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Post by fairdragon on Aug 21, 2024 7:25:59 GMT
I remember back in the day that my frustration with Inquisition's mage combat was that the mage was rooted to the spot and wasn't really mobile while casting spells. Effectively a giant siege gun in the middle of the battlefield. I remember this being quite a common complaint from others in regards to Inquisition's mage combat. And now that a mage can once again move across the battlefield dynamically and cast spells its boring and does not look like a mage anymore? Being able to move is fine. They aren’t boring to me because they can move. They are boring to me because they can’t cast many spells. We don't see in this short clip how many spells their are. We need longer higher combat to see how skills and aditional abilities work.
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Post by fairdragon on Aug 21, 2024 7:29:22 GMT
I would be interested in seeing some archer gameplay as that's what I usually play first in all DA games and what I have planned for DAtV. The melee mage stuff doesn't look fun to me as I play mage and archer to be ranged because that's my preferred play style. Hopefully we'll get to see some bow action soon. I think the guy in the game play trailer was a rogue but he seemed to switch back and forth and i prefer ranged only rogue. You can play as you like. Only don't switch. And take the bow skills in the tree. We have a bow only spec. with veil ranger.
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Post by fairdragon on Aug 21, 2024 7:40:01 GMT
I see no reason why Spellblade wouldn’t be able to use a sword or even a longbow… has it been stated that it’s dagger only? What am I missing? I have hoped with the spec. we get more option. But it doesn't look like more weapon option at this moment. Only 1 spec. give a class magic that doesn't would have it and that is reaper.
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Post by fairdragon on Aug 21, 2024 7:48:51 GMT
dual wielding unlocked by Spellblade If i am not mistaken the articel said dagger not dual wielding.
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Post by Gileadan on Aug 21, 2024 7:50:22 GMT
It's lovely to see DLSS 3.0 support - this is the good stuff, with frame generation and great quality upscaling.
On the other hand, I wonder why that's even required if the recommended specs mention an RTX2070 - at what settings is the game supposed to run on the recommended rig?
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Post by saandrig on Aug 21, 2024 8:16:19 GMT
It's lovely to see DLSS 3.0 support - this is the good stuff, with frame generation and great quality upscaling. On the other hand, I wonder why that's even required if the recommended specs mention an RTX2070 - at what settings is the game supposed to run on the recommended rig? Wild guess - 1080p/60FPS Very High, maybe Ultra, no RT. If RT is used, I guess it's expected for DLSS to also be applied. The RT effects look to be on the minimal side, nothing too fancy. So even older RTX cards should have no issues maxing them out.
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Post by Ice-Quinn on Aug 21, 2024 8:43:54 GMT
Hmm, nothing in that nvidia teaser looked like mage's parry/block or dodge options, I was curious to see what those would be. I like the dagger/orb combo better than dual daggers for core mage weapons. But were those earlier articles mistaken/mispoke about daggers or is dual wielding unlocked by Spellblade seeing as they are assassin/rogue themed? Ultimate opinion on mage held pending - a full look at their spell selection so I can see how many of their spells are non-elemental/primal and how many are not damage focused (existence of heal and slow on core mage list and the Control tree makes me hopeful here) - when you can change slotted abilities eg. Only at base or when leaving, or only when out of combat. 3 abilities is very few, particularly if one is relying entirely on them for all non-primal and non-damage magic*, but 3 abilities per fight is a lot less restrictive than 3 abilities per whole mission area. - how often you can use your abilities/cooldown lengths * I say "if" because we don't know how ability tree passives and weapon equipped will change the basic actions so there exists the possibility of non elemental damage, or changing them to buffs/debuffs. I consider the later much less likely but que sera, sera. Same, I want to see that magical shield in action, too. Wonder is it's either like: Or Or the good ol' fashioned bubble-style Barrier. I liked both DA2's Barrier and KE/Viv's field... but am sorta expecting it to work more like MEA's 'Backlash' biotic ability. Hopefully it'll look good!
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Post by sni2 on Aug 21, 2024 9:22:11 GMT
Was this the PC showdown they said would be released this week or just an extra?
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Post by gervaise21 on Aug 21, 2024 9:41:35 GMT
Was this the PC showdown they said would be released this week or just an extra? The brief trailer with the mage was connected with an Xbox showcase I think, so the PC is still to come.
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Post by Elessar on Aug 21, 2024 9:44:46 GMT
Was this the PC showdown they said would be released this week or just an extra? The brief trailer with the mage was connected with an Xbox showcase I think, so the PC is still to come. It had nothing to do with xbox, it was an nVidia raytracing / DLSS "showcase" video on their youtube channel.
