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Post by garrusfan1 on Oct 11, 2016 20:31:31 GMT
I haven't played the witcher 3 yet but when it comes to other open world games I prefer the type like dragon age inquisition where it is gigantic but put into seperate places like it is. It makes it work better with a story heavy game like dragon age based game I think. Don't get me wrong I love skyrim and I love the gigantic open world but it makes it harder when it comes to getting into the story. Anyone else feel this way
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Cantina
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Post by Cantina on Oct 11, 2016 20:42:18 GMT
I haven't played the witcher 3 yet but when it comes to other open world games I prefer the type like dragon age inquisition where it is gigantic but put into seperate places like it is. It makes it work better with a story heavy game like dragon age based game I think. Don't get me wrong I love skyrim and I love the gigantic open world but it makes it harder when it comes to getting into the story. Anyone else feel this way (Sighs) DAI is not I repeat not an open world game. True open world games are those you can go from point A to point B without a loading screen. So if your character could walk from The Hinterlands to Haven then yes it would be an open-world game.
And no I do not fee that way.
A game can be an open-world or cut into little zones and it won't matter to me so long as the area has plenty to do and the main story is good. The size of the area should reflect the amount of content to do in said area.
The open-worlds of Skyrim and The Witcher 3 fit because in each area there was lots to do. In DAI the zones were over-sized for the lack of content within. Hinterlands I am willing to make an exception. That is why I prefer the size of the areas in DAO and DA2. I don't need huge zones in order to feel immersed in the story. What immerses me in the story and the area is the amount of content with in. If you have more pretty trees and water then content to fill an area it feels to me that pretty trees and water were more important then filling it wit content.
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Post by witchcocktor on Oct 11, 2016 20:47:52 GMT
No, not one bit. It stinks and really breaks the immersion. But I guess it was mandatory for the game.
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Post by xerrai on Oct 11, 2016 22:52:39 GMT
For DAI....It could have been better. A lot better. But there is no doubt that, aesthetically, it was a big bump from previous games. I also appreciated the aspect of adventure that seemed lacking in some games. But unfortunately, the quests within them and the lack of reaction to your actions leaves makes your experience nothing but a set of going through massive pretty scenery (give or take the few interesting tid bits dotted on the landscape).
If your not really really into lore or discovering new things despite the bad execution, then the zones just seem beautiful but lifeless. I actually enjoyed exploring areas like the Exalted Plains and the Emerald Graves, but the general consensus seems to be that on their own, the quests in the game are more like MMO quests than something you expect from a single-player RPG. And after my second play through, I could kinda see why.
Compare that to an experience like Skyrim and Witcher, which have the landscape dotted with interesting quests and massive underground caverns to explore, and Dragon Age Inquisition seems boring by comparison. If not for my personal interest in the universe, I probably would have moved on by now.
But I will give points to Dragon Age for how instead of a true open world, they have massive but separate zones (which has its own pros and cons). The variety such separation allows is certainly pleasant. We can get zones of a great many environments and biomes.
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Post by HYR on Oct 12, 2016 2:25:36 GMT
Prefer to Skyrim, maybe, sure. Still not a fan of the style in general though, and probably never will be.
For my part, I never played through the first two DA games and felt like "man, I wish I could explore the areas outside civilization."
I want the maps to be like Denerim, Orzammar, Kirkwall, and the like, centered mostly around civilization.
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Post by Tuchanka Love on Oct 12, 2016 2:59:59 GMT
Anyways, I didn't like Skyrim. And I have mixed feelings about DAI. I don't hate it, but I think it could have been so much better if Biower invested and focused in what they are known and praised for: storytelling. A lot of times when playing DAI I get to a point where I'm like "what am I doing?", I just feel like I'm wasting my time. But then I go back to it, so I don't know what's with this game and my feelings for it. It's a mixed bag. The Witcher 3 is a whole different story. This game is in a league of its own.
