The Elder King
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Post by The Elder King on Sept 21, 2024 16:30:58 GMT
If you are talking about the suffessful ME franchise, I'm puzzled. If DAO-DAI... *sad*. Look at BG3!!
I could be mistaken, but DAO-DAI never played like BG3. I don't remember taking turns for DAO. It didn't. BG3 combat is very different from DA, and overall, Dragon Age simplified the class system from BG/DnD, with some of the latter's classes reduced to specializations (Ranger and Bard definitely, but Berserker, Spirit Healer, Shapeshifter and Templar are clearly based on Barbarian, Cleric, Druid and Paladin).
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Post by midnight tea on Sept 21, 2024 16:31:42 GMT
The "best bits" of Anthem is the traversal. Are we getting magical jetpacks in Veilguard? They didn't set up a network of magic transporter mirrors across several titles to give us magical jetpacks now Although we do have a flying boat taking us to different places across the hub of magical mirrors. No, I think they meant some underlying architecture from combat, which was generally considered a strong suit of Anthem.
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Post by midnight tea on Sept 21, 2024 16:40:19 GMT
An interesting quote from Corinne via GamesRadar "we had discussions about 'should this game end after Act One?' And the answer was an emphatic no - we needed to tell the whole story of The Veilguard."We know Joplin's story was always Solas. Perhaps Morrison (the current game) is as much about 'more story' as it is about removing multiplayer. But the story of Veilguard IS the story of Solas. They put more emphasis on the group around Rook trying to stop the end of the world, but it is still Solas' story. If anything, I think it's a similar answer to the one given when Coirinne was asked about DLC, and how Corinne said that, as much as she loves Inquisition, she thinks Trespasser should have been a part of the base game, hence they want to tell as complete experience in this chapter as they can. I think they also want to avoid the situation similar to when they began developing Inquisition, when they effectively split the story in two, and then made it sure - particularly in Trespasser - to communicate to us that the next chapter will effectively be a direct sequel... but, due to circumstances, including those beyond their control, they're only able to finish that story 10 years later.
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Post by TheInvoker on Sept 21, 2024 16:50:28 GMT
i have 2 more questions. you can't know the asnwers but try to imagine why they choose to....
1) give necrotic damage to phsycal abilities (arrows) or fire damage to warrior's abilities. i'm talking about base damage, not something that can be added with runes, passives.
2) why archers need to jump spinning to throw arrows? i never saw anyone doing it. i'm not talking about real archers (sport) but also in movies
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Post by Unicephalon 40-D on Sept 21, 2024 17:03:38 GMT
It'll be as fluid as ME4;Andromeda - they will not go back to slow stomp-locked-on-floor game play.
If you are talking about the suffessful ME franchise, I'm puzzled. If DAO-DAI... *sad*. Look at BG3!!
They'll never go back still to the stompy stomp of MET. They've got better combat now, much better and fluid.
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Post by SofaJockey on Sept 21, 2024 17:26:30 GMT
Level cap: 50 Specialization level: 20
[Source: NorZZa video]
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Post by wickedcool on Sept 21, 2024 17:38:32 GMT
Storage chests and actual mage robes?
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Post by Dirk on Sept 21, 2024 17:39:11 GMT
I can totally believe that some parts of DATV rogue's combat and movement are adapted from Anthem Interceptor's movement and melee abilities, which are arguably the best parts of Anthem.
