inherit
1587
0
Nov 26, 2024 21:11:17 GMT
1,772
Walter Black
1,290
Sept 15, 2016 15:02:16 GMT
September 2016
walterblack
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Post by Walter Black on Jan 26, 2019 15:10:54 GMT
And, bold statement here: I find Blackwall's history more interesting than Solas's. I would've actually PREFERRED Solas be little more than crotchety old elf who's interested in the Fade. His whole "mwahahaa I'm actually a god" reveal irks me and doesn't intrigue me at all. But Blackwall? Blackwall intrigues me. (p.s. I love them both) It's interesting. I don't like Solas as a character, but I found him more interesting than Blackwall because he served as a lore reveal about the past and part of the mystery that has plagued the series since the beginning. He's a terrorist who wants to commit genocide because he can't get over the fact that his world is dead and honestly should stay dead. As to Blackwall, I honestly couldn't find myself to like anything about him. E specially when one of his comments to Dorian read as kinda homophobic, I really didn't lose any sleep when I sent his ass to the Wardens at the end. Where exactly does Blackwall make homophobic remarks? He calls Dorian pompous, vain, spoiled, narrow minded, judgemental, and hypocritical (lol, pot meet kettle ), but I don't remember him referring to Dorian's sexuality one or the other.
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1587
0
Nov 26, 2024 21:11:17 GMT
1,772
Walter Black
1,290
Sept 15, 2016 15:02:16 GMT
September 2016
walterblack
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Post by Walter Black on Jan 26, 2019 15:18:22 GMT
I suggested over on the Blackwall thread that they could have changed his backstory slightly; Have Thom Rainier be one of the soldiers responsible for attacking Highever during Origins, causing him to go on the run. This leads to him running into Warden-Constable Blackwall, transferring to Ferelden to bolster the Warden ranks in the country, only for Blackwall to die during the attack on Vigil's Keep at the start of Awakening. Thom Rainier, fearing no-one will believe he was recruited and feeling guilty that Blackwall died protecting him, steals his armour and identity, before going on the lam. As far as history is concerned, Thom Rainier died in the Blight and Warden Blackwall is missing, presumed dead after the attack on Vigil's Keep. What really bugs me about Blackwall is that... if he's not a representative for the Grey Wardens, then what the fuck is he doing here?They sort of explain it in "Revelations". Thom Rainier ended up becoming the mask so much, it was only natural he'd offer his services to the Inquisition, because that's what the real Warden Blackwall would have done.
I'm sure part of him regretted saying it immediately afterwards, realising all the trouble he'd just brought his way. But in the moment, he couldn't help himself. That he chose to put himself at risk of exposure, in order to help out complete strangers, proves that despite his low opinion of himself, he had genuinely become a good man. As the Inquisitor can note, at some point he stopped pretending.
The number of times Leliana should have known something but either didn't or for some peculiar reason decided not to tell was really irritating. She was meant to be an expert spy master and yet revelations like those of Thom Rainier proved she wasn't. The bit about Blackwall having been part of the Orlesian army waiting on the borders of Ferelden during the 5th Blight was actually upstairs in her raven loft. There's a few hints in the game that Leliana did know/suspect that he wasn't really a Warden.
After you recruit him, she comments;
"It seems that Blackwall knows nothing about the disappearance of the Grey Wardens. It's a disappointment. I am glad he is with us, even if he's was... not what I expected. He seems to be a good man and his experience will be an asset to the Inquisition. As for the other Wardens, I suppose we will have to keep looking."
Her pause implies that she knows (or at least suspects) he's not really a Warden, but does not confront him over it because he genuinely appears to be trying to help the Inquisition, he has experience that makes him useful and at that point in the game, they need all the allies they can muster.
That Leliana managed to ferret out both Blackwall's border closure speech, as well as a report on Thom Rainier, suggests that she had made (or was starting to make) the connection between the two. Even Cullen and the Inquisitor can comment on how "convenient" it was for Leliana to have had the information on Thom Rainier readily available, upon learning his true identity in "Revelations".