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Post by Deleted on Oct 12, 2016 3:44:25 GMT
The only open world game I've played is Fallout 4 and I would have to say Fallout 4 > DA:I. In Fallout 4 it felt there was a lot to explore and secrets to find, like this DA:I it feels like the areas are just big empty spaces with not a lot to see and are just used to hunt for shards. Even the cities didn't really have anything in them. Just a lot of waste of space.
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Post by Cantina on Oct 12, 2016 5:02:11 GMT
Anyways, I didn't like Skyrim. And I have mixed feelings about DAI. I don't hate it, but I think it could have been so much better if Biower invested and focused in what they are known and praised for: storytelling. A lot of times when playing DAI I get to a point where I'm like "what am I doing?", I just feel like I'm wasting my time. But then I go back to it, so I don't know what's with this game and my feelings for it. It's a mixed bag. The Witcher 3 is a whole different story. This game is in a league of its own. Many zones I felt the same.
I go to the Western Approach, meet Hawke and The Warden to check out this ritual going on.
After that I'm like, "So, aside from this ritual and getting sand in my crotch; the purpose of being here is.....?" <blinks> "Um, I am sure there is a reason. Oh screw it! Bull let's go make some sand angels!"
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Post by Nyx on Oct 12, 2016 5:42:20 GMT
I hate open world games. I make an exception for the Witcher 3, because that game was just done so, so well. But games like the Elder Scrolls series? No thanks. They're too boring. Yeah, they're huge, and you can explore to your heart's content, but the quests are usually boring, and the main story suffers because you can pretty much choose to ignore it completely if you want. Sigh.
I wasn't really happy with the way they went in DA:I. I miss the more restricted zones of Origins. Kirkwall feels claustrophobic, but Origins was just right. Big, sprawling open spaces seem more suitable to an MMO, and DA:I feels like a badly executed MMO at times, just without all the other players.
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Post by Cantina on Oct 12, 2016 6:21:07 GMT
I hate open world games. I make an exception for the Witcher 3, because that game was just done so, so well. But games like the Elder Scrolls series? No thanks. They're too boring. Yeah, they're huge, and you can explore to your heart's content, but the quests are usually boring, and the main story suffers because you can pretty much choose to ignore it completely if you want. Sigh. I wasn't really happy with the way they went in DA:I. I miss the more restricted zones of Origins. Kirkwall feels claustrophobic, but Origins was just right. Big, sprawling open spaces seem more suitable to an MMO, and DA:I feels like a badly executed MMO at times, just without all the other players. I don't hate open-world games just depends on if said open-world game has enough to do. I do however agree that with the Elder games you can ignore the main quest completely.
LOL! I recall in Elder of the Scrolls: Oblivion, I ignored the main quest till I was around level 30. And by the time I started it I was so out-leveled on everything.
DAI is similar. You can ignore a good portion of the game and just do the main story line. Whereas in DAO a lot of the places you went were important and while you where there doing the side-quests felt almost like a necessity.
Oh and absolutely about DAI feeling like a signal player MMO. I've played so many MMOs over the past 12 years that DAI certainly felt that way. Between the lack of connection, content and the ridculious restrictions on certain things all Bioware needed was different servers and other players.
And goodness forbid lets not forget the ridculious idea of adding in MP- which IMO the time and resources could have been applied to the main game. IF I wanted to play MP, I'd go on one of the MMO games I play. <Shakes head>
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Post by Gileadan on Oct 12, 2016 6:57:07 GMT
As someone who likes both open world games and games that let the story take the reins and guide the player through important areas in sequence, I felt that DAI was kinda the worst of both worlds. Huge areas with little direction where to go, but without the huge amount of content, opportunities for exploration and vibrancy that are the hallmarks of good open world games. Important story moments were often happening on special maps that you could not visit before or after the story event in question, which reduced the "standard" maps to side quest zones. And sadly the quality of side quests is pretty lacking in DAI. Story quests aside, it plays a lot like a half done MMO that was hastily converted to a single player game.
