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Post by colfoley on Oct 17, 2016 21:33:15 GMT
I generally prefer this style to either of the other two games. Or Fallout for that matter. Granted as you have said they all have their...merits...but generally speaking my biggest problem is that if you have the world in one area the geology and geography is not varied. At all. If you have multiple open world regions the geography can be vastly different from 'place to place'.
Curiously though the Witcher kind of did...well both. You had one massive region in Velen and then you had the seperate region of the Skellige isles. However though Velen was quite...bland...and pretty samey throughout and Skellige was a pain in the arse and kind of similar to Velen.
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lewie
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Post by lewie on Oct 17, 2016 23:49:34 GMT
I generally prefer this style to either of the other two games. Or Fallout for that matter. Granted as you have said they all have their...merits...but generally speaking my biggest problem is that if you have the world in one area the geology and geography is not varied. At all. If you have multiple open world regions the geography can be vastly different from 'place to place'. Curiously though the Witcher kind of did...well both. You had one massive region in Velen and then you had the seperate region of the Skellige isles. However though Velen was quite...bland...and pretty samey throughout and Skellige was a pain in the arse and kind of similar to Velen. The different areas were a strength of DAI for me, also the fact that each place had different lore, factions etc with it's own story. I loved Skyrim but the whole map is not really varied that much and the factions are basically the same throughout. I have never played Witcher 3 but I know someone who loves the game to bits and we talked about this. They basically said that the story is amazing, the world is great but it has the same as most rpg's, side quests that you don't necessarily have to do. Personally I like being able to switch between areas, take a break in skyhold, go back somewhere else, which has been something I've had to consider more on my playthrough now to get the nightmare achievement. DAI really gave me a lot to think about in the DA world and I am enjoying it. I do agree with one thing though, no more frigging shards.
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Post by colfoley on Oct 18, 2016 0:00:13 GMT
I generally prefer this style to either of the other two games. Or Fallout for that matter. Granted as you have said they all have their...merits...but generally speaking my biggest problem is that if you have the world in one area the geology and geography is not varied. At all. If you have multiple open world regions the geography can be vastly different from 'place to place'. Curiously though the Witcher kind of did...well both. You had one massive region in Velen and then you had the seperate region of the Skellige isles. However though Velen was quite...bland...and pretty samey throughout and Skellige was a pain in the arse and kind of similar to Velen. The different areas were a strength of DAI for me, also the fact that each place had different lore, factions etc with it's own story. I loved Skyrim but the whole map is not really varied that much and the factions are basically the same throughout. I have never played Witcher 3 but I know someone who loves the game to bits and we talked about this. They basically said that the story is amazing, the world is great but it has the same as most rpg's, side quests that you don't necessarily have to do. Personally I like being able to switch between areas, take a break in skyhold, go back somewhere else, which has been something I've had to consider more on my playthrough now to get the nightmare achievement. DAI really gave me a lot to think about in the DA world and I am enjoying it. I do agree with one thing though, no more frigging shards. Plus you can easily keep moving between the areas as long as they were unlocked. I think a lot of people stayed in the zones until they were done, and that would be like five hours per zone probably...with some exceptions. That would frustrate me no end. I was constantly moving back and forth to Skyhold and then a new zone. Changing things up. Because I found that if I spent more then an hour in a zone I started to get frustrated and bored.
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Post by lewie on Oct 18, 2016 0:34:10 GMT
The different areas were a strength of DAI for me, also the fact that each place had different lore, factions etc with it's own story. I loved Skyrim but the whole map is not really varied that much and the factions are basically the same throughout. I have never played Witcher 3 but I know someone who loves the game to bits and we talked about this. They basically said that the story is amazing, the world is great but it has the same as most rpg's, side quests that you don't necessarily have to do. Personally I like being able to switch between areas, take a break in skyhold, go back somewhere else, which has been something I've had to consider more on my playthrough now to get the nightmare achievement. DAI really gave me a lot to think about in the DA world and I am enjoying it. I do agree with one thing though, no more frigging shards. Plus you can easily keep moving between the areas as long as they were unlocked. I think a lot of people stayed in the zones until they were done, and that would be like five hours per zone probably...with some exceptions. That would frustrate me no end. I was constantly moving back and forth to Skyhold and then a new zone. Changing things up. Because I found that if I spent more then an hour in a zone I started to get frustrated and bored. True, the hinterlands had a lot, A LOT for someone who first played the game or is new to rpgs, it was probably overwhelming. I have watched a couple of playthroughs and people always go for the quest marker, objective. I always run in the opposite direction, in any given rpg you can level at least twice before your first objective. I love a game with just shit tons to do, and re play-ability, saying that I am a big fan of the combat, hence must try all the things. On nightmare I've found the game a lot different. Knowing what I can and can't do, it's went from smooth and easy to oh shit team wiped, which is great. Thing is I want to get the achievement with my team playing free as much as possible. I don't spend much time in tactical mode, although I think it's it great and works absolutely fine. I find that a challenge in itself. Plus I still haven't played each race and class, or took out all the party members and heard their banter, which we do in rpgs. I sound like a real fan girl. All in all I think a lot of heart and soul went into this game. Credit were it's due at least. Edit: I love Fallout too but am I lying when I say you know exactly where to go and why at some stage.