From this, I like to think that Leliana knew, but chose to keep quiet about it. As someone who had run from her old life as a Bard to seek refuge/redemption in the Chantry, perhaps she felt that it was not her place to out someone who seemed to be doing the same thing under the guise of being a "Warden"?
This. I always got the impression that Leliana knew the truth about Blackwall all along, and keeping his secret is well within her character; Softened Leliana could support Thom Rainier's quest for redemption, while Hardened sees him as a convenient tool to use and discard if necessary.
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1587
0
Nov 26, 2024 21:11:17 GMT
1,772
Walter Black
1,290
Sept 15, 2016 15:02:16 GMT
September 2016
walterblack
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Post by Walter Black on Jan 26, 2019 15:31:50 GMT
Also, kids don't exist in Thedas any more, unless they're old god babies. Not that I mind While I agree players should never be forced one way or the other in their interactions with any other characters, having no child NPCs in the villages and/or cities is a break in world building. Seriously, how the hell did Ferelden recover after the 5th Blight if no one had any kids? Was it a cost issue? Is animating children really so much more difficult than other people or animals? If it's the VO budget, good voice actors can play kids .
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4964
0
Jun 17, 2017 17:29:55 GMT
3,701
arvaarad
1,465
Mar 18, 2017 16:32:40 GMT
March 2017
arvaarad
Dragon Age: Origins, Dragon Age 2, Jade Empire
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Post by arvaarad on Jan 26, 2019 15:58:19 GMT
Also, kids don't exist in Thedas any more, unless they're old god babies. Not that I mind While I agree players should never be forced one way or the other in their interactions with any other characters, having no child NPCs in the villages and/or cities is a break in world building. Seriously, how the hell did Ferelden recover after the 5th Blight if no one had any kids? Was it a cost issue? Is animating children really so much more difficult than other people or animals? If it's the VO budget, good voice actors can play kids . In dead seriousness, it’s a bit less worldbreaking in Thedas due to shades. Chances are, the Fade is farting out a lot more shades than we think it is. Cole didn’t know he was a spirit at the beginning. He was extraordinarily lucky to befriend a spirit healer, probably one of the few Andrastians in Thedas who could figure that out. Suppose a shade didn’t have Rhys to explain. They’d probably figure, welp, I’m a normal person, now time to use my normal person powers to teleport onto the ceiling so I can ambush travelers. If there are a bunch of shades wandering about, there could be lots of adults who leapfrogged right over childhood.
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3852
0
Feb 26, 2017 13:09:29 GMT
2,276
Rouccoco
520
Feb 24, 2017 23:47:54 GMT
February 2017
bioticapostate
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Post by Rouccoco on Jan 26, 2019 17:15:59 GMT
While I agree players should never be forced one way or the other in their interactions with any other characters, having no child NPCs in the villages and/or cities is a break in world building. Seriously, how the hell did Ferelden recover after the 5th Blight if no one had any kids? Was it a cost issue? Is animating children really so much more difficult than other people or animals? If it's the VO budget, good voice actors can play kids . Maybe their parents got smart and decided to not let them roam around, while darkspawn or demons are popping up everywhere. Also, NPC kids are always terrible, annoying, and, for some reason, immortal. ACO lets me pet and tame animals, DAI had the Token of the Packmaster amulet, which made wolves just chill with you and attack enemies. When was the last time an NPC kid did something half as useful? Both cost money. Animals are more useful in games than children. Game funds spent on animals get you more than funds spent on children. QED
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507
0
Jun 21, 2021 22:15:41 GMT
5,802
Artemis
Somewhere, out there...