(Also, as was said before, DAI is not an open world game. Some marketing yo-yos spouted that hogwash to reel in the Skyrim crowd, because omfg look at the sales!)
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Post by Cantina on Oct 12, 2016 10:11:51 GMT
As someone who likes both open world games and games that let the story take the reins and guide the player through important areas in sequence, I felt that DAI was kinda the worst of both worlds. Huge areas with little direction where to go, but without the huge amount of content, opportunities for exploration and vibrancy that are the hallmarks of good open world games. Important story moments were often happening on special maps that you could not visit before or after the story event in question, which reduced the "standard" maps to side quest zones. And sadly the quality of side quests is pretty lacking in DAI. Story quests aside, it plays a lot like a half done MMO that was hastily converted to a single player game. (Also, as was said before, DAI is not an open world game. Some marketing yo-yos spouted that hogwash to reel in the Skyrim crowd, because omfg look at the sales!) Well that and some ding-a-ling thought DAI should get game of the year. Lovely. Now I fear DA4 might be just as half-assed.
And during development Bioware said, "We are heavily looking at Skyrim." My reaction was, "Why? If I wanted to play Skyrim, I'd go play Skyrim."
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Post by Gileadan on Oct 12, 2016 10:48:10 GMT
Well that and some ding-a-ling thought DAI should get game of the year. Lovely. Now I fear DA4 might be just as half-assed.
And during development Bioware said, "We are heavily looking at Skyrim." My reaction was, "Why? If I wanted to play Skyrim, I'd go play Skyrim."
I think the term was "checking it out aggressively"... which sounds like something akin to harassment. And then it turned out that it wasn't that much like Skyrim anyway. I'm not sure whether DAI was really half-assed - to me it looks like BioWare just had a darn hard time learning the Frostbite engine, which caused the big delay and resulted in a mass of simple fetch quests as side content. Many places have weird lighting, and the handling of hitboxes seems fairly odd too. If DA4 gets greenlighted, I hope that BioWare Edmonton learned their Frostbite lessons.
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Cantina
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Post by Cantina on Oct 12, 2016 11:13:04 GMT
Well that and some ding-a-ling thought DAI should get game of the year. Lovely. Now I fear DA4 might be just as half-assed.
And during development Bioware said, "We are heavily looking at Skyrim." My reaction was, "Why? If I wanted to play Skyrim, I'd go play Skyrim."
I think the term was "checking it out aggressively"... which sounds like something akin to harassment. And then it turned out that it wasn't that much like Skyrim anyway. I'm not sure whether DAI was really half-assed - to me it looks like BioWare just had a darn hard time learning the Frostbite engine, which caused the big delay and resulted in a mass of simple fetch quests as side content. Many places have weird lighting, and the handling of hitboxes seems fairly odd too. If DA4 gets greenlighted, I hope that BioWare Edmonton learned their Frostbite lessons. Well that is true on both accounts. But even from that stand point they should have giving themselves the extra time to work out the kinks of the new engine; instead of cookie cutting stuff.
Oh come now, I am fairly certain DA4 has been given the green light. Hell for that matter I bet all the kittens in Thedas its already in production. It would not surprise me if they made a DA4 announcement around this time next year.
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Post by Ieldra on Oct 12, 2016 11:22:09 GMT
Prefer to Skyrim, maybe, sure. Still not a fan of the style in general though, and probably never will be. For my part, I never played through the first two DA games and felt like "man, I wish I could explore the areas outside civilization." I want the maps to be like Denerim, Orzammar, Kirkwall, and the like, centered mostly around civilization. I appreciate DAI's landscapes, they were very beautiful and I would miss them in a game that didn't have any, but I miss cities more, simply becauses there's usually more to do there and the places you get to explore are more likely to have something interesting in them. Well, as long as it isn't "The Cave".
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Post by Patricia on Oct 12, 2016 11:55:56 GMT
I most definitely prefer the open worlds in Skyrim , Fallout and The Witcher 3 ,over the different worlds in DA I.
