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Post by fairdragon on Jun 13, 2024 9:18:13 GMT
So we've seen the backgrounds get mentioned in dialogue but I wonder if the same will be for races and if we get to choose between different sub-types like Dalish vs city elf or Qunari vs Vashoth vs Tal'Vashoth a la Origins or you'll be locked into a specific sub-type only a la Inquisition. I don't think we get cityelf and co. Because we have the faction instead.
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Post by Absafraginlootly on Jun 13, 2024 9:19:21 GMT
In fairness while the convo with Neve a "humourous" icon from da2 it also had a "pleased" and a "stoic" from dai. And the Harding conversation gave us the later two and the "anxious" icon from dai with no humour option.
So it seems less like they've reverted to the da2 personality icons and more like they've decided to add humourous to Inquisition's dialogue icon set to be used when appropriate.
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Post by Absafraginlootly on Jun 13, 2024 9:24:25 GMT
Final fantasy X Skills hmm, that looks about as confusing as i remember it. Hopefully datv's will be a little less so, though i suppose it would be anyway since i am no longer a child.
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Post by fairdragon on Jun 13, 2024 9:36:40 GMT
Kind of ironic since Josephine dislikes the Antivan Crows. Yes. This is my diplomat world state. It will be interessting, if i can play it out like that in DA:TV.
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Post by fairdragon on Jun 13, 2024 9:40:33 GMT
First i was for Dirthamen, but your explanation let me think. The male Evanuris has the look of a blacksmith so maybe. But the female one is deffently Gilly.
I generally get the feeling that Ghillain'nan and June are the least of the Evanuris when they are divided along gender lines, so dealing with them first makes sense narratively for the same reason that Elgar'nan will be the last. Andruil and Sylaise have an opposites theme going, so it would also make sense for those two to be paired together. If my thought is right we only see this 2. Because old gods=Evanuris and the other are death or collected by flemeth.
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Post by Kappa Neko on Jun 13, 2024 9:42:33 GMT
Back home... time to catch up! Anyone else get a Dr. Manhattan vibe from the redesigned demons? I really dislike the new enemy design... This is not Dragon Ages to me. But then again BioWare has been downhill with the enemy design since DA2. I really wish they'd stuck to one design for all their games. DA has never had much of a visual identity, no iconic art style like Mass Effect. I think that's part of the problem, some people were drawn to the dark gritty style of DAO and have been disappointed ever since. Others prefer more color. So the fan base has always been arguing what makes Dragon Age Dragon Age. Art style *is* very important for tone and I too struggle with how different each game looks. Ultimate all I want is a good narrative but I can't deny the design choices have me worried a bit. AGAIN.
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Post by gervaise21 on Jun 13, 2024 9:47:32 GMT
Just seen that they've said we can play the game completely off line and there is no need to connect to a server or anything. (That's why they've dispensed with the Keep). I really hope this is true. Having been frustrated the past few days trying the play DAI again because EA app doesn't recognise my game registration and I am not allowed to play offline without signing in, I would really welcome a return to how it was with DAO and DA2.
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Post by colfoley on Jun 13, 2024 9:48:18 GMT
Back home... time to catch up! Anyone else get a Dr. Manhattan vibe from the redesigned demons? I really dislike the new enemy design... This is not Dragon Ages to me. But then again BioWare has been downhill with the enemy design since DA2. I really wish they'd stuck to one design for all their games. DA has never had much of a visual identity, no iconic art style like Mass Effect. I think that's part of the problem, some people were drawn to the dark gritty style of DAO and have been disappointed ever since. Others prefer more color. So the fan base has always been arguing what makes Dragon Age Dragon Age. Art style *is* very important for tone and I too struggle with how different each game looks. Ultimate all I want is a good narrative but I can't deny the design choices have me worried a bit. AGAIN. the issue is we've seen 3 console generations in 4 games. Hard to be consistent when tech/ standards keep leaping ahead on you. Plus dark stories don't mean literally, just in tone.
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Post by gervaise21 on Jun 13, 2024 9:53:46 GMT
If my thought is right we only see this 2. Because old gods=Evanuris and the other are death or collected by flemeth. It would make sense but at the same time it would appear it was the statues corresponding to them that were specifically damaged that allowed those two to escape. It would be really too coincidental that Rook just happened to choose the right statue for one and then it just happened to crash against the right statue for the other. I'm thinking it could align more with my idea that the Old Gods in the Deep Roads were some sort of split soul dragon, like with Corypheus, except more powerful and intelligent than his was. So, when an Arch-demon died it didn't destroy its soul but it returned to its other half trapped in the Fade. This would be why Flemeth/Mythal wanted to prevent this because it would weaken them and strengthen her if she could collect the soul into herself.
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Post by RelevantRevenant on Jun 13, 2024 10:08:37 GMT
Q: what year did veilguard take place? "Veilguard is about 9 years after the events of DA:I" Q "sorry to pop in the thread but, trespasser or base DA:I?" "9-10 years from DA:I and about 8 years from Trespasser." Huh. I think we've been seeing 9 years mentioned in general. Interesting. Not sure if that has any meaning, but that's an interesting bit of information regardless.
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Post by Sartoz on Jun 13, 2024 10:08:54 GMT
If this is true :"Fully offline single player, no EA account linking, no micro-transactions" from Shinobi, then
Possible MOD heaven for me.
Totally flabbergasted with offline and no EA account linking.... EA/Bio usually want to record the game metrics. I find it suspicious.
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Post by fairdragon on Jun 13, 2024 10:20:00 GMT
Ghil Dirthalen said in her new video: there is an easy mode and an mode where you can't die in battle. yes yes yes.
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Post by gervaise21 on Jun 13, 2024 10:22:36 GMT
Totally flabbergasted with offline and no EA account linking.... EA/Bio usually want to record the game metrics. I find it suspicious.
I'm really hoping it is true. You probably have to go on-line to register like you do with DAO and DA2, so that likely allows them to capture data in some way as they did back then, but after that you never had to do so, unless you wanted the latest game patches. That's what I was hoping for but hardly dared to dream they would actually do again.
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Post by colfoley on Jun 13, 2024 10:23:07 GMT
Ghil Dirthalen said in her new video: there is an easy mode and an mode where you can't die in battle. yes yes yes. is it the new split the Veil podcast cause i missed that bit. And really interesting choice. Makes some sense that they'd include it but played something like that in Control and it felt cheap.
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Post by luketrevelyan on Jun 13, 2024 10:24:13 GMT
Ghil Dirthalen said in her new video: there is an easy mode and an mode where you can't die in battle. yes yes yes. That's neat. I remember years ago wondering if they would have a mode where you can't die as it has cropped up in other games. Not sure if I would ever use it as it might lower the stakes too much but if I really hate the combat might be nice.
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Post by Kappa Neko on Jun 13, 2024 10:25:09 GMT
Ghil Dirthalen said in her new video: there is an easy mode and an mode where you can't die in battle. yes yes yes. Interesting. No dying would be great for speed running to see different choices. I put BG3 on easy mode for the endgame when I replayed it for all the different outcomes but of course it still took way too long.
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Post by gervaise21 on Jun 13, 2024 10:26:49 GMT
The short story "The Flame Eternal" featuring Emmrich was said to be set 30 years ago in 9:22 Dragon, so that would have made the present 9:52 Dragon, or 8 years after Trespasser, so it does all line up.
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Post by gervaise21 on Jun 13, 2024 10:31:16 GMT
there is an easy mode and an mode where you can't die in battle. yes yes yes. I assume they mean by this that you can never be knocked unconscious either. Strictly speaking we have never been able to die as such unless every companion is knocked out too. Many the time I have been left with one man standing and hoping I can take down the last enemy before I expire. Then in DAI, just as I thought I was victorious along came a random bear and smashed me. If it avoids that situation it would be good.
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Post by fairdragon on Jun 13, 2024 10:35:01 GMT
If my thought is right we only see this 2. Because old gods=Evanuris and the other are death or collected by flemeth. It would make sense but at the same time it would appear it was the statues corresponding to them that were specifically damaged that allowed those two to escape. It would be really too coincidental that Rook just happened to choose the right statue for one and then it just happened to crash against the right statue for the other. I'm thinking it could align more with my idea that the Old Gods in the Deep Roads were some sort of split soul dragon, like with Corypheus, except more powerful and intelligent than his was. So, when an Arch-demon died it didn't destroy its soul but it returned to its other half trapped in the Fade. This would be why Flemeth/Mythal wanted to prevent this because it would weaken them and strengthen her if she could collect the soul into herself. I wouldn't say you need the right statue to let a specific out. I think he need all statues to held them back. If one get damage all get out at ones. Because we see more than 2 statue damage.
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Post by fairdragon on Jun 13, 2024 10:36:59 GMT
Ghil Dirthalen said in her new video: there is an easy mode and an mode where you can't die in battle. yes yes yes. is it the new split the Veil podcast cause i missed that bit. And really interesting choice. Makes some sense that they'd include it but played something like that in Control and it felt cheap. It wasn't the podcast. She made a news video on her channel.
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Post by colfoley on Jun 13, 2024 10:37:21 GMT
is it the new split the Veil podcast cause i missed that bit. And really interesting choice. Makes some sense that they'd include it but played something like that in Control and it felt cheap. It wasn't the podcast. She made a news video on her channel. Watching it now.
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Post by fairdragon on Jun 13, 2024 10:41:05 GMT
It's always lovely to see you around! I am glad that someone still pays attention to this particular little corner of BioWare fandom .
I know you can't say anything specific, but having digested the preview, I have two big combat questions left:
1) I'm delighted that weapon switching during combat is back, and also curious about what this means for archers. Rook only has eight shots available, when the series has always had bottomless quivers in the past. Is there a reload? Do shots recharge as you gain momentum? I like the idea of classes having both ranged and melee options available to them, but I still want the option of playing Rogues that are focussed on archery, especially since it was incredibly fun in DAI. (Warriors apparently still pick between two-handed and sword-and-board so I assume this will work somehow, I just want to know more about those arrow mechanics.)
2) Now that we've only got three people in the active party, I'm curious about what your aim for class balance within the party is, both in and out of combat. The previous games all encourage you to take a Rogue with you at all times by making them the only ones who can unlock things, and then in DAI Warriors and Mages were given their own exploration abilities. With three slots, though, having to bring the whole trio of classes at all times starts to feel restrictive. Interested to see if there's some mechanic (via specialisations, maybe?) that lets a party with two of the same class still feel balanced and effective.
I'm not really at liberty to discuss anything specific. I can say that more details will keep coming about the game so you may just have to wait, unfortunately. I believe there is a Dev Q&A on Friday where you could try asking. If you can, say thanks to the people making the no die option possible. I love you . I will be able to play the game.
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Post by gervaise21 on Jun 13, 2024 10:41:48 GMT
So we've seen the backgrounds get mentioned in dialogue but I wonder if the same will be for races and if we get to choose between different sub-types like Dalish vs city elf or Qunari vs Vashoth vs Tal'Vashoth a la Origins or you'll be locked into a specific sub-type only a la Inquisition. I don't think we get cityelf and co. Because we have the faction instead. That's the way I understand it too. Essentially anyone not in the Qun is Tal'Vashoth to them whether they were born outside it or not, whilst everyone tends to react to you if you are one of the Qun because that's just how it is in Thedas. It really makes little difference to the individual which type of Vashoth they are now they are part of a faction but it may be possible to relate to it in dialogue. Any dwarf in those factions is going to be a surface dwarf by default, even if they were born in Orzammar or were once part of the Ambassadoria in Tevinter. I suppose they might make a distinction with humans between noble and commoner but again it would probably be something that comes up in conversation. So the only race where it might matter is elf. I do think in the majority of cases you are more likely to be a city elf but if they offer you the choice of vallaslin or not then that would suggest you can opt for either and perhaps they again give you the option of an appropriate dialogue choice if people ask. Still, it is something that will be interesting to have confirmed. When is the session on character creation?
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Post by gervaise21 on Jun 13, 2024 10:46:50 GMT
I wouldn't say you need the right statue to let a specific out. I think he need all statues to held them back. If one get damage all get out at ones. Because we see more than 2 statue damage. Yes, I see what you mean by that. In that case it was lucky that the Wardens had already killed the other 5 then. Yet Solas was unhappy about that and seemed to be beside himself when it was suggested by Clarel they should go into the Deep Roads and kill the last two. Surely if that resulted in their death in prison as well that would make his job a lot simpler? There has to be more to it than that.
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Post by Aozora on Jun 13, 2024 10:48:56 GMT
I really liked Neve's voice in the gameplay showcase. I'm curious who voiced her. I am also interested who voiced her and the rest in the other languages besides english aka german and french. But i guess besides other europeans this isn´t something which interested that many people. I'm also looking very much forward to learning who the new VAs are in all languages! ✨️ (But admittedly especially in regard to German. I fell in love with the younger - "British English" - Inquisitor's voice, René Dawn-Claude 🥺. And since he was involved with Absolution + in light of the recent news of the Inquisitor returning, I really hope this means he is involved with DA4 as well and that it's not something like "Sorry, I can't return as the Inquisitor because I'm busy with other jobs, but have this dub and me as Rezaren instead." So, hopefully all VAs of returning characters were available again! 🍀)
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