John Epler @eplerjc In Jaws of Hakkon, judging the bear was a late ask by @sylvf1 , in exchange for all the bear puns.
Patrick Weekes @patrickweekes Oh god, Storvacker.
Emma Craib @ashenrenegade I still imagine having to convince Cullen to use her on War Table Missions Cullen: "We'll need to send some of our men," Inq: "OR....Or..." C: "Inquisitor, not the bear," Inq: "What's scarier, Commander? Soldiers or a weirdly intelligent bear?" C: "...Storvacker it is,"
Patrick Weekes @patrickweekes Inquisitor: The operation was a success! I can HARDly believe it! Josephine: Inq: Wait hang on, I meant BAREly. J: We know, Inquisitor. Inq: Because Storvacker is a bear. J: We KNOW, Inquisitor.
Patrick Weekes @patrickweekes It’s a totally valid choice, we can see both sides, but they ARE monsters.
I am sick of people always telling how terrible you are, if you picked qunari over Chargers. And now even devs say so. Like rly? Then why did you make that choice available, just to shit on people after? And the reasoning is grand- how could you let them die? What if letting two huge ass dreadnoughts with dozens of people in it die is just as bad, even worse, than letting Chargers die? It was definitely tough choice by design, so Patrick, Epler, don't cheapen it now =_=
Patrick Weekes @patrickweekes It turns out that a scene involving significant physical contact between two characters, one of whom is sometimes 4’10” and sometimes 7’2”, and sometimes in the middle, is kind of a pain.
𝓉𝒶𝓎𝓁𝑜𝓇 @caffeinehag Wait, dwarves are 4’10”?
Patrick Weekes @patrickweekes I maaaaay have completely made up those numbers.
Patrick Weekes @patrickweekes It’s a totally valid choice, we can see both sides, but they ARE monsters.
I am sick of people always telling how terrible you are, if you picked qunari over Chargers. And now even devs say so. Like rly? Then why did you make that choice available, just to shit on people after? And the reasoning is grand- how could you let them die? What if letting two huge ass dreadnoughts with dozens of people in it die is just as bad, even worse, than letting Chargers die? It was definitely tough choice by design, so Patrick, Epler, don't cheapen it now =_=
Yeah, don't read too much into that, they just like to prod the fandom (but all in good fun).
Patrick Weekes @patrickweekes It’s a totally valid choice, we can see both sides, but they ARE monsters.
I am sick of people always telling how terrible you are, if you picked qunari over Chargers. And now even devs say so. Like rly? Then why did you make that choice available, just to shit on people after? And the reasoning is grand- how could you let them die? What if letting two huge ass dreadnoughts with dozens of people in it die is just as bad, even worse, than letting Chargers die? It was definitely tough choice by design, so Patrick, Epler, don't cheapen it now =_=
I picked the Qunari the first time playing bc I thought I might see Sten *shrug* once I found out that I wouldn’t, I picked The Chargers from then on. I’m glad I made the switch tho. Lovely lot.
does this chain mail have a forward link?
LOST DOG responds to Solas/Fen'harel/you bastard if found,return to Inquisitor Levellan immediately
Patrick Weekes @patrickweekes It’s a totally valid choice, we can see both sides, but they ARE monsters.
I am sick of people always telling how terrible you are, if you picked qunari over Chargers. And now even devs say so. Like rly? Then why did you make that choice available, just to shit on people after? And the reasoning is grand- how could you let them die? What if letting two huge ass dreadnoughts with dozens of people in it die is just as bad, even worse, than letting Chargers die? It was definitely tough choice by design, so Patrick, Epler, don't cheapen it now =_=
that was a joke.
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Slight tangent, but a common problem in tech is that the accessibility features get double-booked (i.e. used for something else besides accessibility), which causes problems when the accessible UI needs to do something different than the other UI.
A great example is text-to-speech labelling, which is often hijacked by internal tools to do automated testing. On the surface, this is a great idea - since the labels are required for testing, this encourages developers to add text-to-speech labels to their UIs. A win for accessibility, right?
Unfortunately, text-to-speech navigation is different than sighted navigation! There are interaction modes people can use in TTS tools that aren’t common in visual UIs. For example, flicking through all the actions available on an item, so they don’t have to precisely find small buttons on a screen they’re not looking at.