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Post by Unicephalon 40-D on Sept 21, 2024 17:54:25 GMT
I can totally believe that some parts of DATV rogue's combat and movement are adapted from Anthem Interceptor's movement and melee abilities, which are arguably the best parts of Anthem. Which were adapted from Andromeda I believe (no I do not know)
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Post by cuthbertbeckett on Sept 21, 2024 17:58:04 GMT
But the story of Veilguard IS the story of Solas. They put more emphasis on the group around Rook trying to stop the end of the world, but it is still Solas' story. If anything, I think it's a similar answer to the one given when Coirinne was asked about DLC, and how Corinne said that, as much as she loves Inquisition, she thinks Trespasser should have been a part of the base game, hence they want to tell as complete experience in this chapter as they can. I think they also want to avoid the situation similar to when they began developing Inquisition, when they effectively split the story in two, and then made it sure - particularly in Trespasser - to communicate to us that the next chapter will effectively be a direct sequel... but, due to circumstances, including those beyond their control, they're only able to finish that story 10 years later. Also who knows if Veilguard even gets Story DLCs? Sure Bioware clearly wants to make them but they only get greenlighted if Veilguard is succesful enough. I believe they still remember what happened to Andromeda and its cancelled DLC support (Quarian Arc) so it would be wise to plan more sidestory DLC content similiar to Jaws of Hakkon. I also would rule out "big" story event moved into DLCs aka Shadow Broker and Omega DLC.
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Post by colfoley on Sept 21, 2024 18:26:32 GMT
An interesting quote from Corinne via GamesRadar "we had discussions about 'should this game end after Act One?' And the answer was an emphatic no - we needed to tell the whole story of The Veilguard."We know Joplin's story was always Solas. Perhaps Morrison (the current game) is as much about 'more story' as it is about removing multiplayer. But the story of Veilguard IS the story of Solas. They put more emphasis on the group around Rook trying to stop the end of the world, but it is still Solas' story. If anything, I think it's a similar answer to the one given when Coirinne was asked about DLC, and how Corinne said that, as much as she loves Inquisition, she thinks Trespasser should have been a part of the base game, hence they want to tell as complete experience in this chapter as they can. I think they also want to avoid the situation similar to when they began developing Inquisition, when they effectively split the story in two, and then made it sure - particularly in Trespasser - to communicate to us that the next chapter will effectively be a direct sequel... but, due to circumstances, including those beyond their control, they're only able to finish that story 10 years later. Yeah this is just more evidence of my suspicion. Joplin was supposed to be Solas's story and Joplin would have led to the gods being freed but since they couldn't do that they had to move on. The marketing, missing, Tevinter Nights, and prologue to VG are Solas's story. VG is the story of Rook vs the Elven gods, where Solas can participate.
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Post by biggydx on Sept 21, 2024 18:35:10 GMT
I've seen this video posted here a lot, but I never saw anyone actually bring up this particular snippet of info from Arekkz. Specifically, a question he had during the Q&A session regarding Blood Magic. From the video.
I did actually talk to them [BioWare] about this during their Q&A in the event. They essentially said that they're open to doing the Blood-Mage, but they would want to do it right and kind of make it - like - it's own class entirely (given the implications it has on the story and world).
EDIT: Forgot Timestamp: it's 7:52
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Post by colfoley on Sept 21, 2024 18:38:42 GMT
I've seen this video posted here a lot, but I never saw anyone actually bring up this particular snippet of info from Arekkz. Specifically, a question he had during the Q&A session regarding Blood Magic. From the video. I did actually talk to them [BioWare] about this during their Q&A in the event. They essentially said that they're open to doing the Blood-Mage, but they would want to do it right and kind of make it - like - it's own class entirely (given the implications it has on the story and world). yeah i caught that as well. Much better response then what we got previous and since they haven't done BM right I fully agree.
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Post by Reznore on Sept 21, 2024 18:45:40 GMT
The necro kinda works like a blood mage. You deal damage to ennemy and you regen health. Also I think the lower your health the most damage you do. But you know it's "spirit" magic, and not like you're bleeding out or anything. Guess it's psychic damage .
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azarhal
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Post by azarhal on Sept 21, 2024 18:49:49 GMT
I can totally believe that some parts of DATV rogue's combat and movement are adapted from Anthem Interceptor's movement and melee abilities, which are arguably the best parts of Anthem. Which were adapted from Andromeda I believe (no I do not know) I remember reading that Andromeda combat was taken from what BioWare was working on for Anthem at the time, instead of this being the other way around.
