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Post by dropzofcrimzon on Nov 26, 2018 1:02:02 GMT
It does not bode well, if you ask me, that I feel more urgency and motivation to complete the allies and relationship quests than the main plot...hell...after my romance and all of the crew side quests are done I often have to will myself to finish the main quest
Some of the priority ops I feel I have to do only to open up the progression of the companion quests.
Is it just me?
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Post by Deleted on Nov 26, 2018 16:02:51 GMT
I happened to like the main quests. The pacing was fine and it reminds me of ME1's somewhat less urgent plot. What Andromeda lacks in regard to plot is a well presented villain and more exploration into The Archon's motivations. I almost feel the opposite of you when it comes to companion quests, save for Jaal. Mostly because I found the squadmates this time around pretty underwhelming and/or extremely annoying.
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Post by Deleted on Nov 27, 2018 14:26:53 GMT
Then TW3 must have a "subpar overarching narrative" because that's exactly the way I felt about that game... and I never did complete the main quest line. FAllout 4 must also have a "subpar overarching narrative: because the same is currently happening for me. I'm finding I'm more interested in completing the DLC and in picking up the companions not associated with the main questline. In fact, I'm actively avoiding triggering When Freedom Calls (don't want Preston nagging me), Fire Support (lost interest in the BOS) and I haven't even been to Diamond City yet and have completely forgotten about finding my son... and I'm at Level 50.
It's an issue with large open-world games in general, IMO.
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Post by urkibalurki on Nov 27, 2018 15:50:48 GMT
At least ME:A has a story. The abundantly overrated Fallout 4 and The Witcher 3 don't have one, as @upagain stated. Yes, I have both, and I prefer ME:A above them.
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Post by Deleted on Nov 27, 2018 18:42:13 GMT
At least ME:A has a story. The abundantly overrated Fallout 4 and The Witcher 3 don't have one, as @upagain stated. Yes, I have both, and I prefer ME:A above them.
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Post by alanc9 on Nov 27, 2018 19:52:33 GMT
It's funny to watch people be unable to cope with differing tastes.
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Post by Deleted on Nov 27, 2018 19:54:16 GMT
It's funny to watch people be unable to cope with differing tastes. It's even funnier watching people make dumb comments.. Saying something has "NO" story vs saying they don't like it is well....dumb right?
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Post by Rivercurse on Nov 27, 2018 20:03:23 GMT
At least ME:A has a story. The abundantly overrated Fallout 4 and The Witcher 3 don't have one
I've never read such nonsense on this forum, and I don't recall ever reading something so ridiculous on the bioware legacy forums either.
Congrats man.
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Post by Deleted on Nov 27, 2018 20:57:50 GMT
At least ME:A has a story. The abundantly overrated Fallout 4 and The Witcher 3 don't have one, as @upagain stated. Yes, I have both, and I prefer ME:A above them. Well, I never actually said that TW3 didn't have a story. I basically said that if the litmus test for a "subpar" narrative was interest in side quests over main quests, then both those other games would have to be considered to also have "subpar" narratives. IMO, none of their narratives is "subpar." ME"A's narrative was, IMO, on par with the previous narratives in ME games. None of the stories, however, are particularly great narratives either. I don't think a game exists that, IMO, has a particularly great narrative. For great writing, books, not games, are where its at for me.
Keep in mind that I have blocked Endless so I have no idea what he's said. I suspect from the other posts here that it's mocking in its tone and is probably calling someone else here (either you or I) an "idiot" since that's his general pattern of posting and why I've blocked him.
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Post by traks on Nov 27, 2018 21:04:08 GMT
Totally different for me. I like to avoid all the "loyalty" missions with the exception of the Asari ark until after the main plot is done, because I don't think they fit tonally and absolutely love the main missions from a level/story design. Hunting the Archon/journey to Meridian and Meridian: the way home are in my top ten all time when it comes to ME missions. Actually in my top 7 with Noveria, Virmire, Ilos/Citadel and the Suicide Mission being the other four. MEA has other problems for me (character interactions, checkbox tasks for example). The "in-between" is not as good as I hoped. The main story arc in Andromeda is OK for me (and the missions as I said great), the (missing) premise of what are we doing there, what was the goal going to Andromeda is the one thing I don't like in the narrative.