But because the TTS system is so tightly coupled to automation testing, this can create conflicts. Optimizing the labelling for TTS users means that it’s now laid out differently than the visual UI, which makes it harder to automation test the visual UI. In the example above, grouping the buttons for TTS means they don’t “look” the same as the buttons they’re representing in the visual UI. They’re arranged completely differently.
You end up doing all these weird hacks to change the accessibility layout for testing, which can often create bugs for TTS users.
Well, I only understand a fraction of that, but I will assume it can be summed up as 'tech dev is hard', which I DO understand.
And, honestly, the translations don't even need to be in the game, if it's too much of a hassle to get them there. Put them in the credits. Or a menu somewhere. In a completely separate text document. Put them in the Keep, if they intend to continue utilizing that. I'm truly not picky with this.
And I'm not even looking for direct translations, since I know the vocabulary can be finicky (for elvish, at least). All I want is a rough, 'here's what we intended for the character to say' sort of thing. I'm really good with anything.
Huh. I had a small tangent of my own, it seems. I'm done now.
I guess what I’m saying is, they ran into a problem that’s part of a larger universe of problems... a universe that only exists because people really love to reuse accessibility features (in their case, the text that underpins the captions) for other things (the lip sync).
Patrick Weekes @patrickweekes It’s a totally valid choice, we can see both sides, but they ARE monsters.
I am sick of people always telling how terrible you are, if you picked qunari over Chargers. And now even devs say so. Like rly? Then why did you make that choice available, just to shit on people after? And the reasoning is grand- how could you let them die? What if letting two huge ass dreadnoughts with dozens of people in it die is just as bad, even worse, than letting Chargers die? It was definitely tough choice by design, so Patrick, Epler, don't cheapen it now =_=
Post by The Elder King on Oct 9, 2019 23:43:48 GMT
Giving certain choices during the game doesn't mean that the writer behind said choices (regardless if in that case was made to tease the fandom, although Patrick also clarified that he sees the reasoning behind both and that they're both valid) won't have an opinion on them. The job of a writer when handling the writing in a mission, where you're supposed to have choices with different results and outcomes (and that one has heavy consequences in Tresspasser)isn't to implementing only choices he's comfortable with or that he supports, but different ones as well.
I seriously doubt that any Bioware writer, in the past or present, doesn't have their favourite choices for the quests they wrote, or even not personally support some of those they wrote inside said quests. It's quite normal, I believe.
Well, it also shows that there never will be a perfect BW game involving choices/branching narrative Because I did hear, on this very forum, criticisms of BW's writing, but in an entirely opposite direction - not enough evil/a-holish/stupid choices to make, OMG, the ongoing Disneyification, self-censoring and sanitization, etc, etc...
Anyway - I personally have no issues with at least some choices being more... consequential than others. There's more than that one instance across all DA titles - we are pretty badly penalized if we manage to alienate most of our companions, for example. I think that the writers, through in-game writing, have also been pretty clear about what they think about making Vivienne Divine, and so on and so forth.
It depends on what those choices are and - to be fair - while, during vanilla Inquisition, we could find rational reasons to ally with Qunari, there were as many reasons to think that such alliance is risky. It was quite obvious to me as 1st time player who's never played a DA game before.
So, Inquisitor took a risk - as they did many times - and that risk has backfired. That the writers have their own opinions about it or rub it in faces of fans is not something unique or to be taken too seriously.
I mean... ask any Solasmancer how many times BW devs or Patrick Weekes himself did rub how the romance went in our faces? It's a running joke itself at this point
Last Edit: Oct 10, 2019 0:17:31 GMT by midnight tea
“The cosmos is within us. We are made of star-stuff. We are a way for the universe to know itself.”
So, Inquisitor took a risk - as they did many times - and that risk has backfired.
I don’t see how it backfired. I mean, the alliance was to defeat Corypheus and that was achieved. And judging from the War Table missions from both sides, did a lot more good than the Chargers. And it’s not like not siding with them stops Operation Dragon’s Breath from being a thing.
So, Inquisitor took a risk - as they did many times - and that risk has backfired.
I don’t see how it backfired. I mean, the alliance was to defeat Corypheus and that was achieved. And judging from the War Table missions from both sides, did a lot more good than the Chargers. And it’s not like not siding with them stops Operation Dragon’s Breath from being a thing.