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Post by midnight tea on Sept 21, 2024 18:49:50 GMT
But the story of Veilguard IS the story of Solas. They put more emphasis on the group around Rook trying to stop the end of the world, but it is still Solas' story. If anything, I think it's a similar answer to the one given when Coirinne was asked about DLC, and how Corinne said that, as much as she loves Inquisition, she thinks Trespasser should have been a part of the base game, hence they want to tell as complete experience in this chapter as they can. I think they also want to avoid the situation similar to when they began developing Inquisition, when they effectively split the story in two, and then made it sure - particularly in Trespasser - to communicate to us that the next chapter will effectively be a direct sequel... but, due to circumstances, including those beyond their control, they're only able to finish that story 10 years later. Yeah this is just more evidence of my suspicion. Joplin was supposed to be Solas's story and Joplin would have led to the gods being freed but since they couldn't do that they had to move on. The marketing, missing, Tevinter Nights, and prologue to VG are Solas's story. VG is the story of Rook vs the Elven gods, where Solas can participate. The Veilguard remains Solas' story. The Elven gods are the same elven gods he has trapped, and serve as context to HIS actions (of creating the Veil and his actions now). He remains the pivotal character of the series, not just someone who participates in new story. And this is the story they wanted to tell since Trespasser. In fact, I've heard Epler say exactly that on more than one occasion. We simply just assumed that Solas will be the Big Bad, when truth of a matter is that they said shortly after release of Trespasser that it's a small taste of how the story would be in DA4 - and in Trespasser Solas, his rebellion and his actions are the main topic, but over most of its runtime, he serves as someone who's not present physically, but pushes us to action in certain direction.
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Post by azarhal on Sept 21, 2024 18:51:26 GMT
The necro kinda works like a blood mage. You deal damage to ennemy and you regen health. Also I think the lower your health the most damage you do. But you know it's "spirit" magic, and not like you're bleeding out or anything. Guess it's psychic damage . Death Caller will use their HP instead of mana if they run out of mana. But they don't appear to be slicing their wrist to do so.
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Post by Ice-Quinn on Sept 21, 2024 18:52:52 GMT
I can totally believe that some parts of DATV rogue's combat and movement are adapted from Anthem Interceptor's movement and melee abilities, which are arguably the best parts of Anthem. I can also see a bit of Anthem in the combo system.
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Post by colfoley on Sept 21, 2024 18:54:43 GMT
Yeah this is just more evidence of my suspicion. Joplin was supposed to be Solas's story and Joplin would have led to the gods being freed but since they couldn't do that they had to move on. The marketing, missing, Tevinter Nights, and prologue to VG are Solas's story. VG is the story of Rook vs the Elven gods, where Solas can participate. The Veilguard remains Solas' story. The Elven gods are the same elven gods he has trapped, and serve as context to HIS actions (of creating the Veil and his actions now). He remains the pivotal character of the series, not just someone who participates in new story. And this is the story they wanted to tell since Trespasser. In fact, I've heard Epler say exactly that on more than one occasion. We simply just assumed that Solas will be the Big Bad, when truth of a matter is that they said shortly after release of Trespasser that it's a small taste of how the story would be in DA4 - and in Trespasser Solas, his rebellion and his actions are the main topic, but over most of its runtime, he serves as someone who's not present physically, but pushes us to action in certain direction. thing is if he's not the big bad and if he's not the protagonist then it's not *his* story. Was ME2 or 3 TIMs story because he showed up in a few cutscenes to give advice/ berate Shepard? Now we don't know how much Solas will appear or how important a character he could be, but unless he does wind up as the big bad in the end his plotline will just be a side plot and honestly from what we've seen just serves to give backstory to the gods anyways.