2,630
August 2016
artemis
CuriousArtemis
curiousartemis
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Post by Artemis on Jan 26, 2019 18:21:09 GMT
While I agree players should never be forced one way or the other in their interactions with any other characters, having no child NPCs in the villages and/or cities is a break in world building. Seriously, how the hell did Ferelden recover after the 5th Blight if no one had any kids? Was it a cost issue? Is animating children really so much more difficult than other people or animals? If it's the VO budget, good voice actors can play kids . Maybe their parents got smart and decided to not let them roam around, while darkspawn or demons are popping up everywhere. Also, NPC kids are always terrible, annoying, and, for some reason, immortal. ACO lets me pet and tame animals, DAI had the Token of the Packmaster amulet, which made wolves just chill with you and attack enemies. When was the last time an NPC kid did something half as useful? Both cost money. Animals are more useful in games than children. Game funds spent on animals get you more than funds spent on children. QED First of all, kids should voice kids. I have a huge pet peeve about hiring adults to voice kids; it always sounds fake. And yeah, I agree it's IMMENSELY world-breaking to have no kids in a game. Now I know some of y'all hate kids, and it's like, the super cool thing to be all "ew, babies!" or whatever. But seriously. Children exist. It's just the nerds who make video games seem to have as hard a time making kids as they do shit like hair and eyebrows. I love the kids in Skyrim. They're just running around, playing, being dumb kids. Some are sweet, some are jerks. Kids can be part of a quest. Have to rescue the kid or something. Or isn't there a kid in DAO with the cat demon? Or something. I love animals, too. For once I'd like a pet cat as opposed to a pet dog though. And useful horses, and that actually look and move like horses. Not sure anyone at BioWare's ever actually seen a horse. Again, Skyrim horses are the best. I love it when they look at you with their big goofy eyes, and stomp the ground, and swish their tails.
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inherit
2147
0
Nov 26, 2024 21:22:18 GMT
3,165
Gwydden
1,389
November 2016
gwydden
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Gwydden on Jan 26, 2019 19:39:23 GMT
First of all, kids should voice kids. I have a huge pet peeve about hiring adults to voice kids; it always sounds fake. And yeah, I agree it's IMMENSELY world-breaking to have no kids in a game. Now I know some of y'all hate kids, and it's like, the super cool thing to be all "ew, babies!" or whatever. But seriously. Children exist. It's just the nerds who make video games seem to have as hard a time making kids as they do shit like hair and eyebrows. I love the kids in Skyrim. They're just running around, playing, being dumb kids. Some are sweet, some are jerks. Kids can be part of a quest. Have to rescue the kid or something. Or isn't there a kid in DAO with the cat demon? Or something. I love animals, too. For once I'd like a pet cat as opposed to a pet dog though. And useful horses, and that actually look and move like horses. Not sure anyone at BioWare's ever actually seen a horse. Again, Skyrim horses are the best. I love it when they look at you with their big goofy eyes, and stomp the ground, and swish their tails. The way this whole thing’s phrased, it almost sounds like you’re implying “the nerds who make video games” don’t have hair or eyebrows
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inherit
∯ Oh Loredy...
455
0
31,154
gervaise21
13,089
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Jan 26, 2019 21:24:14 GMT
Also, why in the world would a Nightmare who feeds on fear of the Blight propose a plan that could end the Blight? I don't think the Nightmare suggested anything of the sort. After all, the plan never was to end the Blight. That was just the story given to the Wardens by Erimond when they all thought they were hearing their Calling, which was a false calling amplified by the Nightmare demon. The whole plan was to get Corypheus a demon army under his control and that would create an enormous amount of fear as they conquered across the south, which the demon could feed on. Solas doesn’t even bat an eye at the Wardens summoning and binding demons. He hates when spirits are bound, but it doesn’t even register on his radar. Which can only mean that their idea of killing the last archdemons is a thousand times worse. It is possible that he doesn't have the same objection to demons, which are spirits that have already been corrupted from their true purpose, but the fact that Solas is so upset about what the Wardens were thinking of doing with them does suggest that he both knows the truth about the Blight and killing the last two arch-demons would be a very bad idea.
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inherit
∯ Oh Loredy...