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Post by Elfen Lied on Oct 18, 2016 14:39:40 GMT
Curiously though the Witcher kind of did...well both. You had one massive region in Velen and then you had the seperate region of the Skellige isles. However though Velen was quite...bland...and pretty samey throughout and Skellige was a pain in the arse and kind of similar to Velen. As a completist Skellige was really a nightmare for me.. I don't really want to see anything like that anymore. Sometimes in my dreams I can still hear the scream of the sirens while I am looking at a myriad of white "?" spread everywhere!
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Post by Tuchanka Love on Oct 18, 2016 16:59:00 GMT
I liked Skellige...in land. And the music was so nice. The sea was only nice because of TEH WHALE. That's it.
I completed all ? is Skellige sea once, and never again will I go through that.
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Post by bizantura on Oct 18, 2016 17:44:37 GMT
You are comparing a game you have not played with one you did play and prefer one game over the other regardless!!
Rather tired of various debates between DAI and Witcher3. Like both games for various reasons but don't consider DAI "open world". Want to compare games "story wise", at least play the game before choosing a structure you favor over the one you did not play.
I like Bioware's overarching story telling an equally the Witchers small carved out stories stiched together to a adventure. I think it is nice to play a RPG's that are so different from each other. Applaud the diversity frankly.
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Post by wickedcool on Oct 20, 2016 13:19:56 GMT
Related to open world
I think dais biggest failure compared to w3 and skyrim are spawns and lairs and the minor mooks have no personailty
Examples
Stormcoast- theres a quest for a mage house. They put a good amount of effort into it. The mage has no personality
Random caves-spider or whatever and when u enter/leave they respawn again
Specialization quests-example the reaver 1. These guys are basically respawns of boss bandits
Skyrim- i go into hundreds of random caves and theres a story there. Theres a level of detail in minor things that dai didnt do
W3-theres countless quests where u come across a broken/destroyed something and geralt really guides you through what is happening
For an open world da4 producers/directors really have to improve this
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Post by theflyingzamboni on Oct 26, 2016 3:07:13 GMT
As a completist Skellige was really a nightmare for me.. I don't really want to see anything like that anymore. Sometimes in my dreams I can still hear the scream of the sirens while I am looking at a myriad of white "?" spread everywhere! I liked Skellige...in land. And the music was so nice. The sea was only nice because of TEH WHALE. That's it. I completed all ? is Skellige sea once, and never again will I go through that. Skellige was my favorite region. I loved the color palette (those pink sunsets!) and the cold boreal feel of the land. As a fellow completionist, though, I feel your pain. I think I spent 8-10 hours sailing and diving, making sure I cleared every question mark, even though I knew it was all just optional loot. I agree, never again. The second time I played I ignored them, and liked Skellige even more.
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Post by colfoley on Oct 26, 2016 5:24:54 GMT
Related to open world I think dais biggest failure compared to w3 and skyrim are spawns and lairs and the minor mooks have no personailty Examples Stormcoast- theres a quest for a mage house. They put a good amount of effort into it. The mage has no personality Random caves-spider or whatever and when u enter/leave they respawn again Specialization quests-example the reaver 1. These guys are basically respawns of boss bandits Skyrim- i go into hundreds of random caves and theres a story there. Theres a level of detail in minor things that dai didnt do W3-theres countless quests where u come across a broken/destroyed something and geralt really guides you through what is happening For an open world da4 producers/directors really have to improve this Interesting point. And not sure I disagree per se but it is one of those level of engagement sort of things. I feel exactly how you do about DA I with Skyrim. They were just random encounters and bandit stuff that wasn't even too fun to play. While on the other hand, sure they could probably use the improvement, most of the zones themselves had a good story to them.
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