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Post by Absafraginlootly on Aug 21, 2024 9:49:47 GMT
dual wielding unlocked by Spellblade If i am not mistaken the articel said dagger not dual wielding. I recall them saying mages could use "daggers" in the plural. Perhaps they did not mean more than one at the same time however.
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Post by Absafraginlootly on Aug 21, 2024 9:59:25 GMT
How many Crows have we encountered up to now in game using magic: zero. That's sort of the point isn't it? They wanted to have all faction/class combinations so they gave mages a dagger as a weapon and an assassin/rogue type spec so their presence in the Crows would fit better. Whereas there's no reason a normal non martial mage wouldn't fit in the Veil Jumpers. And the accompanying orb looks more like the wisp spell from dao than the larger interlocking rings that Irelin was fiddling with, like pure energy.
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Post by Unicephalon 40-D on Aug 21, 2024 10:32:28 GMT
Honey, I love a freeze n’ shatter combo. I love to freeze an enemy for a shield warrior to shatter the enemy into several pieces of meat (necromancer + dwarf warrior/templar for example in DAIMP) EDIT: also Elementalist with freeze + stonefist hahahhahahah
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Post by Unicephalon 40-D on Aug 21, 2024 10:38:38 GMT
The RT effects look to be on the minimal side, nothing too fancy. So even older RTX cards should have no issues maxing them out. Yeah we were studying it closely with a couple of friends and came to conclusion Frostbite has really good screenspace raycasting ongoing with reflections etc. already (Andromeda reflecting metal walls or windows for example), so I guess they just added more realism into those with the RT enabled.
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Post by gervaise21 on Aug 21, 2024 10:52:08 GMT
That's sort of the point isn't it? They wanted to have all faction/class combinations so they gave mages a dagger as a weapon and an assassin/rogue type spec so their presence in the Crows would fit better. So no real reason other than they thought dagger = rogue mage = Crow. They've got a hybrid archer/rogue (I assume) in the Veil Jumpers, so why not put a hybrid dagger/mage in there too? They've got two different class specs in the Mourn Watch (one mage and one warrior), two different specs in the Lords of Fortune (warrior and rogue) so why not put the mage spec in the logical faction of Veil Jumper rather than giving two specs to the Crows when they have had zero connection with magic in the past? The Crows already have duelist, which makes sense, the Grey Wardens have Champion (ditto) and the Shadow Dragons have Evoker. All perfectly logical. I rather suspect it has more to do with the narrative they needed to write connected with your specialism. They couldn't come up with more than one for the Veil Jumpers but had two scenarios thought out for the Crows but couldn't give them two rogue specialisms. So they swapped the Spell Blade (that sounds and now looks like it should be associated with the faction researching ancient magic) with the Ranger spec (that may have some nature related aspects more appropriate to the forest) to balance things out. Presumably because Veil Ranger is an archery/rogue based spec, learning it will probably involve Strife who did seem a very proficient archer in Tevinter Nights and likely has learned some additional tricks during his time in Arlathan (although of course Bellara is a proficient mage/archer too). Meanwhile, the person likely to instruct us in Spell Blade from the Crows is less clear, although I suppose it could be Lucanis. It is the fact it involves a magical orb that had me questioning the whole concept because Solas made it quite clear they originated with the elves and I would have thought the Veil Jumpers would be more likely to have uncovered one you could use. However, the ancient Vints pinched them, likely having a fair few concealed in their family vaults, and may be Lucanis knows where to recover one having spent much time there recently. Or Viago and Teia discovered one whilst sniffing around in Vyrantium.
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Post by sjsharp2010 on Aug 21, 2024 10:53:19 GMT
veil jumper spell blade then? Looks that way. I still don't understand why they made Veil Ranger, a rogue specialism, associated with the Veil Jumpers and Spell Blade, a mage specialism that involves using a magical artifact to channel magic into your weapon, is associated with the Crows. What the hell do Crows have to do with magic but particularly a new form of magic we've never encountered before? They could have been a (insert name) Ranger and linked to one of the other factions but a mage specialism where the main emphasis is on the orb really needed to be linked to the Veil Jumpers. How many Crows have we encountered up to now in game using magic: zero. How many in associated media before Tevinter Nights: One, Calian, an apostate blood mage who found refuge with the Crows. Lucanis seems to have some sort of magical sensitivity/abilities but we have yet to learn how, when and why he has them and I would regard him as the exception rather than the rule. Certainly Illario, who had the same training from their grandmother, doesn't exhibit any magical abilities, so it doesn't seem part of regular Crow training. Sometimes their logic in assigning specialisms to factions leaves me baffled. Still, I suppose it will give me something in common with Lucanis that we can talk about. Actuall yZevra nha da mag ewit hhim when he attacked us in DAO so it' sclea that there ar ea fwe mages with in th eCrows.
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Post by gervaise21 on Aug 21, 2024 11:04:34 GMT
Actuall yZevra nha da mag ewit hhim when he attacked us in DAO so it' sclea that there ar ea fwe mages with in th eCrows. I'm not sure that every one of his group was an actual Crow, just locals he recruited to assist him. In fact I believe one of them might have been a Red Jenny because we delivered a box to them in Denerim that I seem to recall was looted from that woman working with him. My point is that mages have been known to work with them, particularly apostates on the run, but they are not known as a faction that specialises in magical knowledge. However, see my above post. The comic series written by David Gaider did have the Crows working with a powerful Magister from Tevinter and back then they were definitely the villains but it is possible to see how co-operating with Tevinter cults could have given them some useful contacts in that country. However, by the time DAI rolled round, they had realised that the Venatori were not a faction they wanted to be involved with, which is why we could use them on certain War Table missions instead of Zevran. So, having set themselves up as enemies of the Venatori, perhaps they did think it might be a good idea to improve their knowledge of how to defend against them. Hence Lucanis apparently specialising in killing mages and being recruited for that purpose by someone in Tevinter. Okay, I take it all back. I can now justify the choice of Crows for the Spell Blade. It does mean I will have something in common with Lucanis though and will have to play nice with the rest of them to get my specialism, in addition to their general aid in the upcoming battles.
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Post by fairdragon on Aug 21, 2024 11:21:09 GMT
the fanart hype starts so cool.
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Post by sjsharp2010 on Aug 21, 2024 11:24:00 GMT
Was this the PC showdown they said would be released this week or just an extra? It's an extra I think because the high level showcase is supposed to be with a femal ewarrior Rook. The fact we've seen some mage gameplay now is cool though as I think w edid need to seea mag eRook in action and now we have.
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Post by sjsharp2010 on Aug 21, 2024 11:30:54 GMT
Actuall yZevra nha da mag ewit hhim when he attacked us in DAO so it' sclea that there ar ea fwe mages with in th eCrows. I'm not sure that every one of his group was an actual Crow, just locals he recruited to assist him. In fact I believe one of them might have been a Red Jenny because we delivered a box to them in Denerim that I seem to recall was looted from that woman working with him. My point is that mages have been known to work with them, particularly apostates on the run, but they are not known as a faction that specialises in magical knowledge. However, see my above post. The comic series written by David Gaider did have the Crows working with a powerful Magister from Tevinter and back then they were definitely the villains but it is possible to see how co-operating with Tevinter cults could have given them some useful contacts in that country. However, by the time DAI rolled round, they had realised that the Venatori were not a faction they wanted to be involved with, which is why we could use them on certain War Table missions instead of Zevran. So, having set themselves up as enemies of the Venatori, perhaps they did think it might be a good idea to improve their knowledge of how to defend against them. Hence Lucanis apparently specialising in killing mages and being recruited for that purpose by someone in Tevinter. Okay, I take it all back. I can now justify the choice of Crows for the Spell Blade. It does mean I will have something in common with Lucanis though and will have to play nice with the rest of them to get my specialism, in addition to their general aid in the upcoming battles. I don' tread the books so don' tkno what's in them I onl ypla ythe games. Ionly know tha th ehad a mage wih him when he attacks us.
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Post by sjsharp2010 on Aug 21, 2024 11:35:07 GMT
the fanart hype starts so cool. I like the fac tthe yincluded Varric in there. Looking forward to seeing him again when I eventuall yge tto DA2. Currentl yin the Fad edealing with th eSloth demon in Origins atm.
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Post by gervaise21 on Aug 21, 2024 12:50:15 GMT
I don' tread the books so don' tkno what's in them I onl ypla ythe games. Ionly know tha th ehad a mage wih him when he attacks us. Even going by the games alone it is clear they do recruit locals to assist them. After all, in DA2 we are hired by them to track down Zevran and Hawke can be a mage. Of course, once I found Zevran I ended up siding with him against them but my point is they got non-Crows to put in the ground work, which in way made sense because Hawke was a local so knew the area better than they did. I think that was probably the same with Zevran in Ferelden. The mage in his party could have been from the Mages Collective. Even though we also worked with them, I dare say lines of communication were not particularly good, so that individual may not have known. Lucanis was doing something similar in the Wigmaker Job. He seemed to have established contacts in Tevinter who assisted him in getting across Vyrantium. Then when he wanted Illario to take the slaves to safety, he directed him back to his contact to help. That's why it seems possible his client was connected with the Shadow Dragons, unless they only operate up in Minrathous, in which case that must have been a different underground resistance group. The woman helping him was dressed in red, so perhaps the Red Jennies had expanded their operation into southern Tevinter. I think, though, that in view of the alleged wealth of his client, it was more likely a high ranking Shadow Dragon. I think they would have to have a few wealthy benefactors to maintain their organisation but we shall see.