455
0
31,154
gervaise21
13,089
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Jan 26, 2019 21:40:43 GMT
Or isn't there a kid in DAO with the cat demon? Or something. There were many children in DAO. If you play the Dalish origin the clan has a whole gang of children that you can help tell a story to but by DA2 they had all disappeared. The human noble's brother has a child (although it always irritated me that he referred to a sword as a sWord, as though reading it off a page rather than knowing that the thing people hold in their hands is pronounced SORD). The City Elf origin also has children running around and playing. There were children in Lothering and Redcliffe. In Denerim there are children running around and Dog can actually try and adopt one. These were all children that didn't play a major plot role, like the girl with demon Kitty did, but did make the world seem more real. In DA2 the number of children had reduced and mainly only appeared if part of a plot but at least they did crop up from time to time, although as I say I did wonder where my clan's children had gone. Then in DAI we are told there are children in the camp below Skyhold but we never see any. All those refugees in the Hinterlands but not one child. All those people in Redcliffe but no children. The village in Crestwood but no children. They didn't need to talk, just be there in the background so the world seems truly alive.
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inherit
Elvis Has Left The Building
7794
0
Oct 31, 2020 23:57:02 GMT
8,073
pessimistpanda
3,804
Apr 18, 2017 15:57:34 GMT
April 2017
pessimistpanda
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
|
Post by pessimistpanda on Jan 27, 2019 12:33:07 GMT
Or isn't there a kid in DAO with the cat demon? Or something. There were many children in DAO. If you play the Dalish origin the clan has a whole gang of children that you can help tell a story to but by DA2 they had all disappeared. The human noble's brother has a child (although it always irritated me that he referred to a sword as a sWord, as though reading it off a page rather than knowing that the thing people hold in their hands is pronounced SORD). The City Elf origin also has children running around and playing. There were children in Lothering and Redcliffe. In Denerim there are children running around and Dog can actually try and adopt one. These were all children that didn't play a major plot role, like the girl with demon Kitty did, but did make the world seem more real. In DA2 the number of children had reduced and mainly only appeared if part of a plot but at least they did crop up from time to time, although as I say I did wonder where my clan's children had gone. Then in DAI we are told there are children in the camp below Skyhold but we never see any. All those refugees in the Hinterlands but not one child. All those people in Redcliffe but no children. The village in Crestwood but no children. They didn't need to talk, just be there in the background so the world seems truly alive. Maybe the blight made everyone sterile!. Dragon Age: Obstetrician
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inherit
507
0
Jun 21, 2021 22:15:41 GMT
5,802
Artemis
Somewhere, out there...
2,630
August 2016
artemis
CuriousArtemis
curiousartemis
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Post by Artemis on Jan 27, 2019 16:41:02 GMT
There were many children in DAO. If you play the Dalish origin the clan has a whole gang of children that you can help tell a story to but by DA2 they had all disappeared. The human noble's brother has a child (although it always irritated me that he referred to a sword as a sWord, as though reading it off a page rather than knowing that the thing people hold in their hands is pronounced SORD). The City Elf origin also has children running around and playing. There were children in Lothering and Redcliffe. In Denerim there are children running around and Dog can actually try and adopt one. These were all children that didn't play a major plot role, like the girl with demon Kitty did, but did make the world seem more real. In DA2 the number of children had reduced and mainly only appeared if part of a plot but at least they did crop up from time to time, although as I say I did wonder where my clan's children had gone. Then in DAI we are told there are children in the camp below Skyhold but we never see any. All those refugees in the Hinterlands but not one child. All those people in Redcliffe but no children. The village in Crestwood but no children. They didn't need to talk, just be there in the background so the world seems truly alive. Maybe the blight made everyone sterile!. Dragon Age: Obstetrician Obstetricians don't do that.