Inquisition wasn't just about defeating Corypheus - Inquisition's stated mission was "closing the sky, finding those responsible and restoring order" (arguably something they're STILL working on). So if someone thinks about a long-term goal of more than just defeating Cory it's a bit difficult to argue that allying with Qunari helped with the last part (...unless 'being eventually conquered by Qunari' constitutes the 'restoring order' part, I guess) while we know that picking Chargers over the alliance doesn't really impede dealing with Cory or Venatori.
Also - I'm not sure if it could be claimed that 'War Table' missions 'did a lot more good' than Chargers. What the supposed 'lot more good' there was, really? There weren't that many advantages other than those War Table missions - and while not siding with them may not have stopped Operation Dragon's Breath, how many operations of Qunari we DON'T know about that the alliance has allowed them to accomplish right under our nose?
I'd like to note though that, in case we picked the Qunari instead of Chargers, the alliance is technically still there at the end of Trespasser. It's notable that - out of all the things that happened - the only tile they've deemed important enough to be featured alongside the fate of Inquisition and Solas was that of Iron Bull's.
So, IF DA4 indeed picks up from where Trespasser's ended, it's possible that's not the end of consequences (whatever they may be) for making that decision.
Last Edit: Oct 10, 2019 3:35:05 GMT by midnight tea
“The cosmos is within us. We are made of star-stuff. We are a way for the universe to know itself.”
I don’t see how it backfired. I mean, the alliance was to defeat Corypheus and that was achieved. And judging from the War Table missions from both sides, did a lot more good than the Chargers. And it’s not like not siding with them stops Operation Dragon’s Breath from being a thing.
Inquisition wasn't just about defeating Corypheus - Inquisition's stated mission was "closing the sky, finding those responsible and restoring order" (arguably something they're STILL working on). So if someone thinks about a long-term goal of more than just defeating Cory it's a bit difficult to argue that allying with Qunari helped with the last part (...unless 'being eventually conquered by Qunari' constitutes the 'restoring order' part, I guess).
Also - I'm not sure if it could be claimed that 'War Table' missions 'did a lot more good' than Chargers. What the supposed 'lot more good' there was, really? I mean, not siding with them may not have stopped Operation Dragon's Breath, but how many operations of Qunari we DON'T know about allying with them has allowed them to accomplish right under our nose?
I'd like to note though that, in case we picked the Qunari instead of Chargers, the alliance is technically still there at the end of Trespasser. It's notable that - out of all the things that happened - the only tile they've deemed important enough to be featured alongside the fate of Inquisition and Solas was that of Iron Bull's.
So, IF DA4 indeed picks up from where Trespasser's ended, it's possible that's not the end of consequences (whatever they may be) for making that decision.
Sure, that was the Inquisition's mission (one reason Inquisitor needs to return since their not finished yet). However, the alliance with the Qun was stated to be just to defeat Corypheus and his Venatori. By the events of Trespasser, both of those objectives are fulfilled so the alliance was a success.
As for the War Table missions, well most notably is with the Qun you stop half of Denerim being burned thus saving countless lives.
I do agree that I don't think we've seen the end of the results of that decision. In fact a hope of mine is if you did ally with them it might add points to a possible peace route between Par Vollen and Tevinter like we saw with the Geth and Quarians in ME3 since the Inquisitor and the Inquisition are seen as basalit-an. At the very least maybe if we need their help they are more willing to listen and grant it, like how the Arishok was more approachable if Hawke was one.
So, Inquisitor took a risk - as they did many times - and that risk has backfired.
I don’t see how it backfired. I mean, the alliance was to defeat Corypheus and that was achieved. And judging from the War Table missions from both sides, did a lot more good than the Chargers. And it’s not like not siding with them stops Operation Dragon’s Breath from being a thing.
Yep. And since the dreadnought has a crew of 100, siding with them is >90 lives ahead of the Chargers before the Qunari help out with any war table missions.
Still holding out hope that we’ll get to meet some of Berethlok’s crew in DA4. Well, those of us that aren’t monsters, that is.
I don’t see how it backfired. I mean, the alliance was to defeat Corypheus and that was achieved. And judging from the War Table missions from both sides, did a lot more good than the Chargers. And it’s not like not siding with them stops Operation Dragon’s Breath from being a thing.
Yep. And since the dreadnought has a crew of 100, siding with them is >90 lives ahead of the Chargers before the Qunari help out with any war table missions.
Still holding out hope that we’ll get to meet some of Berethlok’s crew in DA4. Well, those of us that aren’t monsters, that is.
(lol Weekes knows exactly what he’s doing)
That would be a fun little nod. Like if there is a scene at sea or on a beach and navy vessels are helping us the Berethlok is name dropped as one of the ships or something.
Inquisition wasn't just about defeating Corypheus - Inquisition's stated mission was "closing the sky, finding those responsible and restoring order" (arguably something they're STILL working on). So if someone thinks about a long-term goal of more than just defeating Cory it's a bit difficult to argue that allying with Qunari helped with the last part (...unless 'being eventually conquered by Qunari' constitutes the 'restoring order' part, I guess).
Also - I'm not sure if it could be claimed that 'War Table' missions 'did a lot more good' than Chargers. What the supposed 'lot more good' there was, really? I mean, not siding with them may not have stopped Operation Dragon's Breath, but how many operations of Qunari we DON'T know about allying with them has allowed them to accomplish right under our nose?
I'd like to note though that, in case we picked the Qunari instead of Chargers, the alliance is technically still there at the end of Trespasser. It's notable that - out of all the things that happened - the only tile they've deemed important enough to be featured alongside the fate of Inquisition and Solas was that of Iron Bull's.
So, IF DA4 indeed picks up from where Trespasser's ended, it's possible that's not the end of consequences (whatever they may be) for making that decision.
Sure, that was the Inquisition's mission (one reason Inquisitor needs to return since their not finished yet). However, the alliance with the Qun was stated to be just to defeat Corypheus and his Venatori. By the events of Trespasser, both of those objectives are fulfilled so the alliance was a success.
If it was just about defeating Corypheus, then why do the Qunari pretend to have alliance with Inquisition years after Cory has died and offer to continue alliance post-Trespasser?
I mean, never mind that this argument does nothing to address the point I've made earlier. "The alliance was a success" works only if we separate 'defeating Cory' from everything else going on in the story/world, including events in Trespasser that reeeeeeeally can't be ignored.
As for the War Table missions, well most notably is with the Qun you stop half of Denerim being burned thus saving countless lives.
Did Denerim burn in case we've picked the Chargers ? Because I don't think there's anything in such playthrough suggesting that Denerim burned and countless lives were lost if we did. We don't get any codex or war table mission suggesting any of that.
And I'd like to point out that there DO exist missions that inadvertently end with failure if we make certain choices. For example, banishing the Wardens has its consequences - we actually get a War Table mission that informs us that the town (that the Wardens have a chance to save if we ally with them) has been destroyed and there's nothing we can do about it if Wardens are exiled.
And, AFAIK, we don't have any such follow-up for Denerim in states we don't ally with the Qunari.
...Which means that either nothing of note has happened, the Qunari have dealt with Venatori on their own or the South has managed to prevent Denerim's destruction without the Qunari's help - and likely without Inquisition's involvement.
After all, it's Inquisitor's choices at the War Table that are decisive on whether Denerim burns or not at a stage of uncovering the whole plot. If they're not involved in potentially making a bad decision it seems things get resolved anyway and the only thing they get from successfully preventing Denerim's burning appears to be partial credit for stopping the plot.
I do agree that I don't think we've seen the end of the results of that decision. In fact a hope of mine is if you did ally with them it might add points to a possible peace route between Par Vollen and Tevinter like we saw with the Geth and Quarians in ME3 since the Inquisitor and the Inquisition are seen as basalit-an. At the very least maybe if we need their help they are more willing to listen and grant it, like how the Arishok was more approachable if Hawke was one.
...I'm not sure we can count for peace route. The Qunari aren't the Geth - their intentions have been heavily telegraphed all over Trespasser and subsequent comics. Invasion is already happening (Ventus has fallen) and the epilogue in Trespasser suggests the Qunari want to convince Inquisition/Divine in helping them with Tevinter's conquest... regardless how many times they have proven to be untrustworthy.
I'm more curious whether (or how much) the Qunari will be involved in parts of the plot related to Solas and whether we'd see reverberations of allying with the Qun or not while we deal with him - or whether the Qunari plot and the Tevinter invasion will be more of a separate thing.
Last Edit: Oct 10, 2019 20:18:24 GMT by midnight tea
“The cosmos is within us. We are made of star-stuff. We are a way for the universe to know itself.”
I don’t see how it backfired. I mean, the alliance was to defeat Corypheus and that was achieved. And judging from the War Table missions from both sides, did a lot more good than the Chargers. And it’s not like not siding with them stops Operation Dragon’s Breath from being a thing.
Yep. And since the dreadnought has a crew of 100, siding with them is >90 lives ahead of the Chargers before the Qunari help out with any war table missions.
Still holding out hope that we’ll get to meet some of Berethlok’s crew in DA4. Well, those of us that aren’t monsters, that is.
(lol Weekes knows exactly what he’s doing)
Wait... and Chargers somehow aren't lives... ?
There's more of them than those we see, that's for sure. From my rough estimates it seems there's at least 2 or 3 dozen of them, if not more. So subtract that number from Qunari saved, because all of the Chargers appear to have fallen during DotQ. Also, keep in mind that the Qunari you've saved are trained, heavily indoctrinated soldiers who likely participate in killing bas during whatever conquering the Qunari did or will do in the future.
Like... if we don't complete his mission AND save the Chargers, IB betrays us in Trespasser regardless how much time he's spent with us or Chargers. And there's of course the undeniable fact that - if we didn't stop them - the allied Qun would gleefully explode us with the rest of Southern leadership. Sten is also very earnest about Warden's fate during the whole conquering bit, regardless how much he respects the single basalit-an on the South... so I don't expect the crew of Berethlok to be some sort of outlier in this regard >_>
Last Edit: Oct 10, 2019 5:25:18 GMT by midnight tea
“The cosmos is within us. We are made of star-stuff. We are a way for the universe to know itself.”
Yep. And since the dreadnought has a crew of 100, siding with them is >90 lives ahead of the Chargers before the Qunari help out with any war table missions.
Still holding out hope that we’ll get to meet some of Berethlok’s crew in DA4. Well, those of us that aren’t monsters, that is.
(lol Weekes knows exactly what he’s doing)
Wait... and Chargers somehow aren't lives... ?
There's more of them than those we see, that's for sure. From my rough estimates it seems there's at least 2 or 3 dozen of them, if not more. So subtract that number from Qunari saved, because all of the Chargers appear to have fallen during DotQ. Also, keep in mind that the Qunari you've saved are trained, heavily indoctrinated soldiers who likely participate in killing bas during whatever conquering the Qunari did or will do in the future.
Like... if we don't complete his mission AND save the Chargers, IB betrays us in Trespasser regardless how much time he's spent with us or Chargers. And there's of course the undeniable fact that - if we didn't stop them - the allied Qun would gleefully explode us with the rest of Southern leadership. Sten is also very earnest about Warden's fate during the whole conquering bit, regardless how much he respects the single basalit-an on the South... so I don't expect the crew of Berethlok to be some sort of outlier in this regard >_>
If anything having that ship (and its crew) at the bottom of the Waking Sea is one less weapon the Qun has in the war we all know is coming.
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There's more of them than those we see, that's for sure. From my rough estimates it seems there's at least 2 or 3 dozen of them, if not more. So subtract that number from Qunari saved, because all of the Chargers appear to have fallen during DotQ. Also, keep in mind that the Qunari you've saved are trained, heavily indoctrinated soldiers who likely participate in killing bas during whatever conquering the Qunari did or will do in the future.
Like... if we don't complete his mission AND save the Chargers, IB betrays us in Trespasser regardless how much time he's spent with us or Chargers. And there's of course the undeniable fact that - if we didn't stop them - the allied Qun would gleefully explode us with the rest of Southern leadership. Sten is also very earnest about Warden's fate during the whole conquering bit, regardless how much he respects the single basalit-an on the South... so I don't expect the crew of Berethlok to be some sort of outlier in this regard >_>
If anything having that ship (and its crew) at the bottom of the Waking Sea is one less weapon the Qun has in the war we all know is coming.
If I may reinterate my desire to seriously damage the Qun and all who support it in DA4?
"A man can be himself only so long as he is alone; and if he does not love solitude, he will not love freedom; for it is only when he is alone that he is really free." -- Arthur Schopenhauer Ignorance is bold, and knowledge is reserved -- Thucydides I'd rather have questions that can't be answered, than answers that can't be questioned -- Richard Feynman
Patrick Weekes @patrickweekes It’s a totally valid choice, we can see both sides, but they ARE monsters.
I am sick of people always telling how terrible you are, if you picked qunari over Chargers. And now even devs say so. Like rly? Then why did you make that choice available, just to shit on people after? And the reasoning is grand- how could you let them die? What if letting two huge ass dreadnoughts with dozens of people in it die is just as bad, even worse, than letting Chargers die? It was definitely tough choice by design, so Patrick, Epler, don't cheapen it now =_=
Part of an RPG is that, sometimes, there is no clear cut "good" choice, from a moral standpoint. Or maybe you want to be the monster. And in the end, it's just a video game, pixels on a monitor. You're not a bad person for making a bad decision. And if you did make a bad decision, maybe next time, you will do better. Like my Shepard, for example. He lost his entire platoon on Akuze, but he did better than that on Virmire, less than perfect when the Collectors attacked the SR-1 and passed with flying colours in the Suicide Mission. Maybe growth can be part of your character, too, after a bad choice? If anything, it gives your character more depth, than someone that executes everything perfectly.
When I die, I want Bioware to carry my casket, so they can let me down, one last time.
Yep. And since the dreadnought has a crew of 100, siding with them is >90 lives ahead of the Chargers before the Qunari help out with any war table missions.
Still holding out hope that we’ll get to meet some of Berethlok’s crew in DA4. Well, those of us that aren’t monsters, that is.
(lol Weekes knows exactly what he’s doing)
That would be a fun little nod. Like if there is a scene at sea or on a beach and navy vessels are helping us the Berethlok is name dropped as one of the ships or something.
I’m hoping to see people face-to-face, personally. I think the main reason the Charger choice is so easy for most players is because we meet the Chargers, but the dreadnought is a faceless boat.
That would be a fun little nod. Like if there is a scene at sea or on a beach and navy vessels are helping us the Berethlok is name dropped as one of the ships or something.
I’m hoping to see people face-to-face, personally. I think the main reason the Charger choice is so easy for most players is because we meet the Chargers, but the dreadnought is a faceless boat.
Yea, but the idea is that most of Qunari, specifically the trained soldiers, ARE supposed to be faceless and rather identity-less. There's a reason why Cole tells us he felt nothing from traitor!Bull after he fell.
The Qunari so far are positioned in roughly the same spot as the Venatori. There may have already been more nuance when it comes to interactions between us and them, but I think that as much we are supposed to sympathize with qunari the people (I think we'd do more if Inquisition tried to help many Tal-Vashoth, but the alliance with Qunari would probably deter a lot of them) I don't think we are supposed to be very sympathetic to Qunari the zealous cult.
Last Edit: Oct 10, 2019 13:50:16 GMT by midnight tea
“The cosmos is within us. We are made of star-stuff. We are a way for the universe to know itself.”
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I don’t see how it backfired. I mean, the alliance was to defeat Corypheus and that was achieved. And judging from the War Table missions from both sides, did a lot more good than the Chargers. And it’s not like not siding with them stops Operation Dragon’s Breath from being a thing.
Yep. And since the dreadnought has a crew of 100, siding with them is >90 lives ahead of the Chargers before the Qunari help out with any war table missions.
Still holding out hope that we’ll get to meet some of Berethlok’s crew in DA4. Well, those of us that aren’t monsters, that is.
(lol Weekes knows exactly what he’s doing)
Im sure we’ll “meet” them again as their still intact dreadnought fires artillery at us to cover their ground forces’ landing in a Normandy style war instance.
If you want conversations tho i find that unlikely. Cus Qunari invasion force. Lol
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Yep. And since the dreadnought has a crew of 100, siding with them is >90 lives ahead of the Chargers before the Qunari help out with any war table missions.
Still holding out hope that we’ll get to meet some of Berethlok’s crew in DA4. Well, those of us that aren’t monsters, that is.
(lol Weekes knows exactly what he’s doing)
Im sure we’ll “meet” them again as their still intact dreadnought fires artillery at us to cover their ground forces’ landing in a Normandy style war instance.
If you want conversations tho i find that unlikely. Cus Qunari invasion force. Lol
That’s basically my dream opening for DA4, let our next Ostagar be a massive Qunari amphibious assault.
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