to spend 30min landing on a planet in a STORY-DRIVEN game.
I'm still not convinced (semi) open world is the right move for Bioware. CDPR showed that it's possible to combine open world and narrative in an appealing way. However, I'd rather Bioware focused on a TIGHT emotionally rewarding narrative and only added SOME exploration with GOOD optional side stories. I actually think DA2 had the best story (and good combat for once) after ME1.
I'll play Skyrim if I want to explore and waste countless hours collecting useless shit to put in my home or clear one identical cave after another. And maybe I'll play Star Citizen to do that in space. When I want banter and touching friendships, I play a Bioware game. Exploration is a nice bonus but DAI showed that it actually can take away more than it adds.
Andromeda will be nothing like this demo but that's not a bad thing to me.
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Agent 46
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Post by Gileadan on Oct 23, 2016 15:51:51 GMT
I'm not much interested in realistic sci-fi games and I still hate shooter gameplay but damn that demo looks impressive. Only thing missing is cool fauna. Why is there no life on the planets?? (Sorry, zero informed about SC.) This procedural planet technology is completely new ground and not finished yet, and the planet shown in that demo is one of the first planets they ever did with that technology. There is another demo where they show the planet editor in action here, and it can put fauna into the game (they are placing some crabs of all things near the water at the 9:00 mark). You'll also see that the moon in the sky is not just painted on a sky box, but an actual moon you could fly to. The idea is to render an entire planet on demand, i.e. there is no map size limit when you land on a planet. If you were so inclined, you could round the equator... though that would probably make for some looong, boring gameplay. Large planetary landscapes will be created with the editor, and hand-made points of interests will be added where quests and storylines require it.
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Post by Kappa Neko on Oct 23, 2016 16:44:42 GMT
Cool, thanks! I don't suppose they'll open this game to modding like Bethesda does? Skeptical about how interesting planets will be and how much there is to do, see No Man's Sky. But I'm intrigued now and will keep checking in on the progress.
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Post by Gileadan on Oct 23, 2016 19:48:20 GMT
Cool, thanks! I don't suppose they'll open this game to modding like Bethesda does? Skeptical about how interesting planets will be and how much there is to do, see No Man's Sky. But I'm intrigued now and will keep checking in on the progress. I have honestly no idea about the modding part, since SC's engine is pretty much unique at this point - a heavily modified CryEngine that is still in production. However, the planets won't be randomly generated as in No Man's Sky - they have a defined universe in the works, with our good old solar system as man's point of origin. The procedural tech is used to create the large scale parts of a planet, while points of interest are created by artists and placed manually. No Man's Sky has what, 18 quintillion planets? I have never played that game. Star Citizen will have a few hundred planets. You can have a look at their planned universe here - the ARK Star Map. Yes, SC uses the word "ark" too. (careful when viewing this on a tablet or other mobile device, the star map takes quite a bit of processing power)
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Post by Kappa Neko on Oct 24, 2016 6:54:04 GMT
I didn't play No Man's Sky either. I figured procedural meant boring from the start. Apparently most people didn't for some reason. *g*
I'm all for quality over quantity. DAI had stunningly beautiful maps. So if Andromeda is the same in terms of a very limited amount of stylized planets, that's a good thing to me. Hopefully with more interesting things to do, of course. We'll see how SC handles a way bigger amount of planets. A combination of generating planets procedurally but modifying them afterwards to make them unique sounds pretty good for this type of game.
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