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Post by michaelm on Nov 27, 2018 21:04:56 GMT
At least ME:A has a story. The abundantly overrated Fallout 4 and The Witcher 3 don't have one, as @upagain stated. Yes, I have both, and I prefer ME:A above them. Well, I never actually said that TW3 didn't have a story. I basically said that if the litmus test for a "subpar" narrative was interest in side quests over main quests, then both those other games would have to be considered to also have "subpar" narratives. IMO, none of their narratives is "subpar." ME"A's narrative was, IMO, on par with the previous narratives in ME games. None of the stories, however, are particularly great narratives either. I don't think a game exists that, IMO, has a particularly great narrative. For great writing, books, not games, are where its at for me.
Keep in mind that I have blocked Endless so I have no idea what he's said. I suspect from the other posts here that it's mocking in its tone and is probably calling someone else here (either you or I) an "idiot" since that's his general pattern of posting and why I've blocked him.
lol that user literally linked a gif saying they're surrounded by idiots.
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Post by Deleted on Nov 27, 2018 21:16:48 GMT
At least ME:A has a story. The abundantly overrated Fallout 4 and The Witcher 3 don't have one, as @upagain stated. Yes, I have both, and I prefer ME:A above them. Well, I never actually said that TW3 didn't have a story. I basically said that if the litmus test for a "subpar" narrative was interest in side quests over main quests, then both those other games would have to be considered to also have "subpar" narratives. IMO, none of their narratives is "subpar." ME"A's narrative was, IMO, on par with the previous narratives in ME games. None of the stories, however, are particularly great narratives either. I don't think a game exists that, IMO, has a particularly great narrative. For great writing, books, not games, are where its at for me.
Keep in mind that I have blocked Endless so I have no idea what he's said. I suspect from the other posts here that it's mocking in its tone and is probably calling someone else here (either you or I) an "idiot" since that's his general pattern of posting and why I've blocked him.
Well, well...Maybe you don't have me blocked after all! I've only ever used the word "Idiot" once and that was in September of 2017 (You only need to look at my history to see this). You showed your hand...
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Post by Deleted on Nov 27, 2018 21:20:28 GMT
Well, I never actually said that TW3 didn't have a story. I basically said that if the litmus test for a "subpar" narrative was interest in side quests over main quests, then both those other games would have to be considered to also have "subpar" narratives. IMO, none of their narratives is "subpar." ME"A's narrative was, IMO, on par with the previous narratives in ME games. None of the stories, however, are particularly great narratives either. I don't think a game exists that, IMO, has a particularly great narrative. For great writing, books, not games, are where its at for me.
Keep in mind that I have blocked Endless so I have no idea what he's said. I suspect from the other posts here that it's mocking in its tone and is probably calling someone else here (either you or I) an "idiot" since that's his general pattern of posting and why I've blocked him.
lol that user literally linked a gif saying they're surrounded by idiots. Why don't you ask him the real reason he so called "Blocked" me? He couldn't answer a single question that was being debated and just resorted to the fictional block...
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Post by cypherj on Nov 27, 2018 21:40:25 GMT
I wasn't a fan of the overarching story, which to me was colonization. None of it made sense to me and it made it hard just to stay interested. You're supposed to be leading the exploration/colonization, but everywhere you go has already been colonized. I have to activate these vaults for viability, but people are already living there fine. Viability to overcome such huge obstacles as being too hot or too cold. Really? We can live is space on the Nexus, but can't reach the promised land because it's too hot or cold. I have some of the best scientists aboard the Nexus, but people on Eladeen can figure out how to irrigate and we can't. People on Kadera can figure out how to filter the water, but I have turn on vaults to be able to live there. Just never made any sense, bothered me all game. I felt like the guy in the first Ironman movie. Why can't we do this? Tony Stark was able to build this in a cave. With a box of scraps.
As for loyalty missions, I'm not the biggest fan. I do them for the squad members I like. One thing that's bothered me since ME2 is how no matter what your relationship with them, your squad members come asking for help from their close friend. If you barely talk to someone, you shouldn't get their loyalty mission. In ME1 you couldn't get Garrus quest, or Wrex's family armor quest, etc unless you had talked to them a lot.