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Post by Tuchanka Love on Oct 12, 2016 13:11:25 GMT
As someone who likes both open world games and games that let the story take the reins and guide the player through important areas in sequence, I felt that DAI was kinda the worst of both worlds. Huge areas with little direction where to go, but without the huge amount of content, opportunities for exploration and vibrancy that are the hallmarks of good open world games. Important story moments were often happening on special maps that you could not visit before or after the story event in question, which reduced the "standard" maps to side quest zones. And sadly the quality of side quests is pretty lacking in DAI. Story quests aside, it plays a lot like a half done MMO that was hastily converted to a single player game. (Also, as was said before, DAI is not an open world game. Some marketing yo-yos spouted that hogwash to reel in the Skyrim crowd, because omfg look at the sales!) Well that and some ding-a-ling thought DAI should get game of the year. Lovely. Now I fear DA4 might be just as half-assed.
And during development Bioware said, "We are heavily looking at Skyrim." My reaction was, "Why? If I wanted to play Skyrim, I'd go play Skyrim."
I knew shit was coming when I read that statement, especially because I didn't like Skyrim. Why were they looking at Skyrim? DA is DA. It's like they have no idea what they should be doing with this game anymore or what this company is about. I guess it's the EA bear hug, huh? They are torn between the pressure of making something successful to the masses and continue the Biower route of games.
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Post by Catilina on Oct 12, 2016 13:24:14 GMT
The Elder Scrolls' system is totally different. There are a relatively short main line, and much interesting side lines. I you done with the main line, you can finish the game, or, you can go for other story lines, little quests (not gathering shit – of course, if you want it, you will find such things too). I like it so much. I think, DA:I's "open world" not the best... I like main quest, and somewhat like the companion's quests (not all), and somewhere I found interesting quests, but I prefer Origins and DA2.
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Post by Hrungr on Oct 12, 2016 15:25:39 GMT
I love both styles myself.
Skyrim is my favorite Bethesda game and the music adds a lot to the experience of just wandering around their giant playpen. And I think that's where the game truly excels - just exploring, getting into random adventures, and just... hangin' out. The main storyline you can ignore, or not, as you want to.
What I like about DAI is the sheer variety of environments you can explore in this game, and I definitely prefer this approach for Dragon Age. Each region has it's own colour palette, atmosphere, quality of light, sounds, music, wildlife. Games like Skyrim and Witcher have some variety to their regions, but there is a sameness across all of them. And DAI's regions large enough to get a good feel for the area, but small enough so you can focus on their main quests. They just needed more fleshed out/interesting side quests in them, and it would have been nice to have had one large town to explore.
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Post by luketrevelyan on Oct 12, 2016 16:54:44 GMT
The zones were beautiful, and my first playthrough I really appreciated that. Beyond that, I can't say much good about the zones. They had too little to do, MMO-style side quests, and they did not relate enough to the main story. Also, too much wilderness and not enough cities and towns. I love getting to a new town/city, talking to everyone and getting overloading with new quests. I missed that a lot with DAI.
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Post by Tuchanka Love on Oct 12, 2016 17:15:51 GMT
I love both styles myself. Skyrim is my favorite Bethesda game and the music adds a lot to the experience of just wandering around their giant playpen. And I think that's where the game truly excels - just exploring, getting into random adventures, and just... hangin' out. The main storyline you can ignore, or not, as you want to. What I like about DAI is the sheer variety of environments you can explore in this game, and I definitely prefer this approach for Dragon Age. Each region has it's own colour palette, atmosphere, quality of light, sounds, music, wildlife. Games like Skyrim and Witcher have some variety to their regions, but there is a sameness across all of them. And DAI's regions large enough to get a good feel for the area, but small enough so you can focus on their main quests. They just needed more fleshed out/interesting side quests in them, and it would have been nice to have had one large town to explore. The Witcher 3 is a story driven RPG. DA franchise used to be story driven, now it's a weird hybrid that doesn't know what it wants to be. So we got DAI.