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inherit
Elvis Has Left The Building
7794
0
Oct 31, 2020 23:57:02 GMT
8,073
pessimistpanda
3,804
Apr 18, 2017 15:57:34 GMT
April 2017
pessimistpanda
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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Post by pessimistpanda on Jan 27, 2019 23:00:06 GMT
Maybe the blight made everyone sterile!. Dragon Age: Obstetrician Obstetricians don't do that. Look, I don't know all the names for the different kinds of doctors.
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inherit
293
0
4,074
lilyenachaos
Don't grow up, it's a trap.
1,470
August 2016
lilyenachaos
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by lilyenachaos on Jan 27, 2019 23:34:46 GMT
Obstetricians don't do that. Look, I don't know all the names for the different kinds of doctors.
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inherit
Elvis Has Left The Building
7794
0
Oct 31, 2020 23:57:02 GMT
8,073
pessimistpanda
3,804
Apr 18, 2017 15:57:34 GMT
April 2017
pessimistpanda
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
|
Post by pessimistpanda on Jan 28, 2019 13:55:01 GMT
In all seriousness, I have no problem with child characters, they can be written well or poorly, just like adults. I play a lot of JRPGs, where children are often part of the main party, or even make up most of the party, if you consider "children" to be anyone under 18.
Frankly, this time around, I'd rather the main cast skew younger than older. I don't really relate to all the hyper-successful individuals in DAI who are all heads of their own organizations and shit. I ate two bowls of jell-o today.
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inherit
M'lady of Fine Arts
434
0
4,610
Lady Artifice
1,835
August 2016
ladyartifice
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Post by Lady Artifice on Jan 28, 2019 20:34:15 GMT
I like the group to skew a bit younger maybe (as in mostly twenties and thirties), but in terms of success or social prominence, a range is good. I like it when the streetwise thief has to cooperate with captain Steeljaw Shinypants.
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inherit
1587
0
Nov 26, 2024 21:11:17 GMT
1,772
Walter Black
1,290
Sept 15, 2016 15:02:16 GMT
September 2016
walterblack
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Post by Walter Black on Jan 28, 2019 20:40:19 GMT
While I agree players should never be forced one way or the other in their interactions with any other characters, having no child NPCs in the villages and/or cities is a break in world building. Seriously, how the hell did Ferelden recover after the 5th Blight if no one had any kids? Was it a cost issue? Is animating children really so much more difficult than other people or animals? If it's the VO budget, good voice actors can play kids . Maybe their parents got smart and decided to not let them roam around, while darkspawn or demons are popping up everywhere. Also, NPC kids are always terrible, annoying, and, for some reason, immortal. ACO lets me pet and tame animals, DAI had the Token of the Packmaster amulet, which made wolves just chill with you and attack enemies. When was the last time an NPC kid did something half as useful? Both cost money. Animals are more useful in games than children. Game funds spent on animals get you more than funds spent on children. QED There are plenty of adult NPCs in the games that we cannot interact with one way or the other, should Bioware get rid of all of them? There are plenty of houses with nothing we can use, should Bioware delete those too? Since the devs won't program proper swimming, should they delete all the lakes and oceans? Interactivity is a good thing in video games, but not when it comes at the expense of believable, living world. Even if you personally have nothing to do with them, the noticeable existence of children in a large and epic story is part of that.
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inherit
1587
0
Nov 26, 2024 21:11:17 GMT
1,772
Walter Black
1,290
Sept 15, 2016 15:02:16 GMT
September 2016
walterblack
|
Post by Walter Black on Jan 28, 2019 21:47:22 GMT
There was no homophobia in Thedas til Gaider thought it was a brilliant idea to do a conversion therapy backstory for his character, that is a fact (without forgetting that stupid "its because I'm a man" line from Fenris romance). It's something this fictional world didnt need AT ALL. Like the tiny bit of racism in Vivienne story, what the fuck was that. Give me drama but not that kind of lazy ass drama. So glad Gaider is gone for good. But I'll leave this here because I'm so tired I want to strip my eyes out lol There was no homophobia present in southern Thedas, but that does not mean there was never any homophobia in Thedas whatsoever.
The only examples of blatant homophobia we've seen have come from Tevinter, a place that unlike the rest of Thedas, still practices slavery, has a separate Chantry, is still actively at war with the Qunari and operates as a magocracy. Tevinter being less tolerant of homosexuality doesn't seem at all out of step with how they have been repeatedly shown to have different cultural and societal values to the rest of Thedas as a whole.
We cannot accuse this of being a blatant retcon either by Bioware/Gaider, because most of our knowledge of Tevinter (until DA2 and Inquisition) had only come via codex entries and second-hand information from the very few Tevinter enemies we fought.
Fenris was one of our first real insights into Tevinter, but his perception was definitely clouded by bitterness and resentment for his time as a slave, as well as the abuse he suffered at the hands of Danarius. Fenris therefore only saw the more negative side to Tevinter society and mages. Dorian gave us another side, highlighting the more positive aspects and virtues of Tevinter, while acknowledging the obvious hypocrisy and corruption that permeates throughout their society.
Until we go to Tevinter and see first-hand what their deal is, we can't really know the whole picture when it comes to how Tevinter treats slavery or homosexuality.
Still, the way that Gaider framed Dorian's story and the sexual abuse that Fenris suffered at the hands of Danarius, there's the implication that same-sex relations are permitted in Tevinter as long as it's done discretely behind closed doors. As long as you put up the facade of heterosexuality in public, marry and produce heirs to carry on your family line, everyone will look the other way about what you do in private.
It was Dorian's refusal to maintain that obvious fiction simply to make others feel comfortable, far more than his "deviant" sexuality (at least how Tevinter viewed it), that seems to have sparked the initial conflict with his father. Halward seemed far more concerned with Dorian carrying on the family legacy than anything else, only considering using blood magic to "fix" him when Dorian's refusal to hide his sexuality presented an impassable roadblock, hampering his efforts to marry him off.
Related to the above, a thought I had in the Dorian thread:
Awhile back when some people were arguing how Dorian's Personal Quest makes no sense since homophobia doesn't exist in Thedas, it got me thinking. Now, I agree much of The Last Resort of Good Men can come off like a bad Afterschool Special at times; myself, I would have preferred something that confronted Dorian on whether Tevinter can, or even should be saved, and how far he's willing to go achieve it. As for which real world prejudices "make sense" in Dragon Age, that's another topic entirely. But I do think some such prejudices are a logical outcome of Tevinter's culture, though maybe not in the way some might think. Despite being on top in the Imperium, I can see most mages there being paranoid. In the minds of most Tevinter Magi, both the South and the Qunari want to enslave and/or exterminate them, most other mages would sell them out in order to advance their own position, and magical ability still remains a rare genetic recessive. Thus, if mages are going to survive in the long run, they need more numbers. Even elevating commoner, slave and foreign mages wouldn't be enough, since you couldn't guarantee their loyalty. For these people it isn't about any twisted morality, but base survival. So if mages are to survive as a subspecies, they need more mage babies . Obviously, there are more than a few flaws with this philosophy, like how keeping mage bloodlines in such a narrow gene pool can lead to inbreeding and such. The fact that they concentrate on eugenics, elitist and nationalist politics cuts off many potentially valuable recruits. But it wouldn't be the first time people shoot themselves in the foot rather than admit that they're wrong. So while fear is certainly no better than hate in the end, I think Tevinter's obsession with breeding can share archetypes with mage issues, and not just homophobia*. *More than once I've seen people say they think Bioware made Tevinter homophobic as a reaction to all the hardcore mage fans that refuse to find fault with anything any mage does. How well they succeeded, or if they missed the point entirely, is up to the individual.
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inherit
3852
0
Feb 26, 2017 13:09:29 GMT
2,276
Rouccoco
520
Feb 24, 2017 23:47:54 GMT
February 2017
bioticapostate
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Post by Rouccoco on Jan 28, 2019 22:23:25 GMT
There are plenty of adult NPCs in the games that we cannot interact with one way or the other, should Bioware get rid of all of them? There are plenty of houses with nothing we can use, should Bioware delete those too? Since the devs won't program proper swimming, should they delete all the lakes and oceans? Good point, BW games should learn how to talk to strangers, steal brooms, and swim, before they decide to have kids. But only if they want to.
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inherit
1587
0
Nov 26, 2024 21:11:17 GMT
1,772
Walter Black
1,290
Sept 15, 2016 15:02:16 GMT
September 2016
walterblack
|
Post by Walter Black on Jan 28, 2019 22:37:05 GMT
There are plenty of adult NPCs in the games that we cannot interact with one way or the other, should Bioware get rid of all of them? There are plenty of houses with nothing we can use, should Bioware delete those too? Since the devs won't program proper swimming, should they delete all the lakes and oceans? Good point, BW games should learn how to talk to strangers, steal brooms, and swim, before they decide to have kids. But only if they want to.
Cute, but you dodged my point that creating a realistic and relatable world is just as important as player interactivity. How exactly do you explain the logic, or lack thereof, of a quasi-medieval setting with no children? More importantly, why do you even care if their are child NPCs in the background, regardless of whether you interact with them or not?
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inherit
1587
0
Nov 26, 2024 21:11:17 GMT
1,772
Walter Black
1,290
Sept 15, 2016 15:02:16 GMT
September 2016
walterblack
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Post by Walter Black on Jan 28, 2019 22:46:09 GMT
OK, I'm confused. Here you say this, but earlier you said this:
So which is it? Do you want more Chosen Ones and inherently special people? Or normal human beings, when thrust into extraordinary circumstances, could possibly rise to the occasion? Why can't we have both? Opinions vary. I think Xander rules .
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inherit
M'lady of Fine Arts
434
0
4,610
Lady Artifice
1,835
August 2016
ladyartifice
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Post by Lady Artifice on Jan 29, 2019 0:48:11 GMT
OK, I'm confused. Here you say this, but earlier you said this:
So which is it? Do you want more Chosen Ones and inherently special people? Or normal human beings, when thrust into extraordinary circumstances, could possibly rise to the occasion? Why can't we have both? Opinions vary. I think Xander rules . For what it's worth as someone who can't speak for the poster you're quoting, I think perceiving a contradiction between those two posts is a bit of a stretch.
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inherit
2147
0
Nov 26, 2024 21:22:18 GMT
3,165
Gwydden
1,389
November 2016
gwydden
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by Gwydden on Jan 29, 2019 1:27:42 GMT
Frankly, this time around, I'd rather the main cast skew younger than older. I don't really relate to all the hyper-successful individuals in DAI who are all heads of their own organizations and shit. I ate two bowls of jell-o today. TWO whole bowls?! I hope I'm that spry at your age #lifegoals
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inherit
Elvis Has Left The Building
7794
0
Oct 31, 2020 23:57:02 GMT
8,073
pessimistpanda
3,804
Apr 18, 2017 15:57:34 GMT
April 2017
pessimistpanda
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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Post by pessimistpanda on Jan 29, 2019 2:17:33 GMT
Frankly, this time around, I'd rather the main cast skew younger than older. I don't really relate to all the hyper-successful individuals in DAI who are all heads of their own organizations and shit. I ate two bowls of jell-o today. TWO whole bowls?! I hope I'm that spry at your age #lifegoals My age of 29?
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Elvis Has Left The Building
7794
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Oct 31, 2020 23:57:02 GMT
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pessimistpanda
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Apr 18, 2017 15:57:34 GMT
April 2017
pessimistpanda
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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Post by pessimistpanda on Jan 29, 2019 2:57:41 GMT
OK, I'm confused. Here you say this, but earlier you said this:
So which is it? Do you want more Chosen Ones and inherently special people? Or normal human beings, when thrust into extraordinary circumstances, could possibly rise to the occasion? Why can't we have both? Opinions vary. I think Xander rules . I don't see how I've contradicted myself, though I'll concede that Buffy, being a chosen one, was a poor example for comparison. I do not like stories about chosen ones. My point was that Buffy has a lot going on, character-wise, while in every episode of the show that I ever saw, Xander did not (the excuse for his presence being that he is the 'heart' of the group, which I do not like). I don't like stories that focus on the upper echelons of society, as if only they have anything interesting going on in their lives. I don't like stories about prophesied chosen ones either. That is NOT the same as saying I don't want characters to ever be "special". Major characters, and protagonists in particular, should ALWAYS be special. There is a reason the protagonist is the protagonist: because they have the capability to do what the story requires of them. That is literally their entire function. "Special" does not have to mean high-born or prophesied. A character can be special because they see a problem and decide to be proactive about solving it. They can be special because they are skilled or talented, or because they are uniquely brave or compassionate. Ideally, these characters are never chosen, rather they choose themselves. They get involved because they have a personal stake. The problem with Blackwall isn't that he lacks any of these characteristics, (he clearly possesses at least a couple), it's that he has no personal stake, which is already true of at least half the party. That's what I mean when I say "what the hell is he even doing here?" I'm not confused about his character motivations, I'm confused about why the story needs him, and why he needs the story. Dorian, Vivienne, Solas and Varric all have a personal stake in the game; something specific they hope to acheive by joining the Inquisition. A case can also be made for Iron Bull, but it's weak in my opinion. Cassandra, Sera, Cole and Blackwall's motivations can essentially be boiled down to "It's the right thing to do (tm)", and out of those characters, only Cole has an interesting enough character hook for me to want to keep him around. Obviously other people disagree, and 'disgraced knight on the lam' is a character hook I could potentially get behind in other circumstances, but even though I dislike over-acheiving, super-special characters, Dragon Age unfortunately HAS them, and they hog my attention because of course they do, that is what they were made for. To sum up, my criteria for a good major character are as follows: 1) A character hook that makes them interesting in their own right. 2) A personal motivation that is directly tied to the core conflict; a reason for them to be there. 3) Something that makes them indispensable to the protagonist (and thus the story), ie, unique skills, knowledge or tools. Whether Blackwall satisfies criteria 1 is entirely subjective, but given that he is a totally optional character, it's basically impossible for him to satisfy the other two. Ergo, I dislike him. As I dislike the vast majority of Inquisition's main cast. I do not possess particular hate for Blackwall. It's just that he was the topic of conversation at the time.
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Nov 26, 2024 21:22:18 GMT
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Gwydden
1,389
November 2016
gwydden
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Gwydden on Jan 29, 2019 3:17:49 GMT
TWO whole bowls?! I hope I'm that spry at your age #lifegoals My age of 29? Yes indeed, venerable elder * kowtow* You are cranky wise beyond your years! On a more serious note, I gotcha on Blackwall. Perhaps when I say he's my favorite I'm damning him with faint praise. Varric's old news and Inquisition doesn't really do anything interesting with his character, Dorian's fun and comes with a compelling conflict vis a vis Tevinter but all that seems to have gotten pushed to the next game in favor of daddy issues, Iron Bull is just Zevran 3.0/Isabela 2.0 with a sprinkling of Sten, Vivienne may be the most despicable companion we've had to date and not even in a compelling way, Solas is similar to Dorian in that depth and character development appear to be in standstill until DA4 rolls around, Cassandra is Strong Warrior Woman TM, and while Cole and Sera are cool in theory I don't think they quite come together or add much to the plot or setting. Which perhaps isn't their fault, since in DA:i these are scanty to begin with. I agree Blackwall has little to do with the main action, but that's for the better since the main action's boring. He has his own functional, self-contained character arc, and if you find him likable (which I do) it's easy to get invested in it. On a more personal level, he straddles two archetypes I'm fond of: the redemption arc and the down-to-earth exception to an otherwise extravagant cast.
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