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Post by Deleted on Nov 27, 2018 21:44:47 GMT
I wasn't a fan of the overarching story, which to me was colonization. None of it made sense to me and it made it hard just to stay interested. You're supposed to be leading the exploration/colonization, but everywhere you go has already been colonized. I have to activate these vaults for viability, but people are already living there fine. Viability to overcome such huge obstacles as being too hot or too cold. Really? We can live is space on the Nexus, but can't reach the promised land because it's too hot or cold. I have some of the best scientists aboard the Nexus, but people on Eladeen can figure out how to irrigate and we can't. People on Kadera can figure out how to filter the water, but I have turn on vaults to be able to live there. Just never made any sense, bothered me all game. I felt like the guy in the first Ironman movie. Why can't we do this? Tony Stark was able to build this in a cave. With a box of scraps. As for loyalty missions, I'm not the biggest fan. I do them for the squad members I like. One thing that's bothered me since ME2 is how no matter what your relationship with them, your squad members come asking for help from their close friend. If you barely talk to someone, you shouldn't get their loyalty mission. In ME1 you couldn't get Garrus quest, or Wrex's family armor quest, etc unless you had talked to them a lot.
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Post by Deleted on Nov 27, 2018 21:48:39 GMT
Totally different for me. I like to avoid all the "loyalty" missions with the exception of the Asari ark until after the main plot is done, because I don't think they fit tonally and absolutely love the main missions from a level/story design. Hunting the Archon/journey to Meridian and Meridian: the way home are in my top ten all time when it comes to ME missions. Actually in my top 7 with Noveria, Virmire, Ilos/Citadel and the Suicide Mission being the other four. MEA has other problems for me (character interactions, checkbox tasks for example). The "in-between" is not as good as I hoped. The main story arc in Andromeda is OK for me (and the missions as I said great), the (missing) premise of what are we doing there, what was the goal going to Andromeda is the one thing I don't like in the narrative. Fair. I also like the overall design of the main missions, but I also like the design of many of the loyalty missions. I find Liam's mission and Drack's mission to be just a whole lot of fun to play. For me, the ME1 combat system just sucks balls and, therefore, I have never ranked any missions from that game as highly as you do. The SM from ME2 remains my favorite though. The lack of a grand goal or purpose in going to Andromeda has never bothered me, since I see it a mirroring the multitude of smaller stories that brought families to North America from Europe from the 1600s to 1800s. I enjoyed asking people why they came and getting different personal answers from them. That's what I saw reflected in my own genealogy... but I think it's a concept that missed the boat with the 30-somethings that make up the bulk of gamers.
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Post by cypherj on Nov 28, 2018 1:47:37 GMT
Totally different for me. I like to avoid all the "loyalty" missions with the exception of the Asari ark until after the main plot is done, because I don't think they fit tonally and absolutely love the main missions from a level/story design. Hunting the Archon/journey to Meridian and Meridian: the way home are in my top ten all time when it comes to ME missions. Actually in my top 7 with Noveria, Virmire, Ilos/Citadel and the Suicide Mission being the other four. MEA has other problems for me (character interactions, checkbox tasks for example). The "in-between" is not as good as I hoped. The main story arc in Andromeda is OK for me (and the missions as I said great), the (missing) premise of what are we doing there, what was the goal going to Andromeda is the one thing I don't like in the narrative. Virmire is probably my favourite mission in the trilogy. I liked how it was broken into stages. Take down the defenses, make camp, attack the base on foot and escape the planet. Plus it had the hold the line speech, the confrontation with Wrex, the Kaiden/Ashley decision, the first meeting with Sovereign. Just the perfect mix of story, dialogue, intensity, and action. The Suicide Mission was just OK to me. It had a lot of action, but it lacked things like the dialogue with Sovereign, the whole thing with Wrex, stuff like that. I made all the right choices the first time, so nobody died, maybe that's why.
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Post by Son of Dorn on Nov 28, 2018 2:35:09 GMT
I always found doing both the main storyline and the LM to be a snooze fest. The storyline was just purely boring while the LM's I found to be just "meh."
Plus it didn't help that Ryder was a complete joke as a main character...
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Post by natetrace on Nov 28, 2018 12:45:31 GMT
I like both the main quest line and the loyalty missions. In fact I would would say I rank all of Andromedas loyalty missions above Thane, Samara and Grunt at least. Not the recruitment missions. I love those. But I just pick the same dialogue in Samaras, follow the guy in Thanes, and fight off the waves in Grunts. I like them, not trashing those missions, just saying I think Cora's asari ark mission has more meat to it than Thanes loyalty. Thanes does have the interrogation scene which is great.
Also the overarching narrative isn't done yet, at this point in Andromeda it'd be like at the end of ME1 where Shepard says the Reapers are coming. Then everyone just stares at Shepard who replies with, "well...they are!"
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Post by urkibalurki on Nov 28, 2018 16:38:03 GMT
To all who called me an idiot: just for the record, I have all three games, and I spent many hours playing all of them. The Witcher and The Witcher 2 have a story; the number 3 haven't, and I only play DLC's and side quests; the main questline, well, . A subpar overarching narrative is like no narrative to me. I can say the very same thing about Fallout 4. The old Fallout and Fallout 2, Fallout 3 and Fallout New Vegas have a story; Fallout 4 is another game where I only play DLC's (not all of them; some are crap) and side quests. So, calling me an idiot because TW3's and F4's storylines make me is and . And let me point out that I'm not saying anything about the individuals who made those comments, only about the comments themselves.
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Post by Deleted on Nov 28, 2018 16:55:25 GMT
To all who called me an idiot: just for the record, I have all three games, and I spent many hours playing all of them. The Witcher and The Witcher 2 have a story; the number 3 haven't, and I only play DLC's and side quests; the main questline, well, . A subpar overarching narrative is like no narrative to me. I can say the very same thing about Fallout 4. The old Fallout and Fallout 2, Fallout 3 and Fallout New Vegas have a story; Fallout 4 is another game where I only play DLC's (not all of them; some are crap) and side quests. So, calling me an idiot because TW3's and F4's storylines make me is and . And let me point out that I'm not saying anything about the individuals who made those comments, only about the comments themselves. Honestly I have no problem with your opinion other than the whole "No story" part. My gif wasn't meant as an insult and if you took it that why then I apologize. TW3 isn't even the best story in TW franchise (to me anyway).
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Post by Deleted on Nov 28, 2018 17:50:26 GMT
To all who called me an idiot: just for the record, I have all three games, and I spent many hours playing all of them. The Witcher and The Witcher 2 have a story; the number 3 haven't, and I only play DLC's and side quests; the main questline, well, . A subpar overarching narrative is like no narrative to me. I can say the very same thing about Fallout 4. The old Fallout and Fallout 2, Fallout 3 and Fallout New Vegas have a story; Fallout 4 is another game where I only play DLC's (not all of them; some are crap) and side quests. So, calling me an idiot because TW3's and F4's storylines make me is and . And let me point out that I'm not saying anything about the individuals who made those comments, only about the comments themselves. I find that with these huge open-world games that I am inclined to enjoy the DLC's a lot more because the main story lines within them are just more manageable and there are fewer distractions that pull the player out of the story itself. With the main games being so large, I tend to lose interest in following the main story particularly after 50 or so hours of average playing time. I enjoyed the OT because each game was about 50 hours long and everything was more linear.
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Post by traks on Nov 28, 2018 18:33:06 GMT
Totally different for me. I like to avoid all the "loyalty" missions with the exception of the Asari ark until after the main plot is done, because I don't think they fit tonally and absolutely love the main missions from a level/story design. Hunting the Archon/journey to Meridian and Meridian: the way home are in my top ten all time when it comes to ME missions. Actually in my top 7 with Noveria, Virmire, Ilos/Citadel and the Suicide Mission being the other four. MEA has other problems for me (character interactions, checkbox tasks for example). The "in-between" is not as good as I hoped. The main story arc in Andromeda is OK for me (and the missions as I said great), the (missing) premise of what are we doing there, what was the goal going to Andromeda is the one thing I don't like in the narrative. Virmire is probably my favourite mission in the trilogy. I liked how it was broken into stages. Take down the defenses, make camp, attack the base on foot and escape the planet. Plus it had the hold the line speech, the confrontation with Wrex, the Kaiden/Ashley decision, the first meeting with Sovereign. Just the perfect mix of story, dialogue, intensity, and action. The Suicide Mission was just OK to me. It had a lot of action, but it lacked things like the dialogue with Sovereign, the whole thing with Wrex, stuff like that. I made all the right choices the first time, so nobody died, maybe that's why. Yup, Virmire is fantastic even though I wish they would've presented the Ashley/Kaidan choice in a slightly different way, where Shepard doesn't choose one, but that he simply can't safe both (i.e. one of the two dying because of the decision Shepard makes, but not Shepard deciding for one of the two). The suicide mission is a fantastic mission for me because it still (after all these years and all these playthroughs) can surprise you - if you don't go in there with a perfect build-up and don't look at the suicide mission guide (we have build over the years). I just replayed the game and had my usual number of unloyal teammates and activated Legion just for the SM and boom -> a loyal Garrus was a casualty... (I actually like bad outcomes I didn't expect). IMO MEA was a nice step back to great mission design. Especially "journey to Meridian" was very well made. ME1, ME2 and MEA have these missions that I look forward to play over and over again, while in ME3 I don't have that feeling too often. Reason being that we don't search and find a solution to the Reaper threat - it just gets handed to us.
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Post by Serza on Nov 29, 2018 10:24:07 GMT
Witcher 3 does have a story (as opposed to the MMO-grade grindfest of fetchquests that is 1) and a decent one at that, but I suppose it's possible to see where that is coming from.
You have to disable the god damn map markers, because otherwise even TW3 has MMO-grade levels of open world filler that is handled no better than Inquisition or Andromeda. First thing anyone should do playing Witcher 3 is turn off anything but main and side quest markers.
The one thing that makes TW3 filler even bearable is the combat being enjoyable. The first thirty, forty hours, anyway (in a hundred-and-fifty hour game)
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Post by cypherj on Nov 29, 2018 12:33:39 GMT
Virmire is probably my favourite mission in the trilogy. I liked how it was broken into stages. Take down the defenses, make camp, attack the base on foot and escape the planet. Plus it had the hold the line speech, the confrontation with Wrex, the Kaiden/Ashley decision, the first meeting with Sovereign. Just the perfect mix of story, dialogue, intensity, and action. The Suicide Mission was just OK to me. It had a lot of action, but it lacked things like the dialogue with Sovereign, the whole thing with Wrex, stuff like that. I made all the right choices the first time, so nobody died, maybe that's why. Yup, Virmire is fantastic even though I wish they would've presented the Ashley/Kaidan choice in a slightly different way, where Shepard doesn't choose one, but that he simply can't safe both (i.e. one of the two dying because of the decision Shepard makes, but not Shepard deciding for one of the two). The suicide mission is a fantastic mission for me because it still (after all these years and all these playthroughs) can surprise you - if you don't go in there with a perfect build-up and don't look at the suicide mission guide (we have build over the years). I just replayed the game and had my usual number of unloyal teammates and activated Legion just for the SM and boom -> a loyal Garrus was a casualty... (I actually like bad outcomes I didn't expect). IMO MEA was a nice step back to great mission design. Especially "journey to Meridian" was very well made. ME1, ME2 and MEA have these missions that I look forward to play over and over again, while in ME3 I don't have that feeling too often. Reason being that we don't search and find a solution to the Reaper threat - it just gets handed to us.
I liked the ME1 style missions. I'd rather have longer missions, even if they're fewer than a bunch of short missions. I liked how you had to fight with the Mako just to get to bases and then go in on foot. One thing I didn't like baout mE2 was how you were literally chauffeured to the back door as if these bases had no defense whatsoever, then you run through some linear corridors and get picked back up. I also liked how the missions radiated from hub locations, with each area having its own story line, which fell into the overall narrative.
The suicide mission just didn't have any meaningful dialogue for me. It had choices and action. But nothing like the dialogue you had with Sovereign, or Saren for that matter. I remember on Virmire I almost felt sorry for Saren. He had no idea he was indoctrinated, and he actually though he was doing the right thing. Wrex thought he doing the right thing for his people, and saw you as taking away a possible cure and future for Krogans. The SM just didn't have this kind of stuff for me.
ME3 missions were hit or miss for m story wise. Rannoch and Tuchunka were awesome in my opinion. While everything from the middle/end of Thessia to the end I thought was terrible. One thing I did like about some of the ME3 missions was that it actually felt like you were in battle. I liked how when the shuttle doors would open and you would already be taking fire.
There weren't many missions in ME:A were I was saying to myself, this is awesome, one of the best ME missions ever. I liked Journey to Meridian, but that's about it. Not saying the missions were terrible, but they weren't memorable. I think the game would have been much better served by scrapping the vault activation altogether and giving each planet it's own unique circumstances keeping you from colonizing. You could have still discovered the technology on each planet and pieced together more of the history with each mission, ultimately finding out that the planets were created along with the Angarans Also, they should have let you grow a colony over the course of the game instead of having you start several colonies. You had about 100,000 people I think in the AI, 20,000 if we're talking just humans. Why would you spread them out over multiple planets? You only needed one colony. Grow it and bring people out of cryo as you do. They could have done so much more with the colonization narrative.
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