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Post by Hrungr on Oct 12, 2016 17:54:16 GMT
I love both styles myself. Skyrim is my favorite Bethesda game and the music adds a lot to the experience of just wandering around their giant playpen. And I think that's where the game truly excels - just exploring, getting into random adventures, and just... hangin' out. The main storyline you can ignore, or not, as you want to. What I like about DAI is the sheer variety of environments you can explore in this game, and I definitely prefer this approach for Dragon Age. Each region has it's own colour palette, atmosphere, quality of light, sounds, music, wildlife. Games like Skyrim and Witcher have some variety to their regions, but there is a sameness across all of them. And DAI's regions large enough to get a good feel for the area, but small enough so you can focus on their main quests. They just needed more fleshed out/interesting side quests in them, and it would have been nice to have had one large town to explore. The Witcher 3 is a story driven RPG. DA franchise used to be story driven, now it's a weird hybrid that doesn't know what it wants to be. So we got DAI. I cut DAI some slack in this department as they had to both learn a brand new engine and then create all the systems to turn it from an FPS engine to an RPG one (and still produce a very fun game). And you still have to deal with time and budget constraints. A lot of what they originally planned didn't make it into the final game. I'm guessing "Fetch" style quests are a lot less resource intensive than full cinematic secondary quests... But it's a safe bet that DA4 will have more robust secondary quests as that seems to be the most common request.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Oct 12, 2016 18:00:42 GMT
I think what DAI really needed in its quasi-open world would be having those smaller narratives and less predictable dangers that could make the backdrop seem more alive and threatening. Sure, sometimes you can run into some horrible bear, but a lot of that stuff becomes a cakewalk very easily. I think that BioWare should keep trying to keep the worlds larger than some entirely linear corridors, but there should be life and activity so we have carrots dangling around to encourage exploration. This is something I actually love about Fallout. I'm on a certain objective, but then I find myself hiding in a bus picking off gunners and their sentry bot or assaultron, or suddenly making a detour because I came across some wandering NPC that leads to an entirely new quest.
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Post by gooeygoobert on Oct 12, 2016 20:21:53 GMT
The zones were beautiful, and my first playthrough I really appreciated that. Beyond that, I can't say much good about the zones. They had too little to do, MMO-style side quests, and they did not relate enough to the main story. Also, too much wilderness and not enough cities and towns. I love getting to a new town/city, talking to everyone and getting overloading with new quests. I missed that a lot with DAI. My biggest gripe was most of it felt barren. I would really enjoy seeing much more populated zones, and yes to more cities and towns. It's why Hinterland was my favourite, flaws and all.
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Cantina
N3
Vive la révolution mages!
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
Posts: 532 Likes: 952
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Vive la révolution mages!
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Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by Cantina on Oct 12, 2016 20:33:34 GMT
The zones were beautiful, and my first playthrough I really appreciated that. Beyond that, I can't say much good about the zones. They had too little to do, MMO-style side quests, and they did not relate enough to the main story. Also, too much wilderness and not enough cities and towns. I love getting to a new town/city, talking to everyone and getting overloading with new quests. I missed that a lot with DAI. My biggest gripe was most of it felt barren. I would really enjoy seeing much more populated zones, and yes to more cities and towns. It's why Hinterland was my favourite, flaws and all. True to that.
The biggest disappointment for me was: Val R. I heard so much of this city from the previous games. Then after watching the DA Cassandra movie, I thought, "Man I cannot wait to see this city."
I get there and it is shit. As I have said before a Modder could have done that and slapped it on Nexus. Would have been nice to see the Grand Cathedral, The White Spire and even running around the city doing side-quests for citizens.
One thing I will say about games like the Witcher 3 and Elder games at least their cities ARE cities. And besides how can you even attempt to call DAI an open world game when it does not even have a proper major city?!?
Would have been nice to see places like Denerium after The Fifth Blight and Kirkwall after the events of DA2. But nothing can be done about that now.
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