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Post by Ice-Quinn on Sept 21, 2024 18:55:18 GMT
The necro kinda works like a blood mage. You deal damage to ennemy and you regen health. Also I think the lower your health the most damage you do. But you know it's "spirit" magic, and not like you're bleeding out or anything. Guess it's psychic damage . Death Caller will use their HP instead of mana if they run out of mana. But they don't appear to be slicing their wrist to do so. I noticed that, as well. Death Caller seems to have Blood Magic-lite influences.
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Post by sjsharp2010 on Sept 21, 2024 19:21:30 GMT
I can totally believe that some parts of DATV rogue's combat and movement are adapted from Anthem Interceptor's movement and melee abilities, which are arguably the best parts of Anthem. I can also see a bit of Anthem in the combo system. and Andromeda too as it definitely feels easier t oprim e an detonat ethings in MEA thasn i thas in previous games a tleas ti tfel tlik etha for me. I've always found i tmoer difficul tt oprim eand detonate enemies in th eearlire games bu tthen I didn't mind because a ttheend of the da y I could stil bea tthe games so at the end o fthe day that was all I cared about really.
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Post by midnight tea on Sept 21, 2024 19:25:01 GMT
The Veilguard remains Solas' story. The Elven gods are the same elven gods he has trapped, and serve as context to HIS actions (of creating the Veil and his actions now). He remains the pivotal character of the series, not just someone who participates in new story. And this is the story they wanted to tell since Trespasser. In fact, I've heard Epler say exactly that on more than one occasion. We simply just assumed that Solas will be the Big Bad, when truth of a matter is that they said shortly after release of Trespasser that it's a small taste of how the story would be in DA4 - and in Trespasser Solas, his rebellion and his actions are the main topic, but over most of its runtime, he serves as someone who's not present physically, but pushes us to action in certain direction. thing is if he's not the big bad and if he's not the protagonist then it's not *his* story. Was ME2 or 3 TIMs story because he showed up in a few cutscenes to give advice/ berate Shepard? Now we don't know how much Solas will appear or how important a character he could be, but unless he does wind up as the big bad in the end his plotline will just be a side plot and honestly from what we've seen just serves to give backstory to the gods anyways. That's not how it works AT ALL. While we can't tell how Veilguard will end, I have to bring up here that he wasn't a big bad in Inquisition, yet in the end he turned out to be a far more important character to the whole of the story than Corypheus. He wasn't the main opponent in Trespasser, yet Trespasser is mostly about him. Besides - Solas didn't just "show up in a cutscene", like wut? The whole of story happens because of actions he's taken or events he's involved in. Rook and the rest crash in his house, use his eluvians, see his stories - we learn the literal story of Thedas through the story from his youth, from either his perspective, or perspective of those close to him. *WE know this already* - and that's just small excerpt from Act 1, with those who reviewed the game saying that there's much more.
Like, you have it backwards. While I'm quite sure it won't be as simple, it's the gods that appear to serve as backstory for Solas and his actions, because it's ultimately Solas actions that made Thedas what it is now (even if his actions were motivated by what the gods were doing). And now they serve as a thing the struggle against effectively bonds Solas to Rook and the new crew. After all, the title they changed only recently was called "Dreadwolf" not "Egar'nan strikes again" or somesuch, and currently it's called the VEILguard - with the Veil being the thing Solas created in order to protect the world, even if he has an adversarial relationship with his creation (which, btw. has already been established as an extremely important part of the plot, and reflected in relationship Rook starts to build with Solas and one Solas has with Inquisitor/Inquisition).
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Post by illuminated11 on Sept 21, 2024 19:36:51 GMT
I saw at least one dialogue option where Rook can be pretty callous toward Lucanis, so there is that. Now i'm curious what did Rook say to him. Sorry I meant to respond to this but got distracted by irl, I don’t have link on hand but scroll through lucanis thread for link to video, the option isn’t selected but you can see it in bottom corner of dialogue wheel, typical for aggressive responses.
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