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Post by SomberXIII on Aug 21, 2024 12:58:41 GMT
It's lovely to see DLSS 3.0 support - this is the good stuff, with frame generation and great quality upscaling. On the other hand, I wonder why that's even required if the recommended specs mention an RTX2070 - at what settings is the game supposed to run on the recommended rig? Wild guess - 1080p/60FPS Very High, maybe Ultra, no RT. If RT is used, I guess it's expected for DLSS to also be applied. The RT effects look to be on the minimal side, nothing too fancy. So even older RTX cards should have no issues maxing them out. As I'm not a PC nerd. My computer handled Inquisition quite well. I'm hoping it would run Veilguard I just started BG3 but my friend said it's no brainer until Act 3. People said if you can run BG3, you could probably run Veilguard because of the similar specs lol
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Post by saandrig on Aug 21, 2024 13:13:33 GMT
As I'm not a PC nerd. My computer handled Inquisition quite well. I'm hoping it would run Veilguard I just started BG3 but my friend said it's no brainer until Act 3. People said if you can run BG3, you could probably run Veilguard because of the similar specs lol I've ran DAI on pretty old hardware that has no chance of supporting DAV. If you share your CPU, GPU and RAM, we can make an educated guess how well Veilguard will perform.
Alternatively - if your PC can run DAI well enough at maximum settings and with MSAA set to at least 2x - then you might be fine for DAV.
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Post by Absafraginlootly on Aug 21, 2024 13:28:35 GMT
That's sort of the point isn't it? They wanted to have all faction/class combinations so they gave mages a dagger as a weapon and an assassin/rogue type spec so their presence in the Crows would fit better. So no real reason other than they thought dagger = rogue mage = Crow. They've got a hybrid archer/rogue (I assume) in the Veil Jumpers, so why not put a hybrid dagger/mage in there too? They've got two different class specs in the Mourn Watch (one mage and one warrior), two different specs in the Lords of Fortune (warrior and rogue) so why not put the mage spec in the logical faction of Veil Jumper rather than giving two specs to the Crows when they have had zero connection with magic in the past? It's because they've had zero connection with magic in the past that they give a mage spec to the crows, so that mage crow rooks won't feel out of place. And it doesn't necessarily follow that a fighter or rogue spec for mages should be in Veil Jumpers just because the magic spec for rogue is. If veil ranger is getting it's magic from the veil/fade as the name suggests than a corresponding mage spec might rather be something akin to rift mage without the rift, using areas where the veil is thin perhaps. You could totally have a Martial mage spec unconnected to veil ranger that made sense though, such as Arcane warrior because of the Dalish within the veil Jumpers or from learning it from the ruins like the warden did (or just as easily have Keeper also because of the Dalish, or Shapeshifter because of Irelin). I doubt we'd get Bellara's thing, she seems to have a whole tinkerer/Artificer thing going on with a unique magic relic instead of a learned discipline, even if they would give us our own ancient glove device (doubtful, they never even let us have a regular crossbow again once Bianca was on the scene) I don't think it would be very like the marital mages we've had in the past. I doubt it. Since we're learning from someone in the faction rather than companions specifically they could've just writen whatever npc and story they wanted into the faction to teach you. I think what to cut is more of an issue than not enough ideas. I think the absence of a warrior spec for mages alongside the rogue spec has more to do with wanting to stick to 3 specialisations as a rule and not wanting 2/3 spec be hybrid specs. How so? It isn't arcane warrior or as far as we know derived from it. Why should a rogue mage hybrid have to relate to ancient magic? Why should every warrior mage for that matter? Can no one have developed their own method? And even if it was descended from it, that doesn't stop it from being taught by other groups as Knight enchanter was taught in circles. Assuming the clip at the end with the dagger and orb is as early game as the rest of the footage: the base mage gets the orb. So it's not a spellblade/crow specific thing anyway. The orbs we're using, if equipment/a physical object at all (it doesn't look very substantial in the clip), would presumably be something we're looting/buying all over the place like any other equipment - so probably not ancient Elven orbs like the one Solas gave to Corypheus, but modern foci instead. There's never been any reason to exclusively enchant and use staves as foci so far as I can tell. Nenealeus was using a sword in Dark fortress and Neve's got a sceptre